FBShaderLighted Class Reference

#include <mobu-python-api.h>

Class Description

Lighted shader class.

This type of shader is the default type used by the application. It allows users to control luminosity, contrast and specularity as well as how the transparency is computed, should it be used. There are two methods to create a FBShaderLighted object: using the FBShaderManager, or simply by instantiating a class object explicitely.

Note
Please consult the application documentation for more infos on shader properties and their effects.
Warning
This class should not serve as a base class for another class.
Sample C++ code:
// Creation of a lighted shader, and setting it to use
// the constrast and specularity.
FBShaderLighted* lShader = new FBShaderLighted( "New Shader" );
lShader->UseContrast = true;
lShader->UseSpecular = true;
lShader->Specular = 35.0;
lShader->Transparency = kFBAlphaSourceTransluscentAlpha;
// Use the shader.
FBModel* lModel = FBFindModelByLabelName( "Cube" );
if( lModel )
{
lShader->ReplaceAll( lModel );
}
// Do some more things...
// And then delete it when no longer necessary;
lShader->FBDelete();
The following sample code does the same task, but in Python.

Sample Python code:
from pyfbsdk import *
# Creating the shader.
lShader = FBShaderLighted( 'New Python Shader' )
lShader.UseContrast = True
lShader.UseSpecular = True
lShader.Specular = 35.0
lShader.Transparency = FBAlphaSource.kFBAlphaSourceTransluscentAlpha
# User the shader
lModel = FBFindModelByLabelName( 'Cube' )
if lModel <> None:
lModel.Show = True
lShader.ReplaceAll( lModel )
+ Inheritance diagram for FBShaderLighted:

Public Member Functions

 __reduce__ ()
 
 __init__ (object arg1, str arg2)
 Return to the default scope (private) More...
 
- Public Member Functions inherited from FBShader
 __reduce__ ()
 
 CloneShaderParameter (FBShader arg1, FBShader arg2)
 Clone shader. More...
 
 Append (FBShader arg1, FBModel arg2)
 Append shader to pModel. More...
 
 ReplaceAll (FBShader arg1, FBModel arg2)
 Replace all shader in pModel. More...
 
bool ShaderNeedBeginRender (FBShader arg1)
 Does the shader need a begin render call. More...
 
 __init__ (...)
 Protected constructor. More...
 
- Public Member Functions inherited from FBBox
 __reduce__ ()
 
bool AnimationNodeDestroy (FBBox arg1, FBAnimationNode arg2)
 Destroy an animation node. More...
 
 __init__ (object arg1, str arg2)
 Constructor. More...
 
object AnimationNodeInGet (FBBox arg1)
 Get the (IN/OUT) animation node for this box. More...
 
bool AnimationNodeIsUserData (FBBox arg1, FBAnimationNode arg2)
 Is the animation node user data? More...
 
object AnimationNodeOutGet (FBBox arg1)
 
int GetOutConnectorCount (FBBox arg1)
 Get the number of animation node outputs for this box. More...
 
int GetInConnectorCount (FBBox arg1)
 Get the number of animation node inputs for this box. More...
 
object GetOutConnector (FBBox arg1, object arg2)
 Get the animation node output associated with the given index. More...
 
object GetInConnector (FBBox arg1, object arg2)
 Get the animation node input associated with the given index. More...
 
- Public Member Functions inherited from FBComponent
 __reduce__ ()
 
FBPropertyList PropertyGetModifiedList (FBComponent arg1, FBPlugModificationFlag arg2)
 Get list of properties which have been modified since last loading. More...
 
str ClassName (FBComponent arg1)
 Get the class name. More...
 
 DisableObjectFlags (FBComponent arg1, FBObjectFlag arg2)
 Disable a specific Object Flags. More...
 
 EnableObjectFlags (FBComponent arg1, FBObjectFlag arg2)
 Enable a specific Object Flags. More...
 
bool FBCreate (FBComponent arg1)
 Open Reality Creation function. More...
 
 FBDelete (FBComponent arg1)
 Open Reality deletion function. More...
 
 FBDestroy (FBComponent arg1)
 Open Reality destruction function. More...
 
FBObjectFlag GetObjectFlags (FBComponent arg1)
 Get all Object Flags (concatenated). More...
 
bool GetObjectStatus (FBComponent arg1, FBObjectStatus arg2)
 Check to see if an object status is enabled. More...
 
bool HasObjectFlags (FBComponent arg1, FBObjectFlag arg2)
 Check whether a specific object flag is enabled. More...
 
bool Is (FBComponent arg1, object arg2)
 Returns true if object is of type TypeId. More...
 
bool ProcessNamespaceHierarchy (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5)
 ProcessNamespaceHierarchy. More...
 
bool ProcessObjectNamespace (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5)
 ProcessObjectNamespace. More...
 
int PropertyAdd (FBComponent arg1, FBProperty arg2)
 Add a property to the component's property manager. More...
 
bool PropertyAddReferenceProperty (FBComponent arg1, FBProperty arg2)
 Add a reference property to the component's property manager. More...
 
object PropertyCreate (FBComponent arg1, str arg2, FBPropertyType arg3, str arg4, object arg5, object arg6, FBProperty arg7)
 Create user or dynamic property. More...
 
 PropertyRemove (FBComponent arg1, FBProperty arg2)
 Remove a Property from the component's Property manager. More...
 
 SetObjectFlags (FBComponent arg1, FBObjectFlag arg2)
 SetObjectFlags. More...
 
 SetObjectStatus (FBComponent arg1, FBObjectStatus arg2, object arg3)
 Enable/Disable a specific Object Status. More...
 
 HardSelect (FBComponent arg1)
 HardSelect. More...
 
object GetOwnerFileReference (FBComponent arg1)
 Get the owner FileReference object. More...
 
 __init__ (...)
 Constructor. More...
 
- Public Member Functions inherited from FBPlug
 __reduce__ ()
 
bool BeginChange (FBPlug arg1)
 Begins a change on multiple plugs. More...
 
str ClassName (FBPlug arg1)
 internal System vars. More...
 
bool ConnectDst (FBPlug arg1, FBPlug arg2, FBConnectionType arg3)
 Add a destination connection. More...
 
bool ConnectDstAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4)
 Add a destination connection. More...
 
bool ConnectSrc (FBPlug arg1, FBPlug arg2, FBConnectionType arg3)
 Add a source connection. More...
 
bool ConnectSrcAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4)
 Add a source connection. More...
 
 DisconnectAllDst (FBPlug arg1)
 Remove all destination connections. More...
 
 DisconnectAllSrc (FBPlug arg1)
 Remove all source connections. More...
 
bool DisconnectDst (FBPlug arg1, FBPlug arg2)
 Remove a destination connection. More...
 
bool DisconnectDstAt (FBPlug arg1, object arg2)
 Remove a destination connection at a specified index. More...
 
bool DisconnectSrc (FBPlug arg1, FBPlug arg2)
 Remove a source connection. More...
 
bool DisconnectSrcAt (FBPlug arg1, object arg2)
 Remove a source connection at a specified index. More...
 
 EndChange (FBPlug arg1)
 Ends a change on multiple plugs. More...
 
object GetDst (FBPlug arg1, object arg2)
 Get a destination connection's plug at specified index. More...
 
int GetDstCount (FBPlug arg1)
 Get destination connection count. More...
 
FBConnectionType GetDstType (FBPlug arg1, object arg2)
 Get a destination connection's type at specified index. More...
 
object GetOwned (FBPlug arg1, object arg2)
 Get the owned plug at specified index. More...
 
int GetOwnedCount (FBPlug arg1)
 Get the owned plug count. More...
 
object GetOwner (FBPlug arg1)
 Get the owner of this plug. More...
 
object GetSrc (FBPlug arg1, object arg2)
 Get a source connection's plug at specified index. More...
 
int GetSrcCount (FBPlug arg1)
 Get source connection count. More...
 
FBConnectionType GetSrcType (FBPlug arg1, object arg2)
 Get a source connection's type at specified index. More...
 
bool Is (FBPlug arg1, object arg2)
 Is( int pTypeId ) More...
 
bool IsSDKComponent (FBPlug arg1)
 Return whether or not item is an SDK component. More...
 
 MoveSrcAt (...)
 
bool ReplaceDstAt (FBPlug arg1, object arg2, FBPlug arg3)
 Replace a destination connection at a specified index. More...
 
bool ReplaceSrcAt (FBPlug arg1, object arg2, FBPlug arg3)
 Replace a source connection at a specified index. More...
 
bool SwapSrc (FBPlug arg1, object arg2, object arg3)
 Swap source connection at index A with source connection at index B. More...
 
 SetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3)
 Set the plug's self modification flag. More...
 
bool GetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2)
 Tell if the plug's self has changed. More...
 
 SetContentModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3)
 Set the plug's owned property/object's modification flag. More...
 
bool GetContentModified (FBPlug arg1, FBPlugModificationFlag arg2)
 Tell if the plug's content has changed. More...
 
int GetPlugConnectionModifiedList (FBPlug arg1, FBPlugList arg2, FBPlugModificationFlag arg3, object arg4)
 Get plug's modified src/dst property/object connection added/removed List. More...
 
bool RevertModification (FBPlug arg1, FBPlugModificationFlag arg2)
 Revert the plug's modification to original status. More...
 
 __init__ (...)
 
method staticmethod (function)
 
- Public Member Functions inherited from FBPythonWrapper
 __reduce__ ()
 
 __init__ (...)
 

Public Attributes

FBPropertyAnimatableDouble Alpha
 Read Write Property: Controls the actual effect of the shader on the object. More...
 
FBPropertyDouble Contrast
 Read Write Property: Changes the contrast of the object when it reflects light. More...
 
FBPropertyDouble Luminosity
 Read Write Property: Changes the brightness of the object when reflecting light. More...
 
FBPropertyDouble Specular
 Read Write Property: Changes an object's level of shininess when it reflects light by affecting the specular highlight. More...
 
FBPropertyAlphaSource Transparency
 Read Write Property: Indicates the computation method of the transparency. More...
 
FBPropertyBool UseContrast
 Read Write Property: Activate the Contrast option. More...
 
FBPropertyBool UseLuminosity
 Read Write Property: Activate the Luminosity option. More...
 
FBPropertyBool UseSpecular
 Read Write Property: Activate the Specularity option. More...
 
- Public Attributes inherited from FBShader
FBPropertyRenderingPass RenderingPass
 Read Write Property: Rendering pass object are shaded in. More...
 
const char * ShaderDescription
 Description. More...
 
- Public Attributes inherited from FBBox
FBPropertyBool Animatable
 Read Write Property: Is the box animatable. More...
 
FBPropertyBool Live
 Read Write Property: Is live? More...
 
FBPropertyBool RecordMode
 Read Write Property: Is recording? More...
 
const char * UniqueName
 internal Unique name. More...
 
- Public Attributes inherited from FBComponent
object OwnerNamespace
 
ORSDK2018::FBPropertyListComponent Components
 List: List of components. More...
 
ORSDK2018::FBPropertyString Name
 Read Write Property: Unique name of object. More...
 
ORSDK2018::FBPropertyString LongName
 Read Write Property: Name and namespace for object. More...
 
object FullName
 
ORSDK2018::FBPropertyListComponent Parents
 List: Parents. More...
 
ORSDK2018::FBPropertyManager PropertyList
 Read Only Property: Manages all of the properties for the component. More...
 
FBPropertyBool Selected
 Read Write Property: Selected property. More...
 
- Public Attributes inherited from FBPythonWrapper
object OnUnbind
 

Member Function Documentation

__init__ ( object  arg1,
str  arg2 
)

Return to the default scope (private)

Python Docstring:

__init__( (object)arg1 [, (str)arg2]) -> None 

C++ Signature:

 FBShaderLighted(const char * pName, HIObject pObject = ((void *) 0)) 

Constructor.

Parameters
pNameName of shader.
pObjectInternal parent object to own shader(default=NULL).
__reduce__ ( )

Member Data Documentation

Read Write Property: Controls the actual effect of the shader on the object.

At 0.0 it does nothing, and at 1.0 it fully affects the object.

FBPropertyDouble Contrast

Read Write Property: Changes the contrast of the object when it reflects light.

FBPropertyDouble Luminosity

Read Write Property: Changes the brightness of the object when reflecting light.

FBPropertyDouble Specular

Read Write Property: Changes an object's level of shininess when it reflects light by affecting the specular highlight.

FBPropertyAlphaSource Transparency

Read Write Property: Indicates the computation method of the transparency.

FBPropertyBool UseContrast

Read Write Property: Activate the Contrast option.

FBPropertyBool UseLuminosity

Read Write Property: Activate the Luminosity option.

FBPropertyBool UseSpecular

Read Write Property: Activate the Specularity option.