pymel.core.nodetypes.Anisotropic¶
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- class Anisotropic(*args, **kwargs)¶
- getAnisotropicReflectivity()¶
Retrieves the value of the “anisotropicReflectivity” attribute of a layered shader node.
Return type: bool Derived from api method maya.OpenMaya.MFnAnisotropyShader.anisotropicReflectivity
- getCorrelationX()¶
Retrieves the value of the “spreadX” attribute of a shader node.
Return type: float Derived from api method maya.OpenMaya.MFnAnisotropyShader.correlationX
- getCorrelationY()¶
Retrieves the value of the “spreadY” attribute of a shader node.
Return type: float Derived from api method maya.OpenMaya.MFnAnisotropyShader.correlationY
- getRotateAngle()¶
Retrieves the value of the “angle” attribute of a layered shader node.
Return type: float Derived from api method maya.OpenMaya.MFnAnisotropyShader.rotateAngle
- getRoughness()¶
Retrieves the value of the “roughness” attribute of a shader node.
Return type: float Derived from api method maya.OpenMaya.MFnAnisotropyShader.roughness
- getTangentUCamera()¶
Retrieves the value of the “color” attribute of a shader node. This attribute represents the surface color of the shader.
Return type: Color Derived from api method maya.OpenMaya.MFnAnisotropyShader.tangentUCamera
- getTangentVCamera()¶
Retrieves the value of the “transparency” attribute of a shader node. This attribute represents the surface transparency of the shader.
Return type: Color Derived from api method maya.OpenMaya.MFnAnisotropyShader.tangentVCamera
- setAnisotropicReflectivity(anisotropic_reflectivity)¶
Sets the value of the “anisotropicReflectivity” attribute of a shader node.
Parameters: - anisotropic_reflectivity : bool
value to which the attribute will be set.
Derived from api method maya.OpenMaya.MFnAnisotropyShader.setAnisotropicReflectivity
- setCorrelationX(correl_x)¶
Sets the value of the “spreadX” attribute of a shader node.
Parameters: - correl_x : float
value to which the attribute will be set.
Derived from api method maya.OpenMaya.MFnAnisotropyShader.setCorrelationX
- setCorrelationY(correl_y)¶
Sets the value of the “spreadY” attribute of a shader node.
Parameters: - correl_y : float
value to which the attribute will be set.
Derived from api method maya.OpenMaya.MFnAnisotropyShader.setCorrelationY
- setRotateAngle(rotate_angle)¶
Sets the value of the “angle” attribute of a shader node.
Parameters: - rotate_angle : float
value to which the attribute will be set.
Derived from api method maya.OpenMaya.MFnAnisotropyShader.setRotateAngle
- setRoughness(roughness)¶
Sets the value of the “roughness” attribute of a shader node.
Parameters: - roughness : float
value to which the attribute will be set.
Derived from api method maya.OpenMaya.MFnAnisotropyShader.setRoughness
- setTangentUCamera(tangu_camera)¶
Sets the value of the “color” attribute of a shader node.
Parameters: - tangu_camera : Color
value to which the attribute will be set.
Derived from api method maya.OpenMaya.MFnAnisotropyShader.setTangentUCamera
- setTangentVCamera(tangv_camera)¶
Sets the value of the “transparency” attribute of a shader node.
Parameters: - tangv_camera : Color
value to which the attribute will be set.
Derived from api method maya.OpenMaya.MFnAnisotropyShader.setTangentVCamera