FBConstraint Class Reference

#include <mobu-python-api.h>

Class Description

Base class for constraints.

+ Inheritance diagram for FBConstraint:

Public Member Functions

 __reduce__ ()
 
object AnimationNodeInCreate (FBConstraint arg1, object arg2, FBModel arg3, str arg4)
 
object __copy__ (FBConstraint arg1)
 
object AnimationNodeOutCreate (FBConstraint arg1, object arg2, FBModel arg3, str arg4)
 Animation Node Creations (IN/OUT). More...
 
object Clone (FBConstraint arg1)
 Clone the constraint. More...
 
bool DeformerBind (FBConstraint arg1, FBModel arg2)
 Bind/Unbind pModel to deformation constraint. More...
 
bool DeformerUnBind (FBConstraint arg1, FBModel arg2)
 
bool Disable (FBConstraint arg1, FBModel arg2)
 Disable constraint on pModel. More...
 
 FreezeSRT (FBConstraint arg1, FBModel arg2, object arg3, object arg4, object arg5)
 Freeze current model state. More...
 
 FreezeSuggested (FBConstraint arg1)
 Suggest 'freeze'. More...
 
bool ReferenceAdd (FBConstraint arg1, object arg2, FBModel arg3)
 Add a reference to a specified group. More...
 
object ReferenceGet (FBConstraint arg1, object arg2, object arg3)
 Get a reference. More...
 
int ReferenceGetCount (FBConstraint arg1, object arg2)
 Get number of references in a specified group. More...
 
int ReferenceGroupAdd (FBConstraint arg1, str arg2, object arg3)
 Add a group of references. More...
 
int ReferenceGroupGetCount (FBConstraint arg1)
 Return the number of reference groups. More...
 
int ReferenceGroupGetMaxCount (FBConstraint arg1, object arg2)
 Get the maximum number of items that can exist in the reference group in question. More...
 
str ReferenceGroupGetName (FBConstraint arg1, object arg2)
 Get the name of the reference group. More...
 
bool ReferenceRemove (FBConstraint arg1, object arg2, FBModel arg3)
 Remove a reference to pModel from the group at pGroupIndex. More...
 
 RemoveAllAnimationNodes (FBConstraint arg1)
 Remove animation nodes. More...
 
 RestoreModelState (FBConstraint arg1, FBModel arg2)
 Restore the saved model state onto pModel. More...
 
 SaveModelState (FBConstraint arg1, FBModel arg2, object arg3, object arg4, object arg5)
 Save current state of pModel. More...
 
 SetupAllAnimationNodes (FBConstraint arg1)
 Setup animation nodes. More...
 
 Snap (FBConstraint arg1)
 Function Property: Snap constraint. More...
 
 SnapSuggested (FBConstraint arg1)
 Suggest 'snap'. More...
 
 __init__ (...)
 Constructor. More...
 
- Public Member Functions inherited from FBBox
 __reduce__ ()
 
bool AnimationNodeDestroy (FBBox arg1, FBAnimationNode arg2)
 Destroy an animation node. More...
 
 __init__ (object arg1, str arg2)
 Constructor. More...
 
object AnimationNodeInGet (FBBox arg1)
 Get the (IN/OUT) animation node for this box. More...
 
bool AnimationNodeIsUserData (FBBox arg1, FBAnimationNode arg2)
 Is the animation node user data? More...
 
object AnimationNodeOutGet (FBBox arg1)
 
int GetOutConnectorCount (FBBox arg1)
 Get the number of animation node outputs for this box. More...
 
int GetInConnectorCount (FBBox arg1)
 Get the number of animation node inputs for this box. More...
 
object GetOutConnector (FBBox arg1, object arg2)
 Get the animation node output associated with the given index. More...
 
object GetInConnector (FBBox arg1, object arg2)
 Get the animation node input associated with the given index. More...
 
- Public Member Functions inherited from FBComponent
 __reduce__ ()
 
FBPropertyList PropertyGetModifiedList (FBComponent arg1, FBPlugModificationFlag arg2)
 Get list of properties which have been modified since last loading. More...
 
str ClassName (FBComponent arg1)
 Get the class name. More...
 
 DisableObjectFlags (FBComponent arg1, FBObjectFlag arg2)
 Disable a specific Object Flags. More...
 
 EnableObjectFlags (FBComponent arg1, FBObjectFlag arg2)
 Enable a specific Object Flags. More...
 
bool FBCreate (FBComponent arg1)
 Open Reality Creation function. More...
 
 FBDelete (FBComponent arg1)
 Open Reality deletion function. More...
 
 FBDestroy (FBComponent arg1)
 Open Reality destruction function. More...
 
FBObjectFlag GetObjectFlags (FBComponent arg1)
 Get all Object Flags (concatenated). More...
 
bool GetObjectStatus (FBComponent arg1, FBObjectStatus arg2)
 Check to see if an object status is enabled. More...
 
bool HasObjectFlags (FBComponent arg1, FBObjectFlag arg2)
 Check whether a specific object flag is enabled. More...
 
bool Is (FBComponent arg1, object arg2)
 Returns true if object is of type TypeId. More...
 
bool ProcessNamespaceHierarchy (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5)
 ProcessNamespaceHierarchy. More...
 
bool ProcessObjectNamespace (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5)
 ProcessObjectNamespace. More...
 
int PropertyAdd (FBComponent arg1, FBProperty arg2)
 Add a property to the component's property manager. More...
 
bool PropertyAddReferenceProperty (FBComponent arg1, FBProperty arg2)
 Add a reference property to the component's property manager. More...
 
object PropertyCreate (FBComponent arg1, str arg2, FBPropertyType arg3, str arg4, object arg5, object arg6, FBProperty arg7)
 Create user or dynamic property. More...
 
 PropertyRemove (FBComponent arg1, FBProperty arg2)
 Remove a Property from the component's Property manager. More...
 
 SetObjectFlags (FBComponent arg1, FBObjectFlag arg2)
 SetObjectFlags. More...
 
 SetObjectStatus (FBComponent arg1, FBObjectStatus arg2, object arg3)
 Enable/Disable a specific Object Status. More...
 
 HardSelect (FBComponent arg1)
 HardSelect. More...
 
object GetOwnerFileReference (FBComponent arg1)
 Get the owner FileReference object. More...
 
 __init__ (...)
 Constructor. More...
 
- Public Member Functions inherited from FBPlug
 __reduce__ ()
 
bool BeginChange (FBPlug arg1)
 Begins a change on multiple plugs. More...
 
str ClassName (FBPlug arg1)
 internal System vars. More...
 
bool ConnectDst (FBPlug arg1, FBPlug arg2, FBConnectionType arg3)
 Add a destination connection. More...
 
bool ConnectDstAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4)
 Add a destination connection. More...
 
bool ConnectSrc (FBPlug arg1, FBPlug arg2, FBConnectionType arg3)
 Add a source connection. More...
 
bool ConnectSrcAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4)
 Add a source connection. More...
 
 DisconnectAllDst (FBPlug arg1)
 Remove all destination connections. More...
 
 DisconnectAllSrc (FBPlug arg1)
 Remove all source connections. More...
 
bool DisconnectDst (FBPlug arg1, FBPlug arg2)
 Remove a destination connection. More...
 
bool DisconnectDstAt (FBPlug arg1, object arg2)
 Remove a destination connection at a specified index. More...
 
bool DisconnectSrc (FBPlug arg1, FBPlug arg2)
 Remove a source connection. More...
 
bool DisconnectSrcAt (FBPlug arg1, object arg2)
 Remove a source connection at a specified index. More...
 
 EndChange (FBPlug arg1)
 Ends a change on multiple plugs. More...
 
object GetDst (FBPlug arg1, object arg2)
 Get a destination connection's plug at specified index. More...
 
int GetDstCount (FBPlug arg1)
 Get destination connection count. More...
 
FBConnectionType GetDstType (FBPlug arg1, object arg2)
 Get a destination connection's type at specified index. More...
 
object GetOwned (FBPlug arg1, object arg2)
 Get the owned plug at specified index. More...
 
int GetOwnedCount (FBPlug arg1)
 Get the owned plug count. More...
 
object GetOwner (FBPlug arg1)
 Get the owner of this plug. More...
 
object GetSrc (FBPlug arg1, object arg2)
 Get a source connection's plug at specified index. More...
 
int GetSrcCount (FBPlug arg1)
 Get source connection count. More...
 
FBConnectionType GetSrcType (FBPlug arg1, object arg2)
 Get a source connection's type at specified index. More...
 
bool Is (FBPlug arg1, object arg2)
 Is( int pTypeId ) More...
 
bool IsSDKComponent (FBPlug arg1)
 Return whether or not item is an SDK component. More...
 
 MoveSrcAt (...)
 
bool ReplaceDstAt (FBPlug arg1, object arg2, FBPlug arg3)
 Replace a destination connection at a specified index. More...
 
bool ReplaceSrcAt (FBPlug arg1, object arg2, FBPlug arg3)
 Replace a source connection at a specified index. More...
 
bool SwapSrc (FBPlug arg1, object arg2, object arg3)
 Swap source connection at index A with source connection at index B. More...
 
 SetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3)
 Set the plug's self modification flag. More...
 
bool GetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2)
 Tell if the plug's self has changed. More...
 
 SetContentModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3)
 Set the plug's owned property/object's modification flag. More...
 
bool GetContentModified (FBPlug arg1, FBPlugModificationFlag arg2)
 Tell if the plug's content has changed. More...
 
int GetPlugConnectionModifiedList (FBPlug arg1, FBPlugList arg2, FBPlugModificationFlag arg3, object arg4)
 Get plug's modified src/dst property/object connection added/removed List. More...
 
bool RevertModification (FBPlug arg1, FBPlugModificationFlag arg2)
 Revert the plug's modification to original status. More...
 
 __init__ (...)
 
method staticmethod (function)
 
- Public Member Functions inherited from FBPythonWrapper
 __reduce__ ()
 
 __init__ (...)
 

Public Attributes

FBPropertyBool Active
 Read Write Property: Active state. More...
 
FBPropertyBool Deformer
 Read Write Property: Is a deformer constraint? More...
 
ORSDK2018::FBPropertyString Description
 Read Write Property: Long description of constraint. More...
 
FBPropertyBool HasLayout
 Read Write Property: Does the constraint have a layout? More...
 
FBPropertyBool Lock
 Read Write Property: Lock state. More...
 
FBPropertyAnimatableDouble Weight
 Read Write Property: Weight of constraint. More...
 
- Public Attributes inherited from FBBox
FBPropertyBool Animatable
 Read Write Property: Is the box animatable. More...
 
FBPropertyBool Live
 Read Write Property: Is live? More...
 
FBPropertyBool RecordMode
 Read Write Property: Is recording? More...
 
const char * UniqueName
 internal Unique name. More...
 
- Public Attributes inherited from FBComponent
object OwnerNamespace
 
ORSDK2018::FBPropertyListComponent Components
 List: List of components. More...
 
ORSDK2018::FBPropertyString Name
 Read Write Property: Unique name of object. More...
 
ORSDK2018::FBPropertyString LongName
 Read Write Property: Name and namespace for object. More...
 
object FullName
 
ORSDK2018::FBPropertyListComponent Parents
 List: Parents. More...
 
ORSDK2018::FBPropertyManager PropertyList
 Read Only Property: Manages all of the properties for the component. More...
 
FBPropertyBool Selected
 Read Write Property: Selected property. More...
 
- Public Attributes inherited from FBPythonWrapper
object OnUnbind
 

Member Function Documentation

object __copy__ ( FBConstraint  arg1)

Python Docstring:

__copy__( (FBConstraint)arg1) -> object 
__init__ (   ...)

Constructor.

Python Docstring:

Raises an exception
This class cannot be instantiated from Python 

C++ Signature:

 FBConstraint(const char * pName, HIObject pObject = ((void *) 0)) 
Parameters
pNameName of constraint.
pObjectFor internal use only (default is NULL).
__reduce__ ( )
object AnimationNodeInCreate ( FBConstraint  arg1,
object  arg2,
FBModel  arg3,
str  arg4 
)

Python Docstring:

AnimationNodeInCreate( (FBConstraint)arg1, (object)arg2, (FBModel)arg3, (str)arg4) -> object 

Related C++ documentation:
The reference documentation for the following C++ symbols may contain additional relevant information.

object AnimationNodeOutCreate ( FBConstraint  arg1,
object  arg2,
FBModel  arg3,
str  arg4 
)

Animation Node Creations (IN/OUT).

Python Docstring:

AnimationNodeOutCreate( (FBConstraint)arg1, (object)arg2, (FBModel)arg3, (str)arg4) -> object 

C++ Signature:

ORSDK2018::FBAnimationNode * AnimationNodeOutCreate(kReference pUserId, ORSDK2018::FBModel * pModel, const char * pAttribute) 

Used to create the connectors (in or out) on an animation node. This function will return a newly created animation node, connected to the model specified by pModel.

Parameters
pUserIdUser specified reference number.
pModelModel to associate with animation node.
pAttributeAttribute of model to animate (i.e. Translation, Lcl Translation, etc.)
Returns
Newly created IN/OUT animation node.
object Clone ( FBConstraint  arg1)

Clone the constraint.

Python Docstring:

Clone( (FBConstraint)arg1) -> object 

C++ Signature:

ORSDK2018::FBConstraint * Clone() 
Returns
Newly created (and copied) constraint.
bool DeformerBind ( FBConstraint  arg1,
FBModel  arg2 
)

Bind/Unbind pModel to deformation constraint.

Python Docstring:

DeformerBind( (FBConstraint)arg1, (FBModel)arg2) -> bool 

C++ Signature:

bool DeformerBind(ORSDK2018::FBModel * pModel) 

These functions are used for adding/removing a deformation binding to/from pModel if the constraint is a deformation constraint.

Parameters
pModelModel to bind/unbind.
Returns
true if successful.
bool DeformerUnBind ( FBConstraint  arg1,
FBModel  arg2 
)

Python Docstring:

DeformerUnBind( (FBConstraint)arg1, (FBModel)arg2) -> bool 

C++ Signature:

bool DeformerUnBind(ORSDK2018::FBModel * pModel) 
bool Disable ( FBConstraint  arg1,
FBModel  arg2 
)

Disable constraint on pModel.

Python Docstring:

Disable( (FBConstraint)arg1, (FBModel)arg2) -> bool 

C++ Signature:

bool Disable(ORSDK2018::FBModel * pModel) 
Parameters
pModelModel on which constraint should be disabled.
Returns
true if successful.
FreezeSRT ( FBConstraint  arg1,
FBModel  arg2,
object  arg3,
object  arg4,
object  arg5 
)

Freeze current model state.

Python Docstring:

FreezeSRT( (FBConstraint)arg1, (FBModel)arg2, (object)arg3, (object)arg4, (object)arg5) -> None 

C++ Signature:

void FreezeSRT(ORSDK2018::FBModel * pModel, bool pS, bool pR, bool pT) 
Parameters
pModelModel to freeze constraint on.
pSScaling freeze?
pRRotation freeze?
pTTranslation freeze?
FreezeSuggested ( FBConstraint  arg1)

Suggest 'freeze'.

Python Docstring:

FreezeSuggested( (FBConstraint)arg1) -> None 

C++ Signature:

void FreezeSuggested() 
bool ReferenceAdd ( FBConstraint  arg1,
object  arg2,
FBModel  arg3 
)

Add a reference to a specified group.

Python Docstring:

ReferenceAdd( (FBConstraint)arg1, (object)arg2, (FBModel)arg3) -> bool 

C++ Signature:

bool ReferenceAdd(int pGroupIndex, ORSDK2018::FBModel * pModel) 
Parameters
pGroupIndexGroup to add reference to.
pModelModel to place at new reference.
Returns
true if successful.
Warning
If you try to add a model to a group that is already full, the success of the operation will be false and the reference will not be added.
object ReferenceGet ( FBConstraint  arg1,
object  arg2,
object  arg3 
)

Get a reference.

Python Docstring:

ReferenceGet( (FBConstraint)arg1, (object)arg2 [, (object)arg3]) -> object 

C++ Signature:

ORSDK2018::FBModel * ReferenceGet(int pGroupIndex, int pItemIndex = 0) 
Parameters
pGroupIndexIndex of reference group containing desired reference.
pItemIndexIndex of reference in group to get (default is 0).
Returns
Model at specified reference.
int ReferenceGetCount ( FBConstraint  arg1,
object  arg2 
)

Get number of references in a specified group.

Python Docstring:

ReferenceGetCount( (FBConstraint)arg1, (object)arg2) -> int 

C++ Signature:

int ReferenceGetCount(int pGroupIndex) 
Parameters
pGroupIndexIndex of group to query the number of references.
Returns
Number of references in specified group.
int ReferenceGroupAdd ( FBConstraint  arg1,
str  arg2,
object  arg3 
)

Add a group of references.

Python Docstring:

ReferenceGroupAdd( (FBConstraint)arg1, (str)arg2, (object)arg3) -> int 

C++ Signature:

int ReferenceGroupAdd(const char * pGroupName, int pMaxItemCount) 
Parameters
pGroupNameName of reference group to add.
pMaxItemCountMaximum number of items in pGroupName.
Returns
Index of new reference group.
int ReferenceGroupGetCount ( FBConstraint  arg1)

Return the number of reference groups.

Python Docstring:

ReferenceGroupGetCount( (FBConstraint)arg1) -> int 

C++ Signature:

int ReferenceGroupGetCount() 
Returns
Number of reference groups.
int ReferenceGroupGetMaxCount ( FBConstraint  arg1,
object  arg2 
)

Get the maximum number of items that can exist in the reference group in question.

Python Docstring:

ReferenceGroupGetMaxCount( (FBConstraint)arg1, (object)arg2) -> int 

C++ Signature:

int ReferenceGroupGetMaxCount(int pGroupIndex) 
Parameters
pGroupIndexIndex of reference group.
Returns
Maximum number of items that can be added to the reference group.
str ReferenceGroupGetName ( FBConstraint  arg1,
object  arg2 
)

Get the name of the reference group.

Python Docstring:

ReferenceGroupGetName( (FBConstraint)arg1, (object)arg2) -> str 

C++ Signature:

const char * ReferenceGroupGetName(int pGroupIndex) 
Parameters
pGroupIndexIndex of the reference group to get the name for.
Returns
The name of the reference group pGroupIndex.
bool ReferenceRemove ( FBConstraint  arg1,
object  arg2,
FBModel  arg3 
)

Remove a reference to pModel from the group at pGroupIndex.

Python Docstring:

ReferenceRemove( (FBConstraint)arg1, (object)arg2, (FBModel)arg3) -> bool 

C++ Signature:

bool ReferenceRemove(int pGroupIndex, ORSDK2018::FBModel * pModel) 
Parameters
pGroupIndexIndex to remove reference from.
pModelModel to remove reference from.
Returns
true if successful.
RemoveAllAnimationNodes ( FBConstraint  arg1)

Remove animation nodes.

Python Docstring:

RemoveAllAnimationNodes( (FBConstraint)arg1) -> None 

C++ Signature:

void RemoveAllAnimationNodes() 
RestoreModelState ( FBConstraint  arg1,
FBModel  arg2 
)

Restore the saved model state onto pModel.

Python Docstring:

RestoreModelState( (FBConstraint)arg1, (FBModel)arg2) -> None 

C++ Signature:

void RestoreModelState(ORSDK2018::FBModel * pModel) 
Parameters
pModelModel to affect with previous state.
SaveModelState ( FBConstraint  arg1,
FBModel  arg2,
object  arg3,
object  arg4,
object  arg5 
)

Save current state of pModel.

Python Docstring:

SaveModelState( (FBConstraint)arg1, (FBModel)arg2, (object)arg3, (object)arg4, (object)arg5) -> None 

C++ Signature:

void SaveModelState(ORSDK2018::FBModel * pModel, bool pS, bool pR, bool pT) 
Parameters
pModelModel to save.
pSScaling information?
pRRotation information?
pTTranslation information?
SetupAllAnimationNodes ( FBConstraint  arg1)

Setup animation nodes.

Python Docstring:

SetupAllAnimationNodes( (FBConstraint)arg1) -> None 

C++ Signature:

void SetupAllAnimationNodes() 
Snap ( FBConstraint  arg1)

Function Property: Snap constraint.

Python Docstring:

Snap( (FBConstraint)arg1) -> None 
SnapSuggested ( FBConstraint  arg1)

Suggest 'snap'.

Python Docstring:

SnapSuggested( (FBConstraint)arg1) -> None 

C++ Signature:

void SnapSuggested() 

Member Data Documentation

Read Write Property: Active state.

FBPropertyBool Deformer

Read Write Property: Is a deformer constraint?

ORSDK2018::FBPropertyString Description

Read Write Property: Long description of constraint.

FBPropertyBool HasLayout

Read Write Property: Does the constraint have a layout?

Read Write Property: Lock state.

Read Write Property: Weight of constraint.