Rip Feature Sample
Description
Demonstrates creating a new sheet metal rip feature.
Code Samples
#include <Core/Application/Application.h>
#include <Core/Application/Document.h>
#include <Core/Application/ValueInput.h>
#include <Core/UserInterface/UserInterface.h>
#include <Fusion/Components/Component.h>
#include <Fusion/BRep/BRepBodies.h>
#include <Fusion/BRep/BRepBody.h>
#include <Fusion/BRep/BRepEdge.h>
#include <Fusion/BRep/BRepEdges.h>
#include <Fusion/BRep/BRepFace.h>
#include <Fusion/BRep/BRepFaces.h>
#include <Fusion/BRep/BRepVertex.h>
#include <Fusion/BRep/BRepVertices.h>
#include <Fusion/Features/Features.h>
#include <Fusion/Features/RipFeature.h>
#include <Fusion/Features/RipFeatureInput.h>
#include <Fusion/Features/RipFeatures.h>
#include <Fusion/Fusion/Design.h>
using namespace adsk::core;
using namespace adsk::fusion;
Ptr<UserInterface> ui;
extern "C" XI_EXPORT bool run(const char* context)
{
Ptr<Application> app = Application::get();
if (!app)
return false;
ui = app->userInterface();
if (!ui)
return false;
// Get active design
Ptr<Product> product = app->activeProduct();
if (!product)
return false;
Ptr<Design> design = product;
if (!design)
return false;
// Get root component in this design
Ptr<Component> rootComp = design->rootComponent();
if (!rootComp)
return false;
// Get rip features
Ptr<Features> features = rootComp->features();
if (!features)
return false;
Ptr<RipFeatures> ripFeatures = features->ripFeatures();
if (!ripFeatures)
return false;
Ptr<BRepBodies> bodies = rootComp->bRepBodies();
Ptr<BRepBody> body = bodies->item(0);
Ptr<BRepEdges> edges = body->edges();
Ptr<BRepVertices> vertices = body->vertices();
// Create a between points rip
Ptr<ValueInput> gapDistance = ValueInput::createByReal(1.23);
Ptr<ValueInput> offset1 = ValueInput::createByReal(2.34);
Ptr<RipFeatureInput> ripFeatureInput = ripFeatures->createRipFeatureInput();
Ptr<BRepEdge> edge = edges->item(40);
Ptr<BRepVertex> vertex = vertices->item(9);
// Create the feature
Ptr<RipFeature> ripFeature = ripFeatures->add(ripFeatureInput);
return true;
}
#ifdef XI_WIN
#include <windows.h>
BOOL APIENTRY DllMain(HMODULE hmodule, DWORD reason, LPVOID reserved)
{
switch (reason)
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
#endif // XI_WIN