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- a -

  • adjustBeautyResult() : DefaultCustomComponent< ParameterType, ResultType, ShaderHelper >
  • adjustFinalResult() : DefaultCustomComponent< ParameterType, ResultType, ShaderHelper >
  • adjustForSamples() : DefaultCustomComponent< ParameterType, ResultType, ShaderHelper >

- b -

  • badEndian() : MIDataPtr< DataStruct >

- c -

  • ColorOperationShader() : ColorOperationShader< ColorOperationShaderParameters, ColorOperationResultType, ColorOperationComputation, VERSION >
  • computeAmbientResult() : ShaderHelper< ShaderParameters > , LambertianShaderHelper< ShaderParameters >
  • computeDiffuseAreaLightFactor() : ShaderHelper< ShaderParameters > , LambertianShaderHelper< ShaderParameters >
  • computeHideSource() : ShaderHelper< ShaderParameters > , LambertianShaderHelper< ShaderParameters >
  • computeSpecularAreaLightFactor() : ShaderHelper< ShaderParameters > , LambertianShaderHelper< ShaderParameters > , SpecularShaderHelper< ShaderParameters >
  • computeSpecularGlow() : ShaderHelper< ShaderParameters > , LambertianShaderHelper< ShaderParameters >
  • computeTranslucence() : LambertianShaderHelper< ShaderParameters > , ShaderHelper< ShaderParameters >
  • computeTransparency() : ShaderHelper< ShaderParameters > , LambertianShaderHelper< ShaderParameters >
  • computeTransparencyForShadow() : ShaderHelper< ShaderParameters > , LambertianShaderHelper< ShaderParameters >

- d -

  • DefaultAmbientComponent() : DefaultAmbientComponent< ParameterType, ShaderHelper >
  • DefaultAmbientMaterialColorComponent() : DefaultAmbientMaterialColorComponent< ParameterType, ShaderHelper >
  • DefaultCustomComponent() : DefaultCustomComponent< ParameterType, ResultType, ShaderHelper >
  • DefaultDiffuseComponent() : DefaultDiffuseComponent< ParameterType, ShaderHelper >
  • DefaultDiffuseMaterialColorComponent() : DefaultDiffuseMaterialColorComponent< ParameterType, ShaderHelper >
  • DefaultIncandescenceComponent() : DefaultIncandescenceComponent< ParameterType, ShaderHelper >
  • DefaultIndirectComponent() : DefaultIndirectComponent< ParameterType, ShaderHelper >
  • DefaultReflectionComponent() : DefaultReflectionComponent< ParameterType, ShaderHelper >
  • DefaultRefractionComponent() : DefaultRefractionComponent< ParameterType, ShaderHelper >
  • DefaultScatterComponent() : DefaultScatterComponent< ParameterType, ShaderHelper >
  • DefaultSpecularComponent() : DefaultSpecularComponent< ParameterType, ShaderHelper >
  • DefaultSpecularReflectionComponent() : DefaultSpecularReflectionComponent< ParameterType, ShaderHelper >

- e -

  • evaluateParameters() : ShaderHelper< ShaderParameters > , LambertianShaderHelper< ShaderParameters > , SpecularShaderHelper< ShaderParameters >
  • exit() : Shader< ShaderParameters, ShaderHelper, VERSION >

- g -

  • get() : MIDataPtr< DataStruct >
  • getReflectedColor() : SpecularShaderHelper< ShaderParameters > , LambertianShaderHelper< ShaderParameters > , ShaderHelper< ShaderParameters >

- i -

  • init() : Shader< ShaderParameters, ShaderHelper, VERSION >
  • isNull() : MIDataPtr< DataStruct >

- l -

  • LambertianShaderHelper() : LambertianShaderHelper< ShaderParameters >

- m -

  • Material() : Material< MaterialParameters, ShaderHelper, VERSION >
  • MIDataPtr() : MIDataPtr< DataStruct >

- o -

  • operator bool() : MIDataPtr< DataStruct >
  • operator()() : ColorOperationShader< ColorOperationShaderParameters, ColorOperationResultType, ColorOperationComputation, VERSION > , DefaultAmbientComponent< ParameterType, ShaderHelper > , DefaultReflectionComponent< ParameterType, ShaderHelper > , PassShaderEyeRayFilter< PassShaderParameters > , Shader< ShaderParameters, ShaderHelper, VERSION > , DefaultSpecularReflectionComponent< ParameterType, ShaderHelper > , Material< MaterialParameters, ShaderHelper, VERSION > , Surface< SurfaceParameters, SurfaceResult, ShaderHelper, AmbientMaterialColorComponent, AmbientComponent, DiffuseMaterialColorComponent, DiffuseComponent, SpecularComponent, ReflectionComponent, RefractionComponent, ScatterComponent, IndirectComponent, IncandescenceComponent, CustomComponent, VERSION > , DefaultDiffuseMaterialColorComponent< ParameterType, ShaderHelper > , PassShader< FrameBufferDataType, PassShaderParameters, PassComputation, RayFilter, VERSION > , DefaultCustomComponent< ParameterType, ResultType, ShaderHelper > , DefaultIncandescenceComponent< ParameterType, ShaderHelper > , DefaultIndirectComponent< ParameterType, ShaderHelper > , DefaultRefractionComponent< ParameterType, ShaderHelper > , DefaultScatterComponent< ParameterType, ShaderHelper > , DefaultAmbientMaterialColorComponent< ParameterType, ShaderHelper > , DefaultDiffuseComponent< ParameterType, ShaderHelper > , DefaultSpecularComponent< ParameterType, ShaderHelper >
  • operator->() : MIDataPtr< DataStruct >
  • operator=() : MIDataPtr< DataStruct >
  • operator[]() : MIDataPtr< DataStruct >

- p -

  • PassShader() : PassShader< FrameBufferDataType, PassShaderParameters, PassComputation, RayFilter, VERSION >
  • PassShaderEyeRayFilter() : PassShaderEyeRayFilter< PassShaderParameters >

- s -

  • set() : MIDataPtr< DataStruct >
  • setASQWeight() : ShaderHelper< ShaderParameters > , SpecularShaderHelper< ShaderParameters > , LambertianShaderHelper< ShaderParameters >
  • setupMayaBumpMapping() : ShaderHelper< ShaderParameters > , LambertianShaderHelper< ShaderParameters >
  • Shader() : Shader< ShaderParameters, ShaderHelper, VERSION >
  • ShaderHelper() : ShaderHelper< ShaderParameters >
  • shortCircuitShading() : DefaultCustomComponent< ParameterType, ResultType, ShaderHelper >
  • SpecularShaderHelper() : SpecularShaderHelper< ShaderParameters >
  • Surface() : Surface< SurfaceParameters, SurfaceResult, ShaderHelper, AmbientMaterialColorComponent, AmbientComponent, DiffuseMaterialColorComponent, DiffuseComponent, SpecularComponent, ReflectionComponent, RefractionComponent, ScatterComponent, IndirectComponent, IncandescenceComponent, CustomComponent, VERSION >

- u -

  • unbind() : MIDataPtr< DataStruct >

- v -

  • version() : Shader< ShaderParameters, ShaderHelper, VERSION >

- w -

  • writeToFrameBuffers() : Material< MaterialParameters, ShaderHelper, VERSION >

- ~ -

  • ~ColorOperationShader() : ColorOperationShader< ColorOperationShaderParameters, ColorOperationResultType, ColorOperationComputation, VERSION >
  • ~DefaultAmbientComponent() : DefaultAmbientComponent< ParameterType, ShaderHelper >
  • ~DefaultAmbientMaterialColorComponent() : DefaultAmbientMaterialColorComponent< ParameterType, ShaderHelper >
  • ~DefaultCustomComponent() : DefaultCustomComponent< ParameterType, ResultType, ShaderHelper >
  • ~DefaultDiffuseComponent() : DefaultDiffuseComponent< ParameterType, ShaderHelper >
  • ~DefaultDiffuseMaterialColorComponent() : DefaultDiffuseMaterialColorComponent< ParameterType, ShaderHelper >
  • ~DefaultIncandescenceComponent() : DefaultIncandescenceComponent< ParameterType, ShaderHelper >
  • ~DefaultIndirectComponent() : DefaultIndirectComponent< ParameterType, ShaderHelper >
  • ~DefaultReflectionComponent() : DefaultReflectionComponent< ParameterType, ShaderHelper >
  • ~DefaultRefractionComponent() : DefaultRefractionComponent< ParameterType, ShaderHelper >
  • ~DefaultScatterComponent() : DefaultScatterComponent< ParameterType, ShaderHelper >
  • ~DefaultSpecularComponent() : DefaultSpecularComponent< ParameterType, ShaderHelper >
  • ~DefaultSpecularReflectionComponent() : DefaultSpecularReflectionComponent< ParameterType, ShaderHelper >
  • ~LambertianShaderHelper() : LambertianShaderHelper< ShaderParameters >
  • ~Material() : Material< MaterialParameters, ShaderHelper, VERSION >
  • ~MIDataPtr() : MIDataPtr< DataStruct >
  • ~PassShader() : PassShader< FrameBufferDataType, PassShaderParameters, PassComputation, RayFilter, VERSION >
  • ~Shader() : Shader< ShaderParameters, ShaderHelper, VERSION >
  • ~ShaderHelper() : ShaderHelper< ShaderParameters >
  • ~SpecularShaderHelper() : SpecularShaderHelper< ShaderParameters >
  • ~Surface() : Surface< SurfaceParameters, SurfaceResult, ShaderHelper, AmbientMaterialColorComponent, AmbientComponent, DiffuseMaterialColorComponent, DiffuseComponent, SpecularComponent, ReflectionComponent, RefractionComponent, ScatterComponent, IndirectComponent, IncandescenceComponent, CustomComponent, VERSION >

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