#include <mobu-python-api.h>
Public Member Functions | |
__reduce__ () | |
__init__ (object arg1, str arg2) | |
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__reduce__ () | |
__init__ (object arg1, str arg2) | |
Constructor. More... | |
InverseProjection (...) | |
Returns the world coordinates based on screen coordinates and input distance from the camera. More... | |
GetCameraMatrix (FBCamera arg1, FBMatrix arg2, FBCameraMatrixType arg3, FBEvaluateInfo arg4) | |
Obtains the camera's matrix. More... | |
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__reduce__ () | |
object | __copy__ (FBModel arg1) |
FBColor | GetAdditionalUniqueColorID (FBModel arg1, int arg2) |
Get Additional Unique Color Id. More... | |
str | FbxGetObjectSubType (FBModel arg1) |
Returns the class sub type inherited by the class of an object, for example: 'Default', 'Mesh'. More... | |
FBDelete (FBModel arg1) | |
Open Reality deletion function. More... | |
str | FbxGetObjectType (FBModel arg1) |
Returns the class type inherited by the class of an object, for example: 'Model'. More... | |
object | Clone (FBModel arg1) |
Clone the model. More... | |
GetBoundingBox (FBModel arg1, FBVector3d arg2, FBVector3d arg3) | |
Get the bounding box of the model. More... | |
GetMatrix (FBModel arg1, FBMatrix arg2, FBModelTransformationType arg3, object arg4, FBEvaluateInfo arg5) | |
Get a matrix from the model. More... | |
list | GetHierarchyWorldMatrices (FBModel arg1, int arg2, FBModelHiercharyTraverserType arg3, FBEvaluateInfo arg4) |
Computes the global transform matrices between this model and all its children (all levels). More... | |
int | GetSelectedPointsCount (FBModel arg1) |
Get the number of selected points in the model. More... | |
SetupPropertiesForShapes (FBModel arg1) | |
Setup Shape Properties. More... | |
GetVector (FBModel arg1, FBVector3d arg2, FBModelTransformationType arg3, object arg4, FBEvaluateInfo arg5) | |
Get a vector from the model. More... | |
SetMatrix (FBModel arg1, FBMatrix arg2, FBModelTransformationType arg3, object arg4, FBEvaluateInfo arg5) | |
Set a matrix for the model. More... | |
SetMatrixWithPrecision (FBModel arg1, FBMatrix arg2, FBModelTransformationType arg3, object arg4, FBEvaluateInfo arg5, object arg6) | |
Set a matrix for the model. More... | |
SetVector (FBModel arg1, FBVector3d arg2, FBModelTransformationType arg3, object arg4, FBEvaluateInfo arg5) | |
Set a vector for the model. More... | |
MatrixToRotation (FBModel arg1, FBVector3d arg2, FBMatrix arg3) | |
Convert Rotation Matrix to Euler Vector based on model's rotation order. More... | |
RotationToMatrix (FBModel arg1, FBMatrix arg2, FBVector3d arg3) | |
Convert Euler Vector to Rotation Matrix based on model's rotation order. More... | |
LRMToDof (FBModel arg1, FBVector3d arg2, FBMatrix arg3) | |
Convert local matrix to object space vector. More... | |
DofToLRM (FBModel arg1, FBMatrix arg2, FBVector3d arg3) | |
Convert object space vector to local matrix. More... | |
SetSchematicPosition (...) | |
FBVector2d | GetSchematicPosition (FBModel arg1) |
Get the position in the schematic view for the model. More... | |
CollapseInSchematic (FBModel arg1) | |
Collapse the model in the schematic view. More... | |
ExpandInSchematic (FBModel arg1) | |
Expand the model in the schematic view. More... | |
bool | IsCollapsedInSchematic (FBModel arg1) |
Returns if the model is collapsed or not (expanded) in the schematic view. More... | |
int | NoFrustumCullingRequire (FBModel arg1) |
Acquire no frustum culling request. More... | |
int | NoFrustumCullingRelease (FBModel arg1) |
Release no frustum culling request. More... | |
bool | UseFrustumCulling (FBModel arg1) |
Get the current Frustum Culling Status. More... | |
ForceAlwaysEvaluate (FBModel arg1) | |
Force Always Evaluate. More... | |
bool | IsForceAlwaysEvaluate (FBModel arg1) |
Return Force Always Evaluate status. More... | |
bool | IsEvaluationReady (FBModel arg1, FBModelEvaluationTaskType arg2, FBEvaluateInfo arg3) |
Is the model's evaluation task result ready. More... | |
bool | SetAdditionalUniqueColorIDCount (FBModel arg1, int arg2) |
Request additional Unique color IDs. More... | |
int | GetAdditionalUniqueColorIDCount (FBModel arg1) |
Get additional unique color count. More... | |
bool | RayCast (FBModel arg1, FBCamera arg2, object arg3, object arg4, FBVector3d arg5, FBVector3d arg6) |
Ray cast test. More... | |
__init__ (...) | |
Constructor. More... | |
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__reduce__ () | |
bool | AnimationNodeDestroy (FBBox arg1, FBAnimationNode arg2) |
Destroy an animation node. More... | |
__init__ (object arg1, str arg2) | |
Constructor. More... | |
object | AnimationNodeInGet (FBBox arg1) |
Get the (IN/OUT) animation node for this box. More... | |
bool | AnimationNodeIsUserData (FBBox arg1, FBAnimationNode arg2) |
Is the animation node user data? More... | |
object | AnimationNodeOutGet (FBBox arg1) |
int | GetOutConnectorCount (FBBox arg1) |
Get the number of animation node outputs for this box. More... | |
int | GetInConnectorCount (FBBox arg1) |
Get the number of animation node inputs for this box. More... | |
object | GetOutConnector (FBBox arg1, object arg2) |
Get the animation node output associated with the given index. More... | |
object | GetInConnector (FBBox arg1, object arg2) |
Get the animation node input associated with the given index. More... | |
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__reduce__ () | |
FBPropertyList | PropertyGetModifiedList (FBComponent arg1, FBPlugModificationFlag arg2) |
Get list of properties which have been modified since last loading. More... | |
str | ClassName (FBComponent arg1) |
Get the class name. More... | |
DisableObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
Disable a specific Object Flags. More... | |
EnableObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
Enable a specific Object Flags. More... | |
bool | FBCreate (FBComponent arg1) |
Open Reality Creation function. More... | |
FBDelete (FBComponent arg1) | |
Open Reality deletion function. More... | |
FBDestroy (FBComponent arg1) | |
Open Reality destruction function. More... | |
FBObjectFlag | GetObjectFlags (FBComponent arg1) |
Get all Object Flags (concatenated). More... | |
bool | GetObjectStatus (FBComponent arg1, FBObjectStatus arg2) |
Check to see if an object status is enabled. More... | |
bool | HasObjectFlags (FBComponent arg1, FBObjectFlag arg2) |
Check whether a specific object flag is enabled. More... | |
bool | Is (FBComponent arg1, object arg2) |
Returns true if object is of type TypeId. More... | |
bool | ProcessNamespaceHierarchy (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5) |
ProcessNamespaceHierarchy. More... | |
bool | ProcessObjectNamespace (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5) |
ProcessObjectNamespace. More... | |
int | PropertyAdd (FBComponent arg1, FBProperty arg2) |
Add a property to the component's property manager. More... | |
bool | PropertyAddReferenceProperty (FBComponent arg1, FBProperty arg2) |
Add a reference property to the component's property manager. More... | |
object | PropertyCreate (FBComponent arg1, str arg2, FBPropertyType arg3, str arg4, object arg5, object arg6, FBProperty arg7) |
Create user or dynamic property. More... | |
PropertyRemove (FBComponent arg1, FBProperty arg2) | |
Remove a Property from the component's Property manager. More... | |
SetObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
SetObjectFlags. More... | |
SetObjectStatus (FBComponent arg1, FBObjectStatus arg2, object arg3) | |
Enable/Disable a specific Object Status. More... | |
HardSelect (FBComponent arg1) | |
HardSelect. More... | |
object | GetOwnerFileReference (FBComponent arg1) |
Get the owner FileReference object. More... | |
__init__ (...) | |
Constructor. More... | |
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__reduce__ () | |
bool | BeginChange (FBPlug arg1) |
Begins a change on multiple plugs. More... | |
str | ClassName (FBPlug arg1) |
internal System vars. More... | |
bool | ConnectDst (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
Add a destination connection. More... | |
bool | ConnectDstAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
Add a destination connection. More... | |
bool | ConnectSrc (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
Add a source connection. More... | |
bool | ConnectSrcAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
Add a source connection. More... | |
DisconnectAllDst (FBPlug arg1) | |
Remove all destination connections. More... | |
DisconnectAllSrc (FBPlug arg1) | |
Remove all source connections. More... | |
bool | DisconnectDst (FBPlug arg1, FBPlug arg2) |
Remove a destination connection. More... | |
bool | DisconnectDstAt (FBPlug arg1, object arg2) |
Remove a destination connection at a specified index. More... | |
bool | DisconnectSrc (FBPlug arg1, FBPlug arg2) |
Remove a source connection. More... | |
bool | DisconnectSrcAt (FBPlug arg1, object arg2) |
Remove a source connection at a specified index. More... | |
EndChange (FBPlug arg1) | |
Ends a change on multiple plugs. More... | |
object | GetDst (FBPlug arg1, object arg2) |
Get a destination connection's plug at specified index. More... | |
int | GetDstCount (FBPlug arg1) |
Get destination connection count. More... | |
FBConnectionType | GetDstType (FBPlug arg1, object arg2) |
Get a destination connection's type at specified index. More... | |
object | GetOwned (FBPlug arg1, object arg2) |
Get the owned plug at specified index. More... | |
int | GetOwnedCount (FBPlug arg1) |
Get the owned plug count. More... | |
object | GetOwner (FBPlug arg1) |
Get the owner of this plug. More... | |
object | GetSrc (FBPlug arg1, object arg2) |
Get a source connection's plug at specified index. More... | |
int | GetSrcCount (FBPlug arg1) |
Get source connection count. More... | |
FBConnectionType | GetSrcType (FBPlug arg1, object arg2) |
Get a source connection's type at specified index. More... | |
bool | Is (FBPlug arg1, object arg2) |
Is( int pTypeId ) More... | |
bool | IsSDKComponent (FBPlug arg1) |
Return whether or not item is an SDK component. More... | |
MoveSrcAt (...) | |
bool | ReplaceDstAt (FBPlug arg1, object arg2, FBPlug arg3) |
Replace a destination connection at a specified index. More... | |
bool | ReplaceSrcAt (FBPlug arg1, object arg2, FBPlug arg3) |
Replace a source connection at a specified index. More... | |
bool | SwapSrc (FBPlug arg1, object arg2, object arg3) |
Swap source connection at index A with source connection at index B. More... | |
SetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) | |
Set the plug's self modification flag. More... | |
bool | GetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2) |
Tell if the plug's self has changed. More... | |
SetContentModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) | |
Set the plug's owned property/object's modification flag. More... | |
bool | GetContentModified (FBPlug arg1, FBPlugModificationFlag arg2) |
Tell if the plug's content has changed. More... | |
int | GetPlugConnectionModifiedList (FBPlug arg1, FBPlugList arg2, FBPlugModificationFlag arg3, object arg4) |
Get plug's modified src/dst property/object connection added/removed List. More... | |
bool | RevertModification (FBPlug arg1, FBPlugModificationFlag arg2) |
Revert the plug's modification to original status. More... | |
__init__ (...) | |
method | staticmethod (function) |
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__reduce__ () | |
__init__ (...) | |
Public Attributes | |
FBPropertyCamera | RightCamera |
Read Write Property: This property hold the right camera connected to it. More... | |
FBPropertyCamera | LeftCamera |
Read Write Property: This property hold the left camera connected to it. More... | |
FBPropertyCamera | CenterCamera |
Read Write Property: This property hold the center camera connected to it. More... | |
FBPropertyCameraStereoType | Stereo |
Read Write Property: //!< This property handles the types of Stereo camera. More... | |
FBPropertyAnimatableDouble | InteraxialSeparation |
Read Write Property: This property handles the distance between left and right cameras. More... | |
FBPropertyAnimatableDouble | ZeroParallax |
Read Write Property: This property handles the distance on the camera view axis where the zero parallax plane occurs. More... | |
FBPropertyAnimatableDouble | ToeInAdjust |
Read Write Property: This property is to offset the computed toe-in effect when it's in Converged mode. More... | |
FBPropertyAnimatableDouble | FilmOffsetRightCam |
Read Write Property: This property handles the film offset for the right camera. More... | |
FBPropertyAnimatableDouble | FilmOffsetLeftCam |
Read Write Property: This property handles the film offset for the left camera. More... | |
ORSDK2018::FBPropertyString | PrecompFileName |
Read Write Property: This property handles the precomp file name. More... | |
ORSDK2018::FBPropertyString | RelativePrecompFileName |
Read Write Property: This property handles the relative precomp file name. More... | |
FBPropertyBool | DisplayZeroParallaxPlane |
Read Write Property: Display the zero parallax plane. More... | |
FBPropertyDouble | ZeroParallaxPlaneTransparency |
Read Write Property: Zero parallax plane transparency. More... | |
FBPropertyColor | ZeroParallaxPlaneColor |
Read Write Property: Zero parallax plane color. More... | |
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const double | OrthoFactor |
Constant scale factor to be used with OrthoZoom for orthographic cameras. More... | |
FBPropertyDouble | AntiAliasingIntensity |
Read Write Property: Anti-aliasing intensity. More... | |
FBPropertyCameraAntiAliasingMethod | AntiAliasingMethod |
Read Write Property: Anti-aliasing method. More... | |
FBPropertyCameraApertureMode | ApertureMode |
Read Write Property: Aperture mode. More... | |
FBPropertyAnimatableColor | BackGroundColor |
Read Write Property: Background color for camera. More... | |
FBPropertyBool | BackGroundImageCenter |
Read Write Property: Center the background image More... | |
FBPropertyBool | BackGroundImageCrop |
Read Write Property: Crop the background image More... | |
FBPropertyBool | BackGroundImageFit |
Read Write Property: Fit the background image More... | |
FBPropertyBool | BackGroundImageKeepRatio |
Read Write Property: Keep the background image's ratio More... | |
FBPropertyTexture | BackGroundTexture |
Read Write Property: Background Texture More... | |
FBPropertyVideo | BackGroundMedia |
FBPropertyDouble | BackGroundPlaneDistance |
Read Write Property: Set the distance for the background plane. More... | |
FBPropertyCameraDistanceMode | BackGroundPlaneDistanceMode |
Read Write Property: Select mode for the background plane's distance. More... | |
FBPropertyBool | Display2DMagnifierFrame |
Read Write Property: Enable/Disable the drawing of the 2D Magnifier frame box. More... | |
FBPropertyBool | DisplayTurnTableIcon |
Read Write Property: Enable/Disable the drawing of the Turn Table icon. More... | |
FBPropertyDouble | FarPlaneDistance |
Read Write Property: Far plane distance. More... | |
FBPropertyAnimatableDouble | FieldOfView |
Read Write Property: Field of View (used when in horizontal or vertical aperture modes). More... | |
FBPropertyAnimatableDouble | FieldOfViewX |
Read Write Property: Field of View X angle (used in horizontal and vertical aperture mode). More... | |
FBPropertyAnimatableDouble | FieldOfViewY |
Read Write Property: Field of View Y angle (used in horizontal and vertical aperture mode). More... | |
FBPropertyDouble | FilmAspectRatio |
Read Write Property: Film aspect ratio. More... | |
FBPropertyCameraFilmBackType | FilmBackType |
Read Write Property: Film back standard type. More... | |
FBPropertyDouble | FilmSizeHeight |
Read Write Property: Height of the film. More... | |
FBPropertyDouble | FilmSizeWidth |
Read Write Property: Width of the film. More... | |
FBPropertyAnimatableDouble | FocalLength |
Read Write Property: Focal Length. More... | |
FBPropertyAnimatableDouble | FocusAngle |
Read Write Property: Focus Angle (rendering dof). More... | |
FBPropertyCameraFocusDistanceSource | FocusDistanceSource |
Read Write Property: Select source for focusing. More... | |
FBPropertyAnimatableDouble | FocusSpecificDistance |
Read Write Property: Specfic distance for focusing. More... | |
FBPropertyModel | FocusModel |
Read Write Property: Another model that determines the focus distance. More... | |
FBPropertyAnimatableDouble | ForeGroundAlpha |
Read Write Property: Opacity of foreground. More... | |
FBPropertyBool | ForeGroundImageCenter |
Read Write Property: Center the foreground image More... | |
FBPropertyBool | ForeGroundImageCrop |
Read Write Property: Crop the foreground image More... | |
FBPropertyBool | ForeGroundImageFit |
Read Write Property: Fit the foreground image More... | |
FBPropertyBool | ForeGroundImageKeepRatio |
Read Write Property: Keep the foreground image's ratio? More... | |
FBPropertyDouble | ForeGroundMaterialThreshold |
Read Write Property: Material threshold for a transparent foreground. More... | |
FBPropertyTexture | ForeGroundTexture |
Read Write Property: ForeGround Texture More... | |
FBPropertyVideo | ForeGroundMedia |
FBPropertyDouble | ForeGroundPlaneDistance |
Read Write Property: Set the distance for the foreground plane. More... | |
FBPropertyCameraDistanceMode | ForeGroundPlaneDistanceMode |
Read Write Property: Select mode for the foreground plane's distance. More... | |
FBPropertyBool | ForeGroundTransparent |
Read Write Property: Is the foreground transparent? More... | |
FBPropertyColor | FrameColor |
Read Write Property: Frame color for camera. More... | |
FBPropertyCameraFrameSizeMode | FrameSizeMode |
Read Write Property: Frame size standard mode. More... | |
FBPropertyBool | InteractiveMode |
Read Write Property: Interactive mode? More... | |
FBPropertyModel | Interest |
Read Write Property: Direct camera's interest. More... | |
FBPropertyAnimatableDouble | MagnifierPosX |
Read Write Property: 2D Magnifier X Position. More... | |
FBPropertyAnimatableDouble | MagnifierPosY |
Read Write Property: 2D Magnifier Y Position. More... | |
FBPropertyAnimatableDouble | MagnifierZoom |
Read Write Property: 2D Magnifier Zoom value. More... | |
FBPropertyAnimatableDouble | MotionBlurIntensity |
Read Write Property: Motion Blur Intensity. More... | |
FBPropertyBool | UseMotionBlur |
Read Write Property: Enable Motion Blur. More... | |
FBPropertyBool | UseRealTimeMotionBlur |
Read Write Property: Enable Real-time Motion Blur. More... | |
FBPropertyBool | MouseLockCamera |
Read Write Property: Mouse lock for camera? More... | |
FBPropertyDouble | NearPlaneDistance |
Read Write Property: Near plane distance. More... | |
FBPropertyInt | NumberOfSamples |
Read Write Property: Number of samples to oversample with. More... | |
FBPropertyAnimatableDouble | OpticalCenterX |
Read Write Property: Optical Center X (mm). More... | |
FBPropertyAnimatableDouble | OpticalCenterY |
Read Write Property: Optical Center Y (mm). More... | |
FBPropertyDouble | PixelAspectRatio |
Read Write Property: Pixel aspect ratio. More... | |
FBPropertyDouble | ResolutionHeight |
Read Write Property: Resolution height. More... | |
FBPropertyCameraResolutionMode | ResolutionMode |
Read Write Property: Resolution standard mode. More... | |
FBPropertyDouble | ResolutionWidth |
Read Write Property: Resolution width. More... | |
FBPropertyAnimatableDouble | Roll |
Read Write Property: Camera's roll on it's Z axis. More... | |
FBPropertyCameraSafeAreaMode | SafeAreaMode |
Read Write Property: Select mode for safe area. More... | |
FBPropertyCameraSamplingType | SamplingType |
Read Write Property: Type of over sampling. More... | |
FBPropertyDouble | SqueezeRatio |
Read Write Property: Squeeze ratio. More... | |
FBPropertyBool | SystemCamera |
Read Only Property: Indicate if this a producer (default or system) camera or a custom (user-created) camera. More... | |
FBPropertyAnimatableDouble | TurnTable |
Read Write Property: Camera's rotation around its interest. More... | |
FBPropertyCameraType | Type |
Read Write Property: Type of camera More... | |
FBPropertyBool | Use2DMagnifier |
Read Write Property: Enable/Disable the 2D Magnifier. More... | |
FBPropertyBool | UseAccumulationBuffer |
Read Write Property: Use accumulation buffer? More... | |
FBPropertyBool | UseAntiAliasing |
Read Write Property: Use anti-aliasing? More... | |
FBPropertyAnimatableBool | UseDepthOfField |
Read Write Property: Use depth of field calculations? More... | |
FBPropertyBool | UseFrameColor |
Read Write Property: Use frame color? More... | |
FBPropertyCameraViewPlaneMode | ViewBackGroundPlaneMode |
Read Write Property: Background plane view mode More... | |
FBPropertyCameraViewPlaneMode | ViewForeGroundPlaneMode |
Read Write Property: Foreground plane view mode More... | |
FBPropertyBool | ViewCameraInterest |
Read Write Property: Show the camera interest? More... | |
FBPropertyBool | ViewDisplaySafeArea |
Read Write Property: Display safe area? More... | |
FBPropertyBool | ViewNearFarPlane |
Read Write Property: Show near/far planes? More... | |
FBPropertyBool | ViewOpticalCenter |
Read Write Property: View optical center? More... | |
FBPropertyBool | ViewShowAxis |
Read Write Property: Show axis? More... | |
FBPropertyBool | ViewShowName |
Read Write Property: Show name? More... | |
FBPropertyBool | ViewShowGrid |
Read Write Property: Show grid? More... | |
FBPropertyBool | ViewShowTimeCode |
Read Write Property: Show time code? More... | |
FBPropertyDouble | WindowHeight |
Read Only Property: Window height. More... | |
FBPropertyDouble | WindowWidth |
Read Only Property: Window width. More... | |
ORSDK2018::FBPropertyListHUD | HUDs |
List : HUDs present in this camera More... | |
object | AnimatableNearPlane |
object | AnimatableFarPlane |
FBPropertyInt | CameraViewportX |
Read Only Property: Camera Viewport start position's X value More... | |
FBPropertyInt | CameraViewportY |
Read Only Property: Camera Viewport start position's Y value More... | |
FBPropertyInt | CameraViewportWidth |
Read Only Property: Camera Viewport width More... | |
FBPropertyInt | CameraViewportHeight |
Read Only Property: Camera Viewport height More... | |
FBPropertyDouble | OrthoZoom |
Read Write Property: Zoom factor of an orthographic camera. More... | |
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FBPropertyAnimationNode | AnimationNode |
Read Only Property: Animation node of the model. More... | |
ORSDK2018::FBPropertyListModel | Children |
Interface to IObject. More... | |
FBPropertyVector3d | GeometricRotation |
Read Write Property: Geometric rotation. More... | |
FBPropertyVector3d | GeometricScaling |
Read Write Property: Geometric scaling. More... | |
FBPropertyVector3d | GeometricTranslation |
Read Write Property: Geometric translation. More... | |
FBPropertyGeometry | Geometry |
Read Write Property: Geometry for the model. More... | |
FBPropertyModelVertexData | ModelVertexData |
Read Only Property: ModelVertexData for the model. More... | |
FBPropertyBool | Icon3D |
Read Write Property: Is model a 3D icon? More... | |
FBPropertyBool | IsDeformable |
Read Only Property: Is model deformable? More... | |
FBPropertyBool | IsConstrained |
Read Only Property: Is model constrained? More... | |
FBPropertyInt | GeometryUpdateId |
Read Only Property: model geometry (vertex data) related update id. More... | |
FBPropertyBool | SkeletonDeformable |
Read Write Property: Model skeleton deformable. More... | |
FBPropertyBool | BlendShapeDeformable |
Read Write Property: Model blend-shape deformable. More... | |
FBPropertyBool | ConstrainDeformable |
Read Write Property: Model constraint deformable. More... | |
FBPropertyBool | PointCacheDeformable |
Read Write Property: Model point cache deformable. More... | |
FBPropertyBool | PointCacheRecord |
Read Write Property: Record Point Cache for model? Not Savable More... | |
FBPropertyColor | UniqueColorId |
Read Only Property: Unique Color Id for color based viewer picking. More... | |
FBPropertyModel | LookAt |
Read Write Property: Look at model (interest point). More... | |
FBPropertyModel | Parent |
Read Write Property: Parent model. More... | |
FBPropertyVector3d | PostRotation |
Read Write Property: Post Rotation (considered if RotationActive is true) More... | |
FBPropertyVector3d | PreRotation |
Read Write Property: Pre Rotation (considered if RotationActive is true) More... | |
FBPropertyBool | QuaternionInterpolate |
Read Write Property: Use quaternion interpolation. More... | |
FBPropertyBool | PrimaryVisibility |
Read Write Property: Control the geometry render state. More... | |
FBPropertyBool | CastsShadows |
Read Write Property: If true, the geometry will produce shadows. More... | |
FBPropertyBool | ReceiveShadows |
Read Write Property: If true, the geometry will receive shadows. More... | |
FBPropertyAnimatableVector3d | Rotation |
Read Write Property: Lcl rotation. More... | |
FBPropertyBool | RotationActive |
Read Write Property: Is model using Rotation Limits? More... | |
FBPropertyVector3d | RotationMax |
Read Write Property: Max Rotation Limit (considered if RotationActive is true) More... | |
FBPropertyBool | RotationMaxX |
Read Write Property: Is model using Maximum Rotation Limits On X? More... | |
FBPropertyBool | RotationMaxY |
Read Write Property: Is model using Maximum Rotation Limits On Y? More... | |
FBPropertyBool | RotationMaxZ |
Read Write Property: Is model using Maximum Rotation Limits On Z? More... | |
FBPropertyVector3d | RotationMin |
Read Write Property: Min Rotation Limit (considered if RotationActive is true) More... | |
FBPropertyBool | RotationMinX |
Read Write Property: Is model using Minimum Rotation Limits On X? More... | |
FBPropertyBool | RotationMinY |
Read Write Property: Is model using Minimum Rotation Limits On Y? More... | |
FBPropertyBool | RotationMinZ |
Read Write Property: Is model using Minimum Rotation Limits On Z? More... | |
FBPropertyModelRotationOrder | RotationOrder |
Read Write Property: Rotation order. More... | |
FBPropertyBool | RotationSpaceForLimitOnly |
Read Write Property: Apply Post Rotation Matrix only for Limits? More... | |
FBPropertyAnimatableVector3d | Scaling |
Read Write Property: Lcl scaling. More... | |
FBPropertyScene | Scene |
Read Only Property: Scene containing the model. More... | |
object | Selected |
ORSDK2018::FBPropertyListShader | Shaders |
List: Shaders for model. More... | |
ORSDK2018::FBPropertyListMaterial | Materials |
List: Materials for model. More... | |
ORSDK2018::FBPropertyListTexture | Textures |
List: Textures with Special UseType (Other than "Color" which should connect to materials). More... | |
ORSDK2018::FBPropertyListDeformer | Deformers |
List: Deformers (Skeleton Deformer or Point Cache Deformer). More... | |
FBPropertyModelShadingMode | ShadingMode |
Read Write Property: Shading mode for the model. More... | |
object | CullingMode |
FBPropertyBool | Pickable |
Read Write Property: Indicate if a model can be picked in the viewer. More... | |
FBPropertyBool | Show |
Read Write Property: Indicate if the viewer should show the object, according to its visibility value. More... | |
FBPropertyBool | Transformable |
Read Write Property: Indicate if a model can be transformable in the viewer. More... | |
FBPropertyBool | SoftSelected |
Read Write Property: Is model Soft selected? More... | |
FBPropertyAnimatableVector3d | Translation |
Read Write Property: Lcl translation. More... | |
FBPropertyModel | UpVector |
Read Write Property: UpVector model. More... | |
FBPropertyAnimatableBool | Visibility |
Read Write Property: Visibility of model. More... | |
object | IsVisible |
If the model is visible. More... | |
FBPropertyBool | VisibilityInheritance |
Read Write Property: //!< When this value is set to True the Visibility of this model is also applied to all its descendants More... | |
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FBPropertyBool | Animatable |
Read Write Property: Is the box animatable. More... | |
FBPropertyBool | Live |
Read Write Property: Is live? More... | |
FBPropertyBool | RecordMode |
Read Write Property: Is recording? More... | |
const char * | UniqueName |
internal Unique name. More... | |
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object | OwnerNamespace |
ORSDK2018::FBPropertyListComponent | Components |
List: List of components. More... | |
ORSDK2018::FBPropertyString | Name |
Read Write Property: Unique name of object. More... | |
ORSDK2018::FBPropertyString | LongName |
Read Write Property: Name and namespace for object. More... | |
object | FullName |
ORSDK2018::FBPropertyListComponent | Parents |
List: Parents. More... | |
ORSDK2018::FBPropertyManager | PropertyList |
Read Only Property: Manages all of the properties for the component. More... | |
FBPropertyBool | Selected |
Read Write Property: Selected property. More... | |
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object | OnUnbind |
__init__ | ( | object | arg1, |
str | arg2 | ||
) |
Python Docstring:
__init__( (object)arg1, (str)arg2) -> None
C++ Constructors:
The reference documentation for the following C++ symbols may contain additional relevant information.
__reduce__ | ( | ) |
FBPropertyCamera CenterCamera |
Read Write Property: This property hold the center camera connected to it.
Must be either the master, left or right camera.
FBPropertyBool DisplayZeroParallaxPlane |
Read Write Property: Display the zero parallax plane.
FBPropertyAnimatableDouble FilmOffsetLeftCam |
Read Write Property: This property handles the film offset for the left camera.
(inch)
FBPropertyAnimatableDouble FilmOffsetRightCam |
Read Write Property: This property handles the film offset for the right camera.
(inch)
FBPropertyAnimatableDouble InteraxialSeparation |
Read Write Property: This property handles the distance between left and right cameras.
FBPropertyCamera LeftCamera |
Read Write Property: This property hold the left camera connected to it.
ORSDK2018::FBPropertyString PrecompFileName |
Read Write Property: This property handles the precomp file name.
ORSDK2018::FBPropertyString RelativePrecompFileName |
Read Write Property: This property handles the relative precomp file name.
FBPropertyCamera RightCamera |
Read Write Property: This property hold the right camera connected to it.
FBPropertyCameraStereoType Stereo |
Read Write Property: //!< This property handles the types of Stereo camera.
FBPropertyAnimatableDouble ToeInAdjust |
Read Write Property: This property is to offset the computed toe-in effect when it's in Converged mode.
FBPropertyAnimatableDouble ZeroParallax |
Read Write Property: This property handles the distance on the camera view axis where the zero parallax plane occurs.
FBPropertyColor ZeroParallaxPlaneColor |
Read Write Property: Zero parallax plane color.
FBPropertyDouble ZeroParallaxPlaneTransparency |
Read Write Property: Zero parallax plane transparency.