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Skin Modifier Reference

The Skin modifier interface comprises the modifier stack, two quad menu quadrants, and a number of rollouts and dialogs.

  • Select a mesh, patch, or NURBS object. > Modify panel > Modifier List > Object-Space Modifiers > Skin
  • Select a mesh, patch, or NURBS object. > Modifiers menu > Animation > Skin

Modifier Stack

Envelope

Access this sub-object level to modify envelopes and vertex weights.

Tip: You can use the quad menu (right-click) to choose this sub-object level.

Quad Menu

A number of Skin modifier commands are available from the quad menu on the Tools 1 and Tools 2 quadrants. These also appear on the Skin modifier rollouts and are described in the respective topics.

Rollouts

The Skin modifier has several rollouts. These are described in the topics that follow.

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