Documentation

mental ray

Version 3.13

Version 3.13.1.0
January 12, 2015

Standard Shaders

Architecture & Design

Real-world materials and lighting.

Base Shaders

Public shaders for basic purposes.

Car Paint

Render multi-layer car paint effects.

Contours

Shaders for generating contour drawings.

Core Utilities 3.13

Extend functionality and support industry standards.

Production

Special shaders for visual effects production.

Physics

Shaders for advanced, physically plausible effects.

Subsurface Scattering

Render light scattering effects, like for human skin.

Layering 3.12

Layered material construction with support for common shading effects.

Userdata

Special shaders to create and drive input from dynamic scene attributes.

User IBL

Special shaders for image based lighting effects.