This material has the appearance of solid glass.

Clear (default) Autodesk Solid Glass used for the wine glass
Blue Autodesk Solid Glass used for the plate and bowl
Interface

Solid Glass rollout

- Color
-
Lets you choose a color for the glass.
- Clear (The default.)
- Green
- Gray
- Blue
- Blue Green
- Bronze
-
Custom
When Custom is active, the Custom Color control appears. This drop-down list gives you these choices:
- Use Color (The default.) Sets the base color for the paint.
Click the color swatch to change the color.
- Use Map Maps the main color of the paint.
Click the map button (or use Slate Material Editor node wiring) to assign a map to the material.
-
Color By Object Uses the object's
3ds Max wireframe color as the paint color.
Important: When you use Color By Object, the color appears in renderings, but not in viewports or material previews. This is because the material might be applied to multiple objects that have different wireframe colors.
- Use Color (The default.) Sets the base color for the paint.
- Reflectance
-
Sets the reflectivity of the glass. Range: 0.0 to 100.0. Default=5.0.
- Refraction
-
Sets the refractivity (Index of Refraction, or IOR) of the glass.
- Air The IOR=1.0.
- Water The IOR=1.33.
- Alcohol The IOR=1.36.
- Quartz The IOR=1.46.
- Glass (The default.) The IOR=1.52.
- Diamond The IOR=2.3.
Note: You can also set a custom IOR value by entering a custom value in the numeric field. - Roughness
-
Sets the roughness of the surface of the glass. Range: 0.0 to 0.1. Default=0.0.
Relief Pattern rollout

- Enable
-
When on, applies a relief pattern to the surface of the glass. Default=off.
- Type
-
Lets you choose a predefined relief pattern, or create a custom pattern.
- Rippled (The default.)
- Wavy Plate
-
Custom
Lets you choose a bitmap to control the relief pattern.
- Amount
-
Controls the height of the relief. Range: 0.0 to 2.0. Default=0.3.