#include <mobu-python-api.h>
Creates custom cameras and manages system cameras.
When you look at a scene in the MotionBuilder Viewer, you are using a camera view. There are two types of cameras:
The SystemCamera property indicates whether a given camera is a producer or a custom camera. When you create a camera you should make it visible with the show property (inherited from FBModel). Use FBCameraSwitcher to get and set the current camera. For usage, see the Python sample CameraSwitcher.py. To see how to create a camera with a marker as an interest, see the Python sample code in FBCamera.py. For usage in C++, see the manipcamera sample.
Public Member Functions | |
__reduce__ () | |
__init__ (object arg1, str arg2) | |
Constructor. More... | |
InverseProjection (...) | |
Returns the world coordinates based on screen coordinates and input distance from the camera. More... | |
GetCameraMatrix (FBCamera arg1, FBMatrix arg2, FBCameraMatrixType arg3, FBEvaluateInfo arg4) | |
Obtains the camera's matrix. More... | |
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__reduce__ () | |
object | __copy__ (FBModel arg1) |
FBColor | GetAdditionalUniqueColorID (FBModel arg1, int arg2) |
Get Additional Unique Color Id. More... | |
str | FbxGetObjectSubType (FBModel arg1) |
Returns the class sub type inherited by the class of an object, for example: 'Default', 'Mesh'. More... | |
FBDelete (FBModel arg1) | |
Open Reality deletion function. More... | |
str | FbxGetObjectType (FBModel arg1) |
Returns the class type inherited by the class of an object, for example: 'Model'. More... | |
object | Clone (FBModel arg1) |
Clone the model. More... | |
GetBoundingBox (FBModel arg1, FBVector3d arg2, FBVector3d arg3) | |
Get the bounding box of the model. More... | |
GetMatrix (FBModel arg1, FBMatrix arg2, FBModelTransformationType arg3, object arg4, FBEvaluateInfo arg5) | |
Get a matrix from the model. More... | |
list | GetHierarchyWorldMatrices (FBModel arg1, int arg2, FBModelHiercharyTraverserType arg3, FBEvaluateInfo arg4) |
Computes the global transform matrices between this model and all its children (all levels). More... | |
int | GetSelectedPointsCount (FBModel arg1) |
Get the number of selected points in the model. More... | |
SetupPropertiesForShapes (FBModel arg1) | |
Setup Shape Properties. More... | |
GetVector (FBModel arg1, FBVector3d arg2, FBModelTransformationType arg3, object arg4, FBEvaluateInfo arg5) | |
Get a vector from the model. More... | |
SetMatrix (FBModel arg1, FBMatrix arg2, FBModelTransformationType arg3, object arg4, FBEvaluateInfo arg5) | |
Set a matrix for the model. More... | |
SetMatrixWithPrecision (FBModel arg1, FBMatrix arg2, FBModelTransformationType arg3, object arg4, FBEvaluateInfo arg5, object arg6) | |
Set a matrix for the model. More... | |
SetVector (FBModel arg1, FBVector3d arg2, FBModelTransformationType arg3, object arg4, FBEvaluateInfo arg5) | |
Set a vector for the model. More... | |
MatrixToRotation (FBModel arg1, FBVector3d arg2, FBMatrix arg3) | |
Convert Rotation Matrix to Euler Vector based on model's rotation order. More... | |
RotationToMatrix (FBModel arg1, FBMatrix arg2, FBVector3d arg3) | |
Convert Euler Vector to Rotation Matrix based on model's rotation order. More... | |
LRMToDof (FBModel arg1, FBVector3d arg2, FBMatrix arg3) | |
Convert local matrix to object space vector. More... | |
DofToLRM (FBModel arg1, FBMatrix arg2, FBVector3d arg3) | |
Convert object space vector to local matrix. More... | |
SetSchematicPosition (...) | |
FBVector2d | GetSchematicPosition (FBModel arg1) |
Get the position in the schematic view for the model. More... | |
CollapseInSchematic (FBModel arg1) | |
Collapse the model in the schematic view. More... | |
ExpandInSchematic (FBModel arg1) | |
Expand the model in the schematic view. More... | |
bool | IsCollapsedInSchematic (FBModel arg1) |
Returns if the model is collapsed or not (expanded) in the schematic view. More... | |
int | NoFrustumCullingRequire (FBModel arg1) |
Acquire no frustum culling request. More... | |
int | NoFrustumCullingRelease (FBModel arg1) |
Release no frustum culling request. More... | |
bool | UseFrustumCulling (FBModel arg1) |
Get the current Frustum Culling Status. More... | |
ForceAlwaysEvaluate (FBModel arg1) | |
Force Always Evaluate. More... | |
bool | IsForceAlwaysEvaluate (FBModel arg1) |
Return Force Always Evaluate status. More... | |
bool | IsEvaluationReady (FBModel arg1, FBModelEvaluationTaskType arg2, FBEvaluateInfo arg3) |
Is the model's evaluation task result ready. More... | |
bool | SetAdditionalUniqueColorIDCount (FBModel arg1, int arg2) |
Request additional Unique color IDs. More... | |
int | GetAdditionalUniqueColorIDCount (FBModel arg1) |
Get additional unique color count. More... | |
bool | RayCast (FBModel arg1, FBCamera arg2, object arg3, object arg4, FBVector3d arg5, FBVector3d arg6) |
Ray cast test. More... | |
__init__ (...) | |
Constructor. More... | |
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__reduce__ () | |
bool | AnimationNodeDestroy (FBBox arg1, FBAnimationNode arg2) |
Destroy an animation node. More... | |
__init__ (object arg1, str arg2) | |
Constructor. More... | |
object | AnimationNodeInGet (FBBox arg1) |
Get the (IN/OUT) animation node for this box. More... | |
bool | AnimationNodeIsUserData (FBBox arg1, FBAnimationNode arg2) |
Is the animation node user data? More... | |
object | AnimationNodeOutGet (FBBox arg1) |
int | GetOutConnectorCount (FBBox arg1) |
Get the number of animation node outputs for this box. More... | |
int | GetInConnectorCount (FBBox arg1) |
Get the number of animation node inputs for this box. More... | |
object | GetOutConnector (FBBox arg1, object arg2) |
Get the animation node output associated with the given index. More... | |
object | GetInConnector (FBBox arg1, object arg2) |
Get the animation node input associated with the given index. More... | |
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__reduce__ () | |
FBPropertyList | PropertyGetModifiedList (FBComponent arg1, FBPlugModificationFlag arg2) |
Get list of properties which have been modified since last loading. More... | |
str | ClassName (FBComponent arg1) |
Get the class name. More... | |
DisableObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
Disable a specific Object Flags. More... | |
EnableObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
Enable a specific Object Flags. More... | |
bool | FBCreate (FBComponent arg1) |
Open Reality Creation function. More... | |
FBDelete (FBComponent arg1) | |
Open Reality deletion function. More... | |
FBDestroy (FBComponent arg1) | |
Open Reality destruction function. More... | |
FBObjectFlag | GetObjectFlags (FBComponent arg1) |
Get all Object Flags (concatenated). More... | |
bool | GetObjectStatus (FBComponent arg1, FBObjectStatus arg2) |
Check to see if an object status is enabled. More... | |
bool | HasObjectFlags (FBComponent arg1, FBObjectFlag arg2) |
Check whether a specific object flag is enabled. More... | |
bool | Is (FBComponent arg1, object arg2) |
Returns true if object is of type TypeId. More... | |
bool | ProcessNamespaceHierarchy (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5) |
ProcessNamespaceHierarchy. More... | |
bool | ProcessObjectNamespace (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5) |
ProcessObjectNamespace. More... | |
int | PropertyAdd (FBComponent arg1, FBProperty arg2) |
Add a property to the component's property manager. More... | |
bool | PropertyAddReferenceProperty (FBComponent arg1, FBProperty arg2) |
Add a reference property to the component's property manager. More... | |
object | PropertyCreate (FBComponent arg1, str arg2, FBPropertyType arg3, str arg4, object arg5, object arg6, FBProperty arg7) |
Create user or dynamic property. More... | |
PropertyRemove (FBComponent arg1, FBProperty arg2) | |
Remove a Property from the component's Property manager. More... | |
SetObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
SetObjectFlags. More... | |
SetObjectStatus (FBComponent arg1, FBObjectStatus arg2, object arg3) | |
Enable/Disable a specific Object Status. More... | |
HardSelect (FBComponent arg1) | |
HardSelect. More... | |
object | GetOwnerFileReference (FBComponent arg1) |
Get the owner FileReference object. More... | |
__init__ (...) | |
Constructor. More... | |
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__reduce__ () | |
bool | BeginChange (FBPlug arg1) |
Begins a change on multiple plugs. More... | |
str | ClassName (FBPlug arg1) |
internal System vars. More... | |
bool | ConnectDst (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
Add a destination connection. More... | |
bool | ConnectDstAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
Add a destination connection. More... | |
bool | ConnectSrc (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
Add a source connection. More... | |
bool | ConnectSrcAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
Add a source connection. More... | |
DisconnectAllDst (FBPlug arg1) | |
Remove all destination connections. More... | |
DisconnectAllSrc (FBPlug arg1) | |
Remove all source connections. More... | |
bool | DisconnectDst (FBPlug arg1, FBPlug arg2) |
Remove a destination connection. More... | |
bool | DisconnectDstAt (FBPlug arg1, object arg2) |
Remove a destination connection at a specified index. More... | |
bool | DisconnectSrc (FBPlug arg1, FBPlug arg2) |
Remove a source connection. More... | |
bool | DisconnectSrcAt (FBPlug arg1, object arg2) |
Remove a source connection at a specified index. More... | |
EndChange (FBPlug arg1) | |
Ends a change on multiple plugs. More... | |
object | GetDst (FBPlug arg1, object arg2) |
Get a destination connection's plug at specified index. More... | |
int | GetDstCount (FBPlug arg1) |
Get destination connection count. More... | |
FBConnectionType | GetDstType (FBPlug arg1, object arg2) |
Get a destination connection's type at specified index. More... | |
object | GetOwned (FBPlug arg1, object arg2) |
Get the owned plug at specified index. More... | |
int | GetOwnedCount (FBPlug arg1) |
Get the owned plug count. More... | |
object | GetOwner (FBPlug arg1) |
Get the owner of this plug. More... | |
object | GetSrc (FBPlug arg1, object arg2) |
Get a source connection's plug at specified index. More... | |
int | GetSrcCount (FBPlug arg1) |
Get source connection count. More... | |
FBConnectionType | GetSrcType (FBPlug arg1, object arg2) |
Get a source connection's type at specified index. More... | |
bool | Is (FBPlug arg1, object arg2) |
Is( int pTypeId ) More... | |
bool | IsSDKComponent (FBPlug arg1) |
Return whether or not item is an SDK component. More... | |
MoveSrcAt (...) | |
bool | ReplaceDstAt (FBPlug arg1, object arg2, FBPlug arg3) |
Replace a destination connection at a specified index. More... | |
bool | ReplaceSrcAt (FBPlug arg1, object arg2, FBPlug arg3) |
Replace a source connection at a specified index. More... | |
bool | SwapSrc (FBPlug arg1, object arg2, object arg3) |
Swap source connection at index A with source connection at index B. More... | |
SetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) | |
Set the plug's self modification flag. More... | |
bool | GetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2) |
Tell if the plug's self has changed. More... | |
SetContentModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) | |
Set the plug's owned property/object's modification flag. More... | |
bool | GetContentModified (FBPlug arg1, FBPlugModificationFlag arg2) |
Tell if the plug's content has changed. More... | |
int | GetPlugConnectionModifiedList (FBPlug arg1, FBPlugList arg2, FBPlugModificationFlag arg3, object arg4) |
Get plug's modified src/dst property/object connection added/removed List. More... | |
bool | RevertModification (FBPlug arg1, FBPlugModificationFlag arg2) |
Revert the plug's modification to original status. More... | |
__init__ (...) | |
method | staticmethod (function) |
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__reduce__ () | |
__init__ (...) | |
Public Attributes | |
const double | OrthoFactor |
Constant scale factor to be used with OrthoZoom for orthographic cameras. More... | |
FBPropertyDouble | AntiAliasingIntensity |
Read Write Property: Anti-aliasing intensity. More... | |
FBPropertyCameraAntiAliasingMethod | AntiAliasingMethod |
Read Write Property: Anti-aliasing method. More... | |
FBPropertyCameraApertureMode | ApertureMode |
Read Write Property: Aperture mode. More... | |
FBPropertyAnimatableColor | BackGroundColor |
Read Write Property: Background color for camera. More... | |
FBPropertyBool | BackGroundImageCenter |
Read Write Property: Center the background image More... | |
FBPropertyBool | BackGroundImageCrop |
Read Write Property: Crop the background image More... | |
FBPropertyBool | BackGroundImageFit |
Read Write Property: Fit the background image More... | |
FBPropertyBool | BackGroundImageKeepRatio |
Read Write Property: Keep the background image's ratio More... | |
FBPropertyTexture | BackGroundTexture |
Read Write Property: Background Texture More... | |
FBPropertyVideo | BackGroundMedia |
FBPropertyDouble | BackGroundPlaneDistance |
Read Write Property: Set the distance for the background plane. More... | |
FBPropertyCameraDistanceMode | BackGroundPlaneDistanceMode |
Read Write Property: Select mode for the background plane's distance. More... | |
FBPropertyBool | Display2DMagnifierFrame |
Read Write Property: Enable/Disable the drawing of the 2D Magnifier frame box. More... | |
FBPropertyBool | DisplayTurnTableIcon |
Read Write Property: Enable/Disable the drawing of the Turn Table icon. More... | |
FBPropertyDouble | FarPlaneDistance |
Read Write Property: Far plane distance. More... | |
FBPropertyAnimatableDouble | FieldOfView |
Read Write Property: Field of View (used when in horizontal or vertical aperture modes). More... | |
FBPropertyAnimatableDouble | FieldOfViewX |
Read Write Property: Field of View X angle (used in horizontal and vertical aperture mode). More... | |
FBPropertyAnimatableDouble | FieldOfViewY |
Read Write Property: Field of View Y angle (used in horizontal and vertical aperture mode). More... | |
FBPropertyDouble | FilmAspectRatio |
Read Write Property: Film aspect ratio. More... | |
FBPropertyCameraFilmBackType | FilmBackType |
Read Write Property: Film back standard type. More... | |
FBPropertyDouble | FilmSizeHeight |
Read Write Property: Height of the film. More... | |
FBPropertyDouble | FilmSizeWidth |
Read Write Property: Width of the film. More... | |
FBPropertyAnimatableDouble | FocalLength |
Read Write Property: Focal Length. More... | |
FBPropertyAnimatableDouble | FocusAngle |
Read Write Property: Focus Angle (rendering dof). More... | |
FBPropertyCameraFocusDistanceSource | FocusDistanceSource |
Read Write Property: Select source for focusing. More... | |
FBPropertyAnimatableDouble | FocusSpecificDistance |
Read Write Property: Specfic distance for focusing. More... | |
FBPropertyModel | FocusModel |
Read Write Property: Another model that determines the focus distance. More... | |
FBPropertyAnimatableDouble | ForeGroundAlpha |
Read Write Property: Opacity of foreground. More... | |
FBPropertyBool | ForeGroundImageCenter |
Read Write Property: Center the foreground image More... | |
FBPropertyBool | ForeGroundImageCrop |
Read Write Property: Crop the foreground image More... | |
FBPropertyBool | ForeGroundImageFit |
Read Write Property: Fit the foreground image More... | |
FBPropertyBool | ForeGroundImageKeepRatio |
Read Write Property: Keep the foreground image's ratio? More... | |
FBPropertyDouble | ForeGroundMaterialThreshold |
Read Write Property: Material threshold for a transparent foreground. More... | |
FBPropertyTexture | ForeGroundTexture |
Read Write Property: ForeGround Texture More... | |
FBPropertyVideo | ForeGroundMedia |
FBPropertyDouble | ForeGroundPlaneDistance |
Read Write Property: Set the distance for the foreground plane. More... | |
FBPropertyCameraDistanceMode | ForeGroundPlaneDistanceMode |
Read Write Property: Select mode for the foreground plane's distance. More... | |
FBPropertyBool | ForeGroundTransparent |
Read Write Property: Is the foreground transparent? More... | |
FBPropertyColor | FrameColor |
Read Write Property: Frame color for camera. More... | |
FBPropertyCameraFrameSizeMode | FrameSizeMode |
Read Write Property: Frame size standard mode. More... | |
FBPropertyBool | InteractiveMode |
Read Write Property: Interactive mode? More... | |
FBPropertyModel | Interest |
Read Write Property: Direct camera's interest. More... | |
FBPropertyAnimatableDouble | MagnifierPosX |
Read Write Property: 2D Magnifier X Position. More... | |
FBPropertyAnimatableDouble | MagnifierPosY |
Read Write Property: 2D Magnifier Y Position. More... | |
FBPropertyAnimatableDouble | MagnifierZoom |
Read Write Property: 2D Magnifier Zoom value. More... | |
FBPropertyAnimatableDouble | MotionBlurIntensity |
Read Write Property: Motion Blur Intensity. More... | |
FBPropertyBool | UseMotionBlur |
Read Write Property: Enable Motion Blur. More... | |
FBPropertyBool | UseRealTimeMotionBlur |
Read Write Property: Enable Real-time Motion Blur. More... | |
FBPropertyBool | MouseLockCamera |
Read Write Property: Mouse lock for camera? More... | |
FBPropertyDouble | NearPlaneDistance |
Read Write Property: Near plane distance. More... | |
FBPropertyInt | NumberOfSamples |
Read Write Property: Number of samples to oversample with. More... | |
FBPropertyAnimatableDouble | OpticalCenterX |
Read Write Property: Optical Center X (mm). More... | |
FBPropertyAnimatableDouble | OpticalCenterY |
Read Write Property: Optical Center Y (mm). More... | |
FBPropertyDouble | PixelAspectRatio |
Read Write Property: Pixel aspect ratio. More... | |
FBPropertyDouble | ResolutionHeight |
Read Write Property: Resolution height. More... | |
FBPropertyCameraResolutionMode | ResolutionMode |
Read Write Property: Resolution standard mode. More... | |
FBPropertyDouble | ResolutionWidth |
Read Write Property: Resolution width. More... | |
FBPropertyAnimatableDouble | Roll |
Read Write Property: Camera's roll on it's Z axis. More... | |
FBPropertyCameraSafeAreaMode | SafeAreaMode |
Read Write Property: Select mode for safe area. More... | |
FBPropertyCameraSamplingType | SamplingType |
Read Write Property: Type of over sampling. More... | |
FBPropertyDouble | SqueezeRatio |
Read Write Property: Squeeze ratio. More... | |
FBPropertyBool | SystemCamera |
Read Only Property: Indicate if this a producer (default or system) camera or a custom (user-created) camera. More... | |
FBPropertyAnimatableDouble | TurnTable |
Read Write Property: Camera's rotation around its interest. More... | |
FBPropertyCameraType | Type |
Read Write Property: Type of camera More... | |
FBPropertyBool | Use2DMagnifier |
Read Write Property: Enable/Disable the 2D Magnifier. More... | |
FBPropertyBool | UseAccumulationBuffer |
Read Write Property: Use accumulation buffer? More... | |
FBPropertyBool | UseAntiAliasing |
Read Write Property: Use anti-aliasing? More... | |
FBPropertyAnimatableBool | UseDepthOfField |
Read Write Property: Use depth of field calculations? More... | |
FBPropertyBool | UseFrameColor |
Read Write Property: Use frame color? More... | |
FBPropertyCameraViewPlaneMode | ViewBackGroundPlaneMode |
Read Write Property: Background plane view mode More... | |
FBPropertyCameraViewPlaneMode | ViewForeGroundPlaneMode |
Read Write Property: Foreground plane view mode More... | |
FBPropertyBool | ViewCameraInterest |
Read Write Property: Show the camera interest? More... | |
FBPropertyBool | ViewDisplaySafeArea |
Read Write Property: Display safe area? More... | |
FBPropertyBool | ViewNearFarPlane |
Read Write Property: Show near/far planes? More... | |
FBPropertyBool | ViewOpticalCenter |
Read Write Property: View optical center? More... | |
FBPropertyBool | ViewShowAxis |
Read Write Property: Show axis? More... | |
FBPropertyBool | ViewShowName |
Read Write Property: Show name? More... | |
FBPropertyBool | ViewShowGrid |
Read Write Property: Show grid? More... | |
FBPropertyBool | ViewShowTimeCode |
Read Write Property: Show time code? More... | |
FBPropertyDouble | WindowHeight |
Read Only Property: Window height. More... | |
FBPropertyDouble | WindowWidth |
Read Only Property: Window width. More... | |
ORSDK2018::FBPropertyListHUD | HUDs |
List : HUDs present in this camera More... | |
object | AnimatableNearPlane |
object | AnimatableFarPlane |
FBPropertyInt | CameraViewportX |
Read Only Property: Camera Viewport start position's X value More... | |
FBPropertyInt | CameraViewportY |
Read Only Property: Camera Viewport start position's Y value More... | |
FBPropertyInt | CameraViewportWidth |
Read Only Property: Camera Viewport width More... | |
FBPropertyInt | CameraViewportHeight |
Read Only Property: Camera Viewport height More... | |
FBPropertyDouble | OrthoZoom |
Read Write Property: Zoom factor of an orthographic camera. More... | |
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FBPropertyAnimationNode | AnimationNode |
Read Only Property: Animation node of the model. More... | |
ORSDK2018::FBPropertyListModel | Children |
Interface to IObject. More... | |
FBPropertyVector3d | GeometricRotation |
Read Write Property: Geometric rotation. More... | |
FBPropertyVector3d | GeometricScaling |
Read Write Property: Geometric scaling. More... | |
FBPropertyVector3d | GeometricTranslation |
Read Write Property: Geometric translation. More... | |
FBPropertyGeometry | Geometry |
Read Write Property: Geometry for the model. More... | |
FBPropertyModelVertexData | ModelVertexData |
Read Only Property: ModelVertexData for the model. More... | |
FBPropertyBool | Icon3D |
Read Write Property: Is model a 3D icon? More... | |
FBPropertyBool | IsDeformable |
Read Only Property: Is model deformable? More... | |
FBPropertyBool | IsConstrained |
Read Only Property: Is model constrained? More... | |
FBPropertyInt | GeometryUpdateId |
Read Only Property: model geometry (vertex data) related update id. More... | |
FBPropertyBool | SkeletonDeformable |
Read Write Property: Model skeleton deformable. More... | |
FBPropertyBool | BlendShapeDeformable |
Read Write Property: Model blend-shape deformable. More... | |
FBPropertyBool | ConstrainDeformable |
Read Write Property: Model constraint deformable. More... | |
FBPropertyBool | PointCacheDeformable |
Read Write Property: Model point cache deformable. More... | |
FBPropertyBool | PointCacheRecord |
Read Write Property: Record Point Cache for model? Not Savable More... | |
FBPropertyColor | UniqueColorId |
Read Only Property: Unique Color Id for color based viewer picking. More... | |
FBPropertyModel | LookAt |
Read Write Property: Look at model (interest point). More... | |
FBPropertyModel | Parent |
Read Write Property: Parent model. More... | |
FBPropertyVector3d | PostRotation |
Read Write Property: Post Rotation (considered if RotationActive is true) More... | |
FBPropertyVector3d | PreRotation |
Read Write Property: Pre Rotation (considered if RotationActive is true) More... | |
FBPropertyBool | QuaternionInterpolate |
Read Write Property: Use quaternion interpolation. More... | |
FBPropertyBool | PrimaryVisibility |
Read Write Property: Control the geometry render state. More... | |
FBPropertyBool | CastsShadows |
Read Write Property: If true, the geometry will produce shadows. More... | |
FBPropertyBool | ReceiveShadows |
Read Write Property: If true, the geometry will receive shadows. More... | |
FBPropertyAnimatableVector3d | Rotation |
Read Write Property: Lcl rotation. More... | |
FBPropertyBool | RotationActive |
Read Write Property: Is model using Rotation Limits? More... | |
FBPropertyVector3d | RotationMax |
Read Write Property: Max Rotation Limit (considered if RotationActive is true) More... | |
FBPropertyBool | RotationMaxX |
Read Write Property: Is model using Maximum Rotation Limits On X? More... | |
FBPropertyBool | RotationMaxY |
Read Write Property: Is model using Maximum Rotation Limits On Y? More... | |
FBPropertyBool | RotationMaxZ |
Read Write Property: Is model using Maximum Rotation Limits On Z? More... | |
FBPropertyVector3d | RotationMin |
Read Write Property: Min Rotation Limit (considered if RotationActive is true) More... | |
FBPropertyBool | RotationMinX |
Read Write Property: Is model using Minimum Rotation Limits On X? More... | |
FBPropertyBool | RotationMinY |
Read Write Property: Is model using Minimum Rotation Limits On Y? More... | |
FBPropertyBool | RotationMinZ |
Read Write Property: Is model using Minimum Rotation Limits On Z? More... | |
FBPropertyModelRotationOrder | RotationOrder |
Read Write Property: Rotation order. More... | |
FBPropertyBool | RotationSpaceForLimitOnly |
Read Write Property: Apply Post Rotation Matrix only for Limits? More... | |
FBPropertyAnimatableVector3d | Scaling |
Read Write Property: Lcl scaling. More... | |
FBPropertyScene | Scene |
Read Only Property: Scene containing the model. More... | |
object | Selected |
ORSDK2018::FBPropertyListShader | Shaders |
List: Shaders for model. More... | |
ORSDK2018::FBPropertyListMaterial | Materials |
List: Materials for model. More... | |
ORSDK2018::FBPropertyListTexture | Textures |
List: Textures with Special UseType (Other than "Color" which should connect to materials). More... | |
ORSDK2018::FBPropertyListDeformer | Deformers |
List: Deformers (Skeleton Deformer or Point Cache Deformer). More... | |
FBPropertyModelShadingMode | ShadingMode |
Read Write Property: Shading mode for the model. More... | |
object | CullingMode |
FBPropertyBool | Pickable |
Read Write Property: Indicate if a model can be picked in the viewer. More... | |
FBPropertyBool | Show |
Read Write Property: Indicate if the viewer should show the object, according to its visibility value. More... | |
FBPropertyBool | Transformable |
Read Write Property: Indicate if a model can be transformable in the viewer. More... | |
FBPropertyBool | SoftSelected |
Read Write Property: Is model Soft selected? More... | |
FBPropertyAnimatableVector3d | Translation |
Read Write Property: Lcl translation. More... | |
FBPropertyModel | UpVector |
Read Write Property: UpVector model. More... | |
FBPropertyAnimatableBool | Visibility |
Read Write Property: Visibility of model. More... | |
object | IsVisible |
If the model is visible. More... | |
FBPropertyBool | VisibilityInheritance |
Read Write Property: //!< When this value is set to True the Visibility of this model is also applied to all its descendants More... | |
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FBPropertyBool | Animatable |
Read Write Property: Is the box animatable. More... | |
FBPropertyBool | Live |
Read Write Property: Is live? More... | |
FBPropertyBool | RecordMode |
Read Write Property: Is recording? More... | |
const char * | UniqueName |
internal Unique name. More... | |
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object | OwnerNamespace |
ORSDK2018::FBPropertyListComponent | Components |
List: List of components. More... | |
ORSDK2018::FBPropertyString | Name |
Read Write Property: Unique name of object. More... | |
ORSDK2018::FBPropertyString | LongName |
Read Write Property: Name and namespace for object. More... | |
object | FullName |
ORSDK2018::FBPropertyListComponent | Parents |
List: Parents. More... | |
ORSDK2018::FBPropertyManager | PropertyList |
Read Only Property: Manages all of the properties for the component. More... | |
FBPropertyBool | Selected |
Read Write Property: Selected property. More... | |
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object | OnUnbind |
__init__ | ( | object | arg1, |
str | arg2 | ||
) |
Constructor.
Python Docstring:
__init__( (object)arg1, (str)arg2) -> None
C++ Signature:
FBCamera(const char * pName, HIObject pObject = ((void *) 0))
pName | Name of camera. |
pObject | For internal use only(default=NULL). |
__reduce__ | ( | ) |
GetCameraMatrix | ( | FBCamera | arg1, |
FBMatrix | arg2, | ||
FBCameraMatrixType | arg3, | ||
FBEvaluateInfo | arg4 | ||
) |
Obtains the camera's matrix.
Python Docstring:
GetCameraMatrix( (FBCamera)arg1, (FBMatrix)arg2, (FBCameraMatrixType)arg3 [, (FBEvaluateInfo)arg4]) -> None
C++ Signature:
void GetCameraMatrix(ORSDK2018::FBMatrix & pMatrix, FBCameraMatrixType pType, ORSDK2018::FBEvaluateInfo * pEvalInfo = ((void *) 0))
pMatrix | Matrix to fill with requested information. |
pType | Camera Matrix type to obtain. |
pEvalInfo | Take Display if none specified. |
InverseProjection | ( | ... | ) |
Returns the world coordinates based on screen coordinates and input distance from the camera.
Python Docstring:
InverseProjection( (FBCamera)arg1, (object)arg2, (object)arg3, (object)arg4) -> FBVector4d InverseProjection( (FBCamera)arg1, (object)arg2, (object)arg3, (object)arg4, (object)arg5) -> FBVector4d
C++ Signature:
FBVector4d InverseProjection(int pX, int pY, double pDistanceFromCamera, bool pRelativeToViewport = false)
pX | Screen horizontal coordinate in pixel. When pRelativeToViewport is false, the range is between 0 and (WindowWidth - 1). When pRelativeToViewport is true, the range is between 0 to (CameraViewportWidth - 1). The coordinate starts at left of the region. |
pY | Screen vertical coordinate in pixel. When pRelativeToViewport is false, the range is between 0 and (WindowHeight - 1). When pRelativeToViewport is true, the range is between 0 to (CameraViewportHeight - 1). The coordinate starts at top of the region. |
pDistanceFromCamera | Distance from the camera to the resulting world coordinate position |
pRelativeToViewport | true indicates (pX,pY) is relative to the window; false indicates (pX,pY) is relative to the viewport of the camera. |
object AnimatableFarPlane |
object AnimatableNearPlane |
FBPropertyDouble AntiAliasingIntensity |
Read Write Property: Anti-aliasing intensity.
FBPropertyCameraAntiAliasingMethod AntiAliasingMethod |
Read Write Property: Anti-aliasing method.
FBPropertyCameraApertureMode ApertureMode |
Read Write Property: Aperture mode.
FBPropertyAnimatableColor BackGroundColor |
Read Write Property: Background color for camera.
FBPropertyBool BackGroundImageCenter |
Read Write Property: Center the background image
FBPropertyBool BackGroundImageCrop |
Read Write Property: Crop the background image
FBPropertyBool BackGroundImageFit |
Read Write Property: Fit the background image
FBPropertyBool BackGroundImageKeepRatio |
Read Write Property: Keep the background image's ratio
FBPropertyVideo BackGroundMedia |
FBPropertyDouble BackGroundPlaneDistance |
Read Write Property: Set the distance for the background plane.
FBPropertyCameraDistanceMode BackGroundPlaneDistanceMode |
Read Write Property: Select mode for the background plane's distance.
FBPropertyTexture BackGroundTexture |
Read Write Property: Background Texture
FBPropertyInt CameraViewportHeight |
Read Only Property: Camera Viewport height
FBPropertyInt CameraViewportWidth |
Read Only Property: Camera Viewport width
FBPropertyInt CameraViewportX |
Read Only Property: Camera Viewport start position's X value
FBPropertyInt CameraViewportY |
Read Only Property: Camera Viewport start position's Y value
FBPropertyBool Display2DMagnifierFrame |
Read Write Property: Enable/Disable the drawing of the 2D Magnifier frame box.
FBPropertyBool DisplayTurnTableIcon |
Read Write Property: Enable/Disable the drawing of the Turn Table icon.
FBPropertyDouble FarPlaneDistance |
Read Write Property: Far plane distance.
FBPropertyAnimatableDouble FieldOfView |
Read Write Property: Field of View (used when in horizontal or vertical aperture modes).
FBPropertyAnimatableDouble FieldOfViewX |
Read Write Property: Field of View X angle (used in horizontal and vertical aperture mode).
FBPropertyAnimatableDouble FieldOfViewY |
Read Write Property: Field of View Y angle (used in horizontal and vertical aperture mode).
FBPropertyDouble FilmAspectRatio |
Read Write Property: Film aspect ratio.
FBPropertyCameraFilmBackType FilmBackType |
Read Write Property: Film back standard type.
FBPropertyDouble FilmSizeHeight |
Read Write Property: Height of the film.
FBPropertyDouble FilmSizeWidth |
Read Write Property: Width of the film.
FBPropertyAnimatableDouble FocalLength |
Read Write Property: Focal Length.
FBPropertyAnimatableDouble FocusAngle |
Read Write Property: Focus Angle (rendering dof).
FBPropertyCameraFocusDistanceSource FocusDistanceSource |
Read Write Property: Select source for focusing.
FBPropertyModel FocusModel |
Read Write Property: Another model that determines the focus distance.
FBPropertyAnimatableDouble FocusSpecificDistance |
Read Write Property: Specfic distance for focusing.
FBPropertyAnimatableDouble ForeGroundAlpha |
Read Write Property: Opacity of foreground.
FBPropertyBool ForeGroundImageCenter |
Read Write Property: Center the foreground image
FBPropertyBool ForeGroundImageCrop |
Read Write Property: Crop the foreground image
FBPropertyBool ForeGroundImageFit |
Read Write Property: Fit the foreground image
FBPropertyBool ForeGroundImageKeepRatio |
Read Write Property: Keep the foreground image's ratio?
FBPropertyDouble ForeGroundMaterialThreshold |
Read Write Property: Material threshold for a transparent foreground.
FBPropertyVideo ForeGroundMedia |
FBPropertyDouble ForeGroundPlaneDistance |
Read Write Property: Set the distance for the foreground plane.
FBPropertyCameraDistanceMode ForeGroundPlaneDistanceMode |
Read Write Property: Select mode for the foreground plane's distance.
FBPropertyTexture ForeGroundTexture |
Read Write Property: ForeGround Texture
FBPropertyBool ForeGroundTransparent |
Read Write Property: Is the foreground transparent?
FBPropertyColor FrameColor |
Read Write Property: Frame color for camera.
FBPropertyCameraFrameSizeMode FrameSizeMode |
Read Write Property: Frame size standard mode.
ORSDK2018::FBPropertyListHUD HUDs |
List : HUDs present in this camera
FBPropertyBool InteractiveMode |
Read Write Property: Interactive mode?
FBPropertyModel Interest |
Read Write Property: Direct camera's interest.
FBPropertyAnimatableDouble MagnifierPosX |
Read Write Property: 2D Magnifier X Position.
FBPropertyAnimatableDouble MagnifierPosY |
Read Write Property: 2D Magnifier Y Position.
FBPropertyAnimatableDouble MagnifierZoom |
Read Write Property: 2D Magnifier Zoom value.
FBPropertyAnimatableDouble MotionBlurIntensity |
Read Write Property: Motion Blur Intensity.
FBPropertyBool MouseLockCamera |
Read Write Property: Mouse lock for camera?
FBPropertyDouble NearPlaneDistance |
Read Write Property: Near plane distance.
FBPropertyInt NumberOfSamples |
Read Write Property: Number of samples to oversample with.
FBPropertyAnimatableDouble OpticalCenterX |
Read Write Property: Optical Center X (mm).
FBPropertyAnimatableDouble OpticalCenterY |
Read Write Property: Optical Center Y (mm).
const double OrthoFactor |
Constant scale factor to be used with OrthoZoom for orthographic cameras.
FBPropertyDouble OrthoZoom |
Read Write Property: Zoom factor of an orthographic camera.
OrthoZoom is only applicable if the camera has orthographic projection (i.e., Type == FBCameraType::kFBCameraTypeOrthogonal).
This value changes when the orthographic camera is zoomed in or out.
Refer to the following code if you wish to compute the left, right, top, and bottom view planes of the camera.
FBPropertyDouble PixelAspectRatio |
Read Write Property: Pixel aspect ratio.
FBPropertyDouble ResolutionHeight |
Read Write Property: Resolution height.
FBPropertyCameraResolutionMode ResolutionMode |
Read Write Property: Resolution standard mode.
FBPropertyDouble ResolutionWidth |
Read Write Property: Resolution width.
Read Write Property: Camera's roll on it's Z axis.
FBPropertyCameraSafeAreaMode SafeAreaMode |
Read Write Property: Select mode for safe area.
FBPropertyCameraSamplingType SamplingType |
Read Write Property: Type of over sampling.
FBPropertyDouble SqueezeRatio |
Read Write Property: Squeeze ratio.
FBPropertyBool SystemCamera |
Read Only Property: Indicate if this a producer (default or system) camera or a custom (user-created) camera.
FBPropertyAnimatableDouble TurnTable |
Read Write Property: Camera's rotation around its interest.
FBPropertyCameraType Type |
Read Write Property: Type of camera
FBPropertyBool Use2DMagnifier |
Read Write Property: Enable/Disable the 2D Magnifier.
FBPropertyBool UseAccumulationBuffer |
Read Write Property: Use accumulation buffer?
FBPropertyBool UseAntiAliasing |
Read Write Property: Use anti-aliasing?
FBPropertyAnimatableBool UseDepthOfField |
Read Write Property: Use depth of field calculations?
FBPropertyBool UseFrameColor |
Read Write Property: Use frame color?
FBPropertyBool UseMotionBlur |
Read Write Property: Enable Motion Blur.
FBPropertyBool UseRealTimeMotionBlur |
Read Write Property: Enable Real-time Motion Blur.
FBPropertyCameraViewPlaneMode ViewBackGroundPlaneMode |
Read Write Property: Background plane view mode
FBPropertyBool ViewCameraInterest |
Read Write Property: Show the camera interest?
FBPropertyBool ViewDisplaySafeArea |
Read Write Property: Display safe area?
FBPropertyCameraViewPlaneMode ViewForeGroundPlaneMode |
Read Write Property: Foreground plane view mode
FBPropertyBool ViewNearFarPlane |
Read Write Property: Show near/far planes?
FBPropertyBool ViewOpticalCenter |
Read Write Property: View optical center?
FBPropertyBool ViewShowAxis |
Read Write Property: Show axis?
FBPropertyBool ViewShowGrid |
Read Write Property: Show grid?
FBPropertyBool ViewShowName |
Read Write Property: Show name?
FBPropertyBool ViewShowTimeCode |
Read Write Property: Show time code?
FBPropertyDouble WindowHeight |
Read Only Property: Window height.
FBPropertyDouble WindowWidth |
Read Only Property: Window width.