Architecture & Design
Real-world materials and lighting.
Real-world materials and lighting.
Public shaders for basic purposes.
Shaders for generating contour drawings.
Extend functionality and support industry standards.
Special shaders for visual effects production.
Shaders for advanced, physically plausible effects.
Render light scattering effects, like for human skin.
Layered material construction with support for common shading effects.
Special shaders to create and drive input from dynamic scene attributes.