Shadow Matte - Arnold for Houdini
Further Reading |
---|
See Shadow Matte in the Arnold User Guide |
The shadow_matte is a specific shader, used typically on floor planes to 'catch' shadows from lighting within the scene. It is useful for integrating a rendered object onto a photographic background.
Indirect parameters
AOV Group
Per light group shadow mattes. More information about light groups can be found here.
AOVs
A list of available AOVs available for the Shadow Matte shader. Each option creates a separate AOV render pass for that component.
Note:
Note that the AOV must also be enabled in the Render Output.