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4.8.2.1 - Arnold for Cinema 4D

9 June 2025

C4DtoA 4.8.2.1 uses Arnold 7.4.2.1 and is a bugfix release. For the full list of features in C4DtoA 4.8.2, see the C4DtoA 4.8.2 release notes.

Installation

  • Download Arnold for Cinema 4D from your Autodesk Account. See Download Arnold for more information about downloading C4DtoA from your Autodesk Account.

  • Follow these installation instructions.

Cinema 4D Compatibility

  • 2023.0.0 and above
  • 2024.4.0 and above
  • 2025.0.0 and above

Bug Fixes

  • ARNOLD-15719 - Crash when triplanar.smooth_before_displacement is passed to displacement
  • ARNOLD-16065 - Multipart render fails because parts do not have unique names
  • ARNOLD-16157 - Lights in moved procedurals instances are not properly moved
  • ARNOLD-16203 - Failures and crashes when rendering to exr in append mode
  • ARNOLD-16234 - Crash when rebuilding an instanced object
  • ARNOLD-16253 - Publishing compounds with custom arnold nodes does not render
  • ARNOLD-16289 - Updated the metadata for the density, roundness, width_edge, height_edge, and ramp parameters of the light blocker shader
  • ARNOLD-16299 - Ensure that a procedural's bounding box is computed after all child nodes are updated
  • ARNOLD-16301 - Improve clarity of GPU error messages when CUDA fails to load
  • ARNOLD-16344 - Incorrect scene unit conversions when processing procedurals in procedural cache
  • ARNOLD-16347 - Crash when using an invalid filename on an instanced procedural
  • usd#2296 - Proper support of stats mode in the render delegate
  • usd#2303 - Improve detection of hidden primitives that should be skipped
  • usd#2309 - Fix recent conflict between primitives visibility and purpose
  • usd#2313 - Arnold primvars aren't taken into account for ArnoldProceduralCustom primitives in usd

System Requirements

  • Windows 10 or later, with the Visual Studio 2019 redistributable.
  • Linux with at least glibc 2.17 and libstdc++ 4.8.5 (gcc 4.8.5). This is equivalent to RHEL/CentOS 7.
  • macOS 10.13 or later.
  • x86-64 CPUs need to support the SSE4.1 instruction set. Apple Mac models with M series chips are natively supported.
  • GPU rendering and OptiX denoising work on Windows and Linux only, and require an NVIDIA GPU with the Maxwell architecture or later.
  • Intel OIDN GPU support is limited to:
    • MacOS
      • Apple native CPUs (M1 and newer)
    • Windows
      • Intel Xe dedicated and integrated GPUs
      • NVIDIA GPUs using Turing or newer architectures
      • AMD GPUs with RDNA2 (Navi 21 only) and RDNA3 (Navi 3x) architectures

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