#include <mobu-python-api.h>
Path 3D model class.
Public Member Functions | |
__reduce__ () | |
__init__ (object arg1, str arg2) | |
Constructor. More... | |
float | ConvertSegmentPercentToTotalPercent (FBModelPath3D arg1, object arg2, FBEvaluateInfo arg3) |
Converting one key type Segment (time) to Total (percent). More... | |
float | ConvertToSegmentPercentFactor (FBModelPath3D arg1) |
Get factor for multiplying the derivative of a key for segment mode. More... | |
float | ConvertTotalPercentToSegmentPercent (FBModelPath3D arg1, object arg2, FBEvaluateInfo arg3) |
Converting one key type Total (percent) to Segment (time). More... | |
float | ConvertToTotalPercentFactor (FBModelPath3D arg1) |
Get factor for multiplying the derivative of a key for total mode. More... | |
int | GetSelectedPathKeyCount (FBModelPath3D arg1) |
Query the number of keys present in the selected path. More... | |
int | InsertNewEndKey (FBModelPath3D arg1) |
Insert a new key at the end of the path. More... | |
int | InsertNewStartKey (FBModelPath3D arg1) |
Insert a new key at the start of the path. More... | |
PathKeyClear (FBModelPath3D arg1) | |
Clear the path keys. More... | |
int | PathKeyEndAdd (FBModelPath3D arg1, FBVector4d arg2) |
Adds a new key to the end of the path (with time gap of 1 sec). More... | |
FBVector4d | PathKeyGet (FBModelPath3D arg1, object arg2) |
Get path's key vector for at a particular key index. More... | |
int | PathKeyGetCount (FBModelPath3D arg1) |
Query the number of keys present in the path. More... | |
FBVector4d | PathKeyGetLeftTangent (FBModelPath3D arg1, object arg2) |
Get the path key left tangent's vector value for designated index. More... | |
FBVector4d | PathKeyGetRightTangent (FBModelPath3D arg1, object arg2) |
Get the path key right tangent's vector value for designated index. More... | |
FBVector4d | PathKeyGetXYZDerivative (FBModelPath3D arg1, object arg2) |
Get vector in XYZ coordinates for a path tangent. More... | |
int | PathKeyInsertAfter (FBModelPath3D arg1, object arg2, FBVector4d arg3) |
Adds a new key immediately after the specified key ID (with time gap of 1 sec). More... | |
PathKeyRemove (FBModelPath3D arg1, object arg2) | |
Remove key at a particular index. More... | |
PathKeyRemoveSelected (FBModelPath3D arg1) | |
Remove the selected keys from the path. More... | |
PathKeySet (FBModelPath3D arg1, object arg2, FBVector4d arg3, object arg4) | |
Set the local coordinate vector values for path at a particular key index. More... | |
PathKeySetLeftTangent (FBModelPath3D arg1, object arg2, FBVector4d arg3, object arg4) | |
Set path's key left tangent vector for designated index. More... | |
PathKeySetRightTangent (FBModelPath3D arg1, object arg2, FBVector4d arg3, object arg4) | |
Set 3D path's key right tangent vector for designated index. More... | |
PathKeySetLeftRightTangent (FBModelPath3D arg1, object arg2, FBVector4d arg3, FBVector4d arg4, FBVector4d arg5, object arg6) | |
Set path's vectors for key, left tangent and right tangent at a particular key index. More... | |
PathKeySetXDerivative (FBModelPath3D arg1, object arg2, object arg3, object arg4) | |
Set derivative in X coordinate for a path tangent. More... | |
PathKeySetXYZDerivative (FBModelPath3D arg1, object arg2, FBVector4d arg3, object arg4) | |
Set derivative in XYZ coordinates for a path tangent. More... | |
PathKeySetYDerivative (FBModelPath3D arg1, object arg2, object arg3, object arg4) | |
Set derivative in Y coordinate for a path tangent. More... | |
PathKeySetZDerivative (FBModelPath3D arg1, object arg2, object arg3, object arg4) | |
Set derivative in Z coordinate for a path tangent. More... | |
int | PathKeyStartAdd (FBModelPath3D arg1, FBVector4d arg2) |
Adds a new key to the start of the path (with time gap of 1 sec). More... | |
float | PathKeyGetLeftTangentLength (FBModelPath3D arg1, object arg2) |
Query the length of the left tangent. More... | |
float | PathKeyGetRightTangentLength (FBModelPath3D arg1, object arg2) |
Query the value of the right tangent. More... | |
object | PathKeyGetProperty (FBModelPath3D arg1, object arg2) |
Get the path key's corresponding property. More... | |
object | PathKeyGetControlNode (FBModelPath3D arg1, object arg2) |
Get the path key's control node. More... | |
bool | PathKeySetControlNode (FBModelPath3D arg1, object arg2, FBModel arg3) |
Set the path key's control node. More... | |
FBVector4d | Segment_GlobalPathEvaluate (FBModelPath3D arg1, object arg2, FBEvaluateInfo arg3) |
Get the path's vector at a particular point within the curve, in global coordinates. More... | |
FBVector4d | Segment_GlobalPathEvaluateDerivative (FBModelPath3D arg1, object arg2, FBEvaluateInfo arg3) |
Get the path's derivative at a particular point within the curve, in global coordinates. More... | |
int | Segment_IsPathKey (FBModelPath3D arg1, object arg2, FBEvaluateInfo arg3) |
Query whether a percentage value has a key associated at that point in the path. More... | |
FBVector4d | Segment_LocalPathEvaluate (FBModelPath3D arg1, object arg2, FBEvaluateInfo arg3) |
Get the path's vector at a particular point within the curve, in local coordinates. More... | |
FBVector4d | Segment_LocalPathEvaluateDerivative (FBModelPath3D arg1, object arg2, FBEvaluateInfo arg3) |
Get the path's derivative at a particular point within the curve, in local coordinates. More... | |
int | Segment_PathKeyAdd (FBModelPath3D arg1, object arg2, FBVector4d arg3, FBEvaluateInfo arg4) |
Adds a new key either at the start, end or along the path as per specified. More... | |
ShowCurveControls (FBModelPath3D arg1, object arg2) | |
Enable or disable displaying Curve Controls for the 3D model path. More... | |
ShowCurvePoints (FBModelPath3D arg1, object arg2) | |
Enable or disable displaying Curve Points for the 3D model path. More... | |
FBVector4d | Total_GlobalPathEvaluate (FBModelPath3D arg1, object arg2, FBEvaluateInfo arg3) |
Get the path's vector at a particular point within the curve, in global coordinates. More... | |
FBVector4d | Total_GlobalPathEvaluateDerivative (FBModelPath3D arg1, object arg2, FBEvaluateInfo arg3) |
Get the path's derivative at a particular point within the curve, in global coordinates. More... | |
int | Total_IsPathKey (FBModelPath3D arg1, object arg2, FBEvaluateInfo arg3) |
Query whether a percentage value has a key associated at that point in the path. More... | |
FBVector4d | Total_LocalPathEvaluate (FBModelPath3D arg1, object arg2, FBEvaluateInfo arg3) |
Get the path's vector at a particular point within the curve, in local coordinates. More... | |
FBVector4d | Total_LocalPathEvaluateDerivative (FBModelPath3D arg1, object arg2, FBEvaluateInfo arg3) |
Get the path's derivative at a particular point within the curve, in local coordinates. More... | |
int | Total_PathKeyAdd (FBModelPath3D arg1, object arg2, FBVector4d arg3, FBEvaluateInfo arg4) |
Adds a new key either at the start, end or along the path as per specified. More... | |
UpdateGeometry (FBModelPath3D arg1) | |
Update path geometry explicitly. More... | |
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__reduce__ () | |
object | __copy__ (FBModel arg1) |
FBColor | GetAdditionalUniqueColorID (FBModel arg1, int arg2) |
Get Additional Unique Color Id. More... | |
str | FbxGetObjectSubType (FBModel arg1) |
Returns the class sub type inherited by the class of an object, for example: 'Default', 'Mesh'. More... | |
FBDelete (FBModel arg1) | |
Open Reality deletion function. More... | |
str | FbxGetObjectType (FBModel arg1) |
Returns the class type inherited by the class of an object, for example: 'Model'. More... | |
object | Clone (FBModel arg1) |
Clone the model. More... | |
GetBoundingBox (FBModel arg1, FBVector3d arg2, FBVector3d arg3) | |
Get the bounding box of the model. More... | |
GetMatrix (FBModel arg1, FBMatrix arg2, FBModelTransformationType arg3, object arg4, FBEvaluateInfo arg5) | |
Get a matrix from the model. More... | |
list | GetHierarchyWorldMatrices (FBModel arg1, int arg2, FBModelHiercharyTraverserType arg3, FBEvaluateInfo arg4) |
Computes the global transform matrices between this model and all its children (all levels). More... | |
int | GetSelectedPointsCount (FBModel arg1) |
Get the number of selected points in the model. More... | |
SetupPropertiesForShapes (FBModel arg1) | |
Setup Shape Properties. More... | |
GetVector (FBModel arg1, FBVector3d arg2, FBModelTransformationType arg3, object arg4, FBEvaluateInfo arg5) | |
Get a vector from the model. More... | |
SetMatrix (FBModel arg1, FBMatrix arg2, FBModelTransformationType arg3, object arg4, FBEvaluateInfo arg5) | |
Set a matrix for the model. More... | |
SetMatrixWithPrecision (FBModel arg1, FBMatrix arg2, FBModelTransformationType arg3, object arg4, FBEvaluateInfo arg5, object arg6) | |
Set a matrix for the model. More... | |
SetVector (FBModel arg1, FBVector3d arg2, FBModelTransformationType arg3, object arg4, FBEvaluateInfo arg5) | |
Set a vector for the model. More... | |
MatrixToRotation (FBModel arg1, FBVector3d arg2, FBMatrix arg3) | |
Convert Rotation Matrix to Euler Vector based on model's rotation order. More... | |
RotationToMatrix (FBModel arg1, FBMatrix arg2, FBVector3d arg3) | |
Convert Euler Vector to Rotation Matrix based on model's rotation order. More... | |
LRMToDof (FBModel arg1, FBVector3d arg2, FBMatrix arg3) | |
Convert local matrix to object space vector. More... | |
DofToLRM (FBModel arg1, FBMatrix arg2, FBVector3d arg3) | |
Convert object space vector to local matrix. More... | |
SetSchematicPosition (...) | |
FBVector2d | GetSchematicPosition (FBModel arg1) |
Get the position in the schematic view for the model. More... | |
CollapseInSchematic (FBModel arg1) | |
Collapse the model in the schematic view. More... | |
ExpandInSchematic (FBModel arg1) | |
Expand the model in the schematic view. More... | |
bool | IsCollapsedInSchematic (FBModel arg1) |
Returns if the model is collapsed or not (expanded) in the schematic view. More... | |
int | NoFrustumCullingRequire (FBModel arg1) |
Acquire no frustum culling request. More... | |
int | NoFrustumCullingRelease (FBModel arg1) |
Release no frustum culling request. More... | |
bool | UseFrustumCulling (FBModel arg1) |
Get the current Frustum Culling Status. More... | |
ForceAlwaysEvaluate (FBModel arg1) | |
Force Always Evaluate. More... | |
bool | IsForceAlwaysEvaluate (FBModel arg1) |
Return Force Always Evaluate status. More... | |
bool | IsEvaluationReady (FBModel arg1, FBModelEvaluationTaskType arg2, FBEvaluateInfo arg3) |
Is the model's evaluation task result ready. More... | |
bool | SetAdditionalUniqueColorIDCount (FBModel arg1, int arg2) |
Request additional Unique color IDs. More... | |
int | GetAdditionalUniqueColorIDCount (FBModel arg1) |
Get additional unique color count. More... | |
bool | RayCast (FBModel arg1, FBCamera arg2, object arg3, object arg4, FBVector3d arg5, FBVector3d arg6) |
Ray cast test. More... | |
__init__ (...) | |
Constructor. More... | |
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__reduce__ () | |
bool | AnimationNodeDestroy (FBBox arg1, FBAnimationNode arg2) |
Destroy an animation node. More... | |
__init__ (object arg1, str arg2) | |
Constructor. More... | |
object | AnimationNodeInGet (FBBox arg1) |
Get the (IN/OUT) animation node for this box. More... | |
bool | AnimationNodeIsUserData (FBBox arg1, FBAnimationNode arg2) |
Is the animation node user data? More... | |
object | AnimationNodeOutGet (FBBox arg1) |
int | GetOutConnectorCount (FBBox arg1) |
Get the number of animation node outputs for this box. More... | |
int | GetInConnectorCount (FBBox arg1) |
Get the number of animation node inputs for this box. More... | |
object | GetOutConnector (FBBox arg1, object arg2) |
Get the animation node output associated with the given index. More... | |
object | GetInConnector (FBBox arg1, object arg2) |
Get the animation node input associated with the given index. More... | |
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__reduce__ () | |
FBPropertyList | PropertyGetModifiedList (FBComponent arg1, FBPlugModificationFlag arg2) |
Get list of properties which have been modified since last loading. More... | |
str | ClassName (FBComponent arg1) |
Get the class name. More... | |
DisableObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
Disable a specific Object Flags. More... | |
EnableObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
Enable a specific Object Flags. More... | |
bool | FBCreate (FBComponent arg1) |
Open Reality Creation function. More... | |
FBDelete (FBComponent arg1) | |
Open Reality deletion function. More... | |
FBDestroy (FBComponent arg1) | |
Open Reality destruction function. More... | |
FBObjectFlag | GetObjectFlags (FBComponent arg1) |
Get all Object Flags (concatenated). More... | |
bool | GetObjectStatus (FBComponent arg1, FBObjectStatus arg2) |
Check to see if an object status is enabled. More... | |
bool | HasObjectFlags (FBComponent arg1, FBObjectFlag arg2) |
Check whether a specific object flag is enabled. More... | |
bool | Is (FBComponent arg1, object arg2) |
Returns true if object is of type TypeId. More... | |
bool | ProcessNamespaceHierarchy (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5) |
ProcessNamespaceHierarchy. More... | |
bool | ProcessObjectNamespace (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5) |
ProcessObjectNamespace. More... | |
int | PropertyAdd (FBComponent arg1, FBProperty arg2) |
Add a property to the component's property manager. More... | |
bool | PropertyAddReferenceProperty (FBComponent arg1, FBProperty arg2) |
Add a reference property to the component's property manager. More... | |
object | PropertyCreate (FBComponent arg1, str arg2, FBPropertyType arg3, str arg4, object arg5, object arg6, FBProperty arg7) |
Create user or dynamic property. More... | |
PropertyRemove (FBComponent arg1, FBProperty arg2) | |
Remove a Property from the component's Property manager. More... | |
SetObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
SetObjectFlags. More... | |
SetObjectStatus (FBComponent arg1, FBObjectStatus arg2, object arg3) | |
Enable/Disable a specific Object Status. More... | |
HardSelect (FBComponent arg1) | |
HardSelect. More... | |
object | GetOwnerFileReference (FBComponent arg1) |
Get the owner FileReference object. More... | |
__init__ (...) | |
Constructor. More... | |
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__reduce__ () | |
bool | BeginChange (FBPlug arg1) |
Begins a change on multiple plugs. More... | |
str | ClassName (FBPlug arg1) |
internal System vars. More... | |
bool | ConnectDst (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
Add a destination connection. More... | |
bool | ConnectDstAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
Add a destination connection. More... | |
bool | ConnectSrc (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
Add a source connection. More... | |
bool | ConnectSrcAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
Add a source connection. More... | |
DisconnectAllDst (FBPlug arg1) | |
Remove all destination connections. More... | |
DisconnectAllSrc (FBPlug arg1) | |
Remove all source connections. More... | |
bool | DisconnectDst (FBPlug arg1, FBPlug arg2) |
Remove a destination connection. More... | |
bool | DisconnectDstAt (FBPlug arg1, object arg2) |
Remove a destination connection at a specified index. More... | |
bool | DisconnectSrc (FBPlug arg1, FBPlug arg2) |
Remove a source connection. More... | |
bool | DisconnectSrcAt (FBPlug arg1, object arg2) |
Remove a source connection at a specified index. More... | |
EndChange (FBPlug arg1) | |
Ends a change on multiple plugs. More... | |
object | GetDst (FBPlug arg1, object arg2) |
Get a destination connection's plug at specified index. More... | |
int | GetDstCount (FBPlug arg1) |
Get destination connection count. More... | |
FBConnectionType | GetDstType (FBPlug arg1, object arg2) |
Get a destination connection's type at specified index. More... | |
object | GetOwned (FBPlug arg1, object arg2) |
Get the owned plug at specified index. More... | |
int | GetOwnedCount (FBPlug arg1) |
Get the owned plug count. More... | |
object | GetOwner (FBPlug arg1) |
Get the owner of this plug. More... | |
object | GetSrc (FBPlug arg1, object arg2) |
Get a source connection's plug at specified index. More... | |
int | GetSrcCount (FBPlug arg1) |
Get source connection count. More... | |
FBConnectionType | GetSrcType (FBPlug arg1, object arg2) |
Get a source connection's type at specified index. More... | |
bool | Is (FBPlug arg1, object arg2) |
Is( int pTypeId ) More... | |
bool | IsSDKComponent (FBPlug arg1) |
Return whether or not item is an SDK component. More... | |
MoveSrcAt (...) | |
bool | ReplaceDstAt (FBPlug arg1, object arg2, FBPlug arg3) |
Replace a destination connection at a specified index. More... | |
bool | ReplaceSrcAt (FBPlug arg1, object arg2, FBPlug arg3) |
Replace a source connection at a specified index. More... | |
bool | SwapSrc (FBPlug arg1, object arg2, object arg3) |
Swap source connection at index A with source connection at index B. More... | |
SetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) | |
Set the plug's self modification flag. More... | |
bool | GetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2) |
Tell if the plug's self has changed. More... | |
SetContentModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) | |
Set the plug's owned property/object's modification flag. More... | |
bool | GetContentModified (FBPlug arg1, FBPlugModificationFlag arg2) |
Tell if the plug's content has changed. More... | |
int | GetPlugConnectionModifiedList (FBPlug arg1, FBPlugList arg2, FBPlugModificationFlag arg3, object arg4) |
Get plug's modified src/dst property/object connection added/removed List. More... | |
bool | RevertModification (FBPlug arg1, FBPlugModificationFlag arg2) |
Revert the plug's modification to original status. More... | |
__init__ (...) | |
method | staticmethod (function) |
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__reduce__ () | |
__init__ (...) | |
Public Attributes | |
PropertyKeyPropertyBehavior | KeyPropertyBehavior |
Read Only Property: Key property behavior. More... | |
FBPropertyBool | AutoControlNode |
Read Write Property: Automatically create key control nodes. More... | |
FBPropertyDouble | PathLength |
Read Only Property: Path Length In Centimeter. More... | |
ORSDK2018::FBPropertyString | PathLengthInString |
Read Only Property: Path Length Display String According To The Current Unit. More... | |
PropertyUnitType | PathLengthUnit |
Read Write Property: Path Length Unit. More... | |
FBPropertyBool | PathLengthShow |
Read Write Property: Path length label display or not. More... | |
PropertyPathEndCapStyle | PathEndCapStyle |
Read Write Property: Path end cap display style. More... | |
FBPropertyDouble | PathEndCapScale |
Read Write Property: Path end cap display scale. More... | |
FBPropertyDouble | TextScale |
Read Write Property: Path Length label display scale. More... | |
FBPropertyColorAndAlpha | TextBackground |
Read Write Property: Path Length label display background color. More... | |
FBPropertyAnimatableColor | Color |
Read Write Property: Path display color in viewport. More... | |
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FBPropertyAnimationNode | AnimationNode |
Read Only Property: Animation node of the model. More... | |
ORSDK2018::FBPropertyListModel | Children |
Interface to IObject. More... | |
FBPropertyVector3d | GeometricRotation |
Read Write Property: Geometric rotation. More... | |
FBPropertyVector3d | GeometricScaling |
Read Write Property: Geometric scaling. More... | |
FBPropertyVector3d | GeometricTranslation |
Read Write Property: Geometric translation. More... | |
FBPropertyGeometry | Geometry |
Read Write Property: Geometry for the model. More... | |
FBPropertyModelVertexData | ModelVertexData |
Read Only Property: ModelVertexData for the model. More... | |
FBPropertyBool | Icon3D |
Read Write Property: Is model a 3D icon? More... | |
FBPropertyBool | IsDeformable |
Read Only Property: Is model deformable? More... | |
FBPropertyBool | IsConstrained |
Read Only Property: Is model constrained? More... | |
FBPropertyInt | GeometryUpdateId |
Read Only Property: model geometry (vertex data) related update id. More... | |
FBPropertyBool | SkeletonDeformable |
Read Write Property: Model skeleton deformable. More... | |
FBPropertyBool | BlendShapeDeformable |
Read Write Property: Model blend-shape deformable. More... | |
FBPropertyBool | ConstrainDeformable |
Read Write Property: Model constraint deformable. More... | |
FBPropertyBool | PointCacheDeformable |
Read Write Property: Model point cache deformable. More... | |
FBPropertyBool | PointCacheRecord |
Read Write Property: Record Point Cache for model? Not Savable More... | |
FBPropertyColor | UniqueColorId |
Read Only Property: Unique Color Id for color based viewer picking. More... | |
FBPropertyModel | LookAt |
Read Write Property: Look at model (interest point). More... | |
FBPropertyModel | Parent |
Read Write Property: Parent model. More... | |
FBPropertyVector3d | PostRotation |
Read Write Property: Post Rotation (considered if RotationActive is true) More... | |
FBPropertyVector3d | PreRotation |
Read Write Property: Pre Rotation (considered if RotationActive is true) More... | |
FBPropertyBool | QuaternionInterpolate |
Read Write Property: Use quaternion interpolation. More... | |
FBPropertyBool | PrimaryVisibility |
Read Write Property: Control the geometry render state. More... | |
FBPropertyBool | CastsShadows |
Read Write Property: If true, the geometry will produce shadows. More... | |
FBPropertyBool | ReceiveShadows |
Read Write Property: If true, the geometry will receive shadows. More... | |
FBPropertyAnimatableVector3d | Rotation |
Read Write Property: Lcl rotation. More... | |
FBPropertyBool | RotationActive |
Read Write Property: Is model using Rotation Limits? More... | |
FBPropertyVector3d | RotationMax |
Read Write Property: Max Rotation Limit (considered if RotationActive is true) More... | |
FBPropertyBool | RotationMaxX |
Read Write Property: Is model using Maximum Rotation Limits On X? More... | |
FBPropertyBool | RotationMaxY |
Read Write Property: Is model using Maximum Rotation Limits On Y? More... | |
FBPropertyBool | RotationMaxZ |
Read Write Property: Is model using Maximum Rotation Limits On Z? More... | |
FBPropertyVector3d | RotationMin |
Read Write Property: Min Rotation Limit (considered if RotationActive is true) More... | |
FBPropertyBool | RotationMinX |
Read Write Property: Is model using Minimum Rotation Limits On X? More... | |
FBPropertyBool | RotationMinY |
Read Write Property: Is model using Minimum Rotation Limits On Y? More... | |
FBPropertyBool | RotationMinZ |
Read Write Property: Is model using Minimum Rotation Limits On Z? More... | |
FBPropertyModelRotationOrder | RotationOrder |
Read Write Property: Rotation order. More... | |
FBPropertyBool | RotationSpaceForLimitOnly |
Read Write Property: Apply Post Rotation Matrix only for Limits? More... | |
FBPropertyAnimatableVector3d | Scaling |
Read Write Property: Lcl scaling. More... | |
FBPropertyScene | Scene |
Read Only Property: Scene containing the model. More... | |
object | Selected |
ORSDK2018::FBPropertyListShader | Shaders |
List: Shaders for model. More... | |
ORSDK2018::FBPropertyListMaterial | Materials |
List: Materials for model. More... | |
ORSDK2018::FBPropertyListTexture | Textures |
List: Textures with Special UseType (Other than "Color" which should connect to materials). More... | |
ORSDK2018::FBPropertyListDeformer | Deformers |
List: Deformers (Skeleton Deformer or Point Cache Deformer). More... | |
FBPropertyModelShadingMode | ShadingMode |
Read Write Property: Shading mode for the model. More... | |
object | CullingMode |
FBPropertyBool | Pickable |
Read Write Property: Indicate if a model can be picked in the viewer. More... | |
FBPropertyBool | Show |
Read Write Property: Indicate if the viewer should show the object, according to its visibility value. More... | |
FBPropertyBool | Transformable |
Read Write Property: Indicate if a model can be transformable in the viewer. More... | |
FBPropertyBool | SoftSelected |
Read Write Property: Is model Soft selected? More... | |
FBPropertyAnimatableVector3d | Translation |
Read Write Property: Lcl translation. More... | |
FBPropertyModel | UpVector |
Read Write Property: UpVector model. More... | |
FBPropertyAnimatableBool | Visibility |
Read Write Property: Visibility of model. More... | |
object | IsVisible |
If the model is visible. More... | |
FBPropertyBool | VisibilityInheritance |
Read Write Property: //!< When this value is set to True the Visibility of this model is also applied to all its descendants More... | |
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FBPropertyBool | Animatable |
Read Write Property: Is the box animatable. More... | |
FBPropertyBool | Live |
Read Write Property: Is live? More... | |
FBPropertyBool | RecordMode |
Read Write Property: Is recording? More... | |
const char * | UniqueName |
internal Unique name. More... | |
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object | OwnerNamespace |
ORSDK2018::FBPropertyListComponent | Components |
List: List of components. More... | |
ORSDK2018::FBPropertyString | Name |
Read Write Property: Unique name of object. More... | |
ORSDK2018::FBPropertyString | LongName |
Read Write Property: Name and namespace for object. More... | |
object | FullName |
ORSDK2018::FBPropertyListComponent | Parents |
List: Parents. More... | |
ORSDK2018::FBPropertyManager | PropertyList |
Read Only Property: Manages all of the properties for the component. More... | |
FBPropertyBool | Selected |
Read Write Property: Selected property. More... | |
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object | OnUnbind |
__init__ | ( | object | arg1, |
str | arg2 | ||
) |
Constructor.
Python Docstring:
__init__( (object)arg1, (str)arg2) -> None
C++ Signature:
FBModelPath3D(const char * pName, HIObject pObject = ((void *) 0))
pName | Name of Path 3D. |
pObject | For internal use only(default=NULL). |
Python sample code:
__reduce__ | ( | ) |
float ConvertSegmentPercentToTotalPercent | ( | FBModelPath3D | arg1, |
object | arg2, | ||
FBEvaluateInfo | arg3 | ||
) |
Converting one key type Segment (time) to Total (percent).
Python Docstring:
ConvertSegmentPercentToTotalPercent( (FBModelPath3D)arg1, (object)arg2 [, (FBEvaluateInfo)arg3]) -> float
C++ Signature:
double ConvertSegmentPercentToTotalPercent(double pPercent, ORSDK2018::FBEvaluateInfo * pEvaluateInfo = ((void *) 0))
pPercent | Double value (as time) |
float ConvertToSegmentPercentFactor | ( | FBModelPath3D | arg1 | ) |
Get factor for multiplying the derivative of a key for segment mode.
Python Docstring:
ConvertToSegmentPercentFactor( (FBModelPath3D)arg1) -> float
C++ Signature:
double ConvertToSegmentPercentFactor()
float ConvertTotalPercentToSegmentPercent | ( | FBModelPath3D | arg1, |
object | arg2, | ||
FBEvaluateInfo | arg3 | ||
) |
Converting one key type Total (percent) to Segment (time).
Python Docstring:
ConvertTotalPercentToSegmentPercent( (FBModelPath3D)arg1, (object)arg2 [, (FBEvaluateInfo)arg3]) -> float
C++ Signature:
double ConvertTotalPercentToSegmentPercent(double pPercent, ORSDK2018::FBEvaluateInfo * pEvaluateInfo = ((void *) 0))
pPercent | Double value (as percentage) |
float ConvertToTotalPercentFactor | ( | FBModelPath3D | arg1 | ) |
Get factor for multiplying the derivative of a key for total mode.
Python Docstring:
ConvertToTotalPercentFactor( (FBModelPath3D)arg1) -> float
C++ Signature:
double ConvertToTotalPercentFactor()
int GetSelectedPathKeyCount | ( | FBModelPath3D | arg1 | ) |
Query the number of keys present in the selected path.
Python Docstring:
GetSelectedPathKeyCount( (FBModelPath3D)arg1) -> int
C++ Signature:
int GetSelectedPathKeyCount()
int InsertNewEndKey | ( | FBModelPath3D | arg1 | ) |
Insert a new key at the end of the path.
Python Docstring:
InsertNewEndKey( (FBModelPath3D)arg1) -> int
C++ Signature:
int InsertNewEndKey()
int InsertNewStartKey | ( | FBModelPath3D | arg1 | ) |
Insert a new key at the start of the path.
Python Docstring:
InsertNewStartKey( (FBModelPath3D)arg1) -> int
C++ Signature:
int InsertNewStartKey()
PathKeyClear | ( | FBModelPath3D | arg1 | ) |
Clear the path keys.
Python Docstring:
PathKeyClear( (FBModelPath3D)arg1) -> None
C++ Signature:
void PathKeyClear()
int PathKeyEndAdd | ( | FBModelPath3D | arg1, |
FBVector4d | arg2 | ||
) |
Adds a new key to the end of the path (with time gap of 1 sec).
Python Docstring:
PathKeyEndAdd( (FBModelPath3D)arg1, (FBVector4d)arg2) -> int
C++ Signature:
int PathKeyEndAdd(FBVector4d pTLocal)
The derivative value for the new key is copied from the left tangent of the last key.
pTLocal | Vector value for the new added Key |
FBVector4d PathKeyGet | ( | FBModelPath3D | arg1, |
object | arg2 | ||
) |
Get path's key vector for at a particular key index.
Python Docstring:
PathKeyGet( (FBModelPath3D)arg1, (object)arg2) -> FBVector4d
C++ Signature:
FBVector4d PathKeyGet(int pKeyIndex)
pKeyIndex | Key ID to set with |
object PathKeyGetControlNode | ( | FBModelPath3D | arg1, |
object | arg2 | ||
) |
Get the path key's control node.
Python Docstring:
PathKeyGetControlNode( (FBModelPath3D)arg1, (object)arg2) -> object
C++ Signature:
ORSDK2018::FBModel * PathKeyGetControlNode(int pKeyIndex)
Only works when KeyPropertyBehavior is eVector.
pKeyIndex | Key ID to get |
int PathKeyGetCount | ( | FBModelPath3D | arg1 | ) |
Query the number of keys present in the path.
Python Docstring:
PathKeyGetCount( (FBModelPath3D)arg1) -> int
C++ Signature:
int PathKeyGetCount()
FBVector4d PathKeyGetLeftTangent | ( | FBModelPath3D | arg1, |
object | arg2 | ||
) |
Get the path key left tangent's vector value for designated index.
Python Docstring:
PathKeyGetLeftTangent( (FBModelPath3D)arg1, (object)arg2) -> FBVector4d
C++ Signature:
FBVector4d PathKeyGetLeftTangent(int pKeyIndex)
pKeyIndex | Key ID at which left tangent value is required |
float PathKeyGetLeftTangentLength | ( | FBModelPath3D | arg1, |
object | arg2 | ||
) |
Query the length of the left tangent.
Python Docstring:
PathKeyGetLeftTangentLength( (FBModelPath3D)arg1, (object)arg2) -> float
C++ Signature:
double PathKeyGetLeftTangentLength(int pKeyIndex)
pKeyIndex | Key ID to set with |
object PathKeyGetProperty | ( | FBModelPath3D | arg1, |
object | arg2 | ||
) |
Get the path key's corresponding property.
Python Docstring:
PathKeyGetProperty( (FBModelPath3D)arg1, (object)arg2) -> object
C++ Signature:
ORSDK2018::FBProperty * PathKeyGetProperty(int pKeyIndex)
Only works when KeyPropertyBehavior is eVector.
pKeyIndex | Key ID to get |
FBVector4d PathKeyGetRightTangent | ( | FBModelPath3D | arg1, |
object | arg2 | ||
) |
Get the path key right tangent's vector value for designated index.
Python Docstring:
PathKeyGetRightTangent( (FBModelPath3D)arg1, (object)arg2) -> FBVector4d
C++ Signature:
FBVector4d PathKeyGetRightTangent(int pKeyIndex)
pKeyIndex | Key ID to set with |
float PathKeyGetRightTangentLength | ( | FBModelPath3D | arg1, |
object | arg2 | ||
) |
Query the value of the right tangent.
Python Docstring:
PathKeyGetRightTangentLength( (FBModelPath3D)arg1, (object)arg2) -> float
C++ Signature:
double PathKeyGetRightTangentLength(int pKeyIndex)
pKeyIndex | Key ID to set with |
FBVector4d PathKeyGetXYZDerivative | ( | FBModelPath3D | arg1, |
object | arg2 | ||
) |
Get vector in XYZ coordinates for a path tangent.
Python Docstring:
PathKeyGetXYZDerivative( (FBModelPath3D)arg1, (object)arg2) -> FBVector4d
C++ Signature:
FBVector4d PathKeyGetXYZDerivative(int pKeyIndex)
This works only if key interpolation type is CUBIC and tangent mode is User, Break or Auto.
pKeyIndex | Key ID to set with |
int PathKeyInsertAfter | ( | FBModelPath3D | arg1, |
object | arg2, | ||
FBVector4d | arg3 | ||
) |
Adds a new key immediately after the specified key ID (with time gap of 1 sec).
Python Docstring:
PathKeyInsertAfter( (FBModelPath3D)arg1, (object)arg2, (FBVector4d)arg3) -> int
C++ Signature:
int PathKeyInsertAfter(int pKeyIndex, FBVector4d pTLocal)
The following keys are all shifted by 1 sec.
pKeyIndex | Key ID to insert after. If key ID < 0 then the behavior is the same as PathKeyStartAdd. If key ID >= PathKeyGetCount-1 then the behavior is the same as PathKeyEndAdd. |
pTLocal | Vector value for the new added Key |
PathKeyRemove | ( | FBModelPath3D | arg1, |
object | arg2 | ||
) |
Remove key at a particular index.
Python Docstring:
PathKeyRemove( (FBModelPath3D)arg1, (object)arg2) -> None
C++ Signature:
void PathKeyRemove(int pKeyIndex)
pKeyIndex | Key ID at which key is to be removed. |
PathKeyRemoveSelected | ( | FBModelPath3D | arg1 | ) |
Remove the selected keys from the path.
Python Docstring:
PathKeyRemoveSelected( (FBModelPath3D)arg1) -> None
C++ Signature:
void PathKeyRemoveSelected()
PathKeySet | ( | FBModelPath3D | arg1, |
object | arg2, | ||
FBVector4d | arg3, | ||
object | arg4 | ||
) |
Set the local coordinate vector values for path at a particular key index.
Python Docstring:
PathKeySet( (FBModelPath3D)arg1, (object)arg2, (FBVector4d)arg3 [, (object)arg4]) -> None
C++ Signature:
void PathKeySet(int pKeyIndex, FBVector4d pTLocal, bool pUpdate = true)
pKeyIndex | Key ID to set with |
pTLocal | Vector to use to set values to Key |
pUpdate | true if geometry update is required, false if not required (default=true) |
bool PathKeySetControlNode | ( | FBModelPath3D | arg1, |
object | arg2, | ||
FBModel | arg3 | ||
) |
Set the path key's control node.
Python Docstring:
PathKeySetControlNode( (FBModelPath3D)arg1, (object)arg2, (FBModel)arg3) -> bool
C++ Signature:
bool PathKeySetControlNode(int pKeyIndex, ORSDK2018::FBModel * pControlNode)
Only works when KeyPropertyBehavior is eVector and AutoControlNode is disabled.
pKeyIndex | Key ID to set |
pControlNode | Model to set as path key's control node. |
PathKeySetLeftRightTangent | ( | FBModelPath3D | arg1, |
object | arg2, | ||
FBVector4d | arg3, | ||
FBVector4d | arg4, | ||
FBVector4d | arg5, | ||
object | arg6 | ||
) |
Set path's vectors for key, left tangent and right tangent at a particular key index.
Python Docstring:
PathKeySetLeftRightTangent( (FBModelPath3D)arg1, (object)arg2, (FBVector4d)arg3, (FBVector4d)arg4, (FBVector4d)arg5 [, (object)arg6]) -> None
C++ Signature:
void PathKeySetLeftRightTangent(int pKeyIndex, FBVector4d pKeyTLocal, FBVector4d pLeftTangentTLocal, FBVector4d pRightTangentTLocal, bool pUpdate = true)
pKeyIndex | Key ID to set key for left and right tangents |
pKeyTLocal | Vector to use to set values to Key |
pLeftTangentTLocal | Vector to use to set values to Key Left Tangent |
pRightTangentTLocal | Vector to use to set values to Key Right Tangent |
pUpdate | true if geometry update is required, false if not required (default=true) |
PathKeySetLeftTangent | ( | FBModelPath3D | arg1, |
object | arg2, | ||
FBVector4d | arg3, | ||
object | arg4 | ||
) |
Set path's key left tangent vector for designated index.
Python Docstring:
PathKeySetLeftTangent( (FBModelPath3D)arg1, (object)arg2, (FBVector4d)arg3 [, (object)arg4]) -> None
C++ Signature:
void PathKeySetLeftTangent(int pKeyIndex, FBVector4d pTLocal, bool pUpdate = true)
pKeyIndex | Key ID at which left tangent is to be set |
pTLocal | Vector to use to set values to Key |
pUpdate | true if geometry update is required, false if not required (default=true) |
PathKeySetRightTangent | ( | FBModelPath3D | arg1, |
object | arg2, | ||
FBVector4d | arg3, | ||
object | arg4 | ||
) |
Set 3D path's key right tangent vector for designated index.
Python Docstring:
PathKeySetRightTangent( (FBModelPath3D)arg1, (object)arg2, (FBVector4d)arg3 [, (object)arg4]) -> None
C++ Signature:
void PathKeySetRightTangent(int pKeyIndex, FBVector4d pTLocal, bool pUpdate = true)
pKeyIndex | Key ID at which right tangent is to be set |
pTLocal | Vector to use to set values to Key |
pUpdate | true if geometry update is required, false if not required (default=true) |
PathKeySetXDerivative | ( | FBModelPath3D | arg1, |
object | arg2, | ||
object | arg3, | ||
object | arg4 | ||
) |
Set derivative in X coordinate for a path tangent.
Python Docstring:
PathKeySetXDerivative( (FBModelPath3D)arg1, (object)arg2, (object)arg3, (object)arg4) -> None
C++ Signature:
void PathKeySetXDerivative(int pKeyIndex, double pDerivative, bool pUpdate)
This works only if key interpolation type is CUBIC and tangent mode is User, Break or Auto.
pKeyIndex | Key ID to set with |
pDerivative | Value of the derivative to apply to tangent |
pUpdate | true if geometry update is required, false if not required (default=true) |
PathKeySetXYZDerivative | ( | FBModelPath3D | arg1, |
object | arg2, | ||
FBVector4d | arg3, | ||
object | arg4 | ||
) |
Set derivative in XYZ coordinates for a path tangent.
Python Docstring:
PathKeySetXYZDerivative( (FBModelPath3D)arg1, (object)arg2, (FBVector4d)arg3, (object)arg4) -> None
C++ Signature:
void PathKeySetXYZDerivative(int pKeyIndex, FBVector4d pDerivative, bool pUpdate)
This works only if key interpolation type is CUBIC and tangent mode is User, Break or Auto.
pKeyIndex | Key ID to set with |
pDerivative | Value of the derivative to apply to tangent |
pUpdate | true if geometry update is required, false if not required (default=true) |
PathKeySetYDerivative | ( | FBModelPath3D | arg1, |
object | arg2, | ||
object | arg3, | ||
object | arg4 | ||
) |
Set derivative in Y coordinate for a path tangent.
Python Docstring:
PathKeySetYDerivative( (FBModelPath3D)arg1, (object)arg2, (object)arg3, (object)arg4) -> None
C++ Signature:
void PathKeySetYDerivative(int pKeyIndex, double pDerivative, bool pUpdate)
This works only if key interpolation type is CUBIC and tangent mode is User, Break or Auto.
pKeyIndex | Key ID to set with |
pDerivative | Value of the derivative to apply to tangent |
pUpdate | true if geometry update is required, false if not required (default=true) |
PathKeySetZDerivative | ( | FBModelPath3D | arg1, |
object | arg2, | ||
object | arg3, | ||
object | arg4 | ||
) |
Set derivative in Z coordinate for a path tangent.
Python Docstring:
PathKeySetZDerivative( (FBModelPath3D)arg1, (object)arg2, (object)arg3, (object)arg4) -> None
C++ Signature:
void PathKeySetZDerivative(int pKeyIndex, double pDerivative, bool pUpdate)
This works only if key interpolation type is CUBIC and tangent mode is User, Break or Auto.
pKeyIndex | Key ID to set with |
pDerivative | Value of the derivative to apply to tangent |
pUpdate | true if geometry update is required, false if not required (default=true) |
int PathKeyStartAdd | ( | FBModelPath3D | arg1, |
FBVector4d | arg2 | ||
) |
Adds a new key to the start of the path (with time gap of 1 sec).
Python Docstring:
PathKeyStartAdd( (FBModelPath3D)arg1, (FBVector4d)arg2) -> int
C++ Signature:
int PathKeyStartAdd(FBVector4d pTLocal)
The derivative value for the new key is copied from the right tangent of the first key.
pTLocal | Vector value for the new added Key |
FBVector4d Segment_GlobalPathEvaluate | ( | FBModelPath3D | arg1, |
object | arg2, | ||
FBEvaluateInfo | arg3 | ||
) |
Get the path's vector at a particular point within the curve, in global coordinates.
Python Docstring:
Segment_GlobalPathEvaluate( (FBModelPath3D)arg1, (object)arg2 [, (FBEvaluateInfo)arg3]) -> FBVector4d
C++ Signature:
FBVector4d Segment_GlobalPathEvaluate(double pSegmentPercent, ORSDK2018::FBEvaluateInfo * pEvaluateInfo = ((void *) 0))
pSegmentPercent | Double value (as time) at which the path vector would be computed |
FBVector4d Segment_GlobalPathEvaluateDerivative | ( | FBModelPath3D | arg1, |
object | arg2, | ||
FBEvaluateInfo | arg3 | ||
) |
Get the path's derivative at a particular point within the curve, in global coordinates.
Python Docstring:
Segment_GlobalPathEvaluateDerivative( (FBModelPath3D)arg1, (object)arg2 [, (FBEvaluateInfo)arg3]) -> FBVector4d
C++ Signature:
FBVector4d Segment_GlobalPathEvaluateDerivative(double pSegmentPercent, ORSDK2018::FBEvaluateInfo * pEvaluateInfo = ((void *) 0))
pSegmentPercent | Double value (as time) at which the path derivative would be computed |
int Segment_IsPathKey | ( | FBModelPath3D | arg1, |
object | arg2, | ||
FBEvaluateInfo | arg3 | ||
) |
Query whether a percentage value has a key associated at that point in the path.
Python Docstring:
Segment_IsPathKey( (FBModelPath3D)arg1, (object)arg2 [, (FBEvaluateInfo)arg3]) -> int
C++ Signature:
int Segment_IsPathKey(double pSegmentPercent, ORSDK2018::FBEvaluateInfo * pEvaluateInfo = ((void *) 0))
pSegmentPercent | Double value (as time) at which the path would be queried for existence of key |
FBVector4d Segment_LocalPathEvaluate | ( | FBModelPath3D | arg1, |
object | arg2, | ||
FBEvaluateInfo | arg3 | ||
) |
Get the path's vector at a particular point within the curve, in local coordinates.
Python Docstring:
Segment_LocalPathEvaluate( (FBModelPath3D)arg1, (object)arg2 [, (FBEvaluateInfo)arg3]) -> FBVector4d
C++ Signature:
FBVector4d Segment_LocalPathEvaluate(double pSegmentPercent, ORSDK2018::FBEvaluateInfo * pEvaluateInfo = ((void *) 0))
pSegmentPercent | Double value (as time) at which the path vector would be computed |
FBVector4d Segment_LocalPathEvaluateDerivative | ( | FBModelPath3D | arg1, |
object | arg2, | ||
FBEvaluateInfo | arg3 | ||
) |
Get the path's derivative at a particular point within the curve, in local coordinates.
Python Docstring:
Segment_LocalPathEvaluateDerivative( (FBModelPath3D)arg1, (object)arg2 [, (FBEvaluateInfo)arg3]) -> FBVector4d
C++ Signature:
FBVector4d Segment_LocalPathEvaluateDerivative(double pSegmentPercent, ORSDK2018::FBEvaluateInfo * pEvaluateInfo = ((void *) 0))
pSegmentPercent | Double value (as time) at which the path derivative would be computed |
int Segment_PathKeyAdd | ( | FBModelPath3D | arg1, |
object | arg2, | ||
FBVector4d | arg3, | ||
FBEvaluateInfo | arg4 | ||
) |
Adds a new key either at the start, end or along the path as per specified.
Python Docstring:
Segment_PathKeyAdd( (FBModelPath3D)arg1, (object)arg2, (FBVector4d)arg3 [, (FBEvaluateInfo)arg4]) -> int
C++ Signature:
int Segment_PathKeyAdd(double pSegmentPercent, FBVector4d pTLocal, ORSDK2018::FBEvaluateInfo * pEvaluateInfo = ((void *) 0))
pSegmentPercent | Double value indicating where the key is to be added. If < 0, key added before start of the path, if > 0, key added at end of path, otherwise it is added somewhere along the path depending on value specified |
pTLocal | Vector to use to set values to Key |
ShowCurveControls | ( | FBModelPath3D | arg1, |
object | arg2 | ||
) |
Enable or disable displaying Curve Controls for the 3D model path.
Python Docstring:
ShowCurveControls( (FBModelPath3D)arg1, (object)arg2) -> None
C++ Signature:
void ShowCurveControls(bool pShow)
pShow | true if curve controls are to be displayed false if not required |
ShowCurvePoints | ( | FBModelPath3D | arg1, |
object | arg2 | ||
) |
Enable or disable displaying Curve Points for the 3D model path.
Python Docstring:
ShowCurvePoints( (FBModelPath3D)arg1, (object)arg2) -> None
C++ Signature:
void ShowCurvePoints(bool pShow)
pShow | true if curve points are to be displayed false if not required |
FBVector4d Total_GlobalPathEvaluate | ( | FBModelPath3D | arg1, |
object | arg2, | ||
FBEvaluateInfo | arg3 | ||
) |
Get the path's vector at a particular point within the curve, in global coordinates.
Python Docstring:
Total_GlobalPathEvaluate( (FBModelPath3D)arg1, (object)arg2 [, (FBEvaluateInfo)arg3]) -> FBVector4d
C++ Signature:
FBVector4d Total_GlobalPathEvaluate(double pTotalPercent, ORSDK2018::FBEvaluateInfo * pEvaluateInfo = ((void *) 0))
pTotalPercent | Double value (as percentage) at which the path vector would be computed |
FBVector4d Total_GlobalPathEvaluateDerivative | ( | FBModelPath3D | arg1, |
object | arg2, | ||
FBEvaluateInfo | arg3 | ||
) |
Get the path's derivative at a particular point within the curve, in global coordinates.
Python Docstring:
Total_GlobalPathEvaluateDerivative( (FBModelPath3D)arg1, (object)arg2 [, (FBEvaluateInfo)arg3]) -> FBVector4d
C++ Signature:
FBVector4d Total_GlobalPathEvaluateDerivative(double pTotalPercent, ORSDK2018::FBEvaluateInfo * pEvaluateInfo = ((void *) 0))
pTotalPercent | Double value (as percentage) at which the path derivative would be computed |
int Total_IsPathKey | ( | FBModelPath3D | arg1, |
object | arg2, | ||
FBEvaluateInfo | arg3 | ||
) |
Query whether a percentage value has a key associated at that point in the path.
Python Docstring:
Total_IsPathKey( (FBModelPath3D)arg1, (object)arg2 [, (FBEvaluateInfo)arg3]) -> int
C++ Signature:
int Total_IsPathKey(double pTotalPercent, ORSDK2018::FBEvaluateInfo * pEvaluateInfo = ((void *) 0))
pTotalPercent | Double value (as percentage) at which the path would be queried for existence of key |
FBVector4d Total_LocalPathEvaluate | ( | FBModelPath3D | arg1, |
object | arg2, | ||
FBEvaluateInfo | arg3 | ||
) |
Get the path's vector at a particular point within the curve, in local coordinates.
Python Docstring:
Total_LocalPathEvaluate( (FBModelPath3D)arg1, (object)arg2 [, (FBEvaluateInfo)arg3]) -> FBVector4d
C++ Signature:
FBVector4d Total_LocalPathEvaluate(double pTotalPercent, ORSDK2018::FBEvaluateInfo * pEvaluateInfo = ((void *) 0))
pTotalPercent | Double value (as percentage) at which the path vector would be computed |
FBVector4d Total_LocalPathEvaluateDerivative | ( | FBModelPath3D | arg1, |
object | arg2, | ||
FBEvaluateInfo | arg3 | ||
) |
Get the path's derivative at a particular point within the curve, in local coordinates.
Python Docstring:
Total_LocalPathEvaluateDerivative( (FBModelPath3D)arg1, (object)arg2 [, (FBEvaluateInfo)arg3]) -> FBVector4d
C++ Signature:
FBVector4d Total_LocalPathEvaluateDerivative(double pTotalPercent, ORSDK2018::FBEvaluateInfo * pEvaluateInfo = ((void *) 0))
pTotalPercent | Double value (as percentage) at which the path derivative would be computed |
int Total_PathKeyAdd | ( | FBModelPath3D | arg1, |
object | arg2, | ||
FBVector4d | arg3, | ||
FBEvaluateInfo | arg4 | ||
) |
Adds a new key either at the start, end or along the path as per specified.
Python Docstring:
Total_PathKeyAdd( (FBModelPath3D)arg1, (object)arg2, (FBVector4d)arg3 [, (FBEvaluateInfo)arg4]) -> int
C++ Signature:
int Total_PathKeyAdd(double pTotalPercent, FBVector4d pTLocal, ORSDK2018::FBEvaluateInfo * pEvaluateInfo = ((void *) 0))
pTotalPercent | Double value indicating where the key is to be added. If < 0, key added before start of the path, if > 0, key added at end of path, otherwise it is added somewhere along the path depending on value specified |
pTLocal | Vector to use to set values to Key |
UpdateGeometry | ( | FBModelPath3D | arg1 | ) |
Update path geometry explicitly.
Python Docstring:
UpdateGeometry( (FBModelPath3D)arg1) -> None
C++ Signature:
void UpdateGeometry()
FBPropertyBool AutoControlNode |
Read Write Property: Automatically create key control nodes.
Read Write Property: Path display color in viewport.
PropertyKeyPropertyBehavior KeyPropertyBehavior |
Read Only Property: Key property behavior.
FBPropertyDouble PathEndCapScale |
Read Write Property: Path end cap display scale.
PropertyPathEndCapStyle PathEndCapStyle |
Read Write Property: Path end cap display style.
FBPropertyDouble PathLength |
Read Only Property: Path Length In Centimeter.
ORSDK2018::FBPropertyString PathLengthInString |
Read Only Property: Path Length Display String According To The Current Unit.
FBPropertyBool PathLengthShow |
Read Write Property: Path length label display or not.
PropertyUnitType PathLengthUnit |
Read Write Property: Path Length Unit.
FBPropertyColorAndAlpha TextBackground |
Read Write Property: Path Length label display background color.
FBPropertyDouble TextScale |
Read Write Property: Path Length label display scale.