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New Camera

Creates a new camera in the scene. A new copy of the camera is made, which can be modified independently of the original camera.

Access this tool from the View palette:

Camera workflow

Use the mouse to move the camera

  • To rotate horizontally, click and drag the .
  • To rotate vertically, click and drag the .
  • To rotate the view both horizontally and vertically, click and drag the .

Release the mouse button when the desired angle is reached.

The view rotates about the center of interest, which is the viewpoint of the perspective camera. To set the camera’s viewpoint select WindowDisplay > Toggles > Cameras to display the perspective window camera. When you can see the camera, the viewpoint can be picked using Pick > Component , and then positioned by selecting Transform > Move .

To identify a particular point as the center of interest, move the camera’s view icon so that the target end is at that point of interest. Subsequent manipulation of the camera with Azimuth/Elevation now keeps that point in the center of the view.

Use the keyboard to move the camera

  • To revolve the camera, type the azimuth and elevation angles at the system prompt:

    • A positive azimuth moves the camera around to the left.
    • A positive elevation moves the camera up under the scene.
  • To rotate the camera, type the yaw and pitch angles at the system prompt. Type the angles separated by a space or comma, and press Enter.

Use cursor keys to move the camera

You can use the four arrow cursor keys (, , , and ) to rotate the viewpoint incrementally. The amount moved depends on the Arrow key step size set in the Input section of Preferences > General Preferences The default is one pixel.

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