pymel.core.nodetypes.PolyMoveEdge

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class PolyMoveEdge(*args, **kwargs)

class counterpart of mel function polyMoveEdge

Modifies edges of a polygonal object. Translate, move, rotate or scale edges.

MAttrClass = Enum( EnumValue('MAttrClass', 1, 'localDynamicAttr'), EnumValue('MAttrClass', 2, 'normalAttr'), EnumValue('MAttrClass', 3, 'extensionAttr'), EnumValue('MAttrClass', 4, 'invalidAttr'))
MdgTimerMetric = Enum( EnumValue('MdgTimerMetric', 0, 'metric_callback'), EnumValue('MdgTimerMetric', 1, 'metric_compute'), EnumValue('MdgTimerMetric', 2, 'metric_dirty'), EnumValue('MdgTimerMetric', 3, 'metric_draw'), EnumValue('MdgTimerMetric', 4, 'metric_fetch'), EnumValue('MdgTimerMetric', 5, 'metric_callbackViaAPI'), EnumValue('MdgTimerMetric', 6, 'metric_callbackNotViaAPI'), EnumValue('MdgTimerMetric', 7, 'metric_computeDuringCallback'), EnumValue('MdgTimerMetric', 8, 'metric_computeNotDuringCallback'), EnumValue('MdgTimerMetric', 9, 'metrics'))
MdgTimerState = Enum( EnumValue('MdgTimerState', 0, 'off'), EnumValue('MdgTimerState', 1, 'on'), EnumValue('MdgTimerState', 2, 'uninitialized'), EnumValue('MdgTimerState', 3, 'invalidState'))
MdgTimerType = Enum( EnumValue('MdgTimerType', 0, 'type_self'), EnumValue('MdgTimerType', 1, 'type_inclusive'), EnumValue('MdgTimerType', 2, 'type_count'), EnumValue('MdgTimerType', 3, 'types'))
getCaching(**kwargs)

Toggle caching for all attributes so that no recomputation is needed

Derived from mel command maya.cmds.polyMoveEdge

getConstructionHistory(**kwargs)

Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object. Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.

Derived from mel command maya.cmds.polyMoveEdge

getGain(**kwargs)

Gain factor per component. Can be painted using Artisan. Default:1.0

Derived from mel command maya.cmds.polyMoveEdge

getLocalCenter(**kwargs)

Local center on the edge : 0=Middle point, 1=Start point, 2=End point. Default:0

Derived from mel command maya.cmds.polyMoveEdge

getLocalDirection(**kwargs)

Direction to determine X axis for local space. Default:1.0, 0.0, 0.0

Derived from mel command maya.cmds.polyMoveEdge

getLocalDirectionX(**kwargs)

X coord of the X axis.

Derived from mel command maya.cmds.polyMoveEdge

getLocalDirectionY(**kwargs)

Y coord of the X axis.

Derived from mel command maya.cmds.polyMoveEdge

getLocalDirectionZ(**kwargs)

Z coord of the X axis.

Derived from mel command maya.cmds.polyMoveEdge

getLocalRotate(**kwargs)

The local rotations. Default:0.0, 0.0, 0.0

Derived from mel command maya.cmds.polyMoveEdge

getLocalRotateX(**kwargs)

Local rotate X coord. The range is [0, 360].

Derived from mel command maya.cmds.polyMoveEdge

getLocalRotateY(**kwargs)

Local rotate Y coord. The range is [0, 360].

Derived from mel command maya.cmds.polyMoveEdge

getLocalRotateZ(**kwargs)

Local rotate Z coord : Rotation along the normal. The range is [0, 360].

Derived from mel command maya.cmds.polyMoveEdge

getLocalScale(**kwargs)

Local Scale. Default:1.0, 1.0, 1.0

Derived from mel command maya.cmds.polyMoveEdge

getLocalScaleX(**kwargs)

Scale X coord.

Derived from mel command maya.cmds.polyMoveEdge

getLocalScaleY(**kwargs)

Scale Y coord.

Derived from mel command maya.cmds.polyMoveEdge

getLocalScaleZ(**kwargs)

Scale Z coord.

Derived from mel command maya.cmds.polyMoveEdge

getLocalTranslate(**kwargs)

Local translate. Default:0.0, 0.0, 0.0

Derived from mel command maya.cmds.polyMoveEdge

getLocalTranslateX(**kwargs)

Local translation X coord.

Derived from mel command maya.cmds.polyMoveEdge

getLocalTranslateY(**kwargs)

Local translation Y coord.

Derived from mel command maya.cmds.polyMoveEdge

getLocalTranslateZ(**kwargs)

Local translation Z coord : Move along the normal.

Derived from mel command maya.cmds.polyMoveEdge

getNodeState(**kwargs)

Maya dependency nodes have 6 possible states. The Normal (0), HasNoEffect (1), and Blocking (2)states can be used to alter how the graph is evaluated. The Waiting-Normal (3), Waiting-HasNoEffect (4), Waiting-Blocking (5)are for internal use only. They temporarily shut off parts of the graph during interaction (e.g., manipulation). The understanding is that once the operation is done, the state will be reset appropriately, e.g. Waiting-Blockingwill reset back to Blocking. The Normaland Blockingcases apply to all nodes, while HasNoEffectis node specific; many nodes do not support this option. Plug-ins store state in the MPxNode::stateattribute. Anyone can set it or check this attribute. Additional details about each of these 3 states follow. StateDescriptionNormalThe normal node state. This is the default.HasNoEffectThe HasNoEffectoption (a.k.a. pass-through), is used in cases where there is an operation on an input producing an output of the same data type. Nearly all deformers support this state, as do a few other nodes. As stated earlier, it is not supported by all nodes. Its typical to implement support for the HasNoEffectstate in the nodes compute method and to perform appropriate operations. Plug-ins can also support HasNoEffect. The usual implementation of this state is to copy the input directly to the matching output without applying the algorithm in the node. For deformers, applying this state leaves the input geometry undeformed on the output. BlockingThis is implemented in the depend node base class and applies to all nodes. Blockingis applied during the evaluation phase to connections. An evaluation request to a blocked connection will return as failures, causing the destination plug to retain its current value. Dirty propagation is indirectly affected by this state since blocked connections are never cleaned. When a node is set to Blockingthe behavior is supposed to be the same as if all outgoing connections were broken. As long as nobody requests evaluation of the blocked node directly it wont evaluate after that. Note that a blocked node will still respond to getAttrrequests but a getAttron a downstream node will not reevaluate the blocked node. Setting the root transform of a hierarchy to Blockingwont automatically influence child transforms in the hierarchy. To do this, youd need to explicitly set all child nodes to the Blockingstate. For example, to set all child transforms to Blocking, you could use the following script. import maya.cmds as cmds def blockTree(root): nodesToBlock = [] for node in {child:1 for child in cmds.listRelatives( root, path=True, allDescendents=True )}.keys(): nodesToBlock += cmds.listConnections(node, source=True, destination=True ) for node in {source:1 for source in nodesToBlock}.keys(): cmds.setAttr( ‘%s.nodeState’ % node, 2 ) Applying this script would continue to draw objects but things would not be animated. Default:kdnNormal

Derived from mel command maya.cmds.polyMoveEdge

getPivot(**kwargs)

The pivot for scaling and rotation. Default:0.0, 0.0, 0.0

Derived from mel command maya.cmds.polyMoveEdge

getPivotX(**kwargs)

Pivot X coord.

Derived from mel command maya.cmds.polyMoveEdge

getPivotY(**kwargs)

Pivot Y coord.

Derived from mel command maya.cmds.polyMoveEdge

getPivotZ(**kwargs)

Pivot Z coord.

Derived from mel command maya.cmds.polyMoveEdge

getRandom(**kwargs)

Random value for all parameters. Default:0.0

Derived from mel command maya.cmds.polyMoveEdge

getRotate(**kwargs)

Rotation angles around X, Y, Z. Default:0.0, 0.0, 0.0

Derived from mel command maya.cmds.polyMoveEdge

getRotateX(**kwargs)

Rotation angle around X.

Derived from mel command maya.cmds.polyMoveEdge

getRotateY(**kwargs)

Rotation angle around Y.

Derived from mel command maya.cmds.polyMoveEdge

getRotateZ(**kwargs)

Rotation angle around Z.

Derived from mel command maya.cmds.polyMoveEdge

getScale(**kwargs)

Scaling vector. Default:1.0, 1.0, 1.0

Derived from mel command maya.cmds.polyMoveEdge

getScaleX(**kwargs)

Scale X coord.

Derived from mel command maya.cmds.polyMoveEdge

getScaleY(**kwargs)

Scale Y coord.

Derived from mel command maya.cmds.polyMoveEdge

getScaleZ(**kwargs)

Scale Z coord.

Derived from mel command maya.cmds.polyMoveEdge

getTranslate(**kwargs)

Translation vector. Default:0.0, 0.0, 0.0

Derived from mel command maya.cmds.polyMoveEdge

getTranslateX(**kwargs)

Translation X coord.

Derived from mel command maya.cmds.polyMoveEdge

getTranslateY(**kwargs)

Translation Y coord.

Derived from mel command maya.cmds.polyMoveEdge

getTranslateZ(**kwargs)

Translation Z coord.

Derived from mel command maya.cmds.polyMoveEdge

getWorldSpace(**kwargs)

This flag specifies which reference to use. If on: all geometrical values are taken in world reference. If off: all geometrical values are taken in object reference. C: Default is off. Q: When queried, this flag returns an int. Flag can have multiple arguments, passed either as a tuple or a list.

Derived from mel command maya.cmds.polyMoveEdge

setCaching(val=True, **kwargs)

Toggle caching for all attributes so that no recomputation is needed

Derived from mel command maya.cmds.polyMoveEdge

setGain(val=True, **kwargs)

Gain factor per component. Can be painted using Artisan. Default:1.0

Derived from mel command maya.cmds.polyMoveEdge

setLocalCenter(val=True, **kwargs)

Local center on the edge : 0=Middle point, 1=Start point, 2=End point. Default:0

Derived from mel command maya.cmds.polyMoveEdge

setLocalDirection(val=True, **kwargs)

Direction to determine X axis for local space. Default:1.0, 0.0, 0.0

Derived from mel command maya.cmds.polyMoveEdge

setLocalDirectionX(val=True, **kwargs)

X coord of the X axis.

Derived from mel command maya.cmds.polyMoveEdge

setLocalDirectionY(val=True, **kwargs)

Y coord of the X axis.

Derived from mel command maya.cmds.polyMoveEdge

setLocalDirectionZ(val=True, **kwargs)

Z coord of the X axis.

Derived from mel command maya.cmds.polyMoveEdge

setLocalRotate(val=True, **kwargs)

The local rotations. Default:0.0, 0.0, 0.0

Derived from mel command maya.cmds.polyMoveEdge

setLocalRotateX(val=True, **kwargs)

Local rotate X coord. The range is [0, 360].

Derived from mel command maya.cmds.polyMoveEdge

setLocalRotateY(val=True, **kwargs)

Local rotate Y coord. The range is [0, 360].

Derived from mel command maya.cmds.polyMoveEdge

setLocalRotateZ(val=True, **kwargs)

Local rotate Z coord : Rotation along the normal. The range is [0, 360].

Derived from mel command maya.cmds.polyMoveEdge

setLocalScale(val=True, **kwargs)

Local Scale. Default:1.0, 1.0, 1.0

Derived from mel command maya.cmds.polyMoveEdge

setLocalScaleX(val=True, **kwargs)

Scale X coord.

Derived from mel command maya.cmds.polyMoveEdge

setLocalScaleY(val=True, **kwargs)

Scale Y coord.

Derived from mel command maya.cmds.polyMoveEdge

setLocalScaleZ(val=True, **kwargs)

Scale Z coord.

Derived from mel command maya.cmds.polyMoveEdge

setLocalTranslate(val=True, **kwargs)

Local translate. Default:0.0, 0.0, 0.0

Derived from mel command maya.cmds.polyMoveEdge

setLocalTranslateX(val=True, **kwargs)

Local translation X coord.

Derived from mel command maya.cmds.polyMoveEdge

setLocalTranslateY(val=True, **kwargs)

Local translation Y coord.

Derived from mel command maya.cmds.polyMoveEdge

setLocalTranslateZ(val=True, **kwargs)

Local translation Z coord : Move along the normal.

Derived from mel command maya.cmds.polyMoveEdge

setNodeState(val=True, **kwargs)

Maya dependency nodes have 6 possible states. The Normal (0), HasNoEffect (1), and Blocking (2)states can be used to alter how the graph is evaluated. The Waiting-Normal (3), Waiting-HasNoEffect (4), Waiting-Blocking (5)are for internal use only. They temporarily shut off parts of the graph during interaction (e.g., manipulation). The understanding is that once the operation is done, the state will be reset appropriately, e.g. Waiting-Blockingwill reset back to Blocking. The Normaland Blockingcases apply to all nodes, while HasNoEffectis node specific; many nodes do not support this option. Plug-ins store state in the MPxNode::stateattribute. Anyone can set it or check this attribute. Additional details about each of these 3 states follow. StateDescriptionNormalThe normal node state. This is the default.HasNoEffectThe HasNoEffectoption (a.k.a. pass-through), is used in cases where there is an operation on an input producing an output of the same data type. Nearly all deformers support this state, as do a few other nodes. As stated earlier, it is not supported by all nodes. Its typical to implement support for the HasNoEffectstate in the nodes compute method and to perform appropriate operations. Plug-ins can also support HasNoEffect. The usual implementation of this state is to copy the input directly to the matching output without applying the algorithm in the node. For deformers, applying this state leaves the input geometry undeformed on the output. BlockingThis is implemented in the depend node base class and applies to all nodes. Blockingis applied during the evaluation phase to connections. An evaluation request to a blocked connection will return as failures, causing the destination plug to retain its current value. Dirty propagation is indirectly affected by this state since blocked connections are never cleaned. When a node is set to Blockingthe behavior is supposed to be the same as if all outgoing connections were broken. As long as nobody requests evaluation of the blocked node directly it wont evaluate after that. Note that a blocked node will still respond to getAttrrequests but a getAttron a downstream node will not reevaluate the blocked node. Setting the root transform of a hierarchy to Blockingwont automatically influence child transforms in the hierarchy. To do this, youd need to explicitly set all child nodes to the Blockingstate. For example, to set all child transforms to Blocking, you could use the following script. import maya.cmds as cmds def blockTree(root): nodesToBlock = [] for node in {child:1 for child in cmds.listRelatives( root, path=True, allDescendents=True )}.keys(): nodesToBlock += cmds.listConnections(node, source=True, destination=True ) for node in {source:1 for source in nodesToBlock}.keys(): cmds.setAttr( ‘%s.nodeState’ % node, 2 ) Applying this script would continue to draw objects but things would not be animated. Default:kdnNormal

Derived from mel command maya.cmds.polyMoveEdge

setPivot(val=True, **kwargs)

The pivot for scaling and rotation. Default:0.0, 0.0, 0.0

Derived from mel command maya.cmds.polyMoveEdge

setPivotX(val=True, **kwargs)

Pivot X coord.

Derived from mel command maya.cmds.polyMoveEdge

setPivotY(val=True, **kwargs)

Pivot Y coord.

Derived from mel command maya.cmds.polyMoveEdge

setPivotZ(val=True, **kwargs)

Pivot Z coord.

Derived from mel command maya.cmds.polyMoveEdge

setRandom(val=True, **kwargs)

Random value for all parameters. Default:0.0

Derived from mel command maya.cmds.polyMoveEdge

setRotate(val=True, **kwargs)

Rotation angles around X, Y, Z. Default:0.0, 0.0, 0.0

Derived from mel command maya.cmds.polyMoveEdge

setRotateX(val=True, **kwargs)

Rotation angle around X.

Derived from mel command maya.cmds.polyMoveEdge

setRotateY(val=True, **kwargs)

Rotation angle around Y.

Derived from mel command maya.cmds.polyMoveEdge

setRotateZ(val=True, **kwargs)

Rotation angle around Z.

Derived from mel command maya.cmds.polyMoveEdge

setScale(val=True, **kwargs)

Scaling vector. Default:1.0, 1.0, 1.0

Derived from mel command maya.cmds.polyMoveEdge

setScaleX(val=True, **kwargs)

Scale X coord.

Derived from mel command maya.cmds.polyMoveEdge

setScaleY(val=True, **kwargs)

Scale Y coord.

Derived from mel command maya.cmds.polyMoveEdge

setScaleZ(val=True, **kwargs)

Scale Z coord.

Derived from mel command maya.cmds.polyMoveEdge

setTranslate(val=True, **kwargs)

Translation vector. Default:0.0, 0.0, 0.0

Derived from mel command maya.cmds.polyMoveEdge

setTranslateX(val=True, **kwargs)

Translation X coord.

Derived from mel command maya.cmds.polyMoveEdge

setTranslateY(val=True, **kwargs)

Translation Y coord.

Derived from mel command maya.cmds.polyMoveEdge

setTranslateZ(val=True, **kwargs)

Translation Z coord.

Derived from mel command maya.cmds.polyMoveEdge

setWorldSpace(val=True, **kwargs)

This flag specifies which reference to use. If on: all geometrical values are taken in world reference. If off: all geometrical values are taken in object reference. C: Default is off. Q: When queried, this flag returns an int. Flag can have multiple arguments, passed either as a tuple or a list.

Derived from mel command maya.cmds.polyMoveEdge