4.6.8.1 - Arnold for Cinema 4D
19 March 2024
C4DtoA 4.6.8.1 uses Arnold 7.2.5.3 and is a bugfix release. For the full list of features in C4DtoA 4.6.8, see the C4DtoA 4.6.8 release notes.
Installation
Download Arnold for Cinema 4D from your Autodesk Account. See Download Arnold for more information about downloading C4DtoA from your Autodesk Account.
Follow these installation instructions.
Cinema 4D Compatibility
- R25.010 and above
- S26.013 and above
- 2023.0.0 and above
- 2024.0.0 and above
Note: Known issues in the legacy Arnold Shader Network Editor since Cinema 4D S24:
- Drag & drop nodes to the node editor does not work as expected:
- Drag & drop an Arnold Material to create a reference. A Cinema 4D Object Operator node is created instead of an Arnold Material reference node.
- Drag & drop an object to create an object reference. A Cinema 4D Object Operator node is created instead of an Arnold object node.
- Drag & drop a Vertex Map to create a Vertex Map shader. A Cinema 4D Object Operator node is created instead of an Arnold Vertex Map shader.
- Ctrl + drag a shader in the node editor in S24 creates two copies instead of one. shift + drag and Shift + Alt + drag does not work.
Note: Adding shaders to a Node Material from python crashes Cinema 4D 2024.
Bug Fixes
- C4DTOA-3148 - Wire Rerouter doesn't work in Arnold Node Material
- C4DTOA-3165 - Debug shading doesn't work in Windows Cinema 4D 2024.3.1
- C4DTOA-3173 - Black spots in the viewport when shader has bump map
- C4DTOA-3175 - Occasional crashes when Cinema 4D is closed
- ARNOLD-14563 - Remove 100000 limit on number of cryptomatte manifest entries
- ARNOLD-14732 - Render hangs when distance shader is connected to displacement
- ARNOLD-14753 - [GPU] Crash with procedurals or global light sampling with NVIDIA drivers > 550
- ARNOLD-14770 - Moving procedural child objects doesn't update procedural bounds
- ARNOLD-14794 - Setting array parameter with same value detected as modification
System Requirements
- Windows 10 or later, with the Visual Studio 2019 redistributable.
- Linux with at least glibc 2.17 and libstdc++ 4.8.5 (gcc 4.8.5). This is equivalent to RHEL/CentOS 7.
- macOS 10.13 or later.
- x86-64 CPUs need to support the SSE4.1 instruction set. Apple Mac models with M series chips are natively supported.
- GPU rendering works on Windows and Linux only and requires an NVIDIA GPU with the Maxwell architecture or later.
- On Linux, we recommend 535.104 or higher drivers.
- On Windows, we recommend 537.13 or higher drivers.
- OptiX™ denoiser requires an NVIDIA GPU with CUDA™ Compute Capability 5.0 and above.