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4.8.5.2 - Arnold for Cinema 4D

23 January 2026

C4DtoA 4.8.5.2 uses Arnold 7.4.4.2 and is a bugfix release. For the full list of features in C4DtoA 4.8.5, see the C4DtoA 4.8.5 release notes.

Installation

Cinema 4D Compatibility

  • 2024.4.0 and above
  • 2025.0.0 and above
  • 2026.0.0 and above

Bug Fixes

  • ARNOLD-16335 - Rare crash during node update when using cryptomatte
  • ARNOLD-16739 - Global Light Sampling is not correctly enabled in certain cases in IPR
  • ARNOLD-16815 - DeepEXR driver hangs with certain invalid samples
  • ARNOLD-16945 - Fix rare crash when loading some USD files
  • ARNOLD-17173 - Conflicting MaterialX definitions for convert shaders cause random failures
  • ARNOLD-17193 - No path mapping on OSL textures if texture_use_existing_tx is turned off
  • ARNOLD-17195 - Crash when interactively replacing a procedural with an empty file
  • ARNOLD-17206 - Crash when node does not have an AtNodeEntry
  • ARNOLD-17296 - Crash when there are multiple non-simple imager_lens_effects nodes
  • usd#2509 - Fix crash in Solaris when changing the rendered LOP interactively
  • usd#2514 - Fix random inconsistencies between instantaneousShutter and ignore_motion_blur in hydra

System Requirements

  • Windows 10 or later, with the Visual Studio 2019 redistributable.
  • Linux with at least glibc 2.28. This is equivalent to RHEL/Rocky 8.
  • macOS 11 or later.
  • x86-64 CPUs need to support the SSE4.1 instruction set. Apple Mac models with M series chips are natively supported.
  • GPU rendering and OptiX denoising work on Windows and Linux only, and require an NVIDIA GPU with the Maxwell architecture or later.
  • Intel OIDN GPU support is limited to:
    • macOS
      • Apple native CPUs (M1 and newer)
    • Linux
      • NVIDIA GPUs using Turing or newer architectures
    • Windows
      • Intel Xe dedicated and integrated GPUs
      • NVIDIA GPUs using Turing or newer architectures
      • AMD GPUs with RDNA2 (Navi 21 only) and RDNA3 (Navi 3x) architectures

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