Surfaces > Revolve Creates a surface of revolution by sweeping curves around an axis, sweeping an arc along an arc of revolution, or sweeping curves along an arc of revolution. The last two methods are useful for creating vehicle side windows.
Surfaces > Swept Surfaces > Extrude Creates a new surface by extruding a generation curve along a path curve. Normally used to make tubular objects with symmetrical cross sections.
Surfaces > Swept Surfaces > Anim Sweep Creates a surface by sweeping out the movements of an animated curve through time, as if the animated curve was leaving a surface or construction curve “trail” as it moved.
Surfaces > Swept Surfaces > Profile Creates a surface by sweeping one or more profiles along one or more path curves (rails). The profiles are maintained relative to the coordinate system, the path normal, or defined vectors.
Surfaces > Boundary Surfaces > Square Creates surfaces by blending four boundary curves (or curve segments), while maintaining continuity with adjacent surfaces.
Surfaces > Multi-Surface Fillet > Symmetric Fillet Creates a transition surface between a tangent line (defined by tangent-continuous surface curves) on one set of surfaces, and an adjoining set of surfaces, along a symmetric tangent line.
Surfaces > Multi-Surface Blend > Freeform Blend Previously called Freeform fillet, Freeform Blend enables you to create a transitional surface based on two input contact lines. Those contact lines can be surface curves or free curves.
Surfaces > Multi-Surface Blend > Profile Blend Creates one or many transitional surface(s) between multiple continuous surface boundaries, by specifying any number of cross-sections (profile curves) between the primary surfaces.
Surfaces > Rolled Edge > Panel Gap Creates the many surfaces that define a finished gap, along a set of tangent continuous surface curves, including the flanges (that define the edges) , the fillets between the panel and the edges, and an optional close-out surface at the bottom of the gap.
Surfaces > Round Creates rounded surfaces along edges and at corners, where existing surfaces meet.
Surfaces > Multi-Surface Draft Creates one or more ruled surfaces by pulling a group of surface curves at an angle to the normal of the original surface(s), or by pulling any number of curves at an angle to a pull vector. The curves can be continuous or disjoint.
Surfaces > Curve Networks Curve networks let you build surfaces very quickly from a network of intersecting curves.