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Deform Teeter

Teeter deformation rotates shapes about their local X axis and Y axis. Teetering is what 3ds Max does automatically when you select Contour on the Skin Parameters rollout. Use Teeter deformation when you want to manually control contour effects.

  • Select a Loft object. > Modify panel > Deformations rollout > Teeter

Teeter deformation curve dialog

Roadway lofted with no teeter

Roadway lofted with teeter turned on. Teeter affects the X and Y axis orientation of the shape in relation to the path.

These are the properties of Teeter deformation curves:

  • The two curves are red for X-axis rotation and green for Y-axis rotation.
  • Default curve values are at 0 degrees rotation.
  • Positive values rotate the shape counterclockwise about the shape's positive axis.
  • Negative values rotate the shape clockwise about the shape's positive axis.

See Deformation Dialog for specific information on the dialog controls.

Procedures

To use Teeter deformation:

  1. Select a loft object.
  2. Click Loft in the modifier stack display.
  3. Click Teeter on the Deformations rollout.
  4. Edit the deformation curves for X axis and Y axis rotation.

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