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GOLAEM 6.1.1 (2017/09/05)

New Features

  • Added support for Maya 2018

Improvements

  • Improved plugin loading time when a firewall is set

  • Improved performances when using the SnapTo Layer in the Simulation Layout Tool

  • New Export Animation Alembic Mode in the Simulation Baker (can be opened as a Point Cache within Houdini)

  • Connections are now selectable and can be deleted using the DEL Key in the the Channel Operator Editor

  • Scale in and out with the Alt key is not supported in the Channel Operator Editor

  • Visual Feedback values are now updated correctly when changing the selected Entity in the Channel Operator Editor

  • Channel Operator Editor is now consistent when opened multiple times (one instance, nodes at the same positions)

  • Channel Operator Editor is now refreshed correctly when opening or creating a new scene

  • Conversion to World Angle now returns an angle between -180 and 180 in the Crowd Chop Converter Node

  • New Channel this.previousDirection

  • Added a transparency parameter in the Population Tool Locator

  • Search field also searches within library item tags in the Simulation Cache Library

Bug Fixes

  • Fixed Physics shapes edition not saved correctly in the Character Maker

  • Fixed shading assignment in the VrayGolaem 3dsmax plugin

  • Fixed SetBone Layer not working correctly when editing the same bone on a second entity in the Simulation Layout Tool

  • Fixed Time Warp Layer not looping correctly with Geometry Behavior in the Simulation Layout Tool

  • Fixed inactive Geometry Behavior causing Geometry File not found at rendering time

  • Fixed Destination Terrain browser in the Simulation Cache Proxy node

  • Fixed a crash when creating a new scene and using the Channel Operator Editor

  • Fixed a crash when exiting Maya and using the Trajectory Layer in the Simulation Layout Tool

  • Fixed a crash when using the PerchOn or MeshPin Behavior in multithread

  • Fixed a crash when using the Kill Behavior and using callbacks

  • Fixed a crash when using the Emit Behavior in VP2.0

  • Fixed Perception not working properly with the External Entity Locator

  • Fixed missing material and wrong UV when baking FBX Animation and using the Golaem Character Geometry File

  • Fixed renaming the Simulation Cache Proxy which disabled Layout operations

  • Fixed a bug when using the Paint Tool when computing tangents and bitangents

  • Fixed the output directory refresh in the Golaemisator

  • Fixed Channel this.direction return value

Refactoring

  • New Shelf icon for the Channel Operator Editor

  • VrayGolaem 3dsmax plugin now comes along the Maya plugin install directory (in procedurals/3dsmax/)

  • Removed Channel this.previousOrientation (not used)

API

  • Added a -release flag in the glmCheckLicense command

Supported Rendering Engines

  • Mtoa 2.0 & 1.4.X

  • V-Ray For Maya 3.5X & 3.40.XX

  • V-Ray For 3ds Max 3.60.XX

  • Renderman Studio 21.3 and 21.4

  • Mental Ray 3.13.X

  • Redshift 2.0.91-93 / 2.5.13

  • 3Delight Studio Pro 11.0.XX

  • Guerilla Render 1.4.4

  • Katana 2.X (Arnold and Renderman)

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