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Repair menu reference

Commands and command sections available in the main menu and the context menu during repair

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Edit

Common Edit commands

  • Save
  • Undo
  • Redo
Note: To conserve memory, undoing and redoing in repair is effectively disabled by default after your first installation of Netfabb. Undoing without enabling it effectively closes repair without making any changes and losing any repair work. (You are prompted to confirm closing repair, though.) To enable undoing in repair, set the switch Settings > Settings > Part repair > Allow undo to anything but Never, but you must do so before beginning your repair work so that Netfabb can begin tracking undo states.

Repair-specific Edit commands

  • The commands from the Select menu section are repeated here.
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Repair

Automatic Opens a dialog to choose from existing repair scripts to execute on the current part. Does the same as the Run repair script in the context view.
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Info

Show selection info Use in conjunction with the selection tools. When this switch is enabled, details about the triangles or continuous triangle areas are shown, both for triangles selected and for triangles selectable under the current mouse pointer's position.
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Select

Holds commands to select triangles for further actions on them.

Primitive

Using Primitive you drag a rectangular or a circular shape to create the selection.

  • Regular click&drag starts a new selection every time.
  • Shift+click&drag adds to existing selections.

Use the command's dropdown to adjust the command's functions.

  • Select all triangles: Selects all triangles that lie within the selection primitive, regardless of their direction and visibility
  • Select front-facing triangles only: Selects triangles whose outer side (with their positive normal) is turned more towards the camera, even when they are covered by other triangles
  • Select uncovered triangles only: Selects triangles whose surface normal can face in either direction, more towards or away from the camera, but only if those triangles are not covered by others
  • Select front-facing and uncovered triangles only: Selects only triangles partly or fully visible from the current viewing perspective
  • Triangles or Shells: Any triangles or shells touched or included by the selection primitive becomes selected
  • Rectangle or Circle: Specifies the shape of the selection primitive

Left: Drag a primitive shape. Right: The resulting selection.

Basic selection commands
  • Triangle: Selects individual triangles
  • Surface: Selects consecutive triangles until they are angled further than a configurable threshold away from the previous one
  • Brush: Selects individual triangles by painting over them with a brush
  • Shell: Selects entire shells
  • Tip: Hold Ctrl and click on a triangle, surface, or shell to add to or subtract from the selection based on the current selection state of the clicked triangle.

Left: Selected triangles. Center: A selected surface. Right: A selected shell.

Special selection commands
  • All: Selects all triangles in the mesh regardless of their current selection state
  • None: Clears any triangle selection
  • Toggle: Inverts the current selection
  • Advanced: Opens a dialog to select triangles by certain properties such as area

Refine mesh, Add, Remove, Edit mesh

Provides access to a number of repair actions. Some of them are also available as script actions. Refer to the list of repair actions to learn about their respective function.

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Zoom

Repair has zoom commands that are different from the standard ones as there is now only one part, but you gain access to the individual triangles of a mesh instead, rather than the individual parts on the currently selected build platform.

Zoom to part The part is centered in the display and the zoom is such that the part fills the view.
Zoom to selected triangles The selection is centered in the display and the zoom is such that the selection fills the view.
Zoom to selected area Enables a drag&drop frame selection in the view to specify an area on which to zoom and center
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Close

Apply

Finalizes any changes (including no change) into a new mesh named with an added suffix and prompts you what to do with the original model.

  • Close: Closes repair and discards any repair operations you may have performed on the model that you opened repair on
  • Remove old part: Deletes the old part, adds the repair result to the project, and closes repair
  • Keep old part: Keeps the old part in the project, adds the repair result, and closes repair
  • Keep and compare: Like Keep old part but also immediately launches Compare meshes on both the old and the new model
Cancel Aborts applying any changes and leaves repair open
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Context menu

The availability of items in the context menu of the 3D view depends on where you right-clicked.

  • Empty space: Right-click on a location where there is no triangle, or where there would be one but it's either explicitly hidden or it's made invisible or partly transparent by the clip planes.
  • Non-selection: You right-clicked visible and opaque triangle surface that is not selected.
  • Selection: You right-clicked visible and opaque triangle surface where the triangle under the pointer is selected.

Most items should be self-explanatory. For explanations on the repair actions accessible through the context menu refer to their dedicated help pages.

Command Empty space Non-selection Selection
Add this triangle to selection
Add this surface to selection
Add this shell to selection
Remove this triangle from selection
Remove this surface from selection
Remove this shell from selection
Expand selection (Grayed out when no triangle is selected)
Shrink selection (Grayed out when no triangle is selected)
Reduce triangles
Refine triangle mesh
Smooth triangles
Z compensation
Remesh
Offset selection (Grayed out when no triangle is selected)
Close trivial holes
Close defined holes
Close all holes
Stitch triangles
Detect self-intersections
Split off self-intersections
Remove self-intersections
Wrap part surface
Remove problem areas
Remove selected triangles (Grayed out when no triangle is selected)
Flip selected triangles (Grayed out when no triangle is selected)
Fix flipped triangles (Calling this on a selection executes the action only within the selection)
Split non-oriented edges (Calling this on a selection executes the action only within the selection)
Remove double triangles
Remove degenerate faces
Extract selected triangles as part (Grayed out when no triangle is selected)
Separate selection as part (Grayed out when no triangle is selected)
Extrude surfaces
Show hidden triangles
Hide triangles
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