The Transfer Falloff Attribute Editor widget contains a table where you can specify how to apply falloff weighting from one deformer to another.
To access the Transfer Falloff Attribute Editor widget
- Once you Apply a deformer falloff to geometry, select Create Transfer Falloff in the Attribute Editor Deformer Attributes widget. A Transfer Falloff attributes tab appears.
Use the Add New assignment
, Remove assignment
, Move Up
, and Move Down
icons to organize the falloff effects in the table.
- Base Weight
- Set a Base Weight for the overall effect. The default is 1.00. The values for each vert are defined by this setting.
- Component table
- Use the Component table to organize and blend your falloff effects.
-
- Idx
- The falloff index (placement) in the Component Falloff Array. Use the Move Up
, and Move Down
icons to rearrange the Falloff order.
- Layer Name
- Name of the deformer falloff effect to be blended.
- Weight
- The weight value for the deformer falloff effect.
- Right-click the Weight field to be able to set a key or lock the weight, as well as create a new expression or texture.
-
- Create New Expression...
- Opens the Expression Editor.
- Set Key
- Keys the Weight value for the falloff.
- When the Weight attribute is keyed, the Weight field turns bright red on the frame where the key is set and dull red to signify that the value has keys on it.
- Once a key is set, right-click the Weight field and select Break Connection to remove the keys and all connections to the attribute.
- Create New Texture...
- Opens the Create Render Node window.
- Lock Attribute
- Locks the
Weight
value. Maya displays locked attributes with a gray background.
To unlock, right-click and select Unlock Attribute.