A solid feature is an operation that has been applied to a solid. By remembering the details of the operation, a feature can be redefined, reordered, deleted and suppressed. The history of solid operations performed on a solid is stored in the
solid feature tree. Each solid operation is defined as a feature on the solid.
Creating solid features
- Click Solid tab > Feature panel to display the Solid Feature options.
- Use the following buttons to create solid features:
- Smart Recognition — to recognize features in a solid that has no solid history.
- Add — to add objects on to a solid.
- Subtract — to subtract objects from a solid.
- Intersect — to intersect objects with a solid.
- Cut:
- Cut — to cut a shape into a solid.
- Radial Cut — to create a radial cut in a solid, that can be milled on a turn-mill machine.
- Hollow — to create a hollow solid with a solid wall.
- Boss — to create a boss by adding material to a solid.
- Thicken — to apply thickness to an open, flat solid.
- Split — to split a solid using a cutter object.
- Pocket — to create a pocket or protrusion in a solid.
- Fillet:
- Fillet — to create fillets on the edges of a solid.
- Chamfer — to create chamfers on the edges of a solid.
- Hole — to create different types of holes in or through a solid, specified by the use for the hole.
- Rib Fillet — to create a rib fillet, replacing the face of a solid surrounded by walls.
- Wrap — to create a feature by wrapping a triangle mesh onto a solid.
- Boolean Boss — to perform a Boolean addition between two solids, creating a boss feature.
- Morph — to morph a solid into a different shape.
- Bulge — to create a bulge in a solid using a wireframe shape.
- User Defined — to create a user-defined feature from the face of a solid.
Note: To
Transform solid features, use the options on the Edit tab.