pymel.core.nodetypes.FluidTexture3D

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class FluidTexture3D(*args, **kwargs)
ColorMethod = Enum( EnumValue('ColorMethod', 0, 'useShadingColor'), EnumValue('ColorMethod', 1, 'staticColorGrid'), EnumValue('ColorMethod', 2, 'dynamicColorGrid'))
CoordinateMethod = Enum( EnumValue('CoordinateMethod', 0, 'fixed'), EnumValue('CoordinateMethod', 1, 'grid'))
FalloffMethod = Enum( EnumValue('FalloffMethod', 0, 'noFalloffGrid'), EnumValue('FalloffMethod', 1, 'staticFalloffGrid'))
FluidGradient = Enum( EnumValue('FluidGradient', 0, 'constant'), EnumValue('FluidGradient', 1, 'XGradient'), EnumValue('FluidGradient', 2, 'YGradient'), EnumValue('FluidGradient', 3, 'ZGradient'), EnumValue('FluidGradient', 4, 'negXGradient'), EnumValue('FluidGradient', 5, 'negYGradient'), EnumValue('FluidGradient', 6, 'negZGradient'), EnumValue('FluidGradient', 7, 'centerGradient'))
FluidMethod = Enum( EnumValue('FluidMethod', 0, 'zero'), EnumValue('FluidMethod', 1, 'staticGrid'), EnumValue('FluidMethod', 2, 'dynamicGrid'), EnumValue('FluidMethod', 3, 'gradient'))