In the
Modeling menu set, the
Generate menu provides the following
Paint Effects options.
-
Paint Effects Tool
- Selects the
Paint Effects Tool as your current tool, and displays the settings.
For more information, see
Paint Effects Tool Options.
-
Mark Paintable
- Allows you to paint the selected
NURBS or polygonal objects. To paint on
NURBS or polygonal objects, you must first make the objects paintable.
For more information, see
Paint on objects.
-
Get Brush
- Opens the
Content Browser to the
Paint Effects folder so you can select a preset brush. For more information, see
Select brush presets.
-
Template Brush Settings
- Opens the
Paint Effects Brush Settings window which lets you set template brush settings.
-
Reset Template Brush
- Restores the template brush settings to the default brush settings. For more information, see
Reset the template brush.
-
Flip Tube Direction
- Use
Flip Tube Direction to switch the direction of the current brush between
Along Path (best for canvas painting of plants) and
Along Normal (best for scene painting of plants). For more information, see
Flip Tube Direction.
-
Make Collide
- Enables the selected object surface to collide with the
Paint Effects stroke. See
Add surface interaction and collisions.
-
Paint on Paintable Objects/Paint on View Plane
- These two menu items are toggles: when one is selected, the other is turned off. By default
Paint on Paintable Objects is on and allows you to paint on the paintable objects. If this is on (check mark beside the menu item) and no paintable objects are in the scene, your strokes will lie on the grid plane of the perspective view.
If you instead want to paint on the grid plane in
Perspective view, then select
Paint on View Plane. For more information, see
Paint on the grid plane of the perspective view.
-
Apply Settings to Last Stroke
- Applies brush settings from the specified brush to the last stroke. For more information, see
Apply brush settings to strokes.
-
Get Settings from Selected Stroke
- Copies the brush settings of the selected stroke to the template brush. For more information, see
Copy brush settings from existing strokes to the template brush in
Modify stroke settings for existing strokes.
-
Apply Settings to Selected Strokes
- Applies brush settings from the specified brush to the selected strokes. For more information, see
Apply brush settings to strokes.
-
Share One Brush
- Forces the selected strokes to share the brush of the last selected stroke. When strokes share a brush, any changes you make to the brush affect all the strokes that brush is attached to. For more information, see
Make strokes share or unshare the same brush.
-
Remove Brush Sharing
- Removes brush sharing from the selected strokes. For more information, see
Make strokes share or unshare the same brush.
-
Select Brush/Stroke Names Containing
- Selects the brushes/strokes containing the name specified in the Name Fragment
text box. For more information, see
Select strokes or
Select brushes in your scene.
-
Create Modifier
- Create a
Paint Effects modifier to influence all
Paint Effects lines/entities at the same time. For more information, see
Create a Paint Effects modifier and
lineModifierShape node.
-
Set Modifier Fill Object
- Converts the selected geometry to a Line Modifier fill object.
Maya then creates a
Occupation Volume effect by setting the
Occupy Attraction attribute (see
lineModifierShape node) to generate a grid of attraction points inside the modifier fill object volume. Other
Occupation Volume attributes, such as
Attract Radius Scale and
Occupy Radius Scale (see
Paint Effects Brush Settings).
See
Line Modifier fill objects and
Occupation Surface and Occupation Volume effects.
Note: The Line Modifier object does not replace the
Line Modifier shape, but can be scaled to occupy the shape volume.
-
Brush Animation
- This submenu contains the
Loop Brush Animation,
Make Brush Spring, and
Bake Spring Animation options.
-
Curve Utilities
-
This option includes a submenu of the following options:
- Simplify Stroke Path Curves — Remove misplaced CVs to make a smoother path through the CVs. For more information, see
Simplify stroke path curves.
- Set Stroke Control Curves — Modify the behavior of tubes using a system of control curves. For more information, see
Modify tube behavior using control curves.
- Attach Brush to Curves — Manually attach brushes to existing CV or EP curves, in effect, turning your curves into
Paint Effects strokes. When you attach paint effects brushes to curves, you can also attach the curves to a polygon mesh or NURBS surface. This lets you easily orient your brush strokes relative to their target mesh’s or surface’s normals, as well as have them deform with their target mesh or surface. For more information, see
Attach brushes to curves.
- Transfer All Strokes to new Object — Transfer strokes from a selected painted object to another selected object. For example, you can transfer painted eyebrows from a low resolution mesh character to a high resolution mesh character. This command transfers all the paint effects strokes that are present on the object. If both objects have paint effects strokes, then selection order is used to determine the source and target objects. Otherwise, the object without
Paint Effects strokes gets the transferred strokes.
- Make Pressure Curve — Create a stroke pressure curve, which is a visual representation of the pressure values along the stroke. For more information, see
Modify stroke pressure values interactively.
Note: When you have finished editing with a pressure curve it is a good idea to delete it. Pressure curves have an associated expression and this should also be deleted. You can find the expression using the
Expression Editor and listing expressions by name. It is safest to delete the expression before deleting the pressure curve.
Selecting
opens the
Make Pressure Curve Options window, which provides the following:
- Control Points — Set how many control points you want along the pressure curve. The more control points, the smoother the transition between pressure points. Pressure points in between these points are linearly interpolated.
- Offset Scale — Set how far the pressure curve should be offset from the stroke. This has no effect on the pressure values, it just controls the position of the pressure curve, so you can set the scale according to your scene.
-
Auto Paint
- This submenu contains the
Paint Grid and
Paint Random options.
-
Paint Effects Globals
- Opens the
Paint Effects Globals window. For descriptions of options in this window, see
Paint Effects Globals Options.
-
Mesh Quality Attributes
- Opens the
Paint Effects Mesh Quality window. Depending on the mesh brush stroke(s) selected, different attributes appear in this window. For more information, see
Optimizing Paint Effects Mesh quality.
-
Preset Blending
- Select this to turn
Preset Blending on and off. When it’s on and you select
Preset Blending >
, the
Brush Preset Blend window opens. You can set how much you want the first stroke to be influenced by the
Shading and
Shape setting of the next brush preset you select. For more information, see
Blend preset brush settings.
-
Save Brush Preset
- Opens the
Save Brush Preset window. For more information, see
Create new brush presets.