Share

Yaw/Pitch

Changes yaw (horizontal rotation) and pitch (vertical rotation) of the camera.

Note: Yaw/Pitch can be used only in a Perspective window. It does not apply to orthographic windows. Yaw/Pitch is always relative to the current position.
  • To rotate the camera horizontally (yaw) or vertically (pitch), click the and drag. As the cursor is moved, the camera’s view changes, that is the view and up points change, while the eyepoint remains fixed.

Yaw/Pitch Options

Eye/View/Up

These sliders let you define a view by moving the camera.

The Eye position, View point position, and Up vector end point determine the view. The nine fields that define these positions contain decimal numbers. They represent, from left to right, the X, Y, and Z Coordinates for each of the three camera parameters.

To see the camera as you modify it, use WindowDisplay > Toggles > Cameras.

Note: For orthographic windows, two of the three Eye and View values must be the same, and two of the three Eye and Up values must be the same. If they are all different or all the same, the results are unpredictable. This is because viewing in orthographic windows is done on the window rather than on a camera.

Zoom

The Zoom slider also takes a decimal number which defines the extent of the field of view of the camera. Values must be positive in the range of 0.2 to 179 degrees.

Yaw/Pitch workflow

  • To rotate the camera horizontally (yaw) or vertically (pitch), click the and drag.

    As the cursor is moved, the camera’s view changes, that is the view and up points change, while the eyepoint remains fixed.

Was this information helpful?