pymel.core.nodetypes.RebuildSurface

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class RebuildSurface(*args, **kwargs)

class counterpart of mel function rebuildSurface

This command rebuilds a surface by modifying its parameterization. In some cases the shape of the surface may also change. The rebuildType (-rt) attribute determines how the surface is rebuilt. The optional second surface can be used to specify a reference parameterization.

MAttrClass = Enum( EnumValue('MAttrClass', 1, 'localDynamicAttr'), EnumValue('MAttrClass', 2, 'normalAttr'), EnumValue('MAttrClass', 3, 'extensionAttr'), EnumValue('MAttrClass', 4, 'invalidAttr'))
MdgTimerMetric = Enum( EnumValue('MdgTimerMetric', 0, 'metric_callback'), EnumValue('MdgTimerMetric', 1, 'metric_compute'), EnumValue('MdgTimerMetric', 2, 'metric_dirty'), EnumValue('MdgTimerMetric', 3, 'metric_draw'), EnumValue('MdgTimerMetric', 4, 'metric_fetch'), EnumValue('MdgTimerMetric', 5, 'metric_callbackViaAPI'), EnumValue('MdgTimerMetric', 6, 'metric_callbackNotViaAPI'), EnumValue('MdgTimerMetric', 7, 'metric_computeDuringCallback'), EnumValue('MdgTimerMetric', 8, 'metric_computeNotDuringCallback'), EnumValue('MdgTimerMetric', 9, 'metrics'))
MdgTimerState = Enum( EnumValue('MdgTimerState', 0, 'off'), EnumValue('MdgTimerState', 1, 'on'), EnumValue('MdgTimerState', 2, 'uninitialized'), EnumValue('MdgTimerState', 3, 'invalidState'))
MdgTimerType = Enum( EnumValue('MdgTimerType', 0, 'type_self'), EnumValue('MdgTimerType', 1, 'type_inclusive'), EnumValue('MdgTimerType', 2, 'type_count'), EnumValue('MdgTimerType', 3, 'types'))
getCaching(**kwargs)

Toggle caching for all attributes so that no recomputation is needed

Derived from mel command maya.cmds.rebuildSurface

getDegreeU(**kwargs)

The degree of the resulting surface in the u direction 0 - maintain current, 1 - linear, 2 - quadratic, 3 - cubic, 5 - quintic, 7 - heptic Default:3

Derived from mel command maya.cmds.rebuildSurface

getDegreeV(**kwargs)

The degree of the resulting surface in the v direction 0 - maintain current, 1 - linear, 2 - quadratic, 3 - cubic, 5 - quintic, 7 - heptic Default:3

Derived from mel command maya.cmds.rebuildSurface

getDirection(**kwargs)

The direction in which to rebuild: 0 - U, 1 - V, 2 - Both U and V Default:2

Derived from mel command maya.cmds.rebuildSurface

getEndKnots(**kwargs)

End conditions for the surface 0 - uniform end knots, 1 - multiple end knots, Default:0

Derived from mel command maya.cmds.rebuildSurface

getFitRebuild(**kwargs)

Specify the type of rebuild method to be used: 0 - Convert Classic, the default and original convert method. 1 - Fit using the least squares fit method. 2 - Convert Match, alternate matching convert method. 3 - Convert Grid, uses a grid-based fit algorithm. Default:0

Derived from mel command maya.cmds.rebuildSurface

getKeepControlPoints(**kwargs)

Use the control points of the input surface. This forces uniform parameterization unless rebuildType is 2 (match knots) Default:false

Derived from mel command maya.cmds.rebuildSurface

getKeepCorners(**kwargs)

The corners of the resulting surface will not change from the corners of the input surface. Default:true

Derived from mel command maya.cmds.rebuildSurface

getKeepRange(**kwargs)

Determine the parameterization for the resulting surface. 0 - reparameterize the resulting surface from 0 to 1; 1 - keep the original surface parameterization; 2 - reparameterize the result from 0 to number of spans Default:1

Derived from mel command maya.cmds.rebuildSurface

getNodeState(**kwargs)

Maya dependency nodes have 6 possible states. The Normal (0), HasNoEffect (1), and Blocking (2)states can be used to alter how the graph is evaluated. The Waiting-Normal (3), Waiting-HasNoEffect (4), Waiting-Blocking (5)are for internal use only. They temporarily shut off parts of the graph during interaction (e.g., manipulation). The understanding is that once the operation is done, the state will be reset appropriately, e.g. Waiting-Blockingwill reset back to Blocking. The Normaland Blockingcases apply to all nodes, while HasNoEffectis node specific; many nodes do not support this option. Plug-ins store state in the MPxNode::stateattribute. Anyone can set it or check this attribute. Additional details about each of these 3 states follow. StateDescriptionNormalThe normal node state. This is the default.HasNoEffectThe HasNoEffectoption (a.k.a. pass-through), is used in cases where there is an operation on an input producing an output of the same data type. Nearly all deformers support this state, as do a few other nodes. As stated earlier, it is not supported by all nodes. Its typical to implement support for the HasNoEffectstate in the nodes compute method and to perform appropriate operations. Plug-ins can also support HasNoEffect. The usual implementation of this state is to copy the input directly to the matching output without applying the algorithm in the node. For deformers, applying this state leaves the input geometry undeformed on the output. BlockingThis is implemented in the depend node base class and applies to all nodes. Blockingis applied during the evaluation phase to connections. An evaluation request to a blocked connection will return as failures, causing the destination plug to retain its current value. Dirty propagation is indirectly affected by this state since blocked connections are never cleaned. When a node is set to Blockingthe behavior is supposed to be the same as if all outgoing connections were broken. As long as nobody requests evaluation of the blocked node directly it wont evaluate after that. Note that a blocked node will still respond to getAttrrequests but a getAttron a downstream node will not reevaluate the blocked node. Setting the root transform of a hierarchy to Blockingwont automatically influence child transforms in the hierarchy. To do this, youd need to explicitly set all child nodes to the Blockingstate. For example, to set all child transforms to Blocking, you could use the following script. import maya.cmds as cmds def blockTree(root): nodesToBlock = [] for node in {child:1 for child in cmds.listRelatives( root, path=True, allDescendents=True )}.keys(): nodesToBlock += cmds.listConnections(node, source=True, destination=True ) for node in {source:1 for source in nodesToBlock}.keys(): cmds.setAttr( ‘%s.nodeState’ % node, 2 ) Applying this script would continue to draw objects but things would not be animated. Default:kdnNormal

Derived from mel command maya.cmds.rebuildSurface

getRebuildType(**kwargs)

The rebuild type: 0 - uniform, 1 - reduce spans, 2 - match knots, 3 - remove multiple knots, 4 - force non rational 5 - rebuild ends 6 - trim convert (uniform) 7 - into Bezier mesh Default:0

Derived from mel command maya.cmds.rebuildSurface

getSpansU(**kwargs)

The number of spans in the u direction in resulting surface. Used only when rebuildType is 0 - uniform. If 0, keep the same number of spans as the original surface. Default:4

Derived from mel command maya.cmds.rebuildSurface

getSpansV(**kwargs)

The number of spans in the v direction in resulting surface. Used only when rebuildType is 0 - uniform. If 0, keep the same number of spans as the original surface. Default:4

Derived from mel command maya.cmds.rebuildSurface

getTolerance(**kwargs)

The tolerance with which to rebuild Default:0.01 Common flags

Derived from mel command maya.cmds.rebuildSurface

setCaching(val=True, **kwargs)

Toggle caching for all attributes so that no recomputation is needed

Derived from mel command maya.cmds.rebuildSurface

setDegreeU(val=True, **kwargs)

The degree of the resulting surface in the u direction 0 - maintain current, 1 - linear, 2 - quadratic, 3 - cubic, 5 - quintic, 7 - heptic Default:3

Derived from mel command maya.cmds.rebuildSurface

setDegreeV(val=True, **kwargs)

The degree of the resulting surface in the v direction 0 - maintain current, 1 - linear, 2 - quadratic, 3 - cubic, 5 - quintic, 7 - heptic Default:3

Derived from mel command maya.cmds.rebuildSurface

setDirection(val=True, **kwargs)

The direction in which to rebuild: 0 - U, 1 - V, 2 - Both U and V Default:2

Derived from mel command maya.cmds.rebuildSurface

setEndKnots(val=True, **kwargs)

End conditions for the surface 0 - uniform end knots, 1 - multiple end knots, Default:0

Derived from mel command maya.cmds.rebuildSurface

setFitRebuild(val=True, **kwargs)

Specify the type of rebuild method to be used: 0 - Convert Classic, the default and original convert method. 1 - Fit using the least squares fit method. 2 - Convert Match, alternate matching convert method. 3 - Convert Grid, uses a grid-based fit algorithm. Default:0

Derived from mel command maya.cmds.rebuildSurface

setKeepControlPoints(val=True, **kwargs)

Use the control points of the input surface. This forces uniform parameterization unless rebuildType is 2 (match knots) Default:false

Derived from mel command maya.cmds.rebuildSurface

setKeepCorners(val=True, **kwargs)

The corners of the resulting surface will not change from the corners of the input surface. Default:true

Derived from mel command maya.cmds.rebuildSurface

setKeepRange(val=True, **kwargs)

Determine the parameterization for the resulting surface. 0 - reparameterize the resulting surface from 0 to 1; 1 - keep the original surface parameterization; 2 - reparameterize the result from 0 to number of spans Default:1

Derived from mel command maya.cmds.rebuildSurface

setNodeState(val=True, **kwargs)

Maya dependency nodes have 6 possible states. The Normal (0), HasNoEffect (1), and Blocking (2)states can be used to alter how the graph is evaluated. The Waiting-Normal (3), Waiting-HasNoEffect (4), Waiting-Blocking (5)are for internal use only. They temporarily shut off parts of the graph during interaction (e.g., manipulation). The understanding is that once the operation is done, the state will be reset appropriately, e.g. Waiting-Blockingwill reset back to Blocking. The Normaland Blockingcases apply to all nodes, while HasNoEffectis node specific; many nodes do not support this option. Plug-ins store state in the MPxNode::stateattribute. Anyone can set it or check this attribute. Additional details about each of these 3 states follow. StateDescriptionNormalThe normal node state. This is the default.HasNoEffectThe HasNoEffectoption (a.k.a. pass-through), is used in cases where there is an operation on an input producing an output of the same data type. Nearly all deformers support this state, as do a few other nodes. As stated earlier, it is not supported by all nodes. Its typical to implement support for the HasNoEffectstate in the nodes compute method and to perform appropriate operations. Plug-ins can also support HasNoEffect. The usual implementation of this state is to copy the input directly to the matching output without applying the algorithm in the node. For deformers, applying this state leaves the input geometry undeformed on the output. BlockingThis is implemented in the depend node base class and applies to all nodes. Blockingis applied during the evaluation phase to connections. An evaluation request to a blocked connection will return as failures, causing the destination plug to retain its current value. Dirty propagation is indirectly affected by this state since blocked connections are never cleaned. When a node is set to Blockingthe behavior is supposed to be the same as if all outgoing connections were broken. As long as nobody requests evaluation of the blocked node directly it wont evaluate after that. Note that a blocked node will still respond to getAttrrequests but a getAttron a downstream node will not reevaluate the blocked node. Setting the root transform of a hierarchy to Blockingwont automatically influence child transforms in the hierarchy. To do this, youd need to explicitly set all child nodes to the Blockingstate. For example, to set all child transforms to Blocking, you could use the following script. import maya.cmds as cmds def blockTree(root): nodesToBlock = [] for node in {child:1 for child in cmds.listRelatives( root, path=True, allDescendents=True )}.keys(): nodesToBlock += cmds.listConnections(node, source=True, destination=True ) for node in {source:1 for source in nodesToBlock}.keys(): cmds.setAttr( ‘%s.nodeState’ % node, 2 ) Applying this script would continue to draw objects but things would not be animated. Default:kdnNormal

Derived from mel command maya.cmds.rebuildSurface

setRebuildType(val=True, **kwargs)

The rebuild type: 0 - uniform, 1 - reduce spans, 2 - match knots, 3 - remove multiple knots, 4 - force non rational 5 - rebuild ends 6 - trim convert (uniform) 7 - into Bezier mesh Default:0

Derived from mel command maya.cmds.rebuildSurface

setSpansU(val=True, **kwargs)

The number of spans in the u direction in resulting surface. Used only when rebuildType is 0 - uniform. If 0, keep the same number of spans as the original surface. Default:4

Derived from mel command maya.cmds.rebuildSurface

setSpansV(val=True, **kwargs)

The number of spans in the v direction in resulting surface. Used only when rebuildType is 0 - uniform. If 0, keep the same number of spans as the original surface. Default:4

Derived from mel command maya.cmds.rebuildSurface

setTolerance(val=True, **kwargs)

The tolerance with which to rebuild Default:0.01 Common flags

Derived from mel command maya.cmds.rebuildSurface