FBModelPath3D Class Reference

#include <mobu-python-api.h>

Class Description

Path 3D model class.

+ Inheritance diagram for FBModelPath3D:

Public Member Functions

 __reduce__ ()
 
 __init__ (object arg1, str arg2)
 Constructor. More...
 
float ConvertSegmentPercentToTotalPercent (FBModelPath3D arg1, object arg2, FBEvaluateInfo arg3)
 Converting one key type Segment (time) to Total (percent). More...
 
float ConvertToSegmentPercentFactor (FBModelPath3D arg1)
 Get factor for multiplying the derivative of a key for segment mode. More...
 
float ConvertTotalPercentToSegmentPercent (FBModelPath3D arg1, object arg2, FBEvaluateInfo arg3)
 Converting one key type Total (percent) to Segment (time). More...
 
float ConvertToTotalPercentFactor (FBModelPath3D arg1)
 Get factor for multiplying the derivative of a key for total mode. More...
 
int GetSelectedPathKeyCount (FBModelPath3D arg1)
 Query the number of keys present in the selected path. More...
 
int InsertNewEndKey (FBModelPath3D arg1)
 Insert a new key at the end of the path. More...
 
int InsertNewStartKey (FBModelPath3D arg1)
 Insert a new key at the start of the path. More...
 
 PathKeyClear (FBModelPath3D arg1)
 Clear the path keys. More...
 
int PathKeyEndAdd (FBModelPath3D arg1, FBVector4d arg2)
 Adds a new key to the end of the path (with time gap of 1 sec). More...
 
FBVector4d PathKeyGet (FBModelPath3D arg1, object arg2)
 Get path's key vector for at a particular key index. More...
 
int PathKeyGetCount (FBModelPath3D arg1)
 Query the number of keys present in the path. More...
 
FBVector4d PathKeyGetLeftTangent (FBModelPath3D arg1, object arg2)
 Get the path key left tangent's vector value for designated index. More...
 
FBVector4d PathKeyGetRightTangent (FBModelPath3D arg1, object arg2)
 Get the path key right tangent's vector value for designated index. More...
 
FBVector4d PathKeyGetXYZDerivative (FBModelPath3D arg1, object arg2)
 Get vector in XYZ coordinates for a path tangent. More...
 
int PathKeyInsertAfter (FBModelPath3D arg1, object arg2, FBVector4d arg3)
 Adds a new key immediately after the specified key ID (with time gap of 1 sec). More...
 
 PathKeyRemove (FBModelPath3D arg1, object arg2)
 Remove key at a particular index. More...
 
 PathKeyRemoveSelected (FBModelPath3D arg1)
 Remove the selected keys from the path. More...
 
 PathKeySet (FBModelPath3D arg1, object arg2, FBVector4d arg3, object arg4)
 Set the local coordinate vector values for path at a particular key index. More...
 
 PathKeySetLeftTangent (FBModelPath3D arg1, object arg2, FBVector4d arg3, object arg4)
 Set path's key left tangent vector for designated index. More...
 
 PathKeySetRightTangent (FBModelPath3D arg1, object arg2, FBVector4d arg3, object arg4)
 Set 3D path's key right tangent vector for designated index. More...
 
 PathKeySetLeftRightTangent (FBModelPath3D arg1, object arg2, FBVector4d arg3, FBVector4d arg4, FBVector4d arg5, object arg6)
 Set path's vectors for key, left tangent and right tangent at a particular key index. More...
 
 PathKeySetXDerivative (FBModelPath3D arg1, object arg2, object arg3, object arg4)
 Set derivative in X coordinate for a path tangent. More...
 
 PathKeySetXYZDerivative (FBModelPath3D arg1, object arg2, FBVector4d arg3, object arg4)
 Set derivative in XYZ coordinates for a path tangent. More...
 
 PathKeySetYDerivative (FBModelPath3D arg1, object arg2, object arg3, object arg4)
 Set derivative in Y coordinate for a path tangent. More...
 
 PathKeySetZDerivative (FBModelPath3D arg1, object arg2, object arg3, object arg4)
 Set derivative in Z coordinate for a path tangent. More...
 
int PathKeyStartAdd (FBModelPath3D arg1, FBVector4d arg2)
 Adds a new key to the start of the path (with time gap of 1 sec). More...
 
float PathKeyGetLeftTangentLength (FBModelPath3D arg1, object arg2)
 Query the length of the left tangent. More...
 
float PathKeyGetRightTangentLength (FBModelPath3D arg1, object arg2)
 Query the value of the right tangent. More...
 
object PathKeyGetProperty (FBModelPath3D arg1, object arg2)
 Get the path key's corresponding property. More...
 
object PathKeyGetControlNode (FBModelPath3D arg1, object arg2)
 Get the path key's control node. More...
 
bool PathKeySetControlNode (FBModelPath3D arg1, object arg2, FBModel arg3)
 Set the path key's control node. More...
 
FBVector4d Segment_GlobalPathEvaluate (FBModelPath3D arg1, object arg2, FBEvaluateInfo arg3)
 Get the path's vector at a particular point within the curve, in global coordinates. More...
 
FBVector4d Segment_GlobalPathEvaluateDerivative (FBModelPath3D arg1, object arg2, FBEvaluateInfo arg3)
 Get the path's derivative at a particular point within the curve, in global coordinates. More...
 
int Segment_IsPathKey (FBModelPath3D arg1, object arg2, FBEvaluateInfo arg3)
 Query whether a percentage value has a key associated at that point in the path. More...
 
FBVector4d Segment_LocalPathEvaluate (FBModelPath3D arg1, object arg2, FBEvaluateInfo arg3)
 Get the path's vector at a particular point within the curve, in local coordinates. More...
 
FBVector4d Segment_LocalPathEvaluateDerivative (FBModelPath3D arg1, object arg2, FBEvaluateInfo arg3)
 Get the path's derivative at a particular point within the curve, in local coordinates. More...
 
int Segment_PathKeyAdd (FBModelPath3D arg1, object arg2, FBVector4d arg3, FBEvaluateInfo arg4)
 Adds a new key either at the start, end or along the path as per specified. More...
 
 ShowCurveControls (FBModelPath3D arg1, object arg2)
 Enable or disable displaying Curve Controls for the 3D model path. More...
 
 ShowCurvePoints (FBModelPath3D arg1, object arg2)
 Enable or disable displaying Curve Points for the 3D model path. More...
 
FBVector4d Total_GlobalPathEvaluate (FBModelPath3D arg1, object arg2, FBEvaluateInfo arg3)
 Get the path's vector at a particular point within the curve, in global coordinates. More...
 
FBVector4d Total_GlobalPathEvaluateDerivative (FBModelPath3D arg1, object arg2, FBEvaluateInfo arg3)
 Get the path's derivative at a particular point within the curve, in global coordinates. More...
 
int Total_IsPathKey (FBModelPath3D arg1, object arg2, FBEvaluateInfo arg3)
 Query whether a percentage value has a key associated at that point in the path. More...
 
FBVector4d Total_LocalPathEvaluate (FBModelPath3D arg1, object arg2, FBEvaluateInfo arg3)
 Get the path's vector at a particular point within the curve, in local coordinates. More...
 
FBVector4d Total_LocalPathEvaluateDerivative (FBModelPath3D arg1, object arg2, FBEvaluateInfo arg3)
 Get the path's derivative at a particular point within the curve, in local coordinates. More...
 
int Total_PathKeyAdd (FBModelPath3D arg1, object arg2, FBVector4d arg3, FBEvaluateInfo arg4)
 Adds a new key either at the start, end or along the path as per specified. More...
 
 UpdateGeometry (FBModelPath3D arg1)
 Update path geometry explicitly. More...
 
- Public Member Functions inherited from FBModel
 __reduce__ ()
 
object __copy__ (FBModel arg1)
 
FBColor GetAdditionalUniqueColorID (FBModel arg1, int arg2)
 Get Additional Unique Color Id. More...
 
str FbxGetObjectSubType (FBModel arg1)
 Returns the class sub type inherited by the class of an object, for example: 'Default', 'Mesh'. More...
 
 FBDelete (FBModel arg1)
 Open Reality deletion function. More...
 
str FbxGetObjectType (FBModel arg1)
 Returns the class type inherited by the class of an object, for example: 'Model'. More...
 
object Clone (FBModel arg1)
 Clone the model. More...
 
 GetBoundingBox (FBModel arg1, FBVector3d arg2, FBVector3d arg3)
 Get the bounding box of the model. More...
 
 GetMatrix (FBModel arg1, FBMatrix arg2, FBModelTransformationType arg3, object arg4, FBEvaluateInfo arg5)
 Get a matrix from the model. More...
 
list GetHierarchyWorldMatrices (FBModel arg1, int arg2, FBModelHiercharyTraverserType arg3, FBEvaluateInfo arg4)
 Computes the global transform matrices between this model and all its children (all levels). More...
 
int GetSelectedPointsCount (FBModel arg1)
 Get the number of selected points in the model. More...
 
 SetupPropertiesForShapes (FBModel arg1)
 Setup Shape Properties. More...
 
 GetVector (FBModel arg1, FBVector3d arg2, FBModelTransformationType arg3, object arg4, FBEvaluateInfo arg5)
 Get a vector from the model. More...
 
 SetMatrix (FBModel arg1, FBMatrix arg2, FBModelTransformationType arg3, object arg4, FBEvaluateInfo arg5)
 Set a matrix for the model. More...
 
 SetMatrixWithPrecision (FBModel arg1, FBMatrix arg2, FBModelTransformationType arg3, object arg4, FBEvaluateInfo arg5, object arg6)
 Set a matrix for the model. More...
 
 SetVector (FBModel arg1, FBVector3d arg2, FBModelTransformationType arg3, object arg4, FBEvaluateInfo arg5)
 Set a vector for the model. More...
 
 MatrixToRotation (FBModel arg1, FBVector3d arg2, FBMatrix arg3)
 Convert Rotation Matrix to Euler Vector based on model's rotation order. More...
 
 RotationToMatrix (FBModel arg1, FBMatrix arg2, FBVector3d arg3)
 Convert Euler Vector to Rotation Matrix based on model's rotation order. More...
 
 LRMToDof (FBModel arg1, FBVector3d arg2, FBMatrix arg3)
 Convert local matrix to object space vector. More...
 
 DofToLRM (FBModel arg1, FBMatrix arg2, FBVector3d arg3)
 Convert object space vector to local matrix. More...
 
 SetSchematicPosition (...)
 
FBVector2d GetSchematicPosition (FBModel arg1)
 Get the position in the schematic view for the model. More...
 
 CollapseInSchematic (FBModel arg1)
 Collapse the model in the schematic view. More...
 
 ExpandInSchematic (FBModel arg1)
 Expand the model in the schematic view. More...
 
bool IsCollapsedInSchematic (FBModel arg1)
 Returns if the model is collapsed or not (expanded) in the schematic view. More...
 
int NoFrustumCullingRequire (FBModel arg1)
 Acquire no frustum culling request. More...
 
int NoFrustumCullingRelease (FBModel arg1)
 Release no frustum culling request. More...
 
bool UseFrustumCulling (FBModel arg1)
 Get the current Frustum Culling Status. More...
 
 ForceAlwaysEvaluate (FBModel arg1)
 Force Always Evaluate. More...
 
bool IsForceAlwaysEvaluate (FBModel arg1)
 Return Force Always Evaluate status. More...
 
bool IsEvaluationReady (FBModel arg1, FBModelEvaluationTaskType arg2, FBEvaluateInfo arg3)
 Is the model's evaluation task result ready. More...
 
bool SetAdditionalUniqueColorIDCount (FBModel arg1, int arg2)
 Request additional Unique color IDs. More...
 
int GetAdditionalUniqueColorIDCount (FBModel arg1)
 Get additional unique color count. More...
 
bool RayCast (FBModel arg1, FBCamera arg2, object arg3, object arg4, FBVector3d arg5, FBVector3d arg6)
 Ray cast test. More...
 
 __init__ (...)
 Constructor. More...
 
- Public Member Functions inherited from FBBox
 __reduce__ ()
 
bool AnimationNodeDestroy (FBBox arg1, FBAnimationNode arg2)
 Destroy an animation node. More...
 
 __init__ (object arg1, str arg2)
 Constructor. More...
 
object AnimationNodeInGet (FBBox arg1)
 Get the (IN/OUT) animation node for this box. More...
 
bool AnimationNodeIsUserData (FBBox arg1, FBAnimationNode arg2)
 Is the animation node user data? More...
 
object AnimationNodeOutGet (FBBox arg1)
 
int GetOutConnectorCount (FBBox arg1)
 Get the number of animation node outputs for this box. More...
 
int GetInConnectorCount (FBBox arg1)
 Get the number of animation node inputs for this box. More...
 
object GetOutConnector (FBBox arg1, object arg2)
 Get the animation node output associated with the given index. More...
 
object GetInConnector (FBBox arg1, object arg2)
 Get the animation node input associated with the given index. More...
 
- Public Member Functions inherited from FBComponent
 __reduce__ ()
 
FBPropertyList PropertyGetModifiedList (FBComponent arg1, FBPlugModificationFlag arg2)
 Get list of properties which have been modified since last loading. More...
 
str ClassName (FBComponent arg1)
 Get the class name. More...
 
 DisableObjectFlags (FBComponent arg1, FBObjectFlag arg2)
 Disable a specific Object Flags. More...
 
 EnableObjectFlags (FBComponent arg1, FBObjectFlag arg2)
 Enable a specific Object Flags. More...
 
bool FBCreate (FBComponent arg1)
 Open Reality Creation function. More...
 
 FBDelete (FBComponent arg1)
 Open Reality deletion function. More...
 
 FBDestroy (FBComponent arg1)
 Open Reality destruction function. More...
 
FBObjectFlag GetObjectFlags (FBComponent arg1)
 Get all Object Flags (concatenated). More...
 
bool GetObjectStatus (FBComponent arg1, FBObjectStatus arg2)
 Check to see if an object status is enabled. More...
 
bool HasObjectFlags (FBComponent arg1, FBObjectFlag arg2)
 Check whether a specific object flag is enabled. More...
 
bool Is (FBComponent arg1, object arg2)
 Returns true if object is of type TypeId. More...
 
bool ProcessNamespaceHierarchy (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5)
 ProcessNamespaceHierarchy. More...
 
bool ProcessObjectNamespace (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5)
 ProcessObjectNamespace. More...
 
int PropertyAdd (FBComponent arg1, FBProperty arg2)
 Add a property to the component's property manager. More...
 
bool PropertyAddReferenceProperty (FBComponent arg1, FBProperty arg2)
 Add a reference property to the component's property manager. More...
 
object PropertyCreate (FBComponent arg1, str arg2, FBPropertyType arg3, str arg4, object arg5, object arg6, FBProperty arg7)
 Create user or dynamic property. More...
 
 PropertyRemove (FBComponent arg1, FBProperty arg2)
 Remove a Property from the component's Property manager. More...
 
 SetObjectFlags (FBComponent arg1, FBObjectFlag arg2)
 SetObjectFlags. More...
 
 SetObjectStatus (FBComponent arg1, FBObjectStatus arg2, object arg3)
 Enable/Disable a specific Object Status. More...
 
 HardSelect (FBComponent arg1)
 HardSelect. More...
 
object GetOwnerFileReference (FBComponent arg1)
 Get the owner FileReference object. More...
 
 __init__ (...)
 Constructor. More...
 
- Public Member Functions inherited from FBPlug
 __reduce__ ()
 
bool BeginChange (FBPlug arg1)
 Begins a change on multiple plugs. More...
 
str ClassName (FBPlug arg1)
 internal System vars. More...
 
bool ConnectDst (FBPlug arg1, FBPlug arg2, FBConnectionType arg3)
 Add a destination connection. More...
 
bool ConnectDstAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4)
 Add a destination connection. More...
 
bool ConnectSrc (FBPlug arg1, FBPlug arg2, FBConnectionType arg3)
 Add a source connection. More...
 
bool ConnectSrcAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4)
 Add a source connection. More...
 
 DisconnectAllDst (FBPlug arg1)
 Remove all destination connections. More...
 
 DisconnectAllSrc (FBPlug arg1)
 Remove all source connections. More...
 
bool DisconnectDst (FBPlug arg1, FBPlug arg2)
 Remove a destination connection. More...
 
bool DisconnectDstAt (FBPlug arg1, object arg2)
 Remove a destination connection at a specified index. More...
 
bool DisconnectSrc (FBPlug arg1, FBPlug arg2)
 Remove a source connection. More...
 
bool DisconnectSrcAt (FBPlug arg1, object arg2)
 Remove a source connection at a specified index. More...
 
 EndChange (FBPlug arg1)
 Ends a change on multiple plugs. More...
 
object GetDst (FBPlug arg1, object arg2)
 Get a destination connection's plug at specified index. More...
 
int GetDstCount (FBPlug arg1)
 Get destination connection count. More...
 
FBConnectionType GetDstType (FBPlug arg1, object arg2)
 Get a destination connection's type at specified index. More...
 
object GetOwned (FBPlug arg1, object arg2)
 Get the owned plug at specified index. More...
 
int GetOwnedCount (FBPlug arg1)
 Get the owned plug count. More...
 
object GetOwner (FBPlug arg1)
 Get the owner of this plug. More...
 
object GetSrc (FBPlug arg1, object arg2)
 Get a source connection's plug at specified index. More...
 
int GetSrcCount (FBPlug arg1)
 Get source connection count. More...
 
FBConnectionType GetSrcType (FBPlug arg1, object arg2)
 Get a source connection's type at specified index. More...
 
bool Is (FBPlug arg1, object arg2)
 Is( int pTypeId ) More...
 
bool IsSDKComponent (FBPlug arg1)
 Return whether or not item is an SDK component. More...
 
 MoveSrcAt (...)
 
bool ReplaceDstAt (FBPlug arg1, object arg2, FBPlug arg3)
 Replace a destination connection at a specified index. More...
 
bool ReplaceSrcAt (FBPlug arg1, object arg2, FBPlug arg3)
 Replace a source connection at a specified index. More...
 
bool SwapSrc (FBPlug arg1, object arg2, object arg3)
 Swap source connection at index A with source connection at index B. More...
 
 SetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3)
 Set the plug's self modification flag. More...
 
bool GetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2)
 Tell if the plug's self has changed. More...
 
 SetContentModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3)
 Set the plug's owned property/object's modification flag. More...
 
bool GetContentModified (FBPlug arg1, FBPlugModificationFlag arg2)
 Tell if the plug's content has changed. More...
 
int GetPlugConnectionModifiedList (FBPlug arg1, FBPlugList arg2, FBPlugModificationFlag arg3, object arg4)
 Get plug's modified src/dst property/object connection added/removed List. More...
 
bool RevertModification (FBPlug arg1, FBPlugModificationFlag arg2)
 Revert the plug's modification to original status. More...
 
 __init__ (...)
 
method staticmethod (function)
 
- Public Member Functions inherited from FBPythonWrapper
 __reduce__ ()
 
 __init__ (...)
 

Public Attributes

PropertyKeyPropertyBehavior KeyPropertyBehavior
 Read Only Property: Key property behavior. More...
 
FBPropertyBool AutoControlNode
 Read Write Property: Automatically create key control nodes. More...
 
FBPropertyDouble PathLength
 Read Only Property: Path Length In Centimeter. More...
 
ORSDK2018::FBPropertyString PathLengthInString
 Read Only Property: Path Length Display String According To The Current Unit. More...
 
PropertyUnitType PathLengthUnit
 Read Write Property: Path Length Unit. More...
 
FBPropertyBool PathLengthShow
 Read Write Property: Path length label display or not. More...
 
PropertyPathEndCapStyle PathEndCapStyle
 Read Write Property: Path end cap display style. More...
 
FBPropertyDouble PathEndCapScale
 Read Write Property: Path end cap display scale. More...
 
FBPropertyDouble TextScale
 Read Write Property: Path Length label display scale. More...
 
FBPropertyColorAndAlpha TextBackground
 Read Write Property: Path Length label display background color. More...
 
FBPropertyAnimatableColor Color
 Read Write Property: Path display color in viewport. More...
 
- Public Attributes inherited from FBModel
FBPropertyAnimationNode AnimationNode
 Read Only Property: Animation node of the model. More...
 
ORSDK2018::FBPropertyListModel Children
 Interface to IObject. More...
 
FBPropertyVector3d GeometricRotation
 Read Write Property: Geometric rotation. More...
 
FBPropertyVector3d GeometricScaling
 Read Write Property: Geometric scaling. More...
 
FBPropertyVector3d GeometricTranslation
 Read Write Property: Geometric translation. More...
 
FBPropertyGeometry Geometry
 Read Write Property: Geometry for the model. More...
 
FBPropertyModelVertexData ModelVertexData
 Read Only Property: ModelVertexData for the model. More...
 
FBPropertyBool Icon3D
 Read Write Property: Is model a 3D icon? More...
 
FBPropertyBool IsDeformable
 Read Only Property: Is model deformable? More...
 
FBPropertyBool IsConstrained
 Read Only Property: Is model constrained? More...
 
FBPropertyInt GeometryUpdateId
 Read Only Property: model geometry (vertex data) related update id. More...
 
FBPropertyBool SkeletonDeformable
 Read Write Property: Model skeleton deformable. More...
 
FBPropertyBool BlendShapeDeformable
 Read Write Property: Model blend-shape deformable. More...
 
FBPropertyBool ConstrainDeformable
 Read Write Property: Model constraint deformable. More...
 
FBPropertyBool PointCacheDeformable
 Read Write Property: Model point cache deformable. More...
 
FBPropertyBool PointCacheRecord
 Read Write Property: Record Point Cache for model? Not Savable More...
 
FBPropertyColor UniqueColorId
  Read Only Property: Unique Color Id for color based viewer picking. More...
 
FBPropertyModel LookAt
 Read Write Property: Look at model (interest point). More...
 
FBPropertyModel Parent
 Read Write Property: Parent model. More...
 
FBPropertyVector3d PostRotation
 Read Write Property: Post Rotation (considered if RotationActive is true) More...
 
FBPropertyVector3d PreRotation
 Read Write Property: Pre Rotation (considered if RotationActive is true) More...
 
FBPropertyBool QuaternionInterpolate
 Read Write Property: Use quaternion interpolation. More...
 
FBPropertyBool PrimaryVisibility
 Read Write Property: Control the geometry render state. More...
 
FBPropertyBool CastsShadows
 Read Write Property: If true, the geometry will produce shadows. More...
 
FBPropertyBool ReceiveShadows
 Read Write Property: If true, the geometry will receive shadows. More...
 
FBPropertyAnimatableVector3d Rotation
 Read Write Property: Lcl rotation. More...
 
FBPropertyBool RotationActive
 Read Write Property: Is model using Rotation Limits? More...
 
FBPropertyVector3d RotationMax
 Read Write Property: Max Rotation Limit (considered if RotationActive is true) More...
 
FBPropertyBool RotationMaxX
 Read Write Property: Is model using Maximum Rotation Limits On X? More...
 
FBPropertyBool RotationMaxY
 Read Write Property: Is model using Maximum Rotation Limits On Y? More...
 
FBPropertyBool RotationMaxZ
 Read Write Property: Is model using Maximum Rotation Limits On Z? More...
 
FBPropertyVector3d RotationMin
 Read Write Property: Min Rotation Limit (considered if RotationActive is true) More...
 
FBPropertyBool RotationMinX
 Read Write Property: Is model using Minimum Rotation Limits On X? More...
 
FBPropertyBool RotationMinY
 Read Write Property: Is model using Minimum Rotation Limits On Y? More...
 
FBPropertyBool RotationMinZ
 Read Write Property: Is model using Minimum Rotation Limits On Z? More...
 
FBPropertyModelRotationOrder RotationOrder
 Read Write Property: Rotation order. More...
 
FBPropertyBool RotationSpaceForLimitOnly
 Read Write Property: Apply Post Rotation Matrix only for Limits? More...
 
FBPropertyAnimatableVector3d Scaling
 Read Write Property: Lcl scaling. More...
 
FBPropertyScene Scene
 Read Only Property: Scene containing the model. More...
 
object Selected
 
ORSDK2018::FBPropertyListShader Shaders
 List: Shaders for model. More...
 
ORSDK2018::FBPropertyListMaterial Materials
 List: Materials for model. More...
 
ORSDK2018::FBPropertyListTexture Textures
 List: Textures with Special UseType (Other than "Color" which should connect to materials). More...
 
ORSDK2018::FBPropertyListDeformer Deformers
 List: Deformers (Skeleton Deformer or Point Cache Deformer). More...
 
FBPropertyModelShadingMode ShadingMode
 Read Write Property: Shading mode for the model. More...
 
object CullingMode
 
FBPropertyBool Pickable
 Read Write Property: Indicate if a model can be picked in the viewer. More...
 
FBPropertyBool Show
 Read Write Property: Indicate if the viewer should show the object, according to its visibility value. More...
 
FBPropertyBool Transformable
 Read Write Property: Indicate if a model can be transformable in the viewer. More...
 
FBPropertyBool SoftSelected
 Read Write Property: Is model Soft selected? More...
 
FBPropertyAnimatableVector3d Translation
 Read Write Property: Lcl translation. More...
 
FBPropertyModel UpVector
 Read Write Property: UpVector model. More...
 
FBPropertyAnimatableBool Visibility
 Read Write Property: Visibility of model. More...
 
object IsVisible
 If the model is visible. More...
 
FBPropertyBool VisibilityInheritance
 Read Write Property: //!< When this value is set to True the Visibility of this model is also applied to all its descendants More...
 
- Public Attributes inherited from FBBox
FBPropertyBool Animatable
 Read Write Property: Is the box animatable. More...
 
FBPropertyBool Live
 Read Write Property: Is live? More...
 
FBPropertyBool RecordMode
 Read Write Property: Is recording? More...
 
const char * UniqueName
 internal Unique name. More...
 
- Public Attributes inherited from FBComponent
object OwnerNamespace
 
ORSDK2018::FBPropertyListComponent Components
 List: List of components. More...
 
ORSDK2018::FBPropertyString Name
 Read Write Property: Unique name of object. More...
 
ORSDK2018::FBPropertyString LongName
 Read Write Property: Name and namespace for object. More...
 
object FullName
 
ORSDK2018::FBPropertyListComponent Parents
 List: Parents. More...
 
ORSDK2018::FBPropertyManager PropertyList
 Read Only Property: Manages all of the properties for the component. More...
 
FBPropertyBool Selected
 Read Write Property: Selected property. More...
 
- Public Attributes inherited from FBPythonWrapper
object OnUnbind
 

Member Function Documentation

__init__ ( object  arg1,
str  arg2 
)

Constructor.

Python Docstring:

__init__( (object)arg1, (str)arg2) -> None 

C++ Signature:

 FBModelPath3D(const char * pName, HIObject pObject = ((void *) 0)) 
Parameters
pNameName of Path 3D.
pObjectFor internal use only(default=NULL).

Python sample code:

from pyfbsdk import *
path = FBModelPath3D("Test")
## After creation, a path always contain two default keys.
## At this point, path.PathKeyGetCount() will be 2.
path.Show = True
## Reposition the two default keys
path.PathKeySet(0,FBVector4d(0,0,50,0))
path.PathKeySet(1,FBVector4d(50,0,0,0))
## Add new keys at start and end of the path
path.PathKeyStartAdd(FBVector4d(0,0,100,0))
path.PathKeyEndAdd(FBVector4d(100,0,0,0))
## Insert keys inbetween existing keys
path.PathKeyInsertAfter(1,FBVector4d(0,25,50,0))
path.PathKeyInsertAfter(2,FBVector4d(50,25,0,0))
__reduce__ ( )
float ConvertSegmentPercentToTotalPercent ( FBModelPath3D  arg1,
object  arg2,
FBEvaluateInfo  arg3 
)

Converting one key type Segment (time) to Total (percent).

Python Docstring:

ConvertSegmentPercentToTotalPercent( (FBModelPath3D)arg1, (object)arg2 [, (FBEvaluateInfo)arg3]) -> float 

C++ Signature:

double ConvertSegmentPercentToTotalPercent(double pPercent, ORSDK2018::FBEvaluateInfo * pEvaluateInfo = ((void *) 0)) 
Parameters
pPercentDouble value (as time)
Returns
Double value which represents the corresponding percentage
float ConvertToSegmentPercentFactor ( FBModelPath3D  arg1)

Get factor for multiplying the derivative of a key for segment mode.

Python Docstring:

ConvertToSegmentPercentFactor( (FBModelPath3D)arg1) -> float 

C++ Signature:

double ConvertToSegmentPercentFactor() 
Returns
Returns the derivative multiplication factor
float ConvertTotalPercentToSegmentPercent ( FBModelPath3D  arg1,
object  arg2,
FBEvaluateInfo  arg3 
)

Converting one key type Total (percent) to Segment (time).

Python Docstring:

ConvertTotalPercentToSegmentPercent( (FBModelPath3D)arg1, (object)arg2 [, (FBEvaluateInfo)arg3]) -> float 

C++ Signature:

double ConvertTotalPercentToSegmentPercent(double pPercent, ORSDK2018::FBEvaluateInfo * pEvaluateInfo = ((void *) 0)) 
Parameters
pPercentDouble value (as percentage)
Returns
Double value which represents the corresponding time.
float ConvertToTotalPercentFactor ( FBModelPath3D  arg1)

Get factor for multiplying the derivative of a key for total mode.

Python Docstring:

ConvertToTotalPercentFactor( (FBModelPath3D)arg1) -> float 

C++ Signature:

double ConvertToTotalPercentFactor() 
Returns
Returns the time factor
int GetSelectedPathKeyCount ( FBModelPath3D  arg1)

Query the number of keys present in the selected path.

Python Docstring:

GetSelectedPathKeyCount( (FBModelPath3D)arg1) -> int 

C++ Signature:

int GetSelectedPathKeyCount() 
Returns
Returns the number of keys in the selected path
int InsertNewEndKey ( FBModelPath3D  arg1)

Insert a new key at the end of the path.

Python Docstring:

InsertNewEndKey( (FBModelPath3D)arg1) -> int 

C++ Signature:

int InsertNewEndKey() 
Returns
Returns (N) where (N+1) is the new total number of keys, and since the new key becomes the Nth key (index starts from 0). If path is invalid, returns 0.
int InsertNewStartKey ( FBModelPath3D  arg1)

Insert a new key at the start of the path.

Python Docstring:

InsertNewStartKey( (FBModelPath3D)arg1) -> int 

C++ Signature:

int InsertNewStartKey() 
Returns
Returns 0 since the new key becomes the first key. If path is invalid, returns 0.
PathKeyClear ( FBModelPath3D  arg1)

Clear the path keys.

Python Docstring:

PathKeyClear( (FBModelPath3D)arg1) -> None 

C++ Signature:

void PathKeyClear() 
int PathKeyEndAdd ( FBModelPath3D  arg1,
FBVector4d  arg2 
)

Adds a new key to the end of the path (with time gap of 1 sec).

Python Docstring:

PathKeyEndAdd( (FBModelPath3D)arg1, (FBVector4d)arg2) -> int 

C++ Signature:

int PathKeyEndAdd(FBVector4d pTLocal) 

The derivative value for the new key is copied from the left tangent of the last key.

Parameters
pTLocalVector value for the new added Key
Returns
Returns (N) where (N+1) is the new total number of keys, and since the new key becomes the Nth key (index starts from 0). If path is invalid, returns 0.
FBVector4d PathKeyGet ( FBModelPath3D  arg1,
object  arg2 
)

Get path's key vector for at a particular key index.

Python Docstring:

PathKeyGet( (FBModelPath3D)arg1, (object)arg2) -> FBVector4d 

C++ Signature:

FBVector4d PathKeyGet(int pKeyIndex) 
Parameters
pKeyIndexKey ID to set with
Returns
Return the vector containing the value of the path key.
object PathKeyGetControlNode ( FBModelPath3D  arg1,
object  arg2 
)

Get the path key's control node.

Python Docstring:

PathKeyGetControlNode( (FBModelPath3D)arg1, (object)arg2) -> object 

C++ Signature:

ORSDK2018::FBModel * PathKeyGetControlNode(int pKeyIndex) 

Only works when KeyPropertyBehavior is eVector.

Parameters
pKeyIndexKey ID to get
Returns
Path key's corresponding control node if successful, otherwise NULL.
int PathKeyGetCount ( FBModelPath3D  arg1)

Query the number of keys present in the path.

Python Docstring:

PathKeyGetCount( (FBModelPath3D)arg1) -> int 

C++ Signature:

int PathKeyGetCount() 
Returns
Number of keys present in the path
FBVector4d PathKeyGetLeftTangent ( FBModelPath3D  arg1,
object  arg2 
)

Get the path key left tangent's vector value for designated index.

Python Docstring:

PathKeyGetLeftTangent( (FBModelPath3D)arg1, (object)arg2) -> FBVector4d 

C++ Signature:

FBVector4d PathKeyGetLeftTangent(int pKeyIndex) 
Parameters
pKeyIndexKey ID at which left tangent value is required
Returns
Vector containing value of left tangent
float PathKeyGetLeftTangentLength ( FBModelPath3D  arg1,
object  arg2 
)

Query the length of the left tangent.

Python Docstring:

PathKeyGetLeftTangentLength( (FBModelPath3D)arg1, (object)arg2) -> float 

C++ Signature:

double PathKeyGetLeftTangentLength(int pKeyIndex) 
Parameters
pKeyIndexKey ID to set with
Returns
Double value of the length of left tangent
object PathKeyGetProperty ( FBModelPath3D  arg1,
object  arg2 
)

Get the path key's corresponding property.

Python Docstring:

PathKeyGetProperty( (FBModelPath3D)arg1, (object)arg2) -> object 

C++ Signature:

ORSDK2018::FBProperty * PathKeyGetProperty(int pKeyIndex) 

Only works when KeyPropertyBehavior is eVector.

Parameters
pKeyIndexKey ID to get
Returns
Path key's corresponding property if successful, otherwise NULL.
FBVector4d PathKeyGetRightTangent ( FBModelPath3D  arg1,
object  arg2 
)

Get the path key right tangent's vector value for designated index.

Python Docstring:

PathKeyGetRightTangent( (FBModelPath3D)arg1, (object)arg2) -> FBVector4d 

C++ Signature:

FBVector4d PathKeyGetRightTangent(int pKeyIndex) 
Parameters
pKeyIndexKey ID to set with
Returns
Vector containing value of left tangent
float PathKeyGetRightTangentLength ( FBModelPath3D  arg1,
object  arg2 
)

Query the value of the right tangent.

Python Docstring:

PathKeyGetRightTangentLength( (FBModelPath3D)arg1, (object)arg2) -> float 

C++ Signature:

double PathKeyGetRightTangentLength(int pKeyIndex) 
Parameters
pKeyIndexKey ID to set with
Returns
Double value of the length of right tangent
FBVector4d PathKeyGetXYZDerivative ( FBModelPath3D  arg1,
object  arg2 
)

Get vector in XYZ coordinates for a path tangent.

Python Docstring:

PathKeyGetXYZDerivative( (FBModelPath3D)arg1, (object)arg2) -> FBVector4d 

C++ Signature:

FBVector4d PathKeyGetXYZDerivative(int pKeyIndex) 

This works only if key interpolation type is CUBIC and tangent mode is User, Break or Auto.

Parameters
pKeyIndexKey ID to set with
Returns
Vector with value for path's tangent XYZ derivatives
int PathKeyInsertAfter ( FBModelPath3D  arg1,
object  arg2,
FBVector4d  arg3 
)

Adds a new key immediately after the specified key ID (with time gap of 1 sec).

Python Docstring:

PathKeyInsertAfter( (FBModelPath3D)arg1, (object)arg2, (FBVector4d)arg3) -> int 

C++ Signature:

int PathKeyInsertAfter(int pKeyIndex, FBVector4d pTLocal) 

The following keys are all shifted by 1 sec.

Parameters
pKeyIndexKey ID to insert after. If key ID < 0 then the behavior is the same as PathKeyStartAdd. If key ID >= PathKeyGetCount-1 then the behavior is the same as PathKeyEndAdd.
pTLocalVector value for the new added Key
Returns
Returns the newly inserted key ID.
PathKeyRemove ( FBModelPath3D  arg1,
object  arg2 
)

Remove key at a particular index.

Python Docstring:

PathKeyRemove( (FBModelPath3D)arg1, (object)arg2) -> None 

C++ Signature:

void PathKeyRemove(int pKeyIndex) 
Parameters
pKeyIndexKey ID at which key is to be removed.
PathKeyRemoveSelected ( FBModelPath3D  arg1)

Remove the selected keys from the path.

Python Docstring:

PathKeyRemoveSelected( (FBModelPath3D)arg1) -> None 

C++ Signature:

void PathKeyRemoveSelected() 
PathKeySet ( FBModelPath3D  arg1,
object  arg2,
FBVector4d  arg3,
object  arg4 
)

Set the local coordinate vector values for path at a particular key index.

Python Docstring:

PathKeySet( (FBModelPath3D)arg1, (object)arg2, (FBVector4d)arg3 [, (object)arg4]) -> None 

C++ Signature:

void PathKeySet(int pKeyIndex, FBVector4d pTLocal, bool pUpdate = true) 
Parameters
pKeyIndexKey ID to set with
pTLocalVector to use to set values to Key
pUpdatetrue if geometry update is required, false if not required (default=true)
bool PathKeySetControlNode ( FBModelPath3D  arg1,
object  arg2,
FBModel  arg3 
)

Set the path key's control node.

Python Docstring:

PathKeySetControlNode( (FBModelPath3D)arg1, (object)arg2, (FBModel)arg3) -> bool 

C++ Signature:

bool PathKeySetControlNode(int pKeyIndex, ORSDK2018::FBModel * pControlNode) 

Only works when KeyPropertyBehavior is eVector and AutoControlNode is disabled.

Parameters
pKeyIndexKey ID to set
pControlNodeModel to set as path key's control node.
Returns
True if successful, otherwise false.
PathKeySetLeftRightTangent ( FBModelPath3D  arg1,
object  arg2,
FBVector4d  arg3,
FBVector4d  arg4,
FBVector4d  arg5,
object  arg6 
)

Set path's vectors for key, left tangent and right tangent at a particular key index.

Python Docstring:

PathKeySetLeftRightTangent( (FBModelPath3D)arg1, (object)arg2, (FBVector4d)arg3, (FBVector4d)arg4, (FBVector4d)arg5 [, (object)arg6]) -> None 

C++ Signature:

void PathKeySetLeftRightTangent(int pKeyIndex, FBVector4d pKeyTLocal, FBVector4d pLeftTangentTLocal, FBVector4d pRightTangentTLocal, bool pUpdate = true) 
Parameters
pKeyIndexKey ID to set key for left and right tangents
pKeyTLocalVector to use to set values to Key
pLeftTangentTLocalVector to use to set values to Key Left Tangent
pRightTangentTLocalVector to use to set values to Key Right Tangent
pUpdatetrue if geometry update is required, false if not required (default=true)
PathKeySetLeftTangent ( FBModelPath3D  arg1,
object  arg2,
FBVector4d  arg3,
object  arg4 
)

Set path's key left tangent vector for designated index.

Python Docstring:

PathKeySetLeftTangent( (FBModelPath3D)arg1, (object)arg2, (FBVector4d)arg3 [, (object)arg4]) -> None 

C++ Signature:

void PathKeySetLeftTangent(int pKeyIndex, FBVector4d pTLocal, bool pUpdate = true) 
Parameters
pKeyIndexKey ID at which left tangent is to be set
pTLocalVector to use to set values to Key
pUpdatetrue if geometry update is required, false if not required (default=true)
PathKeySetRightTangent ( FBModelPath3D  arg1,
object  arg2,
FBVector4d  arg3,
object  arg4 
)

Set 3D path's key right tangent vector for designated index.

Python Docstring:

PathKeySetRightTangent( (FBModelPath3D)arg1, (object)arg2, (FBVector4d)arg3 [, (object)arg4]) -> None 

C++ Signature:

void PathKeySetRightTangent(int pKeyIndex, FBVector4d pTLocal, bool pUpdate = true) 
Parameters
pKeyIndexKey ID at which right tangent is to be set
pTLocalVector to use to set values to Key
pUpdatetrue if geometry update is required, false if not required (default=true)
PathKeySetXDerivative ( FBModelPath3D  arg1,
object  arg2,
object  arg3,
object  arg4 
)

Set derivative in X coordinate for a path tangent.

Python Docstring:

PathKeySetXDerivative( (FBModelPath3D)arg1, (object)arg2, (object)arg3, (object)arg4) -> None 

C++ Signature:

void PathKeySetXDerivative(int pKeyIndex, double pDerivative, bool pUpdate) 

This works only if key interpolation type is CUBIC and tangent mode is User, Break or Auto.

Parameters
pKeyIndexKey ID to set with
pDerivativeValue of the derivative to apply to tangent
pUpdatetrue if geometry update is required, false if not required (default=true)
PathKeySetXYZDerivative ( FBModelPath3D  arg1,
object  arg2,
FBVector4d  arg3,
object  arg4 
)

Set derivative in XYZ coordinates for a path tangent.

Python Docstring:

PathKeySetXYZDerivative( (FBModelPath3D)arg1, (object)arg2, (FBVector4d)arg3, (object)arg4) -> None 

C++ Signature:

void PathKeySetXYZDerivative(int pKeyIndex, FBVector4d pDerivative, bool pUpdate) 

This works only if key interpolation type is CUBIC and tangent mode is User, Break or Auto.

Parameters
pKeyIndexKey ID to set with
pDerivativeValue of the derivative to apply to tangent
pUpdatetrue if geometry update is required, false if not required (default=true)
PathKeySetYDerivative ( FBModelPath3D  arg1,
object  arg2,
object  arg3,
object  arg4 
)

Set derivative in Y coordinate for a path tangent.

Python Docstring:

PathKeySetYDerivative( (FBModelPath3D)arg1, (object)arg2, (object)arg3, (object)arg4) -> None 

C++ Signature:

void PathKeySetYDerivative(int pKeyIndex, double pDerivative, bool pUpdate) 

This works only if key interpolation type is CUBIC and tangent mode is User, Break or Auto.

Parameters
pKeyIndexKey ID to set with
pDerivativeValue of the derivative to apply to tangent
pUpdatetrue if geometry update is required, false if not required (default=true)
PathKeySetZDerivative ( FBModelPath3D  arg1,
object  arg2,
object  arg3,
object  arg4 
)

Set derivative in Z coordinate for a path tangent.

Python Docstring:

PathKeySetZDerivative( (FBModelPath3D)arg1, (object)arg2, (object)arg3, (object)arg4) -> None 

C++ Signature:

void PathKeySetZDerivative(int pKeyIndex, double pDerivative, bool pUpdate) 

This works only if key interpolation type is CUBIC and tangent mode is User, Break or Auto.

Parameters
pKeyIndexKey ID to set with
pDerivativeValue of the derivative to apply to tangent
pUpdatetrue if geometry update is required, false if not required (default=true)
int PathKeyStartAdd ( FBModelPath3D  arg1,
FBVector4d  arg2 
)

Adds a new key to the start of the path (with time gap of 1 sec).

Python Docstring:

PathKeyStartAdd( (FBModelPath3D)arg1, (FBVector4d)arg2) -> int 

C++ Signature:

int PathKeyStartAdd(FBVector4d pTLocal) 

The derivative value for the new key is copied from the right tangent of the first key.

Parameters
pTLocalVector value for the new added Key
Returns
Returns 0 since the new key becomes the first key. If path is invalid, returns 0.
FBVector4d Segment_GlobalPathEvaluate ( FBModelPath3D  arg1,
object  arg2,
FBEvaluateInfo  arg3 
)

Get the path's vector at a particular point within the curve, in global coordinates.

Python Docstring:

Segment_GlobalPathEvaluate( (FBModelPath3D)arg1, (object)arg2 [, (FBEvaluateInfo)arg3]) -> FBVector4d 

C++ Signature:

FBVector4d Segment_GlobalPathEvaluate(double pSegmentPercent, ORSDK2018::FBEvaluateInfo * pEvaluateInfo = ((void *) 0)) 
Parameters
pSegmentPercentDouble value (as time) at which the path vector would be computed
Returns
Vector value at the required point in the path
FBVector4d Segment_GlobalPathEvaluateDerivative ( FBModelPath3D  arg1,
object  arg2,
FBEvaluateInfo  arg3 
)

Get the path's derivative at a particular point within the curve, in global coordinates.

Python Docstring:

Segment_GlobalPathEvaluateDerivative( (FBModelPath3D)arg1, (object)arg2 [, (FBEvaluateInfo)arg3]) -> FBVector4d 

C++ Signature:

FBVector4d Segment_GlobalPathEvaluateDerivative(double pSegmentPercent, ORSDK2018::FBEvaluateInfo * pEvaluateInfo = ((void *) 0)) 
Parameters
pSegmentPercentDouble value (as time) at which the path derivative would be computed
Returns
Vector value at the required point in the path
int Segment_IsPathKey ( FBModelPath3D  arg1,
object  arg2,
FBEvaluateInfo  arg3 
)

Query whether a percentage value has a key associated at that point in the path.

Python Docstring:

Segment_IsPathKey( (FBModelPath3D)arg1, (object)arg2 [, (FBEvaluateInfo)arg3]) -> int 

C++ Signature:

int Segment_IsPathKey(double pSegmentPercent, ORSDK2018::FBEvaluateInfo * pEvaluateInfo = ((void *) 0)) 
Parameters
pSegmentPercentDouble value (as time) at which the path would be queried for existence of key
Returns
A valid key index in integer if key is present, otherwise -1
FBVector4d Segment_LocalPathEvaluate ( FBModelPath3D  arg1,
object  arg2,
FBEvaluateInfo  arg3 
)

Get the path's vector at a particular point within the curve, in local coordinates.

Python Docstring:

Segment_LocalPathEvaluate( (FBModelPath3D)arg1, (object)arg2 [, (FBEvaluateInfo)arg3]) -> FBVector4d 

C++ Signature:

FBVector4d Segment_LocalPathEvaluate(double pSegmentPercent, ORSDK2018::FBEvaluateInfo * pEvaluateInfo = ((void *) 0)) 
Parameters
pSegmentPercentDouble value (as time) at which the path vector would be computed
Returns
Vector value at the required point in the path
FBVector4d Segment_LocalPathEvaluateDerivative ( FBModelPath3D  arg1,
object  arg2,
FBEvaluateInfo  arg3 
)

Get the path's derivative at a particular point within the curve, in local coordinates.

Python Docstring:

Segment_LocalPathEvaluateDerivative( (FBModelPath3D)arg1, (object)arg2 [, (FBEvaluateInfo)arg3]) -> FBVector4d 

C++ Signature:

FBVector4d Segment_LocalPathEvaluateDerivative(double pSegmentPercent, ORSDK2018::FBEvaluateInfo * pEvaluateInfo = ((void *) 0)) 
Parameters
pSegmentPercentDouble value (as time) at which the path derivative would be computed
Returns
Vector value at the required point in the path
int Segment_PathKeyAdd ( FBModelPath3D  arg1,
object  arg2,
FBVector4d  arg3,
FBEvaluateInfo  arg4 
)

Adds a new key either at the start, end or along the path as per specified.

Python Docstring:

Segment_PathKeyAdd( (FBModelPath3D)arg1, (object)arg2, (FBVector4d)arg3 [, (FBEvaluateInfo)arg4]) -> int 

C++ Signature:

int Segment_PathKeyAdd(double pSegmentPercent, FBVector4d pTLocal, ORSDK2018::FBEvaluateInfo * pEvaluateInfo = ((void *) 0)) 
Parameters
pSegmentPercentDouble value indicating where the key is to be added. If < 0, key added before start of the path, if > 0, key added at end of path, otherwise it is added somewhere along the path depending on value specified
pTLocalVector to use to set values to Key
Returns
Vector value at the required point in the path
ShowCurveControls ( FBModelPath3D  arg1,
object  arg2 
)

Enable or disable displaying Curve Controls for the 3D model path.

Python Docstring:

ShowCurveControls( (FBModelPath3D)arg1, (object)arg2) -> None 

C++ Signature:

void ShowCurveControls(bool pShow) 
Parameters
pShowtrue if curve controls are to be displayed false if not required
ShowCurvePoints ( FBModelPath3D  arg1,
object  arg2 
)

Enable or disable displaying Curve Points for the 3D model path.

Python Docstring:

ShowCurvePoints( (FBModelPath3D)arg1, (object)arg2) -> None 

C++ Signature:

void ShowCurvePoints(bool pShow) 
Parameters
pShowtrue if curve points are to be displayed false if not required
FBVector4d Total_GlobalPathEvaluate ( FBModelPath3D  arg1,
object  arg2,
FBEvaluateInfo  arg3 
)

Get the path's vector at a particular point within the curve, in global coordinates.

Python Docstring:

Total_GlobalPathEvaluate( (FBModelPath3D)arg1, (object)arg2 [, (FBEvaluateInfo)arg3]) -> FBVector4d 

C++ Signature:

FBVector4d Total_GlobalPathEvaluate(double pTotalPercent, ORSDK2018::FBEvaluateInfo * pEvaluateInfo = ((void *) 0)) 
Parameters
pTotalPercentDouble value (as percentage) at which the path vector would be computed
Returns
Vector value at the required point in the path
FBVector4d Total_GlobalPathEvaluateDerivative ( FBModelPath3D  arg1,
object  arg2,
FBEvaluateInfo  arg3 
)

Get the path's derivative at a particular point within the curve, in global coordinates.

Python Docstring:

Total_GlobalPathEvaluateDerivative( (FBModelPath3D)arg1, (object)arg2 [, (FBEvaluateInfo)arg3]) -> FBVector4d 

C++ Signature:

FBVector4d Total_GlobalPathEvaluateDerivative(double pTotalPercent, ORSDK2018::FBEvaluateInfo * pEvaluateInfo = ((void *) 0)) 
Parameters
pTotalPercentDouble value (as percentage) at which the path derivative would be computed
Returns
Derivative value at the required point in the path
int Total_IsPathKey ( FBModelPath3D  arg1,
object  arg2,
FBEvaluateInfo  arg3 
)

Query whether a percentage value has a key associated at that point in the path.

Python Docstring:

Total_IsPathKey( (FBModelPath3D)arg1, (object)arg2 [, (FBEvaluateInfo)arg3]) -> int 

C++ Signature:

int Total_IsPathKey(double pTotalPercent, ORSDK2018::FBEvaluateInfo * pEvaluateInfo = ((void *) 0)) 
Parameters
pTotalPercentDouble value (as percentage) at which the path would be queried for existence of key
Returns
A valid key index in integer if key is present, otherwise -1
FBVector4d Total_LocalPathEvaluate ( FBModelPath3D  arg1,
object  arg2,
FBEvaluateInfo  arg3 
)

Get the path's vector at a particular point within the curve, in local coordinates.

Python Docstring:

Total_LocalPathEvaluate( (FBModelPath3D)arg1, (object)arg2 [, (FBEvaluateInfo)arg3]) -> FBVector4d 

C++ Signature:

FBVector4d Total_LocalPathEvaluate(double pTotalPercent, ORSDK2018::FBEvaluateInfo * pEvaluateInfo = ((void *) 0)) 
Parameters
pTotalPercentDouble value (as percentage) at which the path vector would be computed
Returns
Vector value at the required point in the path
FBVector4d Total_LocalPathEvaluateDerivative ( FBModelPath3D  arg1,
object  arg2,
FBEvaluateInfo  arg3 
)

Get the path's derivative at a particular point within the curve, in local coordinates.

Python Docstring:

Total_LocalPathEvaluateDerivative( (FBModelPath3D)arg1, (object)arg2 [, (FBEvaluateInfo)arg3]) -> FBVector4d 

C++ Signature:

FBVector4d Total_LocalPathEvaluateDerivative(double pTotalPercent, ORSDK2018::FBEvaluateInfo * pEvaluateInfo = ((void *) 0)) 
Parameters
pTotalPercentDouble value (as percentage) at which the path derivative would be computed
Returns
Derivative value at the required point in the path
int Total_PathKeyAdd ( FBModelPath3D  arg1,
object  arg2,
FBVector4d  arg3,
FBEvaluateInfo  arg4 
)

Adds a new key either at the start, end or along the path as per specified.

Python Docstring:

Total_PathKeyAdd( (FBModelPath3D)arg1, (object)arg2, (FBVector4d)arg3 [, (FBEvaluateInfo)arg4]) -> int 

C++ Signature:

int Total_PathKeyAdd(double pTotalPercent, FBVector4d pTLocal, ORSDK2018::FBEvaluateInfo * pEvaluateInfo = ((void *) 0)) 
Parameters
pTotalPercentDouble value indicating where the key is to be added. If < 0, key added before start of the path, if > 0, key added at end of path, otherwise it is added somewhere along the path depending on value specified
pTLocalVector to use to set values to Key
Returns
Index as integer for the path key added
UpdateGeometry ( FBModelPath3D  arg1)

Update path geometry explicitly.

Python Docstring:

UpdateGeometry( (FBModelPath3D)arg1) -> None 

C++ Signature:

void UpdateGeometry() 

Member Data Documentation

FBPropertyBool AutoControlNode

Read Write Property: Automatically create key control nodes.

Read Write Property: Path display color in viewport.

PropertyKeyPropertyBehavior KeyPropertyBehavior

Read Only Property: Key property behavior.

FBPropertyDouble PathEndCapScale

Read Write Property: Path end cap display scale.

PropertyPathEndCapStyle PathEndCapStyle

Read Write Property: Path end cap display style.

FBPropertyDouble PathLength

Read Only Property: Path Length In Centimeter.

ORSDK2018::FBPropertyString PathLengthInString

Read Only Property: Path Length Display String According To The Current Unit.

FBPropertyBool PathLengthShow

Read Write Property: Path length label display or not.

PropertyUnitType PathLengthUnit

Read Write Property: Path Length Unit.

FBPropertyColorAndAlpha TextBackground

Read Write Property: Path Length label display background color.

FBPropertyDouble TextScale

Read Write Property: Path Length label display scale.