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- c -

  • color : RampColorEntry
  • compositedValue : FrameBufferAccumulator
  • computeShadows : FrameBufferInfoData
  • count : PassTypeInfo
  • currentValue : FrameBufferAccumulator

- e -

  • entries : RampColor , RampFloat

- f -

  • flags : FrameBufferAccumulator , FrameBufferInfo
  • floatValue : RampFloatEntry
  • frameBufferName : FrameBufferInfoData
  • FrameBufferWriteFactor : BaseShaderParameters
  • FrameBufferWriteFlags : BaseShaderParameters
  • FrameBufferWriteOperation : BaseShaderParameters

- h -

  • hiddenReflect : FrameBufferInfoData
  • hiddenRefract : FrameBufferInfoData
  • hiddenShadows : FrameBufferInfoData
  • holdout : FrameBufferInfoData

- i -

  • i_entries : RampColor , RampFloat
  • id : FrameBufferInfo
  • integerUserParameter1 : FrameBufferInfoData , FrameBufferInfo
  • interp : RampColorEntry , RampFloatEntry

- l -

  • lightFilter : FrameBufferInfo
  • lightFilterAccumulator : FrameBufferInfo
  • lightIrradiance : FrameBufferInfo
  • lightSampleAccumulator : FrameBufferInfo

- m -

  • maxReflectionLevel : FrameBufferInfo , FrameBufferInfoData
  • maxRefractionLevel : FrameBufferInfoData , FrameBufferInfo
  • mDestructorParameters : Shader< ShaderParameters, ShaderHelper, VERSION >
  • mDestructorState : Shader< ShaderParameters, ShaderHelper, VERSION >
  • mEncodingIndex : PassShader< FrameBufferDataType, PassShaderParameters, PassComputation, RayFilter, VERSION >
  • mFrameBufferID : PassShader< FrameBufferDataType, PassShaderParameters, PassComputation, RayFilter, VERSION >
  • mFrameBufferWriteFactor : Material< MaterialParameters, ShaderHelper, VERSION >
  • mFrameBufferWriteFlags : Material< MaterialParameters, ShaderHelper, VERSION >
  • mFrameBufferWriteOperation : Material< MaterialParameters, ShaderHelper, VERSION >
  • minReflectionLevel : FrameBufferInfoData , FrameBufferInfo
  • minRefractionLevel : FrameBufferInfo , FrameBufferInfoData
  • mPassComputation : PassShader< FrameBufferDataType, PassShaderParameters, PassComputation, RayFilter, VERSION >
  • mScatterData : Surface< SurfaceParameters, SurfaceResult, ShaderHelper, AmbientMaterialColorComponent, AmbientComponent, DiffuseMaterialColorComponent, DiffuseComponent, SpecularComponent, ReflectionComponent, RefractionComponent, ScatterComponent, IndirectComponent, IncandescenceComponent, CustomComponent, VERSION >

- n -

  • n_entries : RampColor , RampFloat

- o -

  • opacity : FrameBufferAccumulator

- p -

  • params : LambertianShaderHelper< ShaderParameters >
  • passEncoding : adskInstanceParameters
  • position : RampColorEntry , RampFloatEntry

- r -

  • reflectedColor : SpecularShaderHelper< ShaderParameters >
  • reflectHidden : FrameBufferInfoData
  • refractHidden : FrameBufferInfoData

- s -

  • specularColor : SpecularShaderHelper< ShaderParameters >
  • stack : FrameBufferInfo
  • start : PassTypeInfo
  • state : LambertianShaderHelper< ShaderParameters >

- t -

  • transparency : FrameBufferState
  • transparentAttenuation : FrameBufferInfoData

- u -

  • useTransparency : FrameBufferInfoData

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