FBModelMarkerOptical Class Reference

FBModelMarkerOptical Class Reference

#include <mobu-python-api.h>

Class Description

Optical model marker class.

+ Inheritance diagram for FBModelMarkerOptical:

Public Member Functions

 __reduce__ ()
 
FBRigidBody GetRigidBody (FBModelMarkerOptical arg1)
 Get the rigid body for the marker. More...
 
 __init__ (object arg1, str arg2, FBModelOptical arg3)
 
int ImportBegin (FBModelMarkerOptical arg1)
 Begin import of optical data. More...
 
int ExportBegin (FBModelMarkerOptical arg1)
 Begin export of optical data. More...
 
bool ImportKey (FBModelMarkerOptical arg1, object arg2, object arg3, object arg4, object arg5)
 Import a key of optical data. More...
 
bool ExportKey (FBModelMarkerOptical arg1, object arg2, object arg3, object arg4, object arg5)
 Export a key of optical data. More...
 
bool ImportEnd (FBModelMarkerOptical arg1)
 End importation and clean up data. More...
 
bool ExportEnd (FBModelMarkerOptical arg1)
 End exportation from optical model. More...
 
 SetModelOptical (FBModelMarkerOptical arg1, FBModelOptical arg2)
 Set the current optical model. More...
 
 InsertSegmentedData (FBModelMarkerOptical arg1, FBAnimationNode arg2, FBAnimationNode arg3)
 Insert segmented data. More...
 
- Public Member Functions inherited from FBModelMarker
 __reduce__ ()
 
 __init__ (object arg1, str arg2)
 Constructor. More...
 
- Public Member Functions inherited from FBModel
 __reduce__ ()
 
object __copy__ (FBModel arg1)
 
FBColor GetAdditionalUniqueColorID (FBModel arg1, int arg2)
 Get Additional Unique Color Id. More...
 
str FbxGetObjectSubType (FBModel arg1)
 Returns the class sub type inherited by the class of an object, for example: 'Default', 'Mesh'. More...
 
 FBDelete (FBModel arg1)
 Open Reality deletion function. More...
 
str FbxGetObjectType (FBModel arg1)
 Returns the class type inherited by the class of an object, for example: 'Model'. More...
 
object Clone (FBModel arg1)
 Clone the model. More...
 
 GetBoundingBox (FBModel arg1, FBVector3d arg2, FBVector3d arg3)
 Get the bounding box of the model. More...
 
 GetMatrix (FBModel arg1, FBMatrix arg2, FBModelTransformationType arg3, object arg4, FBEvaluateInfo arg5)
 Get a matrix from the model. More...
 
list GetHierarchyWorldMatrices (FBModel arg1, int arg2, FBModelHiercharyTraverserType arg3, FBEvaluateInfo arg4)
 Computes the global transform matrices between this model and all its children (all levels). More...
 
int GetSelectedPointsCount (FBModel arg1)
 Get the number of selected points in the model. More...
 
 SetupPropertiesForShapes (FBModel arg1)
 Setup Shape Properties. More...
 
 GetVector (FBModel arg1, FBVector3d arg2, FBModelTransformationType arg3, object arg4, FBEvaluateInfo arg5)
 Get a vector from the model. More...
 
 SetMatrix (FBModel arg1, FBMatrix arg2, FBModelTransformationType arg3, object arg4, FBEvaluateInfo arg5)
 Set a matrix for the model. More...
 
 SetMatrixWithPrecision (FBModel arg1, FBMatrix arg2, FBModelTransformationType arg3, object arg4, FBEvaluateInfo arg5, object arg6)
 Set a matrix for the model. More...
 
 SetVector (FBModel arg1, FBVector3d arg2, FBModelTransformationType arg3, object arg4, FBEvaluateInfo arg5)
 Set a vector for the model. More...
 
 MatrixToRotation (FBModel arg1, FBVector3d arg2, FBMatrix arg3)
 Convert Rotation Matrix to Euler Vector based on model's rotation order. More...
 
 RotationToMatrix (FBModel arg1, FBMatrix arg2, FBVector3d arg3)
 Convert Euler Vector to Rotation Matrix based on model's rotation order. More...
 
 LRMToDof (FBModel arg1, FBVector3d arg2, FBMatrix arg3)
 Convert local matrix to object space vector. More...
 
 DofToLRM (FBModel arg1, FBMatrix arg2, FBVector3d arg3)
 Convert object space vector to local matrix. More...
 
 SetSchematicPosition (...)
 
FBVector2d GetSchematicPosition (FBModel arg1)
 Get the position in the schematic view for the model. More...
 
 CollapseInSchematic (FBModel arg1)
 Collapse the model in the schematic view. More...
 
 ExpandInSchematic (FBModel arg1)
 Expand the model in the schematic view. More...
 
bool IsCollapsedInSchematic (FBModel arg1)
 Returns if the model is collapsed or not (expanded) in the schematic view. More...
 
int NoFrustumCullingRequire (FBModel arg1)
 Acquire no frustum culling request. More...
 
int NoFrustumCullingRelease (FBModel arg1)
 Release no frustum culling request. More...
 
bool UseFrustumCulling (FBModel arg1)
 Get the current Frustum Culling Status. More...
 
 ForceAlwaysEvaluate (FBModel arg1)
 Force Always Evaluate. More...
 
bool IsForceAlwaysEvaluate (FBModel arg1)
 Return Force Always Evaluate status. More...
 
bool IsEvaluationReady (FBModel arg1, FBModelEvaluationTaskType arg2, FBEvaluateInfo arg3)
 Is the model's evaluation task result ready. More...
 
bool SetAdditionalUniqueColorIDCount (FBModel arg1, int arg2)
 Request additional Unique color IDs. More...
 
int GetAdditionalUniqueColorIDCount (FBModel arg1)
 Get additional unique color count. More...
 
bool RayCast (FBModel arg1, FBCamera arg2, object arg3, object arg4, FBVector3d arg5, FBVector3d arg6)
 Ray cast test. More...
 
 __init__ (...)
 Constructor. More...
 
- Public Member Functions inherited from FBBox
 __reduce__ ()
 
bool AnimationNodeDestroy (FBBox arg1, FBAnimationNode arg2)
 Destroy an animation node. More...
 
 __init__ (object arg1, str arg2)
 Constructor. More...
 
object AnimationNodeInGet (FBBox arg1)
 Get the (IN/OUT) animation node for this box. More...
 
bool AnimationNodeIsUserData (FBBox arg1, FBAnimationNode arg2)
 Is the animation node user data? More...
 
object AnimationNodeOutGet (FBBox arg1)
 
int GetOutConnectorCount (FBBox arg1)
 Get the number of animation node outputs for this box. More...
 
int GetInConnectorCount (FBBox arg1)
 Get the number of animation node inputs for this box. More...
 
object GetOutConnector (FBBox arg1, object arg2)
 Get the animation node output associated with the given index. More...
 
object GetInConnector (FBBox arg1, object arg2)
 Get the animation node input associated with the given index. More...
 
- Public Member Functions inherited from FBComponent
 __reduce__ ()
 
FBPropertyList PropertyGetModifiedList (FBComponent arg1, FBPlugModificationFlag arg2)
 Get list of properties which have been modified since last loading. More...
 
str ClassName (FBComponent arg1)
 Get the class name. More...
 
 DisableObjectFlags (FBComponent arg1, FBObjectFlag arg2)
 Disable a specific Object Flags. More...
 
 EnableObjectFlags (FBComponent arg1, FBObjectFlag arg2)
 Enable a specific Object Flags. More...
 
bool FBCreate (FBComponent arg1)
 Open Reality Creation function. More...
 
 FBDelete (FBComponent arg1)
 Open Reality deletion function. More...
 
 FBDestroy (FBComponent arg1)
 Open Reality destruction function. More...
 
FBObjectFlag GetObjectFlags (FBComponent arg1)
 Get all Object Flags (concatenated). More...
 
bool GetObjectStatus (FBComponent arg1, FBObjectStatus arg2)
 Check to see if an object status is enabled. More...
 
bool HasObjectFlags (FBComponent arg1, FBObjectFlag arg2)
 Check whether a specific object flag is enabled. More...
 
bool Is (FBComponent arg1, object arg2)
 Returns true if object is of type TypeId. More...
 
bool ProcessNamespaceHierarchy (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5)
 ProcessNamespaceHierarchy. More...
 
bool ProcessObjectNamespace (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5)
 ProcessObjectNamespace. More...
 
int PropertyAdd (FBComponent arg1, FBProperty arg2)
 Add a property to the component's property manager. More...
 
bool PropertyAddReferenceProperty (FBComponent arg1, FBProperty arg2)
 Add a reference property to the component's property manager. More...
 
object PropertyCreate (FBComponent arg1, str arg2, FBPropertyType arg3, str arg4, object arg5, object arg6, FBProperty arg7)
 Create user or dynamic property. More...
 
 PropertyRemove (FBComponent arg1, FBProperty arg2)
 Remove a Property from the component's Property manager. More...
 
 SetObjectFlags (FBComponent arg1, FBObjectFlag arg2)
 SetObjectFlags. More...
 
 SetObjectStatus (FBComponent arg1, FBObjectStatus arg2, object arg3)
 Enable/Disable a specific Object Status. More...
 
 HardSelect (FBComponent arg1)
 HardSelect. More...
 
object GetOwnerFileReference (FBComponent arg1)
 Get the owner FileReference object. More...
 
 __init__ (...)
 Constructor. More...
 
- Public Member Functions inherited from FBPlug
 __reduce__ ()
 
bool BeginChange (FBPlug arg1)
 Begins a change on multiple plugs. More...
 
str ClassName (FBPlug arg1)
 internal System vars. More...
 
bool ConnectDst (FBPlug arg1, FBPlug arg2, FBConnectionType arg3)
 Add a destination connection. More...
 
bool ConnectDstAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4)
 Add a destination connection. More...
 
bool ConnectSrc (FBPlug arg1, FBPlug arg2, FBConnectionType arg3)
 Add a source connection. More...
 
bool ConnectSrcAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4)
 Add a source connection. More...
 
 DisconnectAllDst (FBPlug arg1)
 Remove all destination connections. More...
 
 DisconnectAllSrc (FBPlug arg1)
 Remove all source connections. More...
 
bool DisconnectDst (FBPlug arg1, FBPlug arg2)
 Remove a destination connection. More...
 
bool DisconnectDstAt (FBPlug arg1, object arg2)
 Remove a destination connection at a specified index. More...
 
bool DisconnectSrc (FBPlug arg1, FBPlug arg2)
 Remove a source connection. More...
 
bool DisconnectSrcAt (FBPlug arg1, object arg2)
 Remove a source connection at a specified index. More...
 
 EndChange (FBPlug arg1)
 Ends a change on multiple plugs. More...
 
object GetDst (FBPlug arg1, object arg2)
 Get a destination connection's plug at specified index. More...
 
int GetDstCount (FBPlug arg1)
 Get destination connection count. More...
 
FBConnectionType GetDstType (FBPlug arg1, object arg2)
 Get a destination connection's type at specified index. More...
 
object GetOwned (FBPlug arg1, object arg2)
 Get the owned plug at specified index. More...
 
int GetOwnedCount (FBPlug arg1)
 Get the owned plug count. More...
 
object GetOwner (FBPlug arg1)
 Get the owner of this plug. More...
 
object GetSrc (FBPlug arg1, object arg2)
 Get a source connection's plug at specified index. More...
 
int GetSrcCount (FBPlug arg1)
 Get source connection count. More...
 
FBConnectionType GetSrcType (FBPlug arg1, object arg2)
 Get a source connection's type at specified index. More...
 
bool Is (FBPlug arg1, object arg2)
 Is( int pTypeId ) More...
 
bool IsSDKComponent (FBPlug arg1)
 Return whether or not item is an SDK component. More...
 
 MoveSrcAt (...)
 
bool ReplaceDstAt (FBPlug arg1, object arg2, FBPlug arg3)
 Replace a destination connection at a specified index. More...
 
bool ReplaceSrcAt (FBPlug arg1, object arg2, FBPlug arg3)
 Replace a source connection at a specified index. More...
 
bool SwapSrc (FBPlug arg1, object arg2, object arg3)
 Swap source connection at index A with source connection at index B. More...
 
 SetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3)
 Set the plug's self modification flag. More...
 
bool GetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2)
 Tell if the plug's self has changed. More...
 
 SetContentModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3)
 Set the plug's owned property/object's modification flag. More...
 
bool GetContentModified (FBPlug arg1, FBPlugModificationFlag arg2)
 Tell if the plug's content has changed. More...
 
int GetPlugConnectionModifiedList (FBPlug arg1, FBPlugList arg2, FBPlugModificationFlag arg3, object arg4)
 Get plug's modified src/dst property/object connection added/removed List. More...
 
bool RevertModification (FBPlug arg1, FBPlugModificationFlag arg2)
 Revert the plug's modification to original status. More...
 
 __init__ (...)
 
method staticmethod (function)
 
- Public Member Functions inherited from FBPythonWrapper
 __reduce__ ()
 
 __init__ (...)
 

Public Attributes

FBPropertyAnimationNode Data
 Property: Data. More...
 
FBPropertyModelOptical Optical
 Property: Optical model. More...
 
ORSDK2018::FBPropertyListOpticalGap Gaps
 Property: Gaps. More...
 
ORSDK2018::FBPropertyListMarkerSegment Segments
 Property: Marker segments. More...
 
FBPropertyColor Color
 Property: Marker color. More...
 
FBPropertyBool Done
 Property: Done? More...
 
- Public Attributes inherited from FBModelMarker
FBPropertyColor Color
 Read Write Property: Color of model marker. More...
 
FBPropertyVector3d IKPivot
 Read Write Property: marker Pivot Offset. More...
 
FBPropertyDouble Length
 Read Write Property: Length for capsule (not related to scaling). More...
 
FBPropertyMarkerLook Look
 Read Write Property: Look of model marker. More...
 
FBPropertyMarkerType Type
 Read Write Property: Type of model marker. More...
 
FBPropertyMarkerResolutionLevel ResLevel
 Read Write Property: Resolution level of model marker. More...
 
FBPropertyDouble Size
 Read Write Property: Size (not related to scaling). More...
 
- Public Attributes inherited from FBModel
FBPropertyAnimationNode AnimationNode
 Read Only Property: Animation node of the model. More...
 
ORSDK2018::FBPropertyListModel Children
 Interface to IObject. More...
 
FBPropertyVector3d GeometricRotation
 Read Write Property: Geometric rotation. More...
 
FBPropertyVector3d GeometricScaling
 Read Write Property: Geometric scaling. More...
 
FBPropertyVector3d GeometricTranslation
 Read Write Property: Geometric translation. More...
 
FBPropertyGeometry Geometry
 Read Write Property: Geometry for the model. More...
 
FBPropertyModelVertexData ModelVertexData
 Read Only Property: ModelVertexData for the model. More...
 
FBPropertyBool Icon3D
 Read Write Property: Is model a 3D icon? More...
 
FBPropertyBool IsDeformable
 Read Only Property: Is model deformable? More...
 
FBPropertyBool IsConstrained
 Read Only Property: Is model constrained? More...
 
FBPropertyInt GeometryUpdateId
 Read Only Property: model geometry (vertex data) related update id. More...
 
FBPropertyBool SkeletonDeformable
 Read Write Property: Model skeleton deformable. More...
 
FBPropertyBool BlendShapeDeformable
 Read Write Property: Model blend-shape deformable. More...
 
FBPropertyBool ConstrainDeformable
 Read Write Property: Model constraint deformable. More...
 
FBPropertyBool PointCacheDeformable
 Read Write Property: Model point cache deformable. More...
 
FBPropertyBool PointCacheRecord
 Read Write Property: Record Point Cache for model? Not Savable More...
 
FBPropertyColor UniqueColorId
  Read Only Property: Unique Color Id for color based viewer picking. More...
 
FBPropertyModel LookAt
 Read Write Property: Look at model (interest point). More...
 
FBPropertyModel Parent
 Read Write Property: Parent model. More...
 
FBPropertyVector3d PostRotation
 Read Write Property: Post Rotation (considered if RotationActive is true) More...
 
FBPropertyVector3d PreRotation
 Read Write Property: Pre Rotation (considered if RotationActive is true) More...
 
FBPropertyBool QuaternionInterpolate
 Read Write Property: Use quaternion interpolation. More...
 
FBPropertyBool PrimaryVisibility
 Read Write Property: Control the geometry render state. More...
 
FBPropertyBool CastsShadows
 Read Write Property: If true, the geometry will produce shadows. More...
 
FBPropertyBool ReceiveShadows
 Read Write Property: If true, the geometry will receive shadows. More...
 
FBPropertyAnimatableVector3d Rotation
 Read Write Property: Lcl rotation. More...
 
FBPropertyBool RotationActive
 Read Write Property: Is model using Rotation Limits? More...
 
FBPropertyVector3d RotationMax
 Read Write Property: Max Rotation Limit (considered if RotationActive is true) More...
 
FBPropertyBool RotationMaxX
 Read Write Property: Is model using Maximum Rotation Limits On X? More...
 
FBPropertyBool RotationMaxY
 Read Write Property: Is model using Maximum Rotation Limits On Y? More...
 
FBPropertyBool RotationMaxZ
 Read Write Property: Is model using Maximum Rotation Limits On Z? More...
 
FBPropertyVector3d RotationMin
 Read Write Property: Min Rotation Limit (considered if RotationActive is true) More...
 
FBPropertyBool RotationMinX
 Read Write Property: Is model using Minimum Rotation Limits On X? More...
 
FBPropertyBool RotationMinY
 Read Write Property: Is model using Minimum Rotation Limits On Y? More...
 
FBPropertyBool RotationMinZ
 Read Write Property: Is model using Minimum Rotation Limits On Z? More...
 
FBPropertyModelRotationOrder RotationOrder
 Read Write Property: Rotation order. More...
 
FBPropertyBool RotationSpaceForLimitOnly
 Read Write Property: Apply Post Rotation Matrix only for Limits? More...
 
FBPropertyAnimatableVector3d Scaling
 Read Write Property: Lcl scaling. More...
 
FBPropertyScene Scene
 Read Only Property: Scene containing the model. More...
 
object Selected
 
ORSDK2018::FBPropertyListShader Shaders
 List: Shaders for model. More...
 
ORSDK2018::FBPropertyListMaterial Materials
 List: Materials for model. More...
 
ORSDK2018::FBPropertyListTexture Textures
 List: Textures with Special UseType (Other than "Color" which should connect to materials). More...
 
ORSDK2018::FBPropertyListDeformer Deformers
 List: Deformers (Skeleton Deformer or Point Cache Deformer). More...
 
FBPropertyModelShadingMode ShadingMode
 Read Write Property: Shading mode for the model. More...
 
object CullingMode
 
FBPropertyBool Pickable
 Read Write Property: Indicate if a model can be picked in the viewer. More...
 
FBPropertyBool Show
 Read Write Property: Indicate if the viewer should show the object, according to its visibility value. More...
 
FBPropertyBool Transformable
 Read Write Property: Indicate if a model can be transformable in the viewer. More...
 
FBPropertyBool SoftSelected
 Read Write Property: Is model Soft selected? More...
 
FBPropertyAnimatableVector3d Translation
 Read Write Property: Lcl translation. More...
 
FBPropertyModel UpVector
 Read Write Property: UpVector model. More...
 
FBPropertyAnimatableBool Visibility
 Read Write Property: Visibility of model. More...
 
object IsVisible
 If the model is visible. More...
 
FBPropertyBool VisibilityInheritance
 Read Write Property: //!< When this value is set to True the Visibility of this model is also applied to all its descendants More...
 
- Public Attributes inherited from FBBox
FBPropertyBool Animatable
 Read Write Property: Is the box animatable. More...
 
FBPropertyBool Live
 Read Write Property: Is live? More...
 
FBPropertyBool RecordMode
 Read Write Property: Is recording? More...
 
const char * UniqueName
 internal Unique name. More...
 
- Public Attributes inherited from FBComponent
object OwnerNamespace
 
ORSDK2018::FBPropertyListComponent Components
 List: List of components. More...
 
ORSDK2018::FBPropertyString Name
 Read Write Property: Unique name of object. More...
 
ORSDK2018::FBPropertyString LongName
 Read Write Property: Name and namespace for object. More...
 
object FullName
 
ORSDK2018::FBPropertyListComponent Parents
 List: Parents. More...
 
ORSDK2018::FBPropertyManager PropertyList
 Read Only Property: Manages all of the properties for the component. More...
 
FBPropertyBool Selected
 Read Write Property: Selected property. More...
 
- Public Attributes inherited from FBPythonWrapper
object OnUnbind
 

Member Function Documentation

__init__ ( object  arg1,
str  arg2,
FBModelOptical  arg3 
)

Python Docstring:

__init__( (object)arg1, (str)arg2, (FBModelOptical)arg3) -> None 

C++ Constructors:
The reference documentation for the following C++ symbols may contain additional relevant information.

__reduce__ ( )
int ExportBegin ( FBModelMarkerOptical  arg1)

Begin export of optical data.

Python Docstring:

ExportBegin( (FBModelMarkerOptical)arg1) -> int 

C++ Signature:

int ExportBegin() 

Sample communication with optical device and return the number of samples that were taken during the sampling period for statistical purposes.

Returns
Number of frames to export.
bool ExportEnd ( FBModelMarkerOptical  arg1)

End exportation from optical model.

Python Docstring:

ExportEnd( (FBModelMarkerOptical)arg1) -> bool 

C++ Signature:

bool ExportEnd() 
Returns
true if successful.
bool ExportKey ( FBModelMarkerOptical  arg1,
object  arg2,
object  arg3,
object  arg4,
object  arg5 
)

Export a key of optical data.

Python Docstring:

ExportKey( (FBModelMarkerOptical)arg1, (object)arg2, (object)arg3 [, (object)arg4 [, (object)arg5]]) -> bool 

C++ Signature:

bool ExportKey(double * pX, double * pY, double * pZ = ((void *) 0), double * pOcclusion = ((void *) 0)) 
Return values
pX.X position.
pY.Y position.
pZ.Z position(default=NULL).
pOcclusion.Occlusion value(default=NULL).
Returns
true if successful.
FBRigidBody GetRigidBody ( FBModelMarkerOptical  arg1)

Get the rigid body for the marker.

Python Docstring:

GetRigidBody( (FBModelMarkerOptical)arg1) -> FBRigidBody 

C++ Signature:

ORSDK2018::FBRigidBody GetRigidBody() 
Returns
Rigid body for marker (check IsValid())
int ImportBegin ( FBModelMarkerOptical  arg1)

Begin import of optical data.

Python Docstring:

ImportBegin( (FBModelMarkerOptical)arg1) -> int 

C++ Signature:

int ImportBegin() 

Sample communication with optical device and return the number of samples that were taken during the sampling period for statistical purposes.

Returns
The number of samples taken.
bool ImportEnd ( FBModelMarkerOptical  arg1)

End importation and clean up data.

Python Docstring:

ImportEnd( (FBModelMarkerOptical)arg1) -> bool 

C++ Signature:

bool ImportEnd() 

Interpolates optical data to create a curve from the input key frams.

Returns
true if successful.
bool ImportKey ( FBModelMarkerOptical  arg1,
object  arg2,
object  arg3,
object  arg4,
object  arg5 
)

Import a key of optical data.

Python Docstring:

ImportKey( (FBModelMarkerOptical)arg1, (object)arg2, (object)arg3 [, (object)arg4 [, (object)arg5]]) -> bool 

C++ Signature:

bool ImportKey(double pX, double pY, double pZ = 0.0, double pOcclusion = 0.0) 
Parameters
pXX position.
pYY position.
pZZ position(default=0.0).
pOcclusionOcclusion value(default=0.0).
Returns
true if successful.
InsertSegmentedData ( FBModelMarkerOptical  arg1,
FBAnimationNode  arg2,
FBAnimationNode  arg3 
)

Insert segmented data.

Python Docstring:

InsertSegmentedData( (FBModelMarkerOptical)arg1, (FBAnimationNode)arg2, (FBAnimationNode)arg3) -> None 

C++ Signature:

void InsertSegmentedData(ORSDK2018::FBAnimationNode * pTData, ORSDK2018::FBAnimationNode * pOData) 
Parameters
pTDataTranslation data.
pODataOcclusion data.
SetModelOptical ( FBModelMarkerOptical  arg1,
FBModelOptical  arg2 
)

Set the current optical model.

Python Docstring:

SetModelOptical( (FBModelMarkerOptical)arg1, (FBModelOptical)arg2) -> None 

C++ Signature:

void SetModelOptical(ORSDK2018::FBModelOptical * pOptical) 
Parameters
pOpticalNew optical model.

Member Data Documentation

Property: Marker color.

FBPropertyAnimationNode Data

Property: Data.

Property: Done?

ORSDK2018::FBPropertyListOpticalGap Gaps

Property: Gaps.

FBPropertyModelOptical Optical

Property: Optical model.

ORSDK2018::FBPropertyListMarkerSegment Segments

Property: Marker segments.