#include <mobu-python-api.h>
Used to work with character poses.
This class exposes the object used to store the pose of objects.
Public Member Functions | |
__reduce__ () | |
ClearCharacterExtensionsPose (FBCharacterPose arg1) | |
Clear only the pose of the character extensions (omit the character). More... | |
__init__ (object arg1, str arg2) | |
ClearCharacterPose (FBCharacterPose arg1) | |
Clear only the pose of the character (omit the extensions). More... | |
ClearPose (FBCharacterPose arg1) | |
Clear all the data of the pose. More... | |
CopyFrom (FBCharacterPose arg1, FBCharacterPose arg2) | |
Copy everything from a given object. More... | |
CopyPose (FBCharacterPose arg1, FBCharacter arg2) | |
Copy the pose of a character and its extensions. More... | |
CopyPoseCharacter (FBCharacterPose arg1, FBCharacter arg2) | |
Copy the pose of only the character (omit the extensions). More... | |
CopyPoseCharacterExtension (FBCharacterPose arg1, FBCharacterExtension arg2) | |
Copy the pose of a single character extension. More... | |
CopyPoseCharacterExtensions (FBCharacterPose arg1, FBCharacter arg2) | |
Copy the pose of only the character extensions (omit the character). More... | |
CopyPoseCharacterExtensionsFrom (FBCharacterPose arg1, FBCharacterPose arg2) | |
Copy the pose data of only the character extensions from a given pose. More... | |
CopyPoseCharacterFrom (FBCharacterPose arg1, FBCharacterPose arg2) | |
Copy the pose data of only the character from a given pose. More... | |
CopyPoseDataFrom (FBCharacterPose arg1, FBCharacterPose arg2) | |
Copy all the pose data from a given pose. More... | |
str | GetCharacterExtensionNameFromPose (FBCharacterPose arg1, FBObjectPose arg2) |
Get the name of the character extension for the specified pose. More... | |
object | GetCharacterExtensionPoseAt (FBCharacterPose arg1, object arg2) |
Get the pose of a character extension. More... | |
object | GetCharacterExtensionPose (FBCharacterPose arg1, str arg2) |
Get the pose of a character extension. More... | |
int | GetCharacterExtensionPoseCount (FBCharacterPose arg1) |
Get the number of character extension stored in the pose. More... | |
GetMirrorPlaneEquation (FBCharacterPose arg1, FBVector4d arg2, FBCharacter arg3, FBCharacterPoseOptions arg4) | |
object | GetOrCreateCharacterExtensionPose (FBCharacterPose arg1, str arg2) |
Get the pose of a character extension and create it if necessary. More... | |
bool | IsCharacterExtensionPoseStored (FBCharacterPose arg1, str arg2) |
Is the pose of the character extension stored in the pose? More... | |
bool | IsCharacterPoseStored (FBCharacterPose arg1) |
Is the pose of the character stored in the pose? More... | |
PastePose (FBCharacterPose arg1, FBCharacter arg2, FBCharacterPoseOptions arg3) | |
Paste the pose of a character and its extensions. More... | |
PastePoseCharacter (FBCharacterPose arg1, FBCharacter arg2, FBCharacterPoseOptions arg3) | |
Paste the pose of only the character (omit the extensions). More... | |
PastePoseCharacterExtension (FBCharacterPose arg1, FBCharacterExtension arg2, FBCharacterPoseOptions arg3) | |
Paste the pose of a single character extension. More... | |
PastePoseCharacterExtensions (FBCharacterPose arg1, FBCharacter arg2, FBCharacterPoseOptions arg3) | |
Paste the pose of only the character extensions (omit the character). More... | |
RemoveCharacterExtensionPoseAt (FBCharacterPose arg1, object arg2) | |
Remove the pose of a character extension. More... | |
RemoveCharacterExtensionPose (FBCharacterPose arg1, str arg2) | |
Remove the pose of a character extension. More... | |
list | GetExtraBones (FBCharacterPose arg1) |
GetExtraBoneTransform (FBCharacterPose arg1, FBVector3d arg2, FBVector3d arg3, FBVector3d arg4, object arg5) | |
Get the extra bone transformation. More... | |
GetExtraBoneTransformOffset (FBCharacterPose arg1, FBVector3d arg2, FBVector3d arg3, FBVector3d arg4, object arg5) | |
Get the extra bone transformation offset. More... | |
GetExtraBoneParentRotationOffset (FBCharacterPose arg1, FBVector3d arg2, object arg3) | |
Get the extra bone transformation offset. More... | |
ApplyPoseCandidate (FBCharacterPose arg1) | |
After setting the candidate on the skeleton node, calling this function will allow subsequent call to get the TRS value of a skeleton node to return the candidate value. More... | |
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__reduce__ () | |
__init__ (object arg1, str arg2) | |
Constructor. More... | |
int | AddNode (FBPose arg1, FBModel arg2, FBMatrix arg3, object arg4) |
Add a new pose node. More... | |
int | Find (FBPose arg1, str arg2) |
Look in this pose if the given node is present. More... | |
int | GetNodeCount (FBPose arg1) |
Returns the number of pose nodes stored. More... | |
FBMatrix | GetNodeMatrix (FBPose arg1, object arg2) |
Get the pose node matrix. More... | |
str | GetNodeName (FBPose arg1, object arg2) |
Get the pose node at specified index. More... | |
object | GetNodeObject (FBPose arg1, object arg2) |
Get the pose node object. More... | |
bool | IsNodeLocalMatrix (FBPose arg1, object arg2) |
Get the type of the Matrix for a given node. More... | |
RemoveNode (FBPose arg1, object arg2) | |
Remove the pose node at specified index. More... | |
SetIsNodeLocalMatrix (FBPose arg1, object arg2, object arg3) | |
Set the type of the Matrix for a given node. More... | |
SetNodeMatrix (FBPose arg1, object arg2, FBMatrix arg3) | |
Set the pose node matrix. More... | |
SetNodeObject (FBPose arg1, object arg2, FBModel arg3) | |
Set the pose node object. More... | |
CreatePoseThumbnail (FBPose arg1) | |
Create an image thumbnail for the current pose. More... | |
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__reduce__ () | |
FBPropertyList | PropertyGetModifiedList (FBComponent arg1, FBPlugModificationFlag arg2) |
Get list of properties which have been modified since last loading. More... | |
str | ClassName (FBComponent arg1) |
Get the class name. More... | |
DisableObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
Disable a specific Object Flags. More... | |
EnableObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
Enable a specific Object Flags. More... | |
bool | FBCreate (FBComponent arg1) |
Open Reality Creation function. More... | |
FBDelete (FBComponent arg1) | |
Open Reality deletion function. More... | |
FBDestroy (FBComponent arg1) | |
Open Reality destruction function. More... | |
FBObjectFlag | GetObjectFlags (FBComponent arg1) |
Get all Object Flags (concatenated). More... | |
bool | GetObjectStatus (FBComponent arg1, FBObjectStatus arg2) |
Check to see if an object status is enabled. More... | |
bool | HasObjectFlags (FBComponent arg1, FBObjectFlag arg2) |
Check whether a specific object flag is enabled. More... | |
bool | Is (FBComponent arg1, object arg2) |
Returns true if object is of type TypeId. More... | |
bool | ProcessNamespaceHierarchy (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5) |
ProcessNamespaceHierarchy. More... | |
bool | ProcessObjectNamespace (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5) |
ProcessObjectNamespace. More... | |
int | PropertyAdd (FBComponent arg1, FBProperty arg2) |
Add a property to the component's property manager. More... | |
bool | PropertyAddReferenceProperty (FBComponent arg1, FBProperty arg2) |
Add a reference property to the component's property manager. More... | |
object | PropertyCreate (FBComponent arg1, str arg2, FBPropertyType arg3, str arg4, object arg5, object arg6, FBProperty arg7) |
Create user or dynamic property. More... | |
PropertyRemove (FBComponent arg1, FBProperty arg2) | |
Remove a Property from the component's Property manager. More... | |
SetObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
SetObjectFlags. More... | |
SetObjectStatus (FBComponent arg1, FBObjectStatus arg2, object arg3) | |
Enable/Disable a specific Object Status. More... | |
HardSelect (FBComponent arg1) | |
HardSelect. More... | |
object | GetOwnerFileReference (FBComponent arg1) |
Get the owner FileReference object. More... | |
__init__ (...) | |
Constructor. More... | |
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__reduce__ () | |
bool | BeginChange (FBPlug arg1) |
Begins a change on multiple plugs. More... | |
str | ClassName (FBPlug arg1) |
internal System vars. More... | |
bool | ConnectDst (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
Add a destination connection. More... | |
bool | ConnectDstAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
Add a destination connection. More... | |
bool | ConnectSrc (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
Add a source connection. More... | |
bool | ConnectSrcAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
Add a source connection. More... | |
DisconnectAllDst (FBPlug arg1) | |
Remove all destination connections. More... | |
DisconnectAllSrc (FBPlug arg1) | |
Remove all source connections. More... | |
bool | DisconnectDst (FBPlug arg1, FBPlug arg2) |
Remove a destination connection. More... | |
bool | DisconnectDstAt (FBPlug arg1, object arg2) |
Remove a destination connection at a specified index. More... | |
bool | DisconnectSrc (FBPlug arg1, FBPlug arg2) |
Remove a source connection. More... | |
bool | DisconnectSrcAt (FBPlug arg1, object arg2) |
Remove a source connection at a specified index. More... | |
EndChange (FBPlug arg1) | |
Ends a change on multiple plugs. More... | |
object | GetDst (FBPlug arg1, object arg2) |
Get a destination connection's plug at specified index. More... | |
int | GetDstCount (FBPlug arg1) |
Get destination connection count. More... | |
FBConnectionType | GetDstType (FBPlug arg1, object arg2) |
Get a destination connection's type at specified index. More... | |
object | GetOwned (FBPlug arg1, object arg2) |
Get the owned plug at specified index. More... | |
int | GetOwnedCount (FBPlug arg1) |
Get the owned plug count. More... | |
object | GetOwner (FBPlug arg1) |
Get the owner of this plug. More... | |
object | GetSrc (FBPlug arg1, object arg2) |
Get a source connection's plug at specified index. More... | |
int | GetSrcCount (FBPlug arg1) |
Get source connection count. More... | |
FBConnectionType | GetSrcType (FBPlug arg1, object arg2) |
Get a source connection's type at specified index. More... | |
bool | Is (FBPlug arg1, object arg2) |
Is( int pTypeId ) More... | |
bool | IsSDKComponent (FBPlug arg1) |
Return whether or not item is an SDK component. More... | |
MoveSrcAt (...) | |
bool | ReplaceDstAt (FBPlug arg1, object arg2, FBPlug arg3) |
Replace a destination connection at a specified index. More... | |
bool | ReplaceSrcAt (FBPlug arg1, object arg2, FBPlug arg3) |
Replace a source connection at a specified index. More... | |
bool | SwapSrc (FBPlug arg1, object arg2, object arg3) |
Swap source connection at index A with source connection at index B. More... | |
SetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) | |
Set the plug's self modification flag. More... | |
bool | GetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2) |
Tell if the plug's self has changed. More... | |
SetContentModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) | |
Set the plug's owned property/object's modification flag. More... | |
bool | GetContentModified (FBPlug arg1, FBPlugModificationFlag arg2) |
Tell if the plug's content has changed. More... | |
int | GetPlugConnectionModifiedList (FBPlug arg1, FBPlugList arg2, FBPlugModificationFlag arg3, object arg4) |
Get plug's modified src/dst property/object connection added/removed List. More... | |
bool | RevertModification (FBPlug arg1, FBPlugModificationFlag arg2) |
Revert the plug's modification to original status. More... | |
__init__ (...) | |
method | staticmethod (function) |
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__reduce__ () | |
__init__ (...) | |
Additional Inherited Members | |
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FBPropertyPoseType | Type |
Read Only Property: Type of the pose (bind pose or rest pose) More... | |
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object | OwnerNamespace |
ORSDK2018::FBPropertyListComponent | Components |
List: List of components. More... | |
ORSDK2018::FBPropertyString | Name |
Read Write Property: Unique name of object. More... | |
ORSDK2018::FBPropertyString | LongName |
Read Write Property: Name and namespace for object. More... | |
object | FullName |
ORSDK2018::FBPropertyListComponent | Parents |
List: Parents. More... | |
ORSDK2018::FBPropertyManager | PropertyList |
Read Only Property: Manages all of the properties for the component. More... | |
FBPropertyBool | Selected |
Read Write Property: Selected property. More... | |
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object | OnUnbind |
__init__ | ( | object | arg1, |
str | arg2 | ||
) |
Python Docstring:
__init__( (object)arg1, (str)arg2) -> None
C++ Constructors:
The reference documentation for the following C++ symbols may contain additional relevant information.
__reduce__ | ( | ) |
ApplyPoseCandidate | ( | FBCharacterPose | arg1 | ) |
After setting the candidate on the skeleton node, calling this function will allow subsequent call to get the TRS value of a skeleton node to return the candidate value.
Python Docstring:
ApplyPoseCandidate( (FBCharacterPose)arg1) -> None
C++ Signature:
void ApplyPoseCandidate()
ClearCharacterExtensionsPose | ( | FBCharacterPose | arg1 | ) |
Clear only the pose of the character extensions (omit the character).
Python Docstring:
ClearCharacterExtensionsPose( (FBCharacterPose)arg1) -> None
C++ Signature:
void ClearCharacterExtensionsPose()
ClearCharacterPose | ( | FBCharacterPose | arg1 | ) |
Clear only the pose of the character (omit the extensions).
Python Docstring:
ClearCharacterPose( (FBCharacterPose)arg1) -> None
C++ Signature:
void ClearCharacterPose()
ClearPose | ( | FBCharacterPose | arg1 | ) |
Clear all the data of the pose.
Python Docstring:
ClearPose( (FBCharacterPose)arg1) -> None
C++ Signature:
void ClearPose()
CopyFrom | ( | FBCharacterPose | arg1, |
FBCharacterPose | arg2 | ||
) |
Copy everything from a given object.
Python Docstring:
CopyFrom( (FBCharacterPose)arg1, (FBCharacterPose)arg2) -> None
C++ Signature:
void CopyFrom(ORSDK2018::FBCharacterPose & pFromPose)
pFromPose | Pose from which to copy. |
CopyPose | ( | FBCharacterPose | arg1, |
FBCharacter | arg2 | ||
) |
Copy the pose of a character and its extensions.
Python Docstring:
CopyPose( (FBCharacterPose)arg1, (FBCharacter)arg2) -> None
C++ Signature:
void CopyPose(ORSDK2018::FBCharacter & pCharacter)
pCharacter | Character to copy the pose from. |
CopyPoseCharacter | ( | FBCharacterPose | arg1, |
FBCharacter | arg2 | ||
) |
Copy the pose of only the character (omit the extensions).
Python Docstring:
CopyPoseCharacter( (FBCharacterPose)arg1, (FBCharacter)arg2) -> None
C++ Signature:
void CopyPoseCharacter(ORSDK2018::FBCharacter & pCharacter)
pCharacter | Character to copy the pose from. |
CopyPoseCharacterExtension | ( | FBCharacterPose | arg1, |
FBCharacterExtension | arg2 | ||
) |
Copy the pose of a single character extension.
Python Docstring:
CopyPoseCharacterExtension( (FBCharacterPose)arg1, (FBCharacterExtension)arg2) -> None
C++ Signature:
void CopyPoseCharacterExtension(ORSDK2018::FBCharacterExtension & pCharacterExtension)
pCharacterExtension | Character extension to copy the pose from. |
CopyPoseCharacterExtensions | ( | FBCharacterPose | arg1, |
FBCharacter | arg2 | ||
) |
Copy the pose of only the character extensions (omit the character).
Python Docstring:
CopyPoseCharacterExtensions( (FBCharacterPose)arg1, (FBCharacter)arg2) -> None
C++ Signature:
void CopyPoseCharacterExtensions(ORSDK2018::FBCharacter & pCharacter)
pCharacter | Character to copy the pose of the extensions from. |
CopyPoseCharacterExtensionsFrom | ( | FBCharacterPose | arg1, |
FBCharacterPose | arg2 | ||
) |
Copy the pose data of only the character extensions from a given pose.
Python Docstring:
CopyPoseCharacterExtensionsFrom( (FBCharacterPose)arg1, (FBCharacterPose)arg2) -> None
C++ Signature:
void CopyPoseCharacterExtensionsFrom(ORSDK2018::FBCharacterPose & pFromPose)
pFromPose | Pose from which to copy the data. |
CopyPoseCharacterFrom | ( | FBCharacterPose | arg1, |
FBCharacterPose | arg2 | ||
) |
Copy the pose data of only the character from a given pose.
Python Docstring:
CopyPoseCharacterFrom( (FBCharacterPose)arg1, (FBCharacterPose)arg2) -> None
C++ Signature:
void CopyPoseCharacterFrom(ORSDK2018::FBCharacterPose & pFromPose)
pFromPose | Pose from which to copy the data. |
CopyPoseDataFrom | ( | FBCharacterPose | arg1, |
FBCharacterPose | arg2 | ||
) |
Copy all the pose data from a given pose.
Python Docstring:
CopyPoseDataFrom( (FBCharacterPose)arg1, (FBCharacterPose)arg2) -> None
C++ Signature:
void CopyPoseDataFrom(ORSDK2018::FBCharacterPose & pFromPose)
pFromPose | Pose from which to copy the data. |
str GetCharacterExtensionNameFromPose | ( | FBCharacterPose | arg1, |
FBObjectPose | arg2 | ||
) |
Get the name of the character extension for the specified pose.
Python Docstring:
GetCharacterExtensionNameFromPose( (FBCharacterPose)arg1, (FBObjectPose)arg2) -> str
C++ Signature:
ORSDK2018::FBString GetCharacterExtensionNameFromPose(ORSDK2018::FBObjectPose & pCharacterExtensionPose)
pCharacterExtensionPose | Pose of a character extension to check its name. |
object GetCharacterExtensionPose | ( | FBCharacterPose | arg1, |
str | arg2 | ||
) |
Get the pose of a character extension.
Python Docstring:
GetCharacterExtensionPose( (FBCharacterPose)arg1, (str)arg2) -> object
C++ Signature:
ORSDK2018::FBObjectPose * GetCharacterExtensionPose(const char * pCharacterExtensionName)
pCharacterExtensionName | Name of the character extension pose to get (It is the label name of the character extension). |
object GetCharacterExtensionPoseAt | ( | FBCharacterPose | arg1, |
object | arg2 | ||
) |
Get the pose of a character extension.
Python Docstring:
GetCharacterExtensionPoseAt( (FBCharacterPose)arg1, (object)arg2) -> object
C++ Signature:
ORSDK2018::FBObjectPose * GetCharacterExtensionPoseAt(int pIndex)
pIndex | Index of the character extension pose to get. |
int GetCharacterExtensionPoseCount | ( | FBCharacterPose | arg1 | ) |
Get the number of character extension stored in the pose.
Python Docstring:
GetCharacterExtensionPoseCount( (FBCharacterPose)arg1) -> int
C++ Signature:
int GetCharacterExtensionPoseCount()
GetExtraBoneParentRotationOffset | ( | FBCharacterPose | arg1, |
FBVector3d | arg2, | ||
object | arg3 | ||
) |
Get the extra bone transformation offset.
Python Docstring:
GetExtraBoneParentRotationOffset( (FBCharacterPose)arg1, (FBVector3d)arg2, (object)arg3) -> None
C++ Signature:
void GetExtraBoneParentRotationOffset(FBRVector & pR, int pIndex)
pR | A vector that will contains the parent rotation offset value on return. |
pIndex | Index of the extra bone to get. |
list GetExtraBones | ( | FBCharacterPose | arg1 | ) |
Python Docstring:
GetExtraBones( (FBCharacterPose)arg1) -> list
GetExtraBoneTransform | ( | FBCharacterPose | arg1, |
FBVector3d | arg2, | ||
FBVector3d | arg3, | ||
FBVector3d | arg4, | ||
object | arg5 | ||
) |
Get the extra bone transformation.
Python Docstring:
GetExtraBoneTransform( (FBCharacterPose)arg1, (FBVector3d)arg2, (FBVector3d)arg3, (FBVector3d)arg4, (object)arg5) -> None
C++ Signature:
void GetExtraBoneTransform(FBVector3d & pT, FBVector3d & pR, FBVector3d & pS, int pIndex)
pT | A vector that will contains the translation value on return. |
pR | A vector that will contains the rotation value on return. |
pS | A vector that will contains the scale value on return. |
pIndex | Index of the extra bone to get. |
GetExtraBoneTransformOffset | ( | FBCharacterPose | arg1, |
FBVector3d | arg2, | ||
FBVector3d | arg3, | ||
FBVector3d | arg4, | ||
object | arg5 | ||
) |
Get the extra bone transformation offset.
Python Docstring:
GetExtraBoneTransformOffset( (FBCharacterPose)arg1, (FBVector3d)arg2, (FBVector3d)arg3, (FBVector3d)arg4, (object)arg5) -> None
C++ Signature:
void GetExtraBoneTransformOffset(FBVector3d & pT, FBVector3d & pR, FBVector3d & pS, int pIndex)
pT | A vector that will contains the translation offset value on return. |
pR | A vector that will contains the rotation offset value on return. |
pS | A vector that will contains the scale offset value on return. |
pIndex | Index of the extra bone to get. |
GetMirrorPlaneEquation | ( | FBCharacterPose | arg1, |
FBVector4d | arg2, | ||
FBCharacter | arg3, | ||
FBCharacterPoseOptions | arg4 | ||
) |
Python Docstring:
GetMirrorPlaneEquation( (FBCharacterPose)arg1, (FBVector4d)arg2, (FBCharacter)arg3, (FBCharacterPoseOptions)arg4) -> None
Related C++ documentation:
The reference documentation for the following C++ symbols may contain additional relevant information.
void GetMirrorPlaneEquation(ORSDK2018::FBVector4< double > & pMirrorPlaneEquation, ORSDK2018::FBCharacter & pCharacter, ORSDK2018::FBCharacterPoseOptions & pCharacterPoseOptions) void GetMirrorPlaneEquation(ORSDK2018::FBMatrix & pMirrorPlaneEquation, ORSDK2018::FBCharacter & pCharacter, ORSDK2018::FBCharacterPoseOptions & pCharacterPoseOptions)
object GetOrCreateCharacterExtensionPose | ( | FBCharacterPose | arg1, |
str | arg2 | ||
) |
Get the pose of a character extension and create it if necessary.
Python Docstring:
GetOrCreateCharacterExtensionPose( (FBCharacterPose)arg1, (str)arg2) -> object
C++ Signature:
ORSDK2018::FBObjectPose * GetOrCreateCharacterExtensionPose(const char * pCharacterExtensionName)
pCharacterExtensionName | Name of the character extension pose to get (It is the label name of the character extension). |
bool IsCharacterExtensionPoseStored | ( | FBCharacterPose | arg1, |
str | arg2 | ||
) |
Is the pose of the character extension stored in the pose?
Python Docstring:
IsCharacterExtensionPoseStored( (FBCharacterPose)arg1, (str)arg2) -> bool
C++ Signature:
bool IsCharacterExtensionPoseStored(const char * pCharacterExtensionName)
pCharacterExtensionName | Name of the character extension. |
bool IsCharacterPoseStored | ( | FBCharacterPose | arg1 | ) |
Is the pose of the character stored in the pose?
Python Docstring:
IsCharacterPoseStored( (FBCharacterPose)arg1) -> bool
C++ Signature:
bool IsCharacterPoseStored()
PastePose | ( | FBCharacterPose | arg1, |
FBCharacter | arg2, | ||
FBCharacterPoseOptions | arg3 | ||
) |
Paste the pose of a character and its extensions.
Python Docstring:
PastePose( (FBCharacterPose)arg1, (FBCharacter)arg2, (FBCharacterPoseOptions)arg3) -> None
C++ Signature:
void PastePose(ORSDK2018::FBCharacter & pCharacter, ORSDK2018::FBCharacterPoseOptions & pCharacterPoseOptions)
pCharacter | Character to paste the pose to. |
pCharacterPoseOptions | Options used to specify how to paste. |
PastePoseCharacter | ( | FBCharacterPose | arg1, |
FBCharacter | arg2, | ||
FBCharacterPoseOptions | arg3 | ||
) |
Paste the pose of only the character (omit the extensions).
Python Docstring:
PastePoseCharacter( (FBCharacterPose)arg1, (FBCharacter)arg2, (FBCharacterPoseOptions)arg3) -> None
C++ Signature:
void PastePoseCharacter(ORSDK2018::FBCharacter & pCharacter, ORSDK2018::FBCharacterPoseOptions & pCharacterPoseOptions)
pCharacter | Character to paste the pose to. |
pCharacterPoseOptions | Options used to specify how to paste. |
PastePoseCharacterExtension | ( | FBCharacterPose | arg1, |
FBCharacterExtension | arg2, | ||
FBCharacterPoseOptions | arg3 | ||
) |
Paste the pose of a single character extension.
Python Docstring:
PastePoseCharacterExtension( (FBCharacterPose)arg1, (FBCharacterExtension)arg2, (FBCharacterPoseOptions)arg3) -> None
C++ Signature:
void PastePoseCharacterExtension(ORSDK2018::FBCharacterExtension & pCharacterExtension, ORSDK2018::FBCharacterPoseOptions & pCharacterPoseOptions)
pCharacterExtension | Character extension to paste the pose to. |
pCharacterPoseOptions | Options used to specify how to paste. |
PastePoseCharacterExtensions | ( | FBCharacterPose | arg1, |
FBCharacter | arg2, | ||
FBCharacterPoseOptions | arg3 | ||
) |
Paste the pose of only the character extensions (omit the character).
Python Docstring:
PastePoseCharacterExtensions( (FBCharacterPose)arg1, (FBCharacter)arg2, (FBCharacterPoseOptions)arg3) -> None
C++ Signature:
void PastePoseCharacterExtensions(ORSDK2018::FBCharacter & pCharacter, ORSDK2018::FBCharacterPoseOptions & pCharacterPoseOptions)
pCharacter | Character to paste the pose of the extensions to. |
pCharacterPoseOptions | Options used to specify how to paste. |
RemoveCharacterExtensionPose | ( | FBCharacterPose | arg1, |
str | arg2 | ||
) |
Remove the pose of a character extension.
Python Docstring:
RemoveCharacterExtensionPose( (FBCharacterPose)arg1, (str)arg2) -> None
C++ Signature:
void RemoveCharacterExtensionPose(const char * pCharacterExtensionName)
pCharacterExtensionName | Name of the character extension pose to remove (It is the label name of the character extension). |
RemoveCharacterExtensionPoseAt | ( | FBCharacterPose | arg1, |
object | arg2 | ||
) |
Remove the pose of a character extension.
Python Docstring:
RemoveCharacterExtensionPoseAt( (FBCharacterPose)arg1, (object)arg2) -> None
C++ Signature:
void RemoveCharacterExtensionPoseAt(int pIndex)
pIndex | Index of the character extension pose to remove. |