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Image formats supported by the DirectX 11 shader

Supported image formats

The following image formats are supported by the DX11 shader in Viewport 2.0:

  • Bmp
  • Cals
  • DDS

    For DX11: See the June 2010 version of the Microsoft DirectX SDK documentation for list of supported formats.

    Note: An error message may appear when loading certain .dds files, as the Maya software renderer cannot render the swatch. However, the formats listed in the DirectX SDK documentation mentioned above render in DX11 mode in Maya.
  • Exr

    The File texture node maps floating point values to values between 0-1 for its swatch display and DG evaluation. However, Viewport 2.0 may directly support floating point values without tone mapping. For .exr and .dds files connected to File texture nodes that are mapped to the attributes of the DirectX 11 Shader, floating point bit depth is supported in the viewport.

  • Flic
  • Gif
  • HDR
  • Ig4
  • Jfif
  • Pcx
  • Pict
  • Png
  • PSD
  • Rlc
  • Spot
  • Targa
  • TIF

    Only fixed point bit depth is supported for tif files. Use exr files instead for floating point displacement maps.

  • Any other image formats not listed above are read as fixed point bit depth in the DirectX 11 Shader node.

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