2D Maps are two-dimensional images that are typically mapped onto the surface of geometric objects, or used as environment maps to create a background for the scene. The simplest 2D maps are bitmaps; other kinds of 2D maps are generated procedurally.
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2D Maps
Topics in this section
- Coordinates Rollout (2D)
Adjusts coordinate parameters to move a map relative to the surface of the object to which it is applied as well as other effects. - Noise Rollout (2D)
Adds random noise to the appearance of a material. Noise randomly alters pixel-level UV mapping by applying a fractal noise function. - Autodesk Bitmap for Autodesk Materials
A bitmap provided as a map for many Autodesk Materials. - Bitmap 2D Map
Applies the selected bitmapped image as a texture map. - Camera Map Per Pixel Map
Projects a map from a camera to aid in 2D matte painting: Render a scene, adjust using an image-editing application, and then use the resulting image as a matte projected onto 3D geometry. - Checker Map
Applies a two-color checkerboard pattern to the material. Checker maps are 2D procedural maps, with the default a pattern of black and white squares. The component checkers can be either colors or maps. - Gradient Map
Applies a color gradient to a material using two or three colors. - Gradient Ramp Map
Applies a highly customizable multi-color gradient that can be animated. - Multi Tile Map
The Multi Tile map allows multiple texture tiles to be loaded into the UV editor at the same time. - Normal Bump Map
Applies a texture-baked Normals map to a material. - Shape Map
Uses splines to create graphical textures that can be animated. - Substance Map
Applies Substance parametric textures optimized for exporting to game engines. - Substance2 Map
Whether you are working on design, games or visual effects, Substance in 3ds Max delivers a unique experience with optimized features for enhanced productivity that is compatible with the latest 3ds Max workflows and features. - Swirl Map
Applies a swirling pattern to a material. - Text Map
Creates textures using text. - Texture Object Mask
- Tiles Map
Applies colors or maps as tiles on a material. - Vector Map
Applies vector-based graphics including animations as textures for objects.
Parent topic: Maps and Shaders