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Render Options Preferences - Visualization tab

In the Menu Bar, click Edit > Preferences, then on the left side of the dialog box, select Render Options. After making any changes, press Apply and OK to save them.

Render Window

Use the resolution controls at the top of this window to set your preferred render resolution. If you do not set a resolution, the render window will adapt to the size of the main VRED window.

  • Use Fixed Resolution - Locks the Render View to a fixed pixel resolution.

  • Pixel Resolution - Sets the width and height of the Fixed Pixel resolution.

  • Enable Downscale - Enables downscaling to help less powerful computers render more interactively, according to individual scene complexities and when moving the camera. Available only in raytracing.

  • Downscale Quality - Contains the following options:

    • Low - Uses every second pixel for the calculation.

    • Medium - Uses every fourth pixel for the calculation.

    • High - Uses every eighth pixel for the calculation.

  • Antialiasing Quality - Contains the following options:

    • Off - The original resolution is displayed.

    • Low, Medium, High, and Ultra High - Quality levels are configured in Visualization Advanced > Realtime Antialiasing Presets.

      For example - With Multisampling set to 2 Samples, two times the original resolution displays. If Enable Supersampling is selected, rendering occurs twice in the x and y (effectively four times). With Multisampling at 2 and Supersampling selected, the quality is eight times the original resolution.

  • Enable Postprocess Antialiasing - Attempts to smooth the hard edges of the image, based on filtering. Results are lower quality, but you get higher performance.

  • Disable Realtime Antialiasing on Camera Movement - Disables realtime antialiasing during camera movement and re-enables it when camera movement stops.

  • Enable Stillframe Antialiasing - Activates stillframe antialiasing rendering for OpenGL and raytracing render mode. Still frame antialiasing progressively renders the still image over time.

  • Stillframe AA After - Sets the duration to wait for user input before automatically beginning antialiasing.

  • Interactive Material Preview - Activates interactive material preview, while dragging and dropping a material onto an object in the Render View.

  • Show Auxiliary Nodes During Antialiasing - Keeps all auxiliary visualizations, like clipping or manipulators, visible during antialiasing.

  • Limit Near and Far Clipping Plane - Objects closer to the camera than the near clipping plane and farther than the far clipping plane are not drawn anymore. Sets the distances using the Near Clipping Plane and Far Clipping Plane controls.

  • Near Clipping Plane - Sets the distance between the near clipping plane and camera position. Objects between the camera position and this near plane are not drawn.

  • Far Clipping Plane - Sets the distance between the far clipping plane and camera position. Objects beyond this far plane will not be drawn.

  • HDR Reference White - Sets the value used for white in your HDR.

  • Show Camera Visualizations - Displays a representation of the cameras in the Render View.

  • Show Light Visualizations - Displays a representation of the lights in the Render View.

  • Show Joint Visualizations - Displays a representation of the joints in the Render View.

  • Show Volume Visualizations - Displays a representation of the volumes in the Render View.

Lighting

  • Headlight Behavior - Sets the default state of the headlight for new scenes. Select Auto to leave the headlight turned on until the first Truelight Shader is used. Select Ignore to retain the headlight state.

  • Use Point Headlight - Uses a point light as headlight, instead of a directional light.

Progress Cursor

Adjust the progress cursor displayed during stillframe antialiasing.

  • Size - Sets the default cursor size.

  • Show Progress - Sets the default display state for the progress of the antialiasing with the render progress cursor. When enabled it is displayed.

  • Static Position - Sets the default display state for the progress at a static position in the render windows and not with the moving cursor. When enabled it is displayed.

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