pymel.core.nodetypes.Light¶
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- class Light(*args, **kwargs)¶
- getCenterOfIllumination()¶
Retrieves the value of the “centerOfIllumination” attribute of a light node. This attribute represents the distance to the center of illumination of the light.
Return type: float Derived from api method maya.OpenMaya.MFnLight.centerOfIllumination
- getColor()¶
Retrieves the value of the “color” attribute of a light node. This attribute represents the color of the light emitted by the light node.
Return type: Color Derived from api method maya.OpenMaya.MFnLight.color
- getIntensity()¶
Retrieves the value of the “intensity” attribute of a light node. This attribute represents a uniform scaling factor applied to the light color.
Return type: float Derived from api method maya.OpenMaya.MFnLight.intensity
- getNumShadowSamples()¶
Retrieves the value of the “numShadowSamples” attribute of a light node. This attribute represents the number of shadow samples per point used in occulusion testing.
Return type: int Derived from api method maya.OpenMaya.MFnLight.numShadowSamples
- getOpticalFXvisibility()¶
Retrieves the value of the “opticalFXvisibility” attribute of a light node. This attribute represents an occlusion scaling factor for light glow effects on this light.
Return type: Color Derived from api method maya.OpenMaya.MFnLight.opticalFXvisibility
- getRayDepthLimit()¶
Retrieves the value of the “rayDepthLimit” attribute of a light node. This attribute determines a cutoff point for shadow calculations related to the light. Rays whose depth is higher than the value of this attribute will not trigger a shadow calculation for the light.
Return type: int Derived from api method maya.OpenMaya.MFnLight.rayDepthLimit
- getShadowColor()¶
Retrieves the value of the “shadowColor” attribute of a light node. This attribute represents the color of the shadows cast by the light.
Return type: Color Derived from api method maya.OpenMaya.MFnLight.shadowColor
- getUseRayTraceShadows()¶
Retrieves the value of the “useRayTraceShadows” attribute of a light node. This attribute determines whether or not the light should raytrace it’s shadows.
Return type: bool Derived from api method maya.OpenMaya.MFnLight.useRayTraceShadows
- lightAmbient()¶
Retrieves the value of the “lightAmbient” attribute of a light node. This attribute indicates if the light has an ambient component.
Return type: bool Derived from api method maya.OpenMaya.MFnLight.lightAmbient
- lightDiffuse()¶
Retrieves the value of the “lightDiffuse” attribute of a light node. This attribute indicates if the light has a diffuse component.
Return type: bool Derived from api method maya.OpenMaya.MFnLight.lightDiffuse
- lightDirection(instance, space='world')¶
Returns the direction in which the light is pointing. This is only valid for lights which are associated with a direction, such as area, directional or spot lights. The vector returned is not normalized.
Parameters: - instance : int
The instance of the light for which to return the direction.
- space : Space.Space
The coordinate space for which the direction vector is returned. If MSpace::kWorld is passed in the vector will be in the lights world space. If any other MSpace::Space value in pass in the vector will be returned in object (or local) space.
values: ‘transform’, ‘preTransform’, ‘object’, ‘world’
Return type: FloatVector
Derived from api method maya.OpenMaya.MSpace.lightDirection
- lightIntensity()¶
Retrieves the value of the “lightIntensity” attribute of a light node. This attribute represents the intensity of the light specified as a color.
Return type: Color Derived from api method maya.OpenMaya.MFnLight.lightIntensity
- lightSpecular()¶
Retrieves the value of the “lightSpecular” attribute of a light node. This attribute indicates if the light has a specular component.
Return type: bool Derived from api method maya.OpenMaya.MFnLight.lightSpecular
- setCenterOfIllumination(dist)¶
Sets the value of the “centerOfIllumination” attribute of a light node.
Parameters: - dist : float
value to which the attribute will be set.
Derived from api method maya.OpenMaya.MFnLight.setCenterOfIllumination
- setColor(col)¶
Sets the value of the “color” attribute of a light node.
Parameters: - col : Color
value to which the attribute will be set.
Derived from api method maya.OpenMaya.MFnLight.setColor
- setIntensity(intens)¶
Sets the value of the “intensity” attribute of a light node.
Parameters: - intens : float
value to which the attribute will be set.
Derived from api method maya.OpenMaya.MFnLight.setIntensity
- setNumShadowSamples(num_shadow_samples)¶
Sets the value of the “numShadowSamples” attribute of a light node.
Parameters: - num_shadow_samples : int
value to which the attribute will be set.
Derived from api method maya.OpenMaya.MFnLight.setNumShadowSamples
- setOpticalFXvisibility(visibility)¶
Sets the value of the “opticalFXvisibility” attribute of a light node.
Parameters: - visibility : Color
value to which the attribute will be set.
Derived from api method maya.OpenMaya.MFnLight.setOpticalFXvisibility
- setRayDepthLimit(ray_depth_limit)¶
Sets the value of the “rayDepthLimit” attribute of a light node.
Parameters: - ray_depth_limit : int
value to which the attribute will be set.
Derived from api method maya.OpenMaya.MFnLight.setRayDepthLimit
- setShadowColor(shadow_color)¶
Sets the value of the “shadowColor” attribute of a light node.
Parameters: - shadow_color : Color
value to which the attribute will be set.
Derived from api method maya.OpenMaya.MFnLight.setShadowColor
- setUseRayTraceShadows(useRayTraceShadows)¶
Sets the value of the “useRayTraceShadows” attribute of a light node.
Parameters: - useRayTraceShadows : bool
value to which the attribute will be set.
Derived from api method maya.OpenMaya.MFnLight.setUseRayTraceShadows