#include <mobu-python-api.h>
Lighted shader class.
This type of shader is the default type used by the application. It allows users to control luminosity, contrast and specularity as well as how the transparency is computed, should it be used. There are two methods to create a FBShaderLighted object: using the FBShaderManager, or simply by instantiating a class object explicitely.
Sample C++ code:
The following sample code does the same task, but in Python. Sample Python code:
Public Member Functions | |
__reduce__ () | |
__init__ (object arg1, str arg2) | |
Return to the default scope (private) More... | |
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__reduce__ () | |
CloneShaderParameter (FBShader arg1, FBShader arg2) | |
Clone shader. More... | |
Append (FBShader arg1, FBModel arg2) | |
Append shader to pModel. More... | |
ReplaceAll (FBShader arg1, FBModel arg2) | |
Replace all shader in pModel. More... | |
bool | ShaderNeedBeginRender (FBShader arg1) |
Does the shader need a begin render call. More... | |
__init__ (...) | |
Protected constructor. More... | |
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__reduce__ () | |
bool | AnimationNodeDestroy (FBBox arg1, FBAnimationNode arg2) |
Destroy an animation node. More... | |
__init__ (object arg1, str arg2) | |
Constructor. More... | |
object | AnimationNodeInGet (FBBox arg1) |
Get the (IN/OUT) animation node for this box. More... | |
bool | AnimationNodeIsUserData (FBBox arg1, FBAnimationNode arg2) |
Is the animation node user data? More... | |
object | AnimationNodeOutGet (FBBox arg1) |
int | GetOutConnectorCount (FBBox arg1) |
Get the number of animation node outputs for this box. More... | |
int | GetInConnectorCount (FBBox arg1) |
Get the number of animation node inputs for this box. More... | |
object | GetOutConnector (FBBox arg1, object arg2) |
Get the animation node output associated with the given index. More... | |
object | GetInConnector (FBBox arg1, object arg2) |
Get the animation node input associated with the given index. More... | |
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__reduce__ () | |
FBPropertyList | PropertyGetModifiedList (FBComponent arg1, FBPlugModificationFlag arg2) |
Get list of properties which have been modified since last loading. More... | |
str | ClassName (FBComponent arg1) |
Get the class name. More... | |
DisableObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
Disable a specific Object Flags. More... | |
EnableObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
Enable a specific Object Flags. More... | |
bool | FBCreate (FBComponent arg1) |
Open Reality Creation function. More... | |
FBDelete (FBComponent arg1) | |
Open Reality deletion function. More... | |
FBDestroy (FBComponent arg1) | |
Open Reality destruction function. More... | |
FBObjectFlag | GetObjectFlags (FBComponent arg1) |
Get all Object Flags (concatenated). More... | |
bool | GetObjectStatus (FBComponent arg1, FBObjectStatus arg2) |
Check to see if an object status is enabled. More... | |
bool | HasObjectFlags (FBComponent arg1, FBObjectFlag arg2) |
Check whether a specific object flag is enabled. More... | |
bool | Is (FBComponent arg1, object arg2) |
Returns true if object is of type TypeId. More... | |
bool | ProcessNamespaceHierarchy (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5) |
ProcessNamespaceHierarchy. More... | |
bool | ProcessObjectNamespace (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5) |
ProcessObjectNamespace. More... | |
int | PropertyAdd (FBComponent arg1, FBProperty arg2) |
Add a property to the component's property manager. More... | |
bool | PropertyAddReferenceProperty (FBComponent arg1, FBProperty arg2) |
Add a reference property to the component's property manager. More... | |
object | PropertyCreate (FBComponent arg1, str arg2, FBPropertyType arg3, str arg4, object arg5, object arg6, FBProperty arg7) |
Create user or dynamic property. More... | |
PropertyRemove (FBComponent arg1, FBProperty arg2) | |
Remove a Property from the component's Property manager. More... | |
SetObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
SetObjectFlags. More... | |
SetObjectStatus (FBComponent arg1, FBObjectStatus arg2, object arg3) | |
Enable/Disable a specific Object Status. More... | |
HardSelect (FBComponent arg1) | |
HardSelect. More... | |
object | GetOwnerFileReference (FBComponent arg1) |
Get the owner FileReference object. More... | |
__init__ (...) | |
Constructor. More... | |
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__reduce__ () | |
bool | BeginChange (FBPlug arg1) |
Begins a change on multiple plugs. More... | |
str | ClassName (FBPlug arg1) |
internal System vars. More... | |
bool | ConnectDst (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
Add a destination connection. More... | |
bool | ConnectDstAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
Add a destination connection. More... | |
bool | ConnectSrc (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
Add a source connection. More... | |
bool | ConnectSrcAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
Add a source connection. More... | |
DisconnectAllDst (FBPlug arg1) | |
Remove all destination connections. More... | |
DisconnectAllSrc (FBPlug arg1) | |
Remove all source connections. More... | |
bool | DisconnectDst (FBPlug arg1, FBPlug arg2) |
Remove a destination connection. More... | |
bool | DisconnectDstAt (FBPlug arg1, object arg2) |
Remove a destination connection at a specified index. More... | |
bool | DisconnectSrc (FBPlug arg1, FBPlug arg2) |
Remove a source connection. More... | |
bool | DisconnectSrcAt (FBPlug arg1, object arg2) |
Remove a source connection at a specified index. More... | |
EndChange (FBPlug arg1) | |
Ends a change on multiple plugs. More... | |
object | GetDst (FBPlug arg1, object arg2) |
Get a destination connection's plug at specified index. More... | |
int | GetDstCount (FBPlug arg1) |
Get destination connection count. More... | |
FBConnectionType | GetDstType (FBPlug arg1, object arg2) |
Get a destination connection's type at specified index. More... | |
object | GetOwned (FBPlug arg1, object arg2) |
Get the owned plug at specified index. More... | |
int | GetOwnedCount (FBPlug arg1) |
Get the owned plug count. More... | |
object | GetOwner (FBPlug arg1) |
Get the owner of this plug. More... | |
object | GetSrc (FBPlug arg1, object arg2) |
Get a source connection's plug at specified index. More... | |
int | GetSrcCount (FBPlug arg1) |
Get source connection count. More... | |
FBConnectionType | GetSrcType (FBPlug arg1, object arg2) |
Get a source connection's type at specified index. More... | |
bool | Is (FBPlug arg1, object arg2) |
Is( int pTypeId ) More... | |
bool | IsSDKComponent (FBPlug arg1) |
Return whether or not item is an SDK component. More... | |
MoveSrcAt (...) | |
bool | ReplaceDstAt (FBPlug arg1, object arg2, FBPlug arg3) |
Replace a destination connection at a specified index. More... | |
bool | ReplaceSrcAt (FBPlug arg1, object arg2, FBPlug arg3) |
Replace a source connection at a specified index. More... | |
bool | SwapSrc (FBPlug arg1, object arg2, object arg3) |
Swap source connection at index A with source connection at index B. More... | |
SetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) | |
Set the plug's self modification flag. More... | |
bool | GetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2) |
Tell if the plug's self has changed. More... | |
SetContentModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) | |
Set the plug's owned property/object's modification flag. More... | |
bool | GetContentModified (FBPlug arg1, FBPlugModificationFlag arg2) |
Tell if the plug's content has changed. More... | |
int | GetPlugConnectionModifiedList (FBPlug arg1, FBPlugList arg2, FBPlugModificationFlag arg3, object arg4) |
Get plug's modified src/dst property/object connection added/removed List. More... | |
bool | RevertModification (FBPlug arg1, FBPlugModificationFlag arg2) |
Revert the plug's modification to original status. More... | |
__init__ (...) | |
method | staticmethod (function) |
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__reduce__ () | |
__init__ (...) | |
Public Attributes | |
FBPropertyAnimatableDouble | Alpha |
Read Write Property: Controls the actual effect of the shader on the object. More... | |
FBPropertyDouble | Contrast |
Read Write Property: Changes the contrast of the object when it reflects light. More... | |
FBPropertyDouble | Luminosity |
Read Write Property: Changes the brightness of the object when reflecting light. More... | |
FBPropertyDouble | Specular |
Read Write Property: Changes an object's level of shininess when it reflects light by affecting the specular highlight. More... | |
FBPropertyAlphaSource | Transparency |
Read Write Property: Indicates the computation method of the transparency. More... | |
FBPropertyBool | UseContrast |
Read Write Property: Activate the Contrast option. More... | |
FBPropertyBool | UseLuminosity |
Read Write Property: Activate the Luminosity option. More... | |
FBPropertyBool | UseSpecular |
Read Write Property: Activate the Specularity option. More... | |
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FBPropertyRenderingPass | RenderingPass |
Read Write Property: Rendering pass object are shaded in. More... | |
const char * | ShaderDescription |
Description. More... | |
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FBPropertyBool | Animatable |
Read Write Property: Is the box animatable. More... | |
FBPropertyBool | Live |
Read Write Property: Is live? More... | |
FBPropertyBool | RecordMode |
Read Write Property: Is recording? More... | |
const char * | UniqueName |
internal Unique name. More... | |
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object | OwnerNamespace |
ORSDK2018::FBPropertyListComponent | Components |
List: List of components. More... | |
ORSDK2018::FBPropertyString | Name |
Read Write Property: Unique name of object. More... | |
ORSDK2018::FBPropertyString | LongName |
Read Write Property: Name and namespace for object. More... | |
object | FullName |
ORSDK2018::FBPropertyListComponent | Parents |
List: Parents. More... | |
ORSDK2018::FBPropertyManager | PropertyList |
Read Only Property: Manages all of the properties for the component. More... | |
FBPropertyBool | Selected |
Read Write Property: Selected property. More... | |
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object | OnUnbind |
__init__ | ( | object | arg1, |
str | arg2 | ||
) |
Return to the default scope (private)
Python Docstring:
__init__( (object)arg1 [, (str)arg2]) -> None
C++ Signature:
FBShaderLighted(const char * pName, HIObject pObject = ((void *) 0))
Constructor.
pName | Name of shader. |
pObject | Internal parent object to own shader(default=NULL). |
__reduce__ | ( | ) |
Read Write Property: Controls the actual effect of the shader on the object.
At 0.0 it does nothing, and at 1.0 it fully affects the object.
FBPropertyDouble Contrast |
Read Write Property: Changes the contrast of the object when it reflects light.
FBPropertyDouble Luminosity |
Read Write Property: Changes the brightness of the object when reflecting light.
FBPropertyDouble Specular |
Read Write Property: Changes an object's level of shininess when it reflects light by affecting the specular highlight.
FBPropertyAlphaSource Transparency |
Read Write Property: Indicates the computation method of the transparency.
FBPropertyBool UseContrast |
Read Write Property: Activate the Contrast option.
FBPropertyBool UseLuminosity |
Read Write Property: Activate the Luminosity option.
FBPropertyBool UseSpecular |
Read Write Property: Activate the Specularity option.