If you are instancing geometry with nParticles, you can use rotationPP to rotate instanced geometry on a per-particle basis. The rotation per-particle attribute is automatically created on the nParticleShape node when Calculate Rotations is on. See nParticle Rotation attributes.
To rotate instanced geometry
- In the nParticleShape node Attribute Editor go to the Rotation section and turn on Compute Rotations.
RotationPP is created on the nParticleShape node.
- Instance either a single object or sequence of objects as described in Create animated instances.
- In the Particle Instancer Options window or the nParticle Attribute Editor, set the following:
- Turn on Allow all data types.
This lets you use scalar attributes, such as radiusPP, to set vector attributes such as Scale.
- In the Rotation Options section, select rotationPP from the Rotation list.
- In the General Options section, select radiusPP from the Scale list.
Selecting this ensures that your instanced geometry will be appropriately scaled to nParticle Radius.
- Turn on Allow all data types.