pymel.core.nodetypes.LayeredShader¶
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- class LayeredShader(*args, **kwargs)¶
- getColor(lIndex=0)¶
Retrieves the value of the “color” attribute of a shader node. This attribute represents the surface color of the shader.
Parameters: - lIndex : int
Index of the shader’s entry in the inputs attribute array element.
Return type: Color
Derived from api method maya.OpenMaya.MFnLayeredShader.color
- getCompositingFlag()¶
Retrieves the value of the “compositingFlag” attribute of a shader node.
Return type: int Derived from api method maya.OpenMaya.MFnLayeredShader.compositingFlag
- getGlowColor(lIndex=0)¶
Retrieves the value of the “glowColor” attribute of a shader node. This attribute represents the ambient color of the shader.
Parameters: - lIndex : int
Index of the shader’s entry in the inputs attribute array element.
Return type: Color
Derived from api method maya.OpenMaya.MFnLayeredShader.glowColor
- getHardwareColor()¶
Retrieves the value of the “hardwareColor” attribute of a shader node. This attribute represents the color of the material that appears in shaded mode.
Return type: Color Derived from api method maya.OpenMaya.MFnLayeredShader.hardwareColor
- getHardwareShader()¶
Retrieves the value of the “hardwareShader” attribute of a layered shader node.
Return type: Color Derived from api method maya.OpenMaya.MFnLayeredShader.hardwareShader
- getTransparency(lIndex=0)¶
Retrieves the value of the “transparency” attribute of a shader node. This attribute represents the surface transparency of the shader.
Parameters: - lIndex : int
Index of the shader’s entry in the inputs attribute array element.
Return type: Color
Derived from api method maya.OpenMaya.MFnLayeredShader.transparency
- setColor(col, lIndex=0)¶
Sets the value of the “color” attribute of a shader node.
Parameters: - col : Color
Color.
- lIndex : int
Index of the shader’s entry in the inputs attribute array element.
Derived from api method maya.OpenMaya.MFnLayeredShader.setColor
- setCompositingFlag(cflag)¶
Sets the value of the “compositingFlag” attribute of a shader node.
Parameters: - cflag : int
value to which the attribute will be set.
Derived from api method maya.OpenMaya.MFnLayeredShader.setCompositingFlag
- setGlowColor(glow_color, lIndex=0)¶
Sets the value of the “glowColor” attribute of a shader node.
Parameters: - glow_color : Color
Color to which the attribute will be set.
- lIndex : int
Index of the shader’s entry in the inputs attribute array element.
Derived from api method maya.OpenMaya.MFnLayeredShader.setGlowColor
- setHardwareColor(hardware_color)¶
Sets the value of the “hardwareColor” attribute of a shader node.
Parameters: - hardware_color : Color
value to which the attribute will be set.
Derived from api method maya.OpenMaya.MFnLayeredShader.setHardwareColor
- setHardwareShader(hardware_shader)¶
Sets the value of the “hardwareShader” attribute of a shader node.
Parameters: - hardware_shader : Color
value to which the attribute will be set.
Derived from api method maya.OpenMaya.MFnLayeredShader.setHardwareShader
- setTransparency(transp, lIndex=0)¶
Sets the value of the “transparency” attribute of a shader node.
Parameters: - transp : Color
Value to which the attribute will be set.
- lIndex : int
Index of the shader’s entry in the inputs attribute array element.
Derived from api method maya.OpenMaya.MFnLayeredShader.setTransparency