#include <mobu-python-api.h>
Animates a character face using an actor as input.
These classes are under development and may change dramatically between versions.
Public Member Functions | |
__reduce__ () | |
__init__ (object arg1, str arg2) | |
Constructor. More... | |
FBDelete (FBCharacterFace arg1) | |
Actual Character Face destructor. More... | |
bool | PlotAnimation (FBCharacterFace arg1) |
Plot the animation of the character face. More... | |
GotoRest (FBCharacterFace arg1) | |
Set the character face back to its rest shape. More... | |
bool | ShapeGroupAdd (FBCharacterFace arg1, FBModelList arg2, str arg3) |
Add a blendshape model group containing models. More... | |
bool | ShapeGroupRemove (FBCharacterFace arg1, object arg2) |
Remove a blendshape model group. More... | |
int | ShapeGroupFindByName (FBCharacterFace arg1, str arg2) |
Find a blendshape group by name. More... | |
int | ShapeGroupGetCount (FBCharacterFace arg1) |
Retrieve the total number of blendshape groups on this character face. More... | |
str | ShapeGroupGetName (FBCharacterFace arg1, object arg2) |
Retrieve the name of a blendshape group. More... | |
bool | ShapeGroupSetName (FBCharacterFace arg1, object arg2, str arg3) |
Set the name of a blendshape group. More... | |
int | ShapeFindByName (FBCharacterFace arg1, object arg2, str arg3) |
Find a shape in a blendshape group by name. More... | |
int | ShapeGetCount (FBCharacterFace arg1, object arg2) |
Retrieve the total number of shapes in a blendshape group. More... | |
str | ShapeGetName (FBCharacterFace arg1, object arg2, object arg3) |
Retrieve the name of the shape in a blendshape group. More... | |
bool | ShapeSetName (FBCharacterFace arg1, object arg2, object arg3, str arg4) |
Set the name of the shape in a blendshape group. More... | |
int | ClusterGroupAdd (FBCharacterFace arg1, FBModelList arg2, str arg3) |
Add a cluster group to the character face. More... | |
bool | ClusterGroupRemove (FBCharacterFace arg1, object arg2) |
Remove a cluster group from the character face. More... | |
int | ClusterGroupFindByName (FBCharacterFace arg1, str arg2) |
Find a cluster group by name. More... | |
int | ClusterGroupGetCount (FBCharacterFace arg1) |
Retrieve the total number of cluster groups. More... | |
str | ClusterGroupGetName (FBCharacterFace arg1, object arg2) |
Retrieve the name of a cluster group. More... | |
bool | ClusterGroupSetName (FBCharacterFace arg1, object arg2, str arg3) |
Set the name of a cluster group. More... | |
bool | ClusterGroupSnapRest (FBCharacterFace arg1, object arg2) |
Set a cluster group's rest pose to the current pose. More... | |
int | ClusterShapeAdd (FBCharacterFace arg1, object arg2, str arg3) |
Add a cluster shape to a cluster group. More... | |
bool | ClusterShapeRemove (FBCharacterFace arg1, object arg2, object arg3) |
Remove a cluster shape from a cluster group. More... | |
int | ClusterShapeFindByName (FBCharacterFace arg1, object arg2, str arg3) |
Find a cluster shape in a cluster group by name. More... | |
int | ClusterShapeGetCount (FBCharacterFace arg1, object arg2) |
Retrieve the total number of shapes in a cluster group. More... | |
str | ClusterShapeGetName (FBCharacterFace arg1, object arg2, object arg3) |
Retrieve the name of a shape in a cluster group. More... | |
bool | ClusterShapeSetName (FBCharacterFace arg1, object arg2, object arg3, str arg4) |
Set the name of a shape in a cluster group. More... | |
bool | ClusterShapeSnap (FBCharacterFace arg1, object arg2, object arg3) |
Record the current pose of the cluster group to a cluster shape. More... | |
int | ExpressionAdd (FBCharacterFace arg1, str arg2) |
Add an expression to the face. More... | |
bool | ExpressionRemove (FBCharacterFace arg1, object arg2) |
Remove an expression from the face. More... | |
int | ExpressionFindByName (FBCharacterFace arg1, str arg2) |
Find an expression on the face by name. More... | |
int | ExpressionGetCount (FBCharacterFace arg1) |
Retrieve the total number of expressions on the face. More... | |
str | ExpressionGetName (FBCharacterFace arg1, object arg2) |
Retrieve the name of an expression. More... | |
bool | ExpressionSetName (FBCharacterFace arg1, object arg2, str arg3) |
Set the name of an expression. More... | |
bool | ExpressionSetShapeWeight (FBCharacterFace arg1, object arg2, object arg3, object arg4, float arg5) |
Assign the weight of a shape to an expression. More... | |
float | ExpressionGetShapeWeight (FBCharacterFace arg1, object arg2, object arg3, object arg4) |
Retrieve the weight of a shape to an expression. More... | |
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__reduce__ () | |
object | AnimationNodeInCreate (FBConstraint arg1, object arg2, FBModel arg3, str arg4) |
object | __copy__ (FBConstraint arg1) |
object | AnimationNodeOutCreate (FBConstraint arg1, object arg2, FBModel arg3, str arg4) |
Animation Node Creations (IN/OUT). More... | |
object | Clone (FBConstraint arg1) |
Clone the constraint. More... | |
bool | DeformerBind (FBConstraint arg1, FBModel arg2) |
Bind/Unbind pModel to deformation constraint. More... | |
bool | DeformerUnBind (FBConstraint arg1, FBModel arg2) |
bool | Disable (FBConstraint arg1, FBModel arg2) |
Disable constraint on pModel. More... | |
FreezeSRT (FBConstraint arg1, FBModel arg2, object arg3, object arg4, object arg5) | |
Freeze current model state. More... | |
FreezeSuggested (FBConstraint arg1) | |
Suggest 'freeze'. More... | |
bool | ReferenceAdd (FBConstraint arg1, object arg2, FBModel arg3) |
Add a reference to a specified group. More... | |
object | ReferenceGet (FBConstraint arg1, object arg2, object arg3) |
Get a reference. More... | |
int | ReferenceGetCount (FBConstraint arg1, object arg2) |
Get number of references in a specified group. More... | |
int | ReferenceGroupAdd (FBConstraint arg1, str arg2, object arg3) |
Add a group of references. More... | |
int | ReferenceGroupGetCount (FBConstraint arg1) |
Return the number of reference groups. More... | |
int | ReferenceGroupGetMaxCount (FBConstraint arg1, object arg2) |
Get the maximum number of items that can exist in the reference group in question. More... | |
str | ReferenceGroupGetName (FBConstraint arg1, object arg2) |
Get the name of the reference group. More... | |
bool | ReferenceRemove (FBConstraint arg1, object arg2, FBModel arg3) |
Remove a reference to pModel from the group at pGroupIndex. More... | |
RemoveAllAnimationNodes (FBConstraint arg1) | |
Remove animation nodes. More... | |
RestoreModelState (FBConstraint arg1, FBModel arg2) | |
Restore the saved model state onto pModel. More... | |
SaveModelState (FBConstraint arg1, FBModel arg2, object arg3, object arg4, object arg5) | |
Save current state of pModel. More... | |
SetupAllAnimationNodes (FBConstraint arg1) | |
Setup animation nodes. More... | |
Snap (FBConstraint arg1) | |
Function Property: Snap constraint. More... | |
SnapSuggested (FBConstraint arg1) | |
Suggest 'snap'. More... | |
__init__ (...) | |
Constructor. More... | |
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__reduce__ () | |
bool | AnimationNodeDestroy (FBBox arg1, FBAnimationNode arg2) |
Destroy an animation node. More... | |
__init__ (object arg1, str arg2) | |
Constructor. More... | |
object | AnimationNodeInGet (FBBox arg1) |
Get the (IN/OUT) animation node for this box. More... | |
bool | AnimationNodeIsUserData (FBBox arg1, FBAnimationNode arg2) |
Is the animation node user data? More... | |
object | AnimationNodeOutGet (FBBox arg1) |
int | GetOutConnectorCount (FBBox arg1) |
Get the number of animation node outputs for this box. More... | |
int | GetInConnectorCount (FBBox arg1) |
Get the number of animation node inputs for this box. More... | |
object | GetOutConnector (FBBox arg1, object arg2) |
Get the animation node output associated with the given index. More... | |
object | GetInConnector (FBBox arg1, object arg2) |
Get the animation node input associated with the given index. More... | |
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__reduce__ () | |
FBPropertyList | PropertyGetModifiedList (FBComponent arg1, FBPlugModificationFlag arg2) |
Get list of properties which have been modified since last loading. More... | |
str | ClassName (FBComponent arg1) |
Get the class name. More... | |
DisableObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
Disable a specific Object Flags. More... | |
EnableObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
Enable a specific Object Flags. More... | |
bool | FBCreate (FBComponent arg1) |
Open Reality Creation function. More... | |
FBDelete (FBComponent arg1) | |
Open Reality deletion function. More... | |
FBDestroy (FBComponent arg1) | |
Open Reality destruction function. More... | |
FBObjectFlag | GetObjectFlags (FBComponent arg1) |
Get all Object Flags (concatenated). More... | |
bool | GetObjectStatus (FBComponent arg1, FBObjectStatus arg2) |
Check to see if an object status is enabled. More... | |
bool | HasObjectFlags (FBComponent arg1, FBObjectFlag arg2) |
Check whether a specific object flag is enabled. More... | |
bool | Is (FBComponent arg1, object arg2) |
Returns true if object is of type TypeId. More... | |
bool | ProcessNamespaceHierarchy (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5) |
ProcessNamespaceHierarchy. More... | |
bool | ProcessObjectNamespace (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5) |
ProcessObjectNamespace. More... | |
int | PropertyAdd (FBComponent arg1, FBProperty arg2) |
Add a property to the component's property manager. More... | |
bool | PropertyAddReferenceProperty (FBComponent arg1, FBProperty arg2) |
Add a reference property to the component's property manager. More... | |
object | PropertyCreate (FBComponent arg1, str arg2, FBPropertyType arg3, str arg4, object arg5, object arg6, FBProperty arg7) |
Create user or dynamic property. More... | |
PropertyRemove (FBComponent arg1, FBProperty arg2) | |
Remove a Property from the component's Property manager. More... | |
SetObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
SetObjectFlags. More... | |
SetObjectStatus (FBComponent arg1, FBObjectStatus arg2, object arg3) | |
Enable/Disable a specific Object Status. More... | |
HardSelect (FBComponent arg1) | |
HardSelect. More... | |
object | GetOwnerFileReference (FBComponent arg1) |
Get the owner FileReference object. More... | |
__init__ (...) | |
Constructor. More... | |
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__reduce__ () | |
bool | BeginChange (FBPlug arg1) |
Begins a change on multiple plugs. More... | |
str | ClassName (FBPlug arg1) |
internal System vars. More... | |
bool | ConnectDst (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
Add a destination connection. More... | |
bool | ConnectDstAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
Add a destination connection. More... | |
bool | ConnectSrc (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
Add a source connection. More... | |
bool | ConnectSrcAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
Add a source connection. More... | |
DisconnectAllDst (FBPlug arg1) | |
Remove all destination connections. More... | |
DisconnectAllSrc (FBPlug arg1) | |
Remove all source connections. More... | |
bool | DisconnectDst (FBPlug arg1, FBPlug arg2) |
Remove a destination connection. More... | |
bool | DisconnectDstAt (FBPlug arg1, object arg2) |
Remove a destination connection at a specified index. More... | |
bool | DisconnectSrc (FBPlug arg1, FBPlug arg2) |
Remove a source connection. More... | |
bool | DisconnectSrcAt (FBPlug arg1, object arg2) |
Remove a source connection at a specified index. More... | |
EndChange (FBPlug arg1) | |
Ends a change on multiple plugs. More... | |
object | GetDst (FBPlug arg1, object arg2) |
Get a destination connection's plug at specified index. More... | |
int | GetDstCount (FBPlug arg1) |
Get destination connection count. More... | |
FBConnectionType | GetDstType (FBPlug arg1, object arg2) |
Get a destination connection's type at specified index. More... | |
object | GetOwned (FBPlug arg1, object arg2) |
Get the owned plug at specified index. More... | |
int | GetOwnedCount (FBPlug arg1) |
Get the owned plug count. More... | |
object | GetOwner (FBPlug arg1) |
Get the owner of this plug. More... | |
object | GetSrc (FBPlug arg1, object arg2) |
Get a source connection's plug at specified index. More... | |
int | GetSrcCount (FBPlug arg1) |
Get source connection count. More... | |
FBConnectionType | GetSrcType (FBPlug arg1, object arg2) |
Get a source connection's type at specified index. More... | |
bool | Is (FBPlug arg1, object arg2) |
Is( int pTypeId ) More... | |
bool | IsSDKComponent (FBPlug arg1) |
Return whether or not item is an SDK component. More... | |
MoveSrcAt (...) | |
bool | ReplaceDstAt (FBPlug arg1, object arg2, FBPlug arg3) |
Replace a destination connection at a specified index. More... | |
bool | ReplaceSrcAt (FBPlug arg1, object arg2, FBPlug arg3) |
Replace a source connection at a specified index. More... | |
bool | SwapSrc (FBPlug arg1, object arg2, object arg3) |
Swap source connection at index A with source connection at index B. More... | |
SetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) | |
Set the plug's self modification flag. More... | |
bool | GetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2) |
Tell if the plug's self has changed. More... | |
SetContentModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) | |
Set the plug's owned property/object's modification flag. More... | |
bool | GetContentModified (FBPlug arg1, FBPlugModificationFlag arg2) |
Tell if the plug's content has changed. More... | |
int | GetPlugConnectionModifiedList (FBPlug arg1, FBPlugList arg2, FBPlugModificationFlag arg3, object arg4) |
Get plug's modified src/dst property/object connection added/removed List. More... | |
bool | RevertModification (FBPlug arg1, FBPlugModificationFlag arg2) |
Revert the plug's modification to original status. More... | |
__init__ (...) | |
method | staticmethod (function) |
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__reduce__ () | |
__init__ (...) | |
Public Attributes | |
FBPropertyBool | ActiveInput |
Read Write Property: Is the character input active? More... | |
FBPropertyActorFace | InputActorFace |
Read Write Property: The index of the actor used for the input. More... | |
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FBPropertyBool | Active |
Read Write Property: Active state. More... | |
FBPropertyBool | Deformer |
Read Write Property: Is a deformer constraint? More... | |
ORSDK2018::FBPropertyString | Description |
Read Write Property: Long description of constraint. More... | |
FBPropertyBool | HasLayout |
Read Write Property: Does the constraint have a layout? More... | |
FBPropertyBool | Lock |
Read Write Property: Lock state. More... | |
FBPropertyAnimatableDouble | Weight |
Read Write Property: Weight of constraint. More... | |
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FBPropertyBool | Animatable |
Read Write Property: Is the box animatable. More... | |
FBPropertyBool | Live |
Read Write Property: Is live? More... | |
FBPropertyBool | RecordMode |
Read Write Property: Is recording? More... | |
const char * | UniqueName |
internal Unique name. More... | |
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object | OwnerNamespace |
ORSDK2018::FBPropertyListComponent | Components |
List: List of components. More... | |
ORSDK2018::FBPropertyString | Name |
Read Write Property: Unique name of object. More... | |
ORSDK2018::FBPropertyString | LongName |
Read Write Property: Name and namespace for object. More... | |
object | FullName |
ORSDK2018::FBPropertyListComponent | Parents |
List: Parents. More... | |
ORSDK2018::FBPropertyManager | PropertyList |
Read Only Property: Manages all of the properties for the component. More... | |
FBPropertyBool | Selected |
Read Write Property: Selected property. More... | |
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object | OnUnbind |
__init__ | ( | object | arg1, |
str | arg2 | ||
) |
Constructor.
Python Docstring:
__init__( (object)arg1, (str)arg2) -> None
C++ Signature:
FBCharacterFace(const char * pName, HIObject pObject = ((void *) 0))
pName | Name of new character. |
pObject | For internal use only. This parameter does not need to be specified by the developer. |
__reduce__ | ( | ) |
int ClusterGroupAdd | ( | FBCharacterFace | arg1, |
FBModelList | arg2, | ||
str | arg3 | ||
) |
Add a cluster group to the character face.
Python Docstring:
ClusterGroupAdd( (FBCharacterFace)arg1, (FBModelList)arg2, (str)arg3) -> int
C++ Signature:
int ClusterGroupAdd(FBModelList * pList, const char * pName = ((void *) 0))
pList | List of clusters to add to this group. |
pName | Optional name to assign to this cluster group. |
int ClusterGroupFindByName | ( | FBCharacterFace | arg1, |
str | arg2 | ||
) |
Find a cluster group by name.
Python Docstring:
ClusterGroupFindByName( (FBCharacterFace)arg1, (str)arg2) -> int
C++ Signature:
int ClusterGroupFindByName(const char * pName)
pName | Name to search for on the face. |
int ClusterGroupGetCount | ( | FBCharacterFace | arg1 | ) |
Retrieve the total number of cluster groups.
Python Docstring:
ClusterGroupGetCount( (FBCharacterFace)arg1) -> int
C++ Signature:
int ClusterGroupGetCount()
str ClusterGroupGetName | ( | FBCharacterFace | arg1, |
object | arg2 | ||
) |
Retrieve the name of a cluster group.
Python Docstring:
ClusterGroupGetName( (FBCharacterFace)arg1, (object)arg2) -> str
C++ Signature:
const char * ClusterGroupGetName(int pClusterGrpId)
pClusterGrpId | Index of the cluster group to query. |
bool ClusterGroupRemove | ( | FBCharacterFace | arg1, |
object | arg2 | ||
) |
Remove a cluster group from the character face.
Python Docstring:
ClusterGroupRemove( (FBCharacterFace)arg1, (object)arg2) -> bool
C++ Signature:
bool ClusterGroupRemove(int pClusterGrpId)
pClusterGrpId | Index of the cluster group to remove. |
bool ClusterGroupSetName | ( | FBCharacterFace | arg1, |
object | arg2, | ||
str | arg3 | ||
) |
Set the name of a cluster group.
Python Docstring:
ClusterGroupSetName( (FBCharacterFace)arg1, (object)arg2, (str)arg3) -> bool
C++ Signature:
bool ClusterGroupSetName(int pClusterGrpId, const char * pName)
pClusterGrpId | Index of the cluster group to modify. |
pName | New name for the cluster group. |
bool ClusterGroupSnapRest | ( | FBCharacterFace | arg1, |
object | arg2 | ||
) |
Set a cluster group's rest pose to the current pose.
Python Docstring:
ClusterGroupSnapRest( (FBCharacterFace)arg1, (object)arg2) -> bool
C++ Signature:
bool ClusterGroupSnapRest(int pClusterGrpId)
pClusterGrpId | Index of the cluster group to modify. |
int ClusterShapeAdd | ( | FBCharacterFace | arg1, |
object | arg2, | ||
str | arg3 | ||
) |
Add a cluster shape to a cluster group.
Python Docstring:
ClusterShapeAdd( (FBCharacterFace)arg1, (object)arg2, (str)arg3) -> int
C++ Signature:
int ClusterShapeAdd(int pClusterGrpId, const char * pName = ((void *) 0))
pClusterGrpId | Index of the cluster group to modify. |
pName | Optional name to assign to the shape. |
int ClusterShapeFindByName | ( | FBCharacterFace | arg1, |
object | arg2, | ||
str | arg3 | ||
) |
Find a cluster shape in a cluster group by name.
Python Docstring:
ClusterShapeFindByName( (FBCharacterFace)arg1, (object)arg2, (str)arg3) -> int
C++ Signature:
int ClusterShapeFindByName(int pClusterGrpId, const char * pName)
pClusterGrpId | Index of the cluster group to search. |
pName | Name to search for in the cluster group. |
int ClusterShapeGetCount | ( | FBCharacterFace | arg1, |
object | arg2 | ||
) |
Retrieve the total number of shapes in a cluster group.
Python Docstring:
ClusterShapeGetCount( (FBCharacterFace)arg1, (object)arg2) -> int
C++ Signature:
int ClusterShapeGetCount(int pClusterGrpId)
pClusterGrpId | Index of the cluster group to query. |
str ClusterShapeGetName | ( | FBCharacterFace | arg1, |
object | arg2, | ||
object | arg3 | ||
) |
Retrieve the name of a shape in a cluster group.
Python Docstring:
ClusterShapeGetName( (FBCharacterFace)arg1, (object)arg2, (object)arg3) -> str
C++ Signature:
const char * ClusterShapeGetName(int pClusterGrpId, int pClusterShapeId)
pClusterGrpId | Index of the cluster group to query. |
pClusterShapeId | Index of the cluster shape to query. |
bool ClusterShapeRemove | ( | FBCharacterFace | arg1, |
object | arg2, | ||
object | arg3 | ||
) |
Remove a cluster shape from a cluster group.
Python Docstring:
ClusterShapeRemove( (FBCharacterFace)arg1, (object)arg2, (object)arg3) -> bool
C++ Signature:
bool ClusterShapeRemove(int pClusterGrpId, int pClusterShapeId)
pClusterGrpId | Index of the cluster group to modify. |
pClusterShapeId | Index of the shape in the cluster group to remove. |
bool ClusterShapeSetName | ( | FBCharacterFace | arg1, |
object | arg2, | ||
object | arg3, | ||
str | arg4 | ||
) |
Set the name of a shape in a cluster group.
Python Docstring:
ClusterShapeSetName( (FBCharacterFace)arg1, (object)arg2, (object)arg3, (str)arg4) -> bool
C++ Signature:
bool ClusterShapeSetName(int pClusterGrpId, int pClusterShapeId, const char * pName)
pClusterGrpId | Index of the cluster group to modify. |
pClusterShapeId | Index of the cluster shape to modify. |
pName | Name to assign to the cluster shape. |
bool ClusterShapeSnap | ( | FBCharacterFace | arg1, |
object | arg2, | ||
object | arg3 | ||
) |
Record the current pose of the cluster group to a cluster shape.
Python Docstring:
ClusterShapeSnap( (FBCharacterFace)arg1, (object)arg2, (object)arg3) -> bool
C++ Signature:
bool ClusterShapeSnap(int pClusterGrpId, int pClusterShapeId)
pClusterGrpId | Index of the cluster group to record. |
pClusterShapeId | Index of the cluster shape to record the pose. |
int ExpressionAdd | ( | FBCharacterFace | arg1, |
str | arg2 | ||
) |
Add an expression to the face.
Python Docstring:
ExpressionAdd( (FBCharacterFace)arg1, (str)arg2) -> int
C++ Signature:
int ExpressionAdd(const char * pName)
pName | Optional name to assign to the new expression. |
int ExpressionFindByName | ( | FBCharacterFace | arg1, |
str | arg2 | ||
) |
Find an expression on the face by name.
Python Docstring:
ExpressionFindByName( (FBCharacterFace)arg1, (str)arg2) -> int
C++ Signature:
int ExpressionFindByName(const char * pName)
pName | Name of the expression to search for. |
int ExpressionGetCount | ( | FBCharacterFace | arg1 | ) |
Retrieve the total number of expressions on the face.
Python Docstring:
ExpressionGetCount( (FBCharacterFace)arg1) -> int
C++ Signature:
int ExpressionGetCount()
str ExpressionGetName | ( | FBCharacterFace | arg1, |
object | arg2 | ||
) |
Retrieve the name of an expression.
Python Docstring:
ExpressionGetName( (FBCharacterFace)arg1, (object)arg2) -> str
C++ Signature:
const char * ExpressionGetName(int pExpressionId)
pExpressionId | Index of the expression to query. |
float ExpressionGetShapeWeight | ( | FBCharacterFace | arg1, |
object | arg2, | ||
object | arg3, | ||
object | arg4 | ||
) |
Retrieve the weight of a shape to an expression.
Python Docstring:
ExpressionGetShapeWeight( (FBCharacterFace)arg1, (object)arg2, (object)arg3, (object)arg4) -> float
C++ Signature:
double ExpressionGetShapeWeight(int pExpressionId, int pGrpId, int pShapeId)
pExpressionId | Index of the expression. |
pGrpId | Index of the blendshape or cluster group containing the shape of interest. |
pShapeId | Index of the blendshape or cluster shape. |
bool ExpressionRemove | ( | FBCharacterFace | arg1, |
object | arg2 | ||
) |
Remove an expression from the face.
Python Docstring:
ExpressionRemove( (FBCharacterFace)arg1, (object)arg2) -> bool
C++ Signature:
bool ExpressionRemove(int pExpressionId)
pExpressionId | Index of the expression to remove. |
bool ExpressionSetName | ( | FBCharacterFace | arg1, |
object | arg2, | ||
str | arg3 | ||
) |
Set the name of an expression.
Python Docstring:
ExpressionSetName( (FBCharacterFace)arg1, (object)arg2, (str)arg3) -> bool
C++ Signature:
bool ExpressionSetName(int pExpressionId, const char * pName)
pExpressionId | Index of the expression to modify. |
pName | Name to assign to the expression. |
bool ExpressionSetShapeWeight | ( | FBCharacterFace | arg1, |
object | arg2, | ||
object | arg3, | ||
object | arg4, | ||
float | arg5 | ||
) |
Assign the weight of a shape to an expression.
Python Docstring:
ExpressionSetShapeWeight( (FBCharacterFace)arg1, (object)arg2, (object)arg3, (object)arg4, (float)arg5) -> bool
C++ Signature:
bool ExpressionSetShapeWeight(int pExpressionId, int pGrpId, int pShapeId, float pValue = 0.0f)
pExpressionId | Index of the expression to modify. |
pGrpId | Index of the blendshape or cluster group containing the shape of interest. |
pShapeId | Index of the blendshape or cluster shape to weight. |
pValue | Weight of the shape to assign to this expression. A weight of 0.0 represents 0%, while a weight of 1.5 represents 150%. The weight cannot be less than 0.0; if so, the weight will be clamped to 0.0. |
FBDelete | ( | FBCharacterFace | arg1 | ) |
Actual Character Face destructor.
Python Docstring:
FBDelete( (FBCharacterFace)arg1) -> None
C++ Signature:
void FBDelete()
This method is used to delete the actual character face object represented by an instance of FBCharacterFace.
GotoRest | ( | FBCharacterFace | arg1 | ) |
Set the character face back to its rest shape.
Python Docstring:
GotoRest( (FBCharacterFace)arg1) -> None
C++ Signature:
void GotoRest()
bool PlotAnimation | ( | FBCharacterFace | arg1 | ) |
Plot the animation of the character face.
Python Docstring:
PlotAnimation( (FBCharacterFace)arg1) -> bool
C++ Signature:
bool PlotAnimation()
int ShapeFindByName | ( | FBCharacterFace | arg1, |
object | arg2, | ||
str | arg3 | ||
) |
Find a shape in a blendshape group by name.
Python Docstring:
ShapeFindByName( (FBCharacterFace)arg1, (object)arg2, (str)arg3) -> int
C++ Signature:
int ShapeFindByName(int pShapeGrpId, const char * pName)
pShapeGrpId | Index of the blendshape group to search. |
pName | Name to search for. |
int ShapeGetCount | ( | FBCharacterFace | arg1, |
object | arg2 | ||
) |
Retrieve the total number of shapes in a blendshape group.
Python Docstring:
ShapeGetCount( (FBCharacterFace)arg1, (object)arg2) -> int
C++ Signature:
int ShapeGetCount(int pShapeGrpId)
pShapeGrpId | Index of the blendshape group to query. |
str ShapeGetName | ( | FBCharacterFace | arg1, |
object | arg2, | ||
object | arg3 | ||
) |
Retrieve the name of the shape in a blendshape group.
Python Docstring:
ShapeGetName( (FBCharacterFace)arg1, (object)arg2, (object)arg3) -> str
C++ Signature:
const char * ShapeGetName(int pShapeGrpId, int pShapeId)
pShapeGrpId | Index of the blendshape group to query. |
pShapeId | Index of the shape in the blendshape group to query. |
bool ShapeGroupAdd | ( | FBCharacterFace | arg1, |
FBModelList | arg2, | ||
str | arg3 | ||
) |
Add a blendshape model group containing models.
Python Docstring:
ShapeGroupAdd( (FBCharacterFace)arg1, (FBModelList)arg2, (str)arg3) -> bool
C++ Signature:
bool ShapeGroupAdd(FBModelList * pList, const char * pName = ((void *) 0))
pList | List of models to be associated with this blendshape group. |
pName | Optional name for this model group. |
int ShapeGroupFindByName | ( | FBCharacterFace | arg1, |
str | arg2 | ||
) |
Find a blendshape group by name.
Python Docstring:
ShapeGroupFindByName( (FBCharacterFace)arg1, (str)arg2) -> int
C++ Signature:
int ShapeGroupFindByName(const char * pName)
pName | Name to search for. |
int ShapeGroupGetCount | ( | FBCharacterFace | arg1 | ) |
Retrieve the total number of blendshape groups on this character face.
Python Docstring:
ShapeGroupGetCount( (FBCharacterFace)arg1) -> int
C++ Signature:
int ShapeGroupGetCount()
str ShapeGroupGetName | ( | FBCharacterFace | arg1, |
object | arg2 | ||
) |
Retrieve the name of a blendshape group.
Python Docstring:
ShapeGroupGetName( (FBCharacterFace)arg1, (object)arg2) -> str
C++ Signature:
const char * ShapeGroupGetName(int pShapeGrpId)
pShapeGrpId | Index of the blendshape group to query. |
bool ShapeGroupRemove | ( | FBCharacterFace | arg1, |
object | arg2 | ||
) |
Remove a blendshape model group.
Python Docstring:
ShapeGroupRemove( (FBCharacterFace)arg1, (object)arg2) -> bool
C++ Signature:
bool ShapeGroupRemove(int pShapeGrpId)
pShapeGrpId | Index of the blendshape group to remove. |
bool ShapeGroupSetName | ( | FBCharacterFace | arg1, |
object | arg2, | ||
str | arg3 | ||
) |
Set the name of a blendshape group.
Python Docstring:
ShapeGroupSetName( (FBCharacterFace)arg1, (object)arg2, (str)arg3) -> bool
C++ Signature:
bool ShapeGroupSetName(int pShapeGrpId, const char * pName)
pShapeGrpId | Index of the blendshape group to modify. |
pName | Name to set on the blendshape group. |
bool ShapeSetName | ( | FBCharacterFace | arg1, |
object | arg2, | ||
object | arg3, | ||
str | arg4 | ||
) |
Set the name of the shape in a blendshape group.
Python Docstring:
ShapeSetName( (FBCharacterFace)arg1, (object)arg2, (object)arg3, (str)arg4) -> bool
C++ Signature:
bool ShapeSetName(int pShapeGrpId, int pShapeId, const char * pName)
pShapeGrpId | Index of the blendshape group to query. |
pShapeId | Index of the shape in the blendshape group to set. |
pName | Name to set on the shape. |
FBPropertyBool ActiveInput |
Read Write Property: Is the character input active?
FBPropertyActorFace InputActorFace |
Read Write Property: The index of the actor used for the input.