• Help Home
GOLAEM
    • Golaem Release Notes
    • Golaem for Maya
      • Introduction
      • What's New
      • Installation
      • Licensing
      • Setup At First Launch
      • New in Golaem 9 (videos)
      • Tutorials (videos)
      • Tutorials
      • Reference Guide
        • Main Concepts
        • Workflow
        • Motion Prerequisites
        • Character Prerequisites
        • Assets Conversion
        • Terrain / Environments
        • Entity Type Definition
        • Paint
        • Placement
        • Simulation
        • Behaviors
          • Behaviors Main Concepts
          • Behavior Editor Overview
          • Behavior Editor Controls
          • Behaviors
          • Behavior Triggers
          • Behavior Operators
            • Behavior Container
            • If
            • Random
            • Parallel
            • No Order
            • Block
            • Loop
            • Anchor
          • Behavior Tools
          • Behavior Locators
          • Motion Nodes
          • Sticky Notes
        • Channel Operators
        • Triggers
        • Visual Feedback
        • Pipeline Tools
        • Simulation Export / Bake
        • Crowd Levels
        • Shading
        • Rendering
        • Check Scene Settings
        • Check Render Settings
        • Crowd Settings
      • FAQs
      • Support
    • Golaem Layout
    • Golaem for 3dsMax
    • Golaem for Houdini
    • Golaem for Katana
    • Golaem for Unreal
    • Golaem for USD
    • Golaem Technical Documentation
    Share
    • Email
    • Facebook
    • Twitter
    • LinkedIn

    Anchor

    An Anchor Operator (beOpAnchor) is used to organize the Behavior Graph design. This node will not be taken into account at the simulation time.



    An Anchor Operator in the Behavior Editor

    Creation

    • Behavior Editor / Behavior Library: 
    • MEL command: glmCrowdBeOpAnchorCmd;​



    Several Anchor Operators in the Behavior Editor

    Configuration

    This node does not contains exposed attributes.

    Parent page: Behavior Operators

    Was this information helpful?

    Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Please see the Autodesk Creative Commons FAQ for more information.

    • Privacy Statement
    • Legal Notices & Trademarks
    • Report Noncompliance
    • © 2025 Autodesk Inc. All rights reserved