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Selection Preferences

In the Menu Bar, click Edit > Preferences, then on the left side of the dialog box, select General Settings > Selection. After making any changes, press Apply and Save to save them.

Selection Preferences

Base

Sets the default behaviors for bounding box size, LOD selection, auto scroll, and object transparency.

  • Bounding Box Visual Size - Defines a minimal bounding box size for objects of size 0.

  • LOD Selection - Automatically selects all the other children of a distance LOD (Level of Detail) node, if the geometry is a child of a distance LOD node and you are selecting a geometry node in the Render Window.

  • Auto Scroll to Selected Node - Initiates an automatic scroll in the Scenegraph view to the selected node, when selecting a geometry node in the Render Window.

  • Select 100% Transparent Objects - Enables the selection of objects that have 100% transparent material from the Render Window. This feature only works in OpenGL.

Wireframe

Sets the default behaviors for the display of wireframes for all selected objects.

  • Enable Wireframe - Draws a wireframe of all selected objects.

  • Always in Front - (OpenGL Only) Draws the wireframe on top of all objects, even if other objects cover the selected object.

  • Wireframe Color - Sets the wireframe color.

UV Color

Sets the default selection color for different elements.

  • Island Selection - Displays the current color for selected islands in the UV Editor. Drag the slider or click the current color swatch to set a different color.

  • Island Border - Displays the current color for the border of islands in the UV Editor. Drag the slider or click the current color swatch to set a different color.

  • Vertex - Displays the current color for unselected vertices in the UV Editor. Drag the slider or click the current color swatch to set a different color.

  • Edge & Vertex Selection - Displays the current color for selected edges and vertices in the UV Editor. Drag the slider or click the current color swatch to set a different color.

  • Edge U Constraint - Sets the color for all selected edges constrained horizontally for Unfold or Optimize. Drag the slider or click the current color swatch to set a different color.

  • Edge V Constraint - Sets the color for all selected edges constrained vertically for Unfold or Optimize. Drag the slider or click the current color swatch to set a different color.

Selection Modes

Sets the default behaviors for preselected highlights and color.

  • Show Preselection Highlight - Displays the bounding box of an object in the preselection color before selection.

  • Preselection Color - Sets the wireframe color.

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