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Optimizing 3ds Max skinning for export to MotionBuilder

The following are some tips to preparing 3ds Max skinning so it can be read correctly in MotionBuilder.

  • 3ds Max Weighting is supported only when applied to an Editable mesh or Editable poly.
  • Skin and Physique are the only two 3ds Max weighting modifiers supported by MotionBuilder.
  • You can apply Skin modifiers to two different objects in the same scene.
  • Negative scaling on meshes that act as weight on a skeleton is not supported.

Physique Modifier Issues

Only Rigid envelopes are supported in MotionBuilder. Deformable and Partial blending envelopes are automatically converted to rigid envelopes in MotionBuilder.

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