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Asset Manager Preferences

In the Menu Bar, click Edit > Preferences, then on the left side of the dialog box, select Scene > Asset Manager. After making any changes, press Apply and Save to save them.

Search Paths

Use the tabs along the top to display paths where VRED can reference assets (complete scenes), geometry, materials, environments, sceneplates, and metadata. Use the buttons on the bottom to add, change, or remove paths from the lists. For instructions, see How to Add a Network Asset Library.

General

  • Preview Image Format - Select the file format in which preview images will be generated. If you are working with sensitive content and want to generate images that can only be read by VRED, select VIF.

Material Assets

This section contains the following options:

  • Generate Automotive Material Files - Toggles the creation of automotive material files on or off.

  • Textures - Sets how material textures are saved in a material asset, either as inlined with their texture data embedded into the asset osb file or non-inlined and not embedded.

    • Inline Textures - Embeds the texture data in the asset osb file. This is the default behavior and the same as in previous VRED versions.

    • External Image Files - Copies the original image files referenced in the material to an images sub-folder in the material asset folder and freeing up memory, instead of embedding the texture data into the asset obs. These files are referenced, via a relative path.

      Here are some important things to note:

      • Each material asset has its own images sub folder, so there is no sharing of the same textures across assets.

      • Image files in the material asset folder cannot be renamed, but their content can be changed.

      • If texture files have the same file name, the file name is made unique by appending the name with a number.

      • After a material asset has been saved, the material textures in the VRED scene reference the image files in the asset folder.

      • The images folder is always re-created when re-saving the same asset. For example, when modifying a material asset inside VRED and loading different textures with different names, the previous textures are deleted from the images folder.

      • Texture files that are the same (same name, same data) are stored only once in that folder.

      • If an original image file no longer exists or cannot be accessed, the data is inlined.

      • If a material asset with non-inlined (extermal) textures is loaded, and a texture file path cannot be found, a pink and black checkerboard texture appears, indicating a missing non-inlined texture.

        Missing non-inlined texture

    • The Use Inline Textures option from Preferences > FileIO > OSB/VPB has no influence on saving material assets.

  • Incandescence Adjustment - Sets whether the incandescence of your materials is always adjustable or never.

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