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Color Elements

Colors the elements of an object based on the stack information, a map, soft selection or vertex colors. Data channel output can be randomized based on hue, luminance, and saturation.

The Color Elements operator provides face data .

Color Elements Parameters rollout

Example with Vertex Colors input selected. Parameters vary with other inputs.

Input menu
Selects where data is collected from: Vertex Colors, Map, Soft Selection, or From Stack.

Vertex Color Controls group

Channel
Sets the vertex color channel. Displays only when Vertex Colors is selected as the input.

Map Controls group

Map Channel
Sets the map channel. Displays only when Map is selected as the input.
Map button

Click to choose a map from the Material/Map browser. Displays only when Map is selected as the input.

You can also drag and drop a map from a Material Editor sample slot. If the Slate Material Editor is open, you can drag from a map node's output socket, then drop onto this button. You can also drag and drop from a map button in the Material Editor or anywhere else in the 3ds Max interface. When you drop a map , a dialog asks if you want the map to be a copy (independent) or an instance of the source map.

Use Element Center
Samples the color at the center of the given element, turning averaging off.
Color By menu
Selects coloring by Face or Element.
Apply Colors to Luminance toggle
When enabled, applies colors as a gradient to the luminance value. Click the color swatches to assign the colors.

Output group

Output VC
Selects a map channel for outputting the vertex color.
Randomize
Randomizes based on hue, luminance or saturation. Use the Seed field to change the pattern.

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