Lesson 1: Modeling a polygonal mesh from a reference image
Topics in this section
Introduction
Setting modeling preferences
Using 2D reference images
Creating a polygon primitive
Modeling in shaded mode
Model symmetry
Selecting components by painting
Selecting edge loops
Editing components in the orthographic views
Editing components in the perspective view
Drawing a polygon
Extruding polygon components
Bridging between edges
Adding polygons to a mesh
Splitting polygon faces
Terminating edge loops
Deleting construction history
Mirror copying a mesh
Working with a smoothed mesh
Creasing and hardening edges on a mesh
Beyond the lesson
Parent topic:
Maya Polygonal Modeling Tutorial