#include <mobu-python-api.h>
Patch class.
Public Member Functions | |
__reduce__ () | |
__init__ (object arg1, str arg2) | |
Constructor. More... | |
ControlPointsBegin (FBPatch arg1) | |
Begin control points edition. More... | |
ControlPointsEnd (FBPatch arg1) | |
End control points edition. More... | |
SurfaceBegin (FBPatch arg1) | |
Begin Patch definition. More... | |
SurfaceEditBegin (FBPatch arg1) | |
Begin patch surface edit. More... | |
SurfaceEditEnd (FBPatch arg1) | |
End patch surface edit. More... | |
SurfaceEnd (FBPatch arg1) | |
End Patch definition. More... | |
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__reduce__ () | |
ControlPointsEnd (FBSurface arg1) | |
ControlPointsBegin (FBSurface arg1) | |
GetControlPoint (FBSurface arg1, object arg2, object arg3, object arg4, object arg5, object arg6) | |
bool | GetSurfaceCapped (FBSurface arg1, object arg2, object arg3) |
SetControlPoint (FBSurface arg1, object arg2, object arg3, object arg4, object arg5, object arg6) | |
SurfaceBegin (FBSurface arg1) | |
SurfaceEditBegin (FBSurface arg1) | |
SurfaceEditEnd (FBSurface arg1) | |
SurfaceEnd (FBSurface arg1) | |
bool | VertexGetSelected (FBSurface arg1, object arg2, object arg3) |
Get the selected state of a vertex. More... | |
bool | VertexGetTransformable (FBSurface arg1, object arg2, object arg3) |
Get the Transformable state of a vertex. More... | |
bool | VertexGetVisible (FBSurface arg1, object arg2, object arg3) |
Get the visible state of a vertex. More... | |
bool | VertexSetSelected (FBSurface arg1, object arg2, object arg3, object arg4) |
Set the selected state of a vertex. More... | |
bool | VertexSetVisible (FBSurface arg1, object arg2, object arg3, object arg4) |
Set the visible state of a vertex. More... | |
__init__ (...) | |
Constructor. More... | |
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__reduce__ () | |
FBStringList | GetUVSets (FBGeometry arg1) |
Get available UVSet name. More... | |
FBUV | VertexUVGet (FBGeometry arg1, object arg2) |
Get a UV coordinate. More... | |
FBColorAndAlpha | VertexColorGet (FBGeometry arg1, object arg2) |
Get a Vertex Color. More... | |
FBNormal | VertexNormalGet (FBGeometry arg1, object arg2) |
Get a normal at a vertex. More... | |
FBVertex | VertexGet (FBGeometry arg1, object arg2) |
Get a vertex. More... | |
bool | GeometryEnd (FBGeometry arg1) |
End geometry editing. More... | |
bool | GeometryBegin (FBGeometry arg1) |
Begin geometry editing. More... | |
VertexAdd (...) | |
bool | VertexClear (FBGeometry arg1) |
Clear all Vertex arrays. More... | |
bool | VertexArrayClear (FBGeometry arg1) |
Clear all geometry vertex arrays. More... | |
int | VertexCount (FBGeometry arg1) |
Get the number of vertices in the geometry. More... | |
bool | VertexGetSelected (FBGeometry arg1, object arg2) |
Get the selected state of a vertex. More... | |
bool | VertexGetTransformable (FBGeometry arg1, object arg2) |
Get the Transformable state of a vertex. More... | |
bool | VertexGetVisible (FBGeometry arg1, object arg2) |
Get the visible state of a vertex. More... | |
VertexInit (FBGeometry arg1, object arg2, object arg3, object arg4, object arg5) | |
Resize or Reserve vertex, normal and UV array for performance. More... | |
bool | VertexArrayInit (FBGeometry arg1, object arg2, object arg3, int arg4) |
Init geometry vertex arrays. More... | |
VertexNormalSet (...) | |
VertexColorSet (...) | |
VertexSet (...) | |
bool | VertexSetSelected (FBGeometry arg1, object arg2, object arg3) |
Set the selected state of a vertex. More... | |
bool | VertexSetVisible (FBGeometry arg1, object arg2, object arg3) |
Set the visible state of a vertex. More... | |
VertexUVSet (...) | |
list | GetPositionsArray (FBGeometry arg1) |
Get a pointer to the position array. More... | |
bool | SetPositionsArray (FBGeometry arg1, list arg2) |
list | GetNormalsDirectArray (FBGeometry arg1) |
Get a pointer to the direct array of normals. More... | |
bool | SetNormalsDirectArray (FBGeometry arg1, list arg2) |
list | GetNormalsIndexArray (FBGeometry arg1) |
Get a pointer to the index array of normals. More... | |
bool | SetNormalsIndexArray (FBGeometry arg1, list arg2) |
list | GetTangentsDirectArray (FBGeometry arg1) |
Get a pointer to the direct array of tangents. More... | |
bool | SetTangentsDirectArray (FBGeometry arg1, list arg2) |
list | GetTangentsIndexArray (FBGeometry arg1) |
Get a pointer to the index array of tangents. More... | |
bool | SetTangentsIndexArray (FBGeometry arg1, list arg2) |
list | GetBinormalsDirectArray (FBGeometry arg1) |
Get a pointer to the direct array of binormals. More... | |
bool | SetBinormalsDirectArray (FBGeometry arg1, list arg2) |
list | GetBinormalsIndexArray (FBGeometry arg1) |
Get a pointer to the index array of binormals. More... | |
bool | SetBinormalsIndexArray (FBGeometry arg1, list arg2) |
list | GetVertexColorsDirectArray (FBGeometry arg1) |
Get a pointer to the direct array of vertex color. More... | |
bool | SetVertexColorsDirectArray (FBGeometry arg1, list arg2) |
list | GetVertexColorsIndexArray (FBGeometry arg1) |
Get a pointer to the index array of vertex color. More... | |
bool | SetVertexColorsIndexArray (FBGeometry arg1, list arg2) |
list | GetUVSetDirectArray (FBGeometry arg1, str arg2) |
Get a pointer to the direct array of UVset Modify array value will be only effective when geometry editing is enabled. More... | |
bool | SetUVSetDirectArray (FBGeometry arg1, list arg2, str arg3) |
list | GetUVSetIndexArray (FBGeometry arg1, str arg2) |
Get a pointer to the index array of UVset. More... | |
bool | SetUVSetIndexArray (FBGeometry arg1, list arg2, str arg3) |
list | GetMaterialIndexArray (FBGeometry arg1) |
Get a pointer to the index array of Material. More... | |
bool | SetMaterialIndexArray (FBGeometry arg1, list arg2) |
int | ShapeGetCount (FBGeometry arg1) |
Get Shape Count. More... | |
str | ShapeGetName (FBGeometry arg1, object arg2) |
Return the shape Name. More... | |
int | ShapeAdd (FBGeometry arg1, str arg2) |
Add new shape. More... | |
ShapeClearAll (FBGeometry arg1) | |
Clears all the shapes. More... | |
ShapeInit (FBGeometry arg1, object arg2, object arg3, object arg4) | |
Init the shape. More... | |
bool | ShapeSetDiffPoint (FBGeometry arg1, object arg2, object arg3, object arg4, FBVertex arg5, FBNormal arg6) |
bool | ShapeGetDiffPoint (FBGeometry arg1, object arg2, object arg3, object arg4, FBVertex arg5, FBNormal arg6) |
bool | ShapeGetDiffPointAsList (FBGeometry arg1, object arg2, object arg3, list arg4, FBVertex arg5, FBNormal arg6) |
FBGeometryMappingMode | GetUVSetMappingMode (FBGeometry arg1, str arg2) |
Get UVSet mapping mode. More... | |
FBGeometryReferenceMode | GetUVSetReferenceMode (FBGeometry arg1, str arg2) |
Get UVSet reference mode. More... | |
__init__ (...) | |
Constructor. More... | |
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__reduce__ () | |
FBPropertyList | PropertyGetModifiedList (FBComponent arg1, FBPlugModificationFlag arg2) |
Get list of properties which have been modified since last loading. More... | |
str | ClassName (FBComponent arg1) |
Get the class name. More... | |
DisableObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
Disable a specific Object Flags. More... | |
EnableObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
Enable a specific Object Flags. More... | |
bool | FBCreate (FBComponent arg1) |
Open Reality Creation function. More... | |
FBDelete (FBComponent arg1) | |
Open Reality deletion function. More... | |
FBDestroy (FBComponent arg1) | |
Open Reality destruction function. More... | |
FBObjectFlag | GetObjectFlags (FBComponent arg1) |
Get all Object Flags (concatenated). More... | |
bool | GetObjectStatus (FBComponent arg1, FBObjectStatus arg2) |
Check to see if an object status is enabled. More... | |
bool | HasObjectFlags (FBComponent arg1, FBObjectFlag arg2) |
Check whether a specific object flag is enabled. More... | |
bool | Is (FBComponent arg1, object arg2) |
Returns true if object is of type TypeId. More... | |
bool | ProcessNamespaceHierarchy (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5) |
ProcessNamespaceHierarchy. More... | |
bool | ProcessObjectNamespace (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5) |
ProcessObjectNamespace. More... | |
int | PropertyAdd (FBComponent arg1, FBProperty arg2) |
Add a property to the component's property manager. More... | |
bool | PropertyAddReferenceProperty (FBComponent arg1, FBProperty arg2) |
Add a reference property to the component's property manager. More... | |
object | PropertyCreate (FBComponent arg1, str arg2, FBPropertyType arg3, str arg4, object arg5, object arg6, FBProperty arg7) |
Create user or dynamic property. More... | |
PropertyRemove (FBComponent arg1, FBProperty arg2) | |
Remove a Property from the component's Property manager. More... | |
SetObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
SetObjectFlags. More... | |
SetObjectStatus (FBComponent arg1, FBObjectStatus arg2, object arg3) | |
Enable/Disable a specific Object Status. More... | |
HardSelect (FBComponent arg1) | |
HardSelect. More... | |
object | GetOwnerFileReference (FBComponent arg1) |
Get the owner FileReference object. More... | |
__init__ (...) | |
Constructor. More... | |
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__reduce__ () | |
bool | BeginChange (FBPlug arg1) |
Begins a change on multiple plugs. More... | |
str | ClassName (FBPlug arg1) |
internal System vars. More... | |
bool | ConnectDst (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
Add a destination connection. More... | |
bool | ConnectDstAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
Add a destination connection. More... | |
bool | ConnectSrc (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
Add a source connection. More... | |
bool | ConnectSrcAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
Add a source connection. More... | |
DisconnectAllDst (FBPlug arg1) | |
Remove all destination connections. More... | |
DisconnectAllSrc (FBPlug arg1) | |
Remove all source connections. More... | |
bool | DisconnectDst (FBPlug arg1, FBPlug arg2) |
Remove a destination connection. More... | |
bool | DisconnectDstAt (FBPlug arg1, object arg2) |
Remove a destination connection at a specified index. More... | |
bool | DisconnectSrc (FBPlug arg1, FBPlug arg2) |
Remove a source connection. More... | |
bool | DisconnectSrcAt (FBPlug arg1, object arg2) |
Remove a source connection at a specified index. More... | |
EndChange (FBPlug arg1) | |
Ends a change on multiple plugs. More... | |
object | GetDst (FBPlug arg1, object arg2) |
Get a destination connection's plug at specified index. More... | |
int | GetDstCount (FBPlug arg1) |
Get destination connection count. More... | |
FBConnectionType | GetDstType (FBPlug arg1, object arg2) |
Get a destination connection's type at specified index. More... | |
object | GetOwned (FBPlug arg1, object arg2) |
Get the owned plug at specified index. More... | |
int | GetOwnedCount (FBPlug arg1) |
Get the owned plug count. More... | |
object | GetOwner (FBPlug arg1) |
Get the owner of this plug. More... | |
object | GetSrc (FBPlug arg1, object arg2) |
Get a source connection's plug at specified index. More... | |
int | GetSrcCount (FBPlug arg1) |
Get source connection count. More... | |
FBConnectionType | GetSrcType (FBPlug arg1, object arg2) |
Get a source connection's type at specified index. More... | |
bool | Is (FBPlug arg1, object arg2) |
Is( int pTypeId ) More... | |
bool | IsSDKComponent (FBPlug arg1) |
Return whether or not item is an SDK component. More... | |
MoveSrcAt (...) | |
bool | ReplaceDstAt (FBPlug arg1, object arg2, FBPlug arg3) |
Replace a destination connection at a specified index. More... | |
bool | ReplaceSrcAt (FBPlug arg1, object arg2, FBPlug arg3) |
Replace a source connection at a specified index. More... | |
bool | SwapSrc (FBPlug arg1, object arg2, object arg3) |
Swap source connection at index A with source connection at index B. More... | |
SetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) | |
Set the plug's self modification flag. More... | |
bool | GetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2) |
Tell if the plug's self has changed. More... | |
SetContentModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) | |
Set the plug's owned property/object's modification flag. More... | |
bool | GetContentModified (FBPlug arg1, FBPlugModificationFlag arg2) |
Tell if the plug's content has changed. More... | |
int | GetPlugConnectionModifiedList (FBPlug arg1, FBPlugList arg2, FBPlugModificationFlag arg3, object arg4) |
Get plug's modified src/dst property/object connection added/removed List. More... | |
bool | RevertModification (FBPlug arg1, FBPlugModificationFlag arg2) |
Revert the plug's modification to original status. More... | |
__init__ (...) | |
method | staticmethod (function) |
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__reduce__ () | |
__init__ (...) | |
Public Attributes | |
FBPropertySurfaceType | USurfaceType |
Read Write Property: Patch mode for U direction. More... | |
FBPropertySurfaceType | VSurfaceType |
Read Write Property: Patch mode for V direction. More... | |
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FBPropertyInt | USize |
Read Write Property: Size in U directions. More... | |
FBPropertyInt | VSize |
Read Write Property: Size in V directions. More... | |
FBPropertyInt | UStep |
Read Write Property: Step in U directions. More... | |
FBPropertyInt | VStep |
Read Write Property: Step in V directions. More... | |
FBPropertyBool | UClosed |
Read Write Property: U Closed. More... | |
FBPropertyBool | VClosed |
Read Write Property: V Closed More... | |
FBPropertySurfaceMode | SurfaceMode |
Read Write Property: Surface mode. More... | |
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FBPropertyGeometryMappingMode | MaterialMappingMode |
Read Property: Material mapping mode. More... | |
FBPropertyGeometryMappingMode | NormalMappingMode |
Read Only Property: Normal mapping mode. More... | |
FBPropertyGeometryReferenceMode | NormalReferenceMode |
Read Only Property: Normal reference mode. More... | |
FBPropertyGeometryMappingMode | TangentMappingMode |
Read Only Property: Tangent mapping mode. More... | |
FBPropertyGeometryReferenceMode | TangentReferenceMode |
Read Only Property: Tangent reference mode. More... | |
FBPropertyGeometryMappingMode | BinormalMappingMode |
Read Only Property: Binormal mapping mode. More... | |
FBPropertyGeometryReferenceMode | BinormalReferenceMode |
Read Only Property: Binormal reference mode. More... | |
FBPropertyGeometryMappingMode | VertexColorMappingMode |
Read Only Property: Vertex Color mapping mode. More... | |
FBPropertyGeometryReferenceMode | VertexColorReferenceMode |
Read Only Property: Vertex Color reference mode. More... | |
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object | OwnerNamespace |
ORSDK2018::FBPropertyListComponent | Components |
List: List of components. More... | |
ORSDK2018::FBPropertyString | Name |
Read Write Property: Unique name of object. More... | |
ORSDK2018::FBPropertyString | LongName |
Read Write Property: Name and namespace for object. More... | |
object | FullName |
ORSDK2018::FBPropertyListComponent | Parents |
List: Parents. More... | |
ORSDK2018::FBPropertyManager | PropertyList |
Read Only Property: Manages all of the properties for the component. More... | |
FBPropertyBool | Selected |
Read Write Property: Selected property. More... | |
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object | OnUnbind |
__init__ | ( | object | arg1, |
str | arg2 | ||
) |
Constructor.
Python Docstring:
__init__( (object)arg1, (str)arg2) -> None
C++ Signature:
FBPatch(const char * pName, HIObject pObject = ((void *) 0))
pName | Name of Patch. |
pObject | For internal use only(default=NULL). |
__reduce__ | ( | ) |
ControlPointsBegin | ( | FBPatch | arg1 | ) |
Begin control points edition.
Python Docstring:
ControlPointsBegin( (FBPatch)arg1) -> None
C++ Signature:
void ControlPointsBegin()
ControlPointsEnd | ( | FBPatch | arg1 | ) |
End control points edition.
Python Docstring:
ControlPointsEnd( (FBPatch)arg1) -> None
C++ Signature:
void ControlPointsEnd()
SurfaceBegin | ( | FBPatch | arg1 | ) |
Begin Patch definition.
Python Docstring:
SurfaceBegin( (FBPatch)arg1) -> None
C++ Signature:
void SurfaceBegin()
SurfaceEditBegin | ( | FBPatch | arg1 | ) |
Begin patch surface edit.
Python Docstring:
SurfaceEditBegin( (FBPatch)arg1) -> None
C++ Signature:
void SurfaceEditBegin()
SurfaceEditEnd | ( | FBPatch | arg1 | ) |
End patch surface edit.
Python Docstring:
SurfaceEditEnd( (FBPatch)arg1) -> None
C++ Signature:
void SurfaceEditEnd()
SurfaceEnd | ( | FBPatch | arg1 | ) |
End Patch definition.
Python Docstring:
SurfaceEnd( (FBPatch)arg1) -> None
C++ Signature:
void SurfaceEnd()
FBPropertySurfaceType USurfaceType |
Read Write Property: Patch mode for U direction.
FBPropertySurfaceType VSurfaceType |
Read Write Property: Patch mode for V direction.