Ruled Surface Feature API Sample
Description
Demonstrates creating a new ruled surface feature.
Code Samples
#include <Core/Application/Application.h>
#include <Core/Application/Documents.h>
#include <Core/Application/Document.h>
#include <Core/Application/Product.h>
#include <Core/Application/ObjectCollection.h>
#include <Core/Application/ValueInput.h>
#include <Core/Geometry/Point3D.h>
#include <Fusion/Components/Component.h>
#include <Fusion/Construction/ConstructionPlane.h>
#include <Fusion/BRep/BRepBodies.h>
#include <Fusion/BRep/BRepBody.h>
#include <Fusion/BRep/BRepEdges.h>
#include <Fusion/BRep/BRepEdge.h>
#include <Fusion/Features/Features.h>
#include <Fusion/Features/ExtrudeFeature.h>
#include <Fusion/Features/ExtrudeFeatures.h>
#include <Fusion/Features/ExtrudeFeatureInput.h>
#include <Fusion/Features/Path.h>
#include <Fusion/Features/RuledSurfaceFeatures.h>
#include <Fusion/Features/RuledSurfaceFeatureInput.h>
#include <Fusion/Features/RuledSurfaceFeature.h>
#include <Fusion/Fusion/Design.h>
#include <Fusion/Sketch/Sketch.h>
#include <Fusion/Sketch/Sketches.h>
#include <Fusion/Sketch/SketchCurves.h>
#include <Fusion/Sketch/SketchLines.h>
#include <Fusion/Sketch/SketchLine.h>
#include <Fusion/Sketch/Profile.h>
#include <Fusion/Sketch/Profiles.h>
using namespace adsk::core;
using namespace adsk::fusion;
Ptr<UserInterface> ui;
extern "C" XI_EXPORT bool run(const char* context)
{
Ptr<Application> app = Application::get();
if (!app)
return false;
ui = app->userInterface();
if (!ui)
return false;
Ptr<Documents> documents = app->documents();
if (!documents)
return false;
Ptr<Document> doc = documents->add(DocumentTypes::FusionDesignDocumentType);
if (!doc)
return false;
Ptr<Product> product = app->activeProduct();
if (!product)
return false;
Ptr<Design> design = product;
if (!design)
return false;
// Get the root component of the active design
Ptr<Component> rootComp = design->rootComponent();
if (!rootComp)
return false;
// Get ruled surfaces features
Ptr<Features> feats = rootComp->features();
if (!feats)
return false;
Ptr<RuledSurfaceFeatures> ruledSurfaces = feats->ruledSurfaceFeatures();
if (!ruledSurfaces)
return false;
// Create sketch line on the xz plane.
Ptr<Sketches> sketches = rootComp->sketches();
if (!sketches)
return false;
Ptr<Sketch> sketch = sketches->add(rootComp->xZConstructionPlane());
if (!sketch)
return false;
Ptr<SketchCurves> sketchCurves = sketch->sketchCurves();
if (!sketchCurves)
return false;
Ptr<SketchLines> sketchLines = sketchCurves->sketchLines();
if (!sketchLines)
return false;
Ptr<Point3D> startPoint = Point3D::create(0, 0, 0);
Ptr<Point3D> endPoint = Point3D::create(1.0, 0, 0);
Ptr<SketchLine> sketchLine = sketchLines->addByTwoPoints(startPoint, endPoint);
// Create a open profile.
Ptr<Profile> openProfile = rootComp->createOpenProfile(sketchLine);
// Create an extrusion input.
Ptr<Features> features = rootComp->features();
if (!features)
return false;
Ptr<ExtrudeFeatures> extrudes = features->extrudeFeatures();
if (!extrudes)
return false;
Ptr<ExtrudeFeatureInput> extrudeInput =
extrudes->createInput(openProfile, FeatureOperations::NewBodyFeatureOperation);
if (!extrudeInput)
return false;
extrudeInput->isSolid(false);
// Define the extent.
Ptr<ValueInput> distanceExtrusion = ValueInput::createByReal(1.0);
extrudeInput->setDistanceExtent(false, distanceExtrusion);
// Create the extrusion.
Ptr<ExtrudeFeature> extrude = extrudes->add(extrudeInput);
if (!extrude)
return false;
Ptr<BRepBodies> bodies = extrude->bodies();
if (!bodies)
return false;
Ptr<BRepBody> body = bodies->item(0);
// Get an edge from surface, and add it to object collection.
Ptr<BRepEdges> edges = body->edges();
if (!edges)
return false;
Ptr<BRepEdge> edge = edges->item(0);
Ptr<ObjectCollection> objCol = ObjectCollection::create();
objCol->add(edge);
Ptr<Path> profile = Path::create(objCol, ChainedCurveOptions::connectedChainedCurves);
// Create a ruled surface input.
Ptr<ValueInput> distance = ValueInput::createByReal(1.0);
Ptr<ValueInput> angle = ValueInput::createByReal(0.0);
extrudeInput->setDistanceExtent(false, distance);
Ptr<RuledSurfaceFeatureInput> ruledSurfaceInput =
ruledSurfaces->createInput(profile, distance, angle, NormalRuledSurfaceType);
if (!ruledSurfaceInput)
return false;
// Create the ruled surface
Ptr<RuledSurfaceFeature> ruledSurface = ruledSurfaces->add(ruledSurfaceInput);
if (!ruledSurface)
return false;
bodies = ruledSurface->bodies();
if (!bodies)
return false;
body = bodies->item(0);
if (!body)
return false;
body->name("RuledSurfaceFromEdge");
return true;
}
#ifdef XI_WIN
#include <windows.h>
BOOL APIENTRY DllMain(HMODULE hmodule, DWORD reason, LPVOID reserved)
{
switch (reason)
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
#endif // XI_WIN