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Software Displacement Menu Settings

Regen

Enable to dynamically refresh the image as changes are made to the menu settings.




Controls Menu

Displacement Type option

Select whether to use hardware (GPU) or software (CPU) displacement mapping.

Channel option

Select a colour channel to calculate the displacement map.

Softness field

Displays the level of rounding off, or softening of the spikes that result from colour values in the image that vary from pixel to pixel in the displacement map.

Softness rounds the edges of the displacement. The larger the softness, the smoother the displacement. Softness also affects rendering; the larger the softness, the longer it takes to render.

Displace Direction option

Select the direction in which a displace occurs when a displacement map is attached to a surface. Geometries parented to a displacement map always use Normal Displace as the direction.

Select: To Displace:
Flat Displace In the X, Y, and Z directions.
Normal Displace Bilinear and bicubic surfaces according to their normals.
Camera Displace In the direction of the camera selected in the Displace Camera option.

Offset field

Displays the offset to the displacement of X and Y.

Displace Camera option

Active only when Camera Displace is selected in the Displace Direction drop-down. Select which camera to take into account when using camera displacement.

Displace Camera field

Displays the active displace camera number.

Displacement X field

Displays the amount of displacement in pixel units along the X axis.

Displacement Y field

Displays the amount of displacement in pixel units along the Y axis.

Displacement Z field

Displays the amount of displacement in pixel units along the Z axis.




Texture Menu

Repeat mode option

Select how the map pattern is repeated on the surface.

Fit Method option

Select a fit method option to be applied to the map.

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