- MotionBuilder What's New
- MotionBuilder Release Notes
- MotionBuilder Installation
- Getting Started
- Basics
- Managing Scenes and Files
- MotionBuilder Assets
- Adding assets to a scene
- Adding Element assets
- Loading motion data
- Loading custom local keying group data
- Loading poses
- Loading audio files
- Loading files as video assets
- Adding a video asset to the scene
- Loading assets from .fbx files
- Importing
- Exporting
- Exporting motion files
- Export Table
- Content area
- Existing Files area
- Additional export options
- Exporting options for scenes
- Exporting BVH animation to Character Studio
- Motion Analysis .htr format limitations
- Acclaim .asf and .amc format limitations
- Optimizing characters in 3ds Max for export to MotionBuilder
- Optimizing 3ds Max skeletons for export to MotionBuilder
- Optimizing 3ds Max skinning for export to MotionBuilder
- Exporting 3ds Max bipeds to MotionBuilder
- Exporting 3ds Max skeletons to MotionBuilder
- Exporting 3ds Max characters to MotionBuilder
- Optimizing Maya scenes for export to MotionBuilder
- Converting
- Working with MotionBuilder assets
- Creating Scene Browser configurations
- Merging FBX data into the current scene
- Saving scene elements, animation, settings, and takes
- Groups of objects and assets
- Sets
- Namespace
- Batch processing
- Audio
- Video
- Version control
- Reduce file size with Clean Up Scene
- Interoperability
- USD for MotionBuilder
- Animation
- Character Animation
- Lighting and Shading
- MotionBuilder Rendering
- Customizing
- Keyboard Shortcuts
- Reference
- MotionBuilder Scripting
- MotionBuilder Developer Help