4.9.1 - Arnold for Cinema 4D
25 March 2026
C4DtoA 4.9.1 uses Arnold 7.5.1.0 and is a major feature release. Arnold 7.5.1.0 includes a Tech Preview of Flow Render, custom AOVs for volume shaders, MIKKTSpace normal mapping support, and more.
Installation
Download Arnold for Cinema 4D from your Autodesk Account. See Download Arnold for more information about downloading C4DtoA from your Autodesk Account.
Follow these installation instructions.
Cinema 4D Compatibility
- 2024.4.0 and above
- 2025.0.0 and above
- 2026.0.0 and above
Flow Render Tech Preview
C4DtoA 4.9.1 includes a Tech Preview of Flow Render, an Arnold cloud-rendering solution. We are providing 2400 minutes (per user, per month) of rendering time to Arnold users for testing and evaluating the service. Please report any feedback or issues in the Arnold forums.
See the Flow Render Tech Preview documentation for more information.
Enhancements
- Flow Render: A new option for submitting renders to the Autodesk Flow cloud platform, for more information see the Flow Render docs. This is an early preview of this service, and the UI and functionality may change in future releases. (C4DTOA-3360)
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| Flow Render menu | Job Submitter window | Job Monitor window |
- Custom AOVs for volume shaders: The
aov_write_rgb,aov_write_float, andaov_write_rgbashader nodes can now be used in volume shader networks, just as they already work for surface shaders. Previously, custom AOVs were silently ignored in volume contexts. The volume raymarcher now collects AOV closures at each step and integrates them using Beer-Lambert weighting, producing physically consistent AOV outputs. (ARNOLD-6548)- Both flat (EXR, TIFF) and deep EXR outputs are supported.
- A warning is logged when
aov_write_rgbnodes with conflictingblend_opacitysettings are connected to both surface and volume shaders writing to the same AOV name. - There is approximately a 16% overhead with two active volume AOVs at fine step sizes (
step_size=0.01).
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| No Emission | Custom 'temperature' AOV mask | Beauty |
Faster CPU renders on Windows: CPU renders on Windows have been optimized. Most, though not all, scenes show faster render times. (ARNOLD-17549)
scene 7.5.1 speedup vs 7.5.0 OpenPBR shader ball 1.16x gtc-robot 1.08x Disney cloud 1.07x ALab 1.04x Intel jungle ruins 1.00x Apply unit auto-scaling to linked shader parameters: Linked shader parameters are now auto-scaled to scene units when driven by links (for example,
subsurface_scalefrom a texture), ensuring unit-dependent values retain their expected magnitudes across different scene unit settings. (ARNOLD-17176)Custom position for nearest_points shader: The
nearest_pointsshader has a newquery_positionparameter, which allows you to link to an input and customize the point where the point cloud is queried. When unlinked,sg->P(world-space shading position) is used instead. (ARNOLD-17360)New interior_set string user data: The new
interior_setattribute enables coherent scattering (such as transmission and SSS) across shapes that share the same set name. This allows smooth propagation of scattering between separate shapes, such as large ocean surfaces modeled as multiple tiles.interior_setreplacessss_setname, althoughsss_setnameremains supported for now. If both attributes are present on the same object,interior_settakes precedence. (ARNOLD-9038)
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without interior_set |
with interior_set |
OSL generalized Schlick Fresnel exponent: The OSL
generalized_schlick_bsdfclosure now fully supports theexponentparameter for both reflection and transmission lobes. Previously, Arnold ignored the exponent (effectively always using the standard Schlick value of 5) and approximated the transmission lobe by converting F0 to a dielectric IOR via the Gulbrandsen method. Both lobes now use a proper generalized Schlick Fresnel evaluation with configurablef0,f90, andexponent. Scenes usinggeneralized_schlick_bsdfwith a non-default exponent, or with significant transmission, may produce slightly different renders. (ARNOLD-16834)Bloom driver luminance threshold: Bloom now uses a smoothed luminance-based threshold to avoid hue shifts from per-channel clipping. (ARNOLD-17443)
Improved maketx error messages: TX conversion error messages now include the target TX filename, which makes it easier to identify the cause of the error. (ARNOLD-17044)
Include options node and driver outputs in stats JSON: Stats output now records the top-level options node and, for each image driver, an entry with the driver filename and AOV and output details, improving the metadata available for diagnostics and downstream tools. (ARNOLD-16812)
Enable CER on Linux: Added support for the Customer Error Reporting (CER) library on Linux. (ARNOLD-15747)
USD Enhancements
- USD warnings and errors in Arnold logs: The USD composition warnings and errors when loading a file are now included in the Arnold log usd#2435
API Changes
- volume_double_henyey_greenstein OSL support: The double Henyey-Greenstein phase function
volume_double_henyey_greenstein, which corresponds toAiClosureVolumeDoubleHenyeyGreenstein, is now available in OSL. (ARNOLD-16701)
Incompatible Changes
OSL generalized_schlick_bsdf rendering change: Scenes using the OSL
generalized_schlick_bsdfclosure with a non-defaultexponentvalue (other than 5) or significant transmission may produce slightly different renders due to corrected Fresnel evaluation. (ARNOLD-16834)Renamed enum AI_CLOSURE_DEBUG to AI_CLOSURE_AOV: Code referencing
AI_CLOSURE_DEBUGmust be updated. (ARNOLD-6548)
Bug Fixes
- C4DTOA-3449 - C4DtoA fails to load on Linux
- ARNOLD-15273 - Rare GPU artifacts with certain scene, GPU, and driver combinations
- ARNOLD-17465 - Crash when a node turns invalid in IPR
- ARNOLD-17498 - Fixed incorrect volume mipmap selection in certain situations
- ARNOLD-17500 - Crash with invalid "idxs" user data
- ARNOLD-17553 - Crashes with empty arrays in polymeshes
- ARNOLD-17561 - [GPU] Matte value not inherited by child nodes
- usd#2547 - Changing material terminal is not updated with Hydra 2
- usd#2558 - Indexed user data shouldn't author the idxs companion to USD
- usd#2563 - Incorrect region renders in Hydra when one axis is not cropped
- usd#2566 - Fixed crashes when a render delegate is deleted while another is rendering
- usd#2568 - Changing the root shader in IPR is not updated when it was present in the previous shading tree
- usd#2572 - Arnold product types not working if drivers:parameter:aov:name is not defined
- usd#2580 - String per-instance primvars cannot resolve indices
System Requirements
- Windows 10 or later, with the Visual Studio 2019 redistributable.
- Linux with at least glibc 2.28. This is equivalent to RHEL/Rocky 8.
- macOS 12 or later.
- x86-64 CPUs need to support the SSE4.1 instruction set. Apple Mac models with M series chips are natively supported.
- GPU rendering and OptiX denoising work on Windows and Linux only, and require an NVIDIA GPU with the Maxwell architecture or later.
- On Linux, we recommend 590.48 or higher drivers.
- On Windows, we recommend 591.28 or higher drivers.
- Intel OIDN runs on all CPUs. GPU support is limited to:
- macOS
- Apple silicon GPUs (M1 and newer)
- Linux
- NVIDIA GPUs with Turing, Ampere, Ada Lovelace, Hopper, and Blackwell architectures
- Windows
- Intel Xe and Intel Arc dedicated and integrated GPUs
- NVIDIA GPUs with Turing, Ampere, Ada Lovelace, Hopper, and Blackwell architectures
- AMD GPUs with RDNA 2, RDNA 3, RDNA 3.5, and RDNA 4 architectures
- macOS








