pymel.core.nodetypes.DirectionalLight

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class DirectionalLight(*args, **kwargs)

class counterpart of mel function directionalLight

TlightCmd is the base class for other light commands. TnonAmbientLightCmd is a class that looks like a command but is not. It is a base class for the extended/nonExtended lights. TnonExtendedLightCmd is a base class and not a real command. It is inherited by several lights: TpointLight, TdirectionalLight, TspotLight etc. The directionalLight command is used to edit the parameters of existing directionalLights, or to create new ones. The default behaviour is to create a new directionallight. This is the commmand that instantiates an directionalLight or edits the parameters of an existing one. TdirectionalLightCmd inherits from TnonExtendedLightCmd which defines softShadow flags. See TlightCmd for a global picture of the light commands. TdirectionalLightCmd behaves like any other command, it has flags, saves undo information etc. the only slightly different behaviour is that it calls up to TnonExtendedLightCmd to complete the functionality of the command.

getDiscRadius(**kwargs)

Radius of shadow disc.

Derived from mel command maya.cmds.directionalLight

getExclusive(**kwargs)

True if the light is exclusively assigned

Derived from mel command maya.cmds.directionalLight

getRgb(**kwargs)

RGB colour of the light

Derived from mel command maya.cmds.directionalLight

getShadowAngle()

Retrieves the value of the “shadowAngle” attribute of a directional light node. This attribute represents an angular divergence from the direction vector of the light used to calculate soft shadows.

Return type:float

Derived from api method maya.OpenMaya.MFnDirectionalLight.shadowAngle

getShadowDither(**kwargs)

Shadow dithering value.

Derived from mel command maya.cmds.directionalLight

getShadowSamples(**kwargs)

Numbr of shadow samples to use

Derived from mel command maya.cmds.directionalLight

getSoftShadow(**kwargs)

True if soft shadowing is to be enabled

Derived from mel command maya.cmds.directionalLight

getUseLightPosition()

Retrieves the value of the “useLightPosition” attribute of a directional light. This attribute determines if the objects behind the light will cast shadows.

Return type:bool

Derived from api method maya.OpenMaya.MFnDirectionalLight.useLightPosition

setShadowAngle(shadow_angle)

Sets the value of the “shadowAngle” attribute of a directional light node.

Parameters:
shadow_angle : float

value to which the attribute will be set.

Derived from api method maya.OpenMaya.MFnDirectionalLight.setShadowAngle

setUseLightPosition(use_light_position)

Sets the value of the “useLightPosition” attribute of a directional light.

Parameters:
use_light_position : bool

value to which the attribute will be set.

Derived from api method maya.OpenMaya.MFnDirectionalLight.setUseLightPosition