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6.4.2.3 - Arnold for Houdini

2 July 2025

Arnold for Houdini 6.4.2.3 uses Arnold 7.4.2.2 and is a minor feature release.

Installation

  • Download Arnold for Houdini from your Autodesk Account. See Download Arnold for more information about downloading Arnold for Houdini from your Autodesk Account.

  • Follow these installation instructions.

Bug Fixes

  • ARNOLD-13885 - Arnold GPU does not match CPU for polymesh.matte

  • ARNOLD-14922 - Matrix modification of child object matrix in procedural_update is randomly ignored

  • ARNOLD-15574 - Broken Cryptomatte due to NVIDIA compiler/driver float bug starting with 553.09

  • ARNOLD-16333 - MaterialX relative path does not work with Arnold

  • ARNOLD-16328 - Bucket corners stay at the end of the rendering in ARV with imagers

  • ARNOLD-16410 - Numerical precision error in camera shutter_curve when almost 1

  • ARNOLD-16415 - Don't reinterpret_type the pointers

  • ARNOLD-16418 - Crash when adding objects to a funcptr procedural

  • ARNOLD-16492 - Regression in procedural destruction time

  • usd#2340 - Fix warnings when nodes are deleted during batch sessions

  • usd#2334 - Fix random crashes with husk and cryptomatte

System Requirements

  • Houdini, Houdini FX, Houdini Indie and Houdini Education
    • 19.5.805
    • 20.0.896
    • 20.5.613
  • Linux with at least glibc 2.28 and libstdc++ 9.3.1 (gcc 9.3.1) for Houdini 19.5, 20 and 20.5. This is equivalent to RHEL/CentOS 7.
  • Linux with at least glibc 2.17 and libstdc++ 11.2.1 (gcc 11.2.1) for Houdini 20/20.5. This is equivalent to Rocky 8.
  • macOS 11 or later
  • Apple Mac models with M series chips are natively supported by HtoA
  • x86-64 CPUs need to support the SSE4.1 instruction set. Apple Mac models with M series chip are supported natively mode.
  • GPU rendering works on Windows and Linux only and requires an NVIDIA GPU with the Maxwell architecture or later.
  • Optix™ denoiser requires an NVidia GPU with CUDA™ Compute Capability 5.0 and above.
  • Intel OIDN GPU support is limited to:
    • MacOS
      • Apple native CPUs (M1 and newer)
    • Windows
      • Intel Xe dedicated and integrated GPUs
      • NVIDIA GPUs using Turing or newer architectures

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